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          Dionysus Davinci 
           
          
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        Posted - 2005.03.22 18:41:00 -
          [31] 
          
           
          Edited by: Dionysus Davinci on 22/03/2005 18:44:37 I don't know about anyone else on the bad side of the law, but I for one will just outright blow up your ship and pod when the new scrambler change goes through unless the devs introduce some kind of ransom system.
  Also, maybe pirates should stop asking for 100 million dollar ransoms and try like a million.
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          Dionysus Davinci 
           
          
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        Posted - 2005.03.22 18:42:00 -
          [32] 
          
           
            Originally by: Nepereta You can conduct legal piracy and gankage by declaring war on Xetic Federation. Or which ever Allaince is biggest at the time. Don't worry about bounty hunters. They can be collectively paid to form a mercenary coalition also to declare war on Xetic Federation.
  You too can buy a ticket to hunt the largest numbers of ships legally! Gawd bless concord in keeping the space lanes clear of the XF vermin.
 
 
 
 
  Don't you have your own thread for this crap. If you can't handle it, go NPC corp.
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          Lucita Thoron 
           
          
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        Posted - 2005.03.22 18:51:00 -
          [33] 
          
           
          Mmmm... Like most of these idea's. They do indeed have merit. I myself am not a pirate. But I can see some things would help those who fight pirates. While many pirates romanticise about the Fact they don't Gank or The Fact they honour what they say. Most I know or have met don't.
  Most infect attack someone, Safe spot and then warp to a gate knowing they can not be shot at. Therefore using the gates Against those Hunting them. If I didn't have to tank the Sentries and Flag myself to blow them away. It would help a Great Deal.
  I will first address Bobbehs points and then Add some of my own.
  1. Simple ransom feature introduced (explained later).
  I like this Idea, However I would also like to see if the Ransom is paid. The player is Immune to ALL EW Attacks for 30 seconds and is warped away. To stop people working together to get multiple Ransoms and to Ensure the Person Ransomed is Safe.
  2. If a pilot is involved in destroying a ship they become criminally flagged towards sentry guns for 30 minutes.
  This is Cool
  3. Pilots suffer security status loss if, and only if, they destroy a ship.
  Yes, I think the sec loss of Combat Aggression is silly.
  4. Sentry guns deal more damage and at maximum (350km?) ranges.
  Na I don't Agree with this. While Gankers annoy me. Spec ops ships and interceptors make them easy to hunt down. I would however like to see Sentries at Stations pumped up damage wise. And Gates from 0.4 and below reduced perhaps.
  5. If a pilot aggresses they become criminally flagged towards other players for 24 hours.
  I think that's might be a bit harsh. I would however like Flagged players to be more clear. IT might just be my options of course, but sometimes a clear Definition would be good. I think a Flagged player should not be allowed to Dock. And Should not be allowed to Jump through a StarGate while he is still flagged.
  6. If a criminally flagged player is destroyed, 25% of his insurance is split between the involved parties.
  Not sure about that one. It might hurt Carebears alot.
  7. If an Outlaw (-5) is destroyed, 50% of his insurance is split between the involved parties.
  I think this is a nice idea.
  8. Introduction of a real time map tracker displaying system locations of outlaws and criminally flagged. This could perhaps carry a cost (1mil?).
  Local planets providing intel for ISK. Using Scanning probes or Scanners. A convo from a NPC Colonel from say Onne I saying i will help you, Pay me one million isk and i will upload the scum bags location would be well cool.
  IT would be nice to have more RPG Elements in the Game. 
 
  I would also like to see a Distress Beacon fitted to ships, So if your Attacked you can get help from locals. Of course they may attract more pirates... I can see how this might be exploited by pirates too. But most ships have this Feature... Would be nice to have it in Eve.
 
 
 
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  Last but not Least. I read one of the posts about a pirate using a ship to hunt down Level 4 players who are doing missions. I can see a level 4 raven with 6 Arb siege and about half a billion worth of mods, being an easy target for most ships... Even with out fofs,. He would have to fly 150kms and then Engage them. I don't believe anyone is that stupid if a Bs flies that range towards you. IF someone does that to me, I will continue to tank the NPC BS and Engage him. Sounds fun. Because a bog Standard Raven or Scorp is not going to last against those Set ups IMHO.
 
 
  Nice Post Bobbeh.
 
  "In ancient times they had no statistics so they had to fall back on lies." 
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          Domalais 
           
          
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        Posted - 2005.03.22 19:28:00 -
          [34] 
          
           
          I like the idea of a ransom feature, but the unrealisticness of it really turns me off.
 
