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Trak
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Posted - 2005.03.22 11:24:00 -
[1]
Just wondering why we don't have item and ship degradation over time in this game? I presume this is something the devs thought about and decided against. Would it not be a good thing for the economy?
It seems like it wouldn't be difficult to have a system of degradation. I'd suggest for ships the total cpu and power could reduce over time, or alternatively the cap and shield recharge rates increase. For items i'd suggest the cpu and power fitting cost would increase over time.
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lythos miralbar
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Posted - 2005.03.22 11:44:00 -
[2]
I would agree with this.. but not exactly how you have put it. Sure lets have some running costs for our ships..
Food for the crew!! wages ?!?! Maintence.. spare parts! etc etc..
But to have to buy new stuff as your modules degrade is going to meet huge resistence.
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Trak
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Posted - 2005.03.22 13:28:00 -
[3]
What would be the objection to modules degrading? After all it would mean that a player would be able to buy cheaper 'used' modules on the market. Want a 50% used apoc? maybe only cost you 70 mill instead of 120. Sounds good to me.
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JarmenKell
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Posted - 2005.03.22 13:53:00 -
[4]
erm if a ship degrades after 1 year that will suck cause some modern frigates and air carriers have been in operation over 40 years
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lythos miralbar
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Posted - 2005.03.22 15:16:00 -
[5]
Edited by: lythos miralbar on 22/03/2005 15:16:36 I think that a ship imho should only degrade if you dont pay the upkeep for it..
As long as you pay the upkeed for each module + for the ship itself it should stay in perfect condition.
It is a cool idea, but ships shouldnt degrade with thier being nothing you can do about it except buy new stuff.
Hell, even if you have to dock for a refit every couple of months you should be able to keep things in tip top shape for a long time without buying new modules/new ship.
New skills anyone??? "ship refitter" ?? you could put other peoples ships into factory slots and refit them for a fee...
This could also use resources 
Things should also degrade alot slower if you just have them sitting around in your hanger, and at a normal rate when your using them.
All in all dude, *****ing brilliat idea     
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Jet Collins
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Posted - 2005.03.22 19:43:00 -
[6]
One reason why they probably don't have it is that there is an easy way around it..... Repackage your ship. Right now it removes insurance and any items pretty much deamming it a new ship.
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Lygos
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Posted - 2005.03.22 20:20:00 -
[7]
Edited by: Lygos on 22/03/2005 20:24:35 Ok. Degradation seems fine. Maybe armor repairing on the fly should cause permanent weakening to a hull? That would certainly fuel the desire on the part of many to go ahead and push for that HP boost seeing as all tanks could eventually be broken by pursuing craft. It would also push the game designers in the direction of making ships maybe 50% more disposable. By emphasizing pursuit and frequent conflicts rather than decisive, short encounters, CCP would be free to double the efficiency of armor repairers. I think more people would avoid potential combat-zones less if they knew they could probably last a little longer and potentially get away. I think people that like shooting people would still like shooting people. The achievers out there should salivate at the additional work of trying to pursue a conflict or make it more decisive. Pursuit of vessels, especially after they have engaged one another, should be much easier. You should be able to follow a vessel into warp perhaps.
But fuel and other things I would still prefer to be used to limit the mobility and deployability of ships.
Either retain their mobility and reduce their offensive capacities by half or more, or make warping a much more complex process without stranding anyone entirely. (or at least without stranding pods )
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