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CCP Phantom
C C P C C P Alliance
2317

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Posted - 2012.10.16 09:56:00 -
[1] - Quote
EVE Online: Inferno 1.3 has been deployed successfully.
This latest update brings numerous graphical fixes and continues to build a solid framework for the future integration of DUST 514 into the EVE Online universe. With Inferno 1.3 we see the introduction of the first planetary district graphics, planetary district satellites and an improved EVE chat.
Please check the patch notes for full details here.
This thread is for general feedback. If you encounter any issues please use the Inferno 1.3 issues thread here. CCP Phantom - German Community Coordinator |
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Salpun
Paramount Commerce
396
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Posted - 2012.10.16 15:34:00 -
[2] - Quote
Patch size Win7 TQ to 1.3 177.48 MB |

TheSmokingHertog
TALIBAN EXPRESS
64
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Posted - 2012.10.16 15:45:00 -
[3] - Quote
Why is the TIMESTAMP feature an overall setting? I would prefer it as an setting for each separate chat window. My intel channels would be great with TIMESTAMPS. But the HELP channel has then timestamps to... not needed at all!  |

Salpun
Paramount Commerce
396
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Posted - 2012.10.16 15:52:00 -
[4] - Quote
Aurum Icons added this patch?
What other sections got added besides the Infantry gear. |

MaverickScot
Point of No Return Waterboard
50
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Posted - 2012.10.16 16:17:00 -
[5] - Quote
No fix for the UI then. Cheers. I still have cargo holds, Ore Holds, Corp Holds and various other holds opening where ever they like and it is still a HUGE pain in the arse.
Mav. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
230
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Posted - 2012.10.16 17:51:00 -
[6] - Quote
I hate to say it, but nice "weekly inventory updates until it is fixed" that you don't have in there.... http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Jeas Imerius
Zero-G Freelancing
0
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Posted - 2012.10.16 18:57:00 -
[7] - Quote
Nice job guys. I only have one question. I was a bit sad when I looked at the new infantry equipment on the market and discovered that there was no 3D preview of the items and vehicles like we have for our ships and guns in EVE. Is there any possibility that your planning to implement that in the future? It would be great for those of us who lack a PlayStation, and thus can't play Dust 514, to still be able to ogle at the amazing creations from the CCP art department 
Anyway, keep up the great work o/ |

Olga Ivanovna
Science and Trade Institute Caldari State
21
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Posted - 2012.10.16 18:59:00 -
[8] - Quote
I'm a bit disappointed that there are no Uni. Inv. fixes in the release... :( |

Singulis Pacifica
Pator Tech School Minmatar Republic
33
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Posted - 2012.10.16 19:01:00 -
[9] - Quote
Empires now have several new corporations.
Such as D1.Co1.Sy1.St1.C1. I assume this is the districts you added on temperate planets, but ehm. Couldn't you, well... have made this more informative as to which planet it refers to and such? |

Darod Zyree
Zyree Holding
44
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Posted - 2012.10.16 19:11:00 -
[10] - Quote
Silly CCP, why introduce an awesome feature like highlighting chat, but not make it so we can highlight someone else, like an FC, or what ever, please do :) |

Jiji Hamin
Aliastra Gallente Federation
85
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Posted - 2012.10.16 22:02:00 -
[11] - Quote
What oil slick? anyone have a picture? |

Mutant SpaceGoat
Federal Navy Academy Gallente Federation
0
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Posted - 2012.10.16 23:16:00 -
[12] - Quote
First off great job guys looks pretty good, defo liking the warping around on the planet districts! I had a little suggestion, though i dont know how complicated this would be to implement. I noticed that sometimes when warping to districts which are on the other side of the planet you actually warp through the planet, which is cool but kinda weird. I was thinking if at all possible to use the satellites above districts as waypoints. In other words instead of warping through the planet which is the shortest route, you would actually warp around the planet instead. For example if im at District 1 and want to get to District 4 which is on the other side i warp from 1 to 4 directly through the planet. But with waypoints I will have a continuous warp around the planet from D1 through D2 and D3 to D4. Would be kinda cool as well if you are at D1 and choose to warp to the same location, you would just do an entire orbit around the planet! |

Brego Tralowski
T1 Module Supplies.
64
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Posted - 2012.10.17 05:27:00 -
[13] - Quote
Mutant SpaceGoat wrote:First off great job guys looks pretty good, defo liking the warping around on the planet districts! I had a little suggestion, though i dont know how complicated this would be to implement. I noticed that sometimes when warping to districts which are on the other side of the planet you actually warp through the planet, which is cool but kinda weird. I was thinking if at all possible to use the satellites above districts as waypoints. In other words instead of warping through the planet which is the shortest route, you would actually warp around the planet instead. For example if im at District 1 and want to get to District 4 which is on the other side i warp from 1 to 4 directly through the planet. But with waypoints I will have a continuous warp around the planet from D1 through D2 and D3 to D4. Would be kinda cool as well if you are at D1 and choose to warp to the same location, you would just do an entire orbit around the planet!
Might be because you can only warp in a straight line?
Supplying Quality goods to the masses.
See 'T1 Module supplies' for all your T1 needs or T1.com in game chat. |