  I would prefer if you could violate the ransom, but truly horrible things would happen to you. Permanently flagged to sentries, for example.
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          Bobbeh 
           
          
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        Posted - 2005.03.23 04:26:00 -
          [35] 
          
           
          There are so many unrealistic things in this game. The way we undock being one of them. The only way it would work was if it was unrealistic and instant, even the chance of being able to break it would put 90% of people off. Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. | 
      
      
      
          
          Swiftness 
           
          
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        Posted - 2005.03.23 07:10:00 -
          [36] 
          
           
          Cant work .... have you thought about a third party ( another rat, or a pirate killer ) showing up while this ransom system is active ?   What happens ?
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          Bobbeh 
           
          
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        Posted - 2005.03.23 07:25:00 -
          [37] 
          
           
          Nothing happens. They can still fire on them or whatever they want. The pirates can be firing whilst the ransom is taking place. It makes no difference. As soon as accept is clicked they are automatically safe, so yes, it can work. Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. | 
      
      
      
          
          Kinmaul IV 
           
          
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        Posted - 2005.03.23 07:44:00 -
          [38] 
          
           
          A possible ransom system could be similar to insurance for the player. When you pay a ransom the money goes to a "Ransom Service Corporation" (NPC of course) and if your ship is destroyed in the next 10-15 minutes (by anyone, not the just person you paid) then you get your money back. If you switch ships during this 'safe period' then the timer expires and the pirate gets the ransom money immediatly. This is to keep people from hopping in a cheaper ship and blowing it up to deny the pirate his money. Also you could have the timer expire if the player docks in a station. This would keep people from going and hopping in a combat vessel and extracting revenge while under the safety of the ransom timer.
  Not a perfect solution by any means, but at least it ensures that a pirate is forced to keep his word if he wants to get paid.
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          ollobrains 
           
          
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        Posted - 2005.03.23 07:50:00 -
          [39] 
          
           
          on the pirate side if a ransom demand is rejected and combat takes place - perhaps if they lose their ship - then as a result insurance payouts might be cut in half ? that would act as a balancing thing from just going round threatening all players - what about the player with the ability to get away ? ie warp stabs and EW that would have to be factored in
  What about corps at war and those inside empire space and those outside ?
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          Kinmaul IV 
           
          
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        Posted - 2005.03.23 08:08:00 -
          [40] 
          
           
            Originally by: ollobrains on the pirate side if a ransom demand is rejected and combat takes place - perhaps if they lose their ship - then as a result insurance payouts might be cut in half ? that would act as a balancing thing from just going round threatening all players - what about the player with the ability to get away ? ie warp stabs and EW that would have to be factored in
  What about corps at war and those inside empire space and those outside ?
 
 
  Trying to ransom someone would be considered a 'hostile action' that would flag you as though you attacked the player. This would probably keep people from randomly spamming ransoms just to be annoying.
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          ollobrains 
           
          
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        Posted - 2005.03.23 08:12:00 -
          [41] 
          
           
          even a 5 day or 7 day hit on their sec rating for attempted ransoming or prehaps a limit placed of 2 per day then you take a sec hit could also be an idea if such a path were to be pursued towards this idea.
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          timmy222 
           
          
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        Posted - 2005.03.23 09:53:00 -
          [42] 
          
           
          Edited by: timmy222 on 23/03/2005 09:57:18 Some real good ideas floating around this thread, and no carebear screaming. nice to see. I would like to add prehaps in 1.0 sector it should be impossible to be killed by a pirate or another player, this would make it safe for noobs. They could disable weapons in 1.0 sector, and this should count for being at war as well. At the mo there is no real safe area for the new guys, they get beaten up and leave the game. I think the ability to pay cash to a pirate instead of being blown to bits 99% of the time, is worth looking into. Maybe pirates have an extra communication tab, which asks for a cash payment based on the price of the ship in question, and they must use this first before firing otherwise they get flagged for a good while. If the player does not pay the randsom, then the pirate can attack, but only gets flagged for a shorter time. Just an idea, based on this thread.
 
 
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          Avon 
           
          
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        Posted - 2005.03.23 10:25:00 -
          [43] 
          
           
          No npc response based on only flagging (ie. sentries) Flagging should be extended to a couple of hours. Flagging should be a chance for players to retaliate, not npc's. Non damaging hostile acts should flag you, but should not be 'agressive', ie: no npc response. Any damaging acts should bring down a response in line with the location / sec status of the system. (ie: 0.5+ concord & sentries, .1-.4 sentries which 'see' the hostility, 0.0 nothing) During the first 15 minutes of being flagged, players should be refused use of gates and stations.
  Do all that and you have a chance of drawing some of the old pirates away from ganking and back to what they enjoyed.
 
  ______________________________________________
 
  Never argue with idiots. They will just drag it down to their level, and then beat you through experience. | 
      
      
      
          
          Evelyne DeBoissiere 
           
          
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        Posted - 2005.03.23 10:46:00 -
          [44] 
          
           
          Interesting ideas Bobbeh ; I myself posted a few ideas, but unfortunately I did it in the "adequate" forum, which has already sent it to the second page, without a single reply :)
  However, I find some of your suggestion to be discouraging towards "piracy", namely the extra damage and range from Sentry turrets, as well as the insurance redistribution - this could lead to quite a number of problems :( Otherwise, I agree about the extra timer towards other players (I have it variable, extendable to 36-46 hours) and the fact that chasing "bounties" isnt really feasable atm.
  Good to see that there's quite a number of people concerned about the issue :)
  Evelyne de BoissiŪre - D.L.E "Sublime Feriam Sidera Vertice" | 
      
      
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