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lythos miralbar
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Posted - 2005.03.21 13:26:00 -
[1]
Edited by: lythos miralbar on 21/03/2005 13:28:18
Torpedo speed = 1000 m/s ideal target speed = < 170 m/s ideal target sig radius = 460m
Cruise speed = 1600 m/s ideal target speed = < 170 m/s ideal target sig radius = 460m
Heavy speed = 1200 m/s ideal target speed = < 400 m/s ideal target sig radius = 130 m
Light speed = 2000 m/s ideal target speed = < 1400 m/s ideal target sig radius = 60m
Rocket speed = 2500 m/s ideal target speed = < 2000 m/s ideal target sig radius = 60m
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The figures above could be fed into a formula like..
$Dammagedone = ($basedammage x ($idealspeed/$targetspeed)) / ($ideal target
sig/actual target sig)
Now that is very rough and ready, and it would have the effect of increasing the dammage of small missiles when fired on a bigger target, making light missiles more powerfull on BS's than torps, so a hardcap would be needed to prevent this on the formulas output. Something like ...
If $dammagedone > $maxpossdammage then $dammagedone = $maxposdammage
I guess the full logic would be something like..
If $targetspeed = 0 THEN $dammagdone = $maxpossdammage ELSE $Dammagedone = ($basedammage x ($idealspeed/$targetspeed)) / ($ideal target sig/actual target sig) END If $dammagedone > $maxpossdammage THEN $dammagedone = $maxposdammage END
It would all have the effect of making missiles behave like guns..
1) the faster a target goes over the ideal target speed for a missile .. the less dammage it takes 2) the smaller a target is under the ideal sig radius of the missile, the less dammage it takes... 3) if a small target is dumb enough to sit completely still and take a torp in the face, it will take full dammage.
An example would be a torpedo hitting a griffin tackler with a mwd.
If the griffin is doing 1200 m/s then....
$Dammagedone = (450hp x ( 170ms / 1200ms )) / (130m / 550m )
$Dammagedone = 270HP before resistences...
Now that same griffin with an AB doing 500 m/s
$Dammagedone = (450hp x ( 170ms / 500ms )) / (130m / 50m )
$Dammagedone = 59hp before resistences
Hows about a light missile aimed at that same griffin??
$Dammagedone = (75hp x ( 1400ms / 500ms )) / (60m / 50m )
$Dammagedone = 175hp but hardcap could bring it down to 75hp before resistences
This is just something i knocked up while bored at work but with tweaking of the basic numbers it might do the job. I havent properly run all the numbers through it yet so I don't know how it will work for BS's and cruisers.
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ByBy Baby
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Posted - 2005.03.21 13:48:00 -
[2]
So why is it that the ship is getting higer damage when its faster 1200m/s and lower with the AB (500m/S)?
Or is it just a typo?
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lythos miralbar
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Posted - 2005.03.21 13:54:00 -
[3]
Edited by: lythos miralbar on 21/03/2005 13:56:43 Because when doing 1200 m/s the frig is using a MWD which increases it sig radius, making it easyier to hit just like it would do for guns.. 
When doing 500 m/s, even though it isnt going as fast it is using an AB and doesnt have the sig penalty of the MWD.
Like I said at the end of my last post, this IS NOT perfect and I hevant tried it properly..... but it just might work..
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Prothos
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Posted - 2005.03.21 13:57:00 -
[4]
not true i get over 1000ms with a ab2
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lythos miralbar
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Posted - 2005.03.21 14:05:00 -
[5]
Edited by: lythos miralbar on 21/03/2005 14:06:02
Quote: not true i get over 1000ms with a ab2
Either your talking complete rubbish and making that up because there is no way you do over 1000 m/s in griffin with an AB II, or you didnt bother to read the post properly before replying and see the example was about a griffin.
Why dont you take your ship (suspect its an inty) and put its stats through the formula and see how it works out..
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Rexthor Hammerfists
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Posted - 2005.03.21 14:26:00 -
[6]
i dont care as pvper how good my raven kills frigs, i wonna have a role in bigger fleets, any solution for that would b welcome
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lythos miralbar
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Posted - 2005.03.21 14:39:00 -
[7]
Edited by: lythos miralbar on 21/03/2005 14:43:11 Well you'll like this then...
As the main gripe against missiles going fast is related to them insta killing frigs and devistating cruisers.
With a dammage calculation like this there isnt any real reason why you cant double or tripple the speed of cruise missiles..
Yeah you'd do less dammage than a turreted BS, BUT dont forget tech II missiles and stuff aint out yet. Once they are you'll be on par with Tech II loaded turreted bs's...
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Arondor
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Posted - 2005.03.21 14:45:00 -
[8]
so the goal is to make missiles that have a significant time to target issue as well as large ammo requirements and slower ROF than turrets be equal in damage output?
All things have a trade off...
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Muad 'dib
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Posted - 2005.03.21 14:48:00 -
[9]
All missles have a detonation proximity of 35 meters, have the devs explored the possibilty of playing with these stats and missle speed, for example:
Rockets light missles scream accross space like no tomorrow at 3000 m/s at least but have a small detonation proximity, say 35 meters like it is now.
Torps and Cruise missles go quite fast too, about 1500/2000 m/s, but have a larger detonation proximity of say 70 meters, but doing half the dmg to ships smaller than a BC, where a volly from a raven will still toast a frig (like it should), but take twice as long to kill a mob.
Heavys should be inbetween the two.
I originally thought of having the smaller missles going really fast and having a big detonation proximity, and large missles a small detonation proximity, but that woundnt make sense as the explosions are clearly more powerful and therefore would need to be as close, but may mean fast frigs and smaller ships would have a chance to aviod them (like back to when 2000m/s+ was the golden speed).
Its not the most super intellegent surgestion, but it least it would be easy on the servers, and make missles more of an attractive long range weapon, it just seams like ppl have forgottern about the detonation proximity, but as im not sure exactly the effect it has atm, i can only surgest that someone that knows how it works can use it to the players/servers advantage in the overpowered missile crisis.
Muad 'dib. -=-=-=-=-=-=-=-=-=-=-
 /|\. '/\' The Wild West Made Me Quicker On The DRAW Than You |

lythos miralbar
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Posted - 2005.03.21 14:50:00 -
[10]
Quote: so the goal is to make missiles that have a significant time to target issue as well as large ammo requirements and slower ROF than turrets be equal in damage output?
All things have a trade off...
OK.. work with me on this one....
as per my last post you could then INCREASE the speed of cruise without people complaining that thier frigs are getting wacked because of it..
Torps and cruise will still do the same dammage they do now against BS's.
They will only do less dammage to frigs..
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