Lara Estidal
Royal Amarr Institute Amarr Empire
0
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Posted - 2012.10.17 07:56:00 -
[14] - Quote
after patch within a station there are no lines in starmap and a black PlanetIneraction window. Outside a station its o.k. i have a ATI HD6850. Clearing the cache don`t help.
What can i do now?
|

Kor'el Izia
11
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Posted - 2012.10.17 09:20:00 -
[15] - Quote
Order all the items in "Infantry gear->Augmentations" by length/duration rather than sorting by name. |

Mutant SpaceGoat
Federal Navy Academy Gallente Federation
0
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Posted - 2012.10.17 09:31:00 -
[16] - Quote
Brego Tralowski wrote:Mutant SpaceGoat wrote:First off great job guys looks pretty good, defo liking the warping around on the planet districts! I had a little suggestion, though i dont know how complicated this would be to implement. I noticed that sometimes when warping to districts which are on the other side of the planet you actually warp through the planet, which is cool but kinda weird. I was thinking if at all possible to use the satellites above districts as waypoints. In other words instead of warping through the planet which is the shortest route, you would actually warp around the planet instead. For example if im at District 1 and want to get to District 4 which is on the other side i warp from 1 to 4 directly through the planet. But with waypoints I will have a continuous warp around the planet from D1 through D2 and D3 to D4. Would be kinda cool as well if you are at D1 and choose to warp to the same location, you would just do an entire orbit around the planet! Might be because you can only warp in a straight line? I do realize that you can only warp in a straight line, hence the warping through planets, however i was wondering if it would be an easy or a really complicated issues to somehow use the new satellites to either re-orientate the direction of your warp to allow you to go around the planet, or failing that act like an automatic 'acceleration' gate which will send to you to the next district, but that would require you to come out of warp and align before moving onto the next one. Its not really a major issue, but thought it would be kinda of cool seeing as CCP is asking for some feedback and ideas about the new patch . |

blaine thepain
Die GALLIER Monkey Circus
15
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Posted - 2012.10.17 09:49:00 -
[17] - Quote
No Inventory updates :(
It's always a pain to work with the unif. inventory also windows dont save there position.
- moving windows arround is a pain (did not work proberly -> move a window on top of the screen (Argl!)) - workflow not fixed - inventory uses up to 30% more space then the old one on screen (should it not "less space"???)
Inventory is not an shiny project from CCP (and i hate it)
|

Shokre O'Corwi
The Squid Squad Slumdogs
5
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Posted - 2012.10.17 09:54:00 -
[18] - Quote
So... where are the promised Univ.Inv. changes? |

arria Auscent
Center for Advanced Studies Gallente Federation
70
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Posted - 2012.10.17 11:07:00 -
[19] - Quote
anyone noticed they changed dt from 30 mins to 1 hour now? |

Smoking Blunts
ZC Industries Dark Stripes
341
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Posted - 2012.10.17 11:31:00 -
[20] - Quote
when will you make is so we can pin windows again..? they randomly move around and its anoying you removed a feature, said you would reintroduce it and then forgot about it all together OMG when can i get a pic here
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Madlof Chev
Dreddit Test Alliance Please Ignore
89
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Posted - 2012.10.17 11:50:00 -
[21] - Quote
Shokre O'Corwi wrote:So... where are the promised Univ.Inv. changes?
Perhaps you can't tell the difference between Inferno 1.3 and Retribution. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
230
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Posted - 2012.10.17 12:42:00 -
[22] - Quote
Madlof Chev wrote:Shokre O'Corwi wrote:So... where are the promised Univ.Inv. changes? Perhaps you can't tell the difference between Inferno 1.3 and Retribution.
Mesa thinks hesa referring to the promised 'weekly fixes until it was atleast as good as the previous version.." but i could be wrong http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

pussusleikir
Caldari Provisions Caldari State
0
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Posted - 2012.10.17 17:00:00 -
[23] - Quote
the eve launcher cannot update a directory from witch processes are running . please close the following process: exefile.exe comes when i try start eve was up my brothas?? |

Kayrl Bheskagor
Hedion University Amarr Empire
25
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Posted - 2012.10.17 20:57:00 -
[24] - Quote
So when is something USEFUL going to be added or a REAL fix implemented???
You know that screwed up forever-expanded filter list in the useless UI that you said you'd fix? When is THAT going to happen? Good thing you fixed the bra strap issue, cuz yeah, that was a REAL game play PITA.
You know how you right click a gate and select jump, or right click a station and select dock, and then the ship warps, goes to zero, stops, and neither jumps OR docks? When is THAT going to be fixed??? But hey!! You "winners" got right on top of making sure the female coats look ok. Who gives a **** if ships don't do what they're supposed to do. It's not like this is ABOUT SPACESHIPS, ffs.
You know how, because of that useless inventory, characters in station don't update and you can't trade to people that are sitting right beside you? When is THAT going to be fixed?? I know it really isn't important like ******* vest colours, but maybe you could throw PLAYERS a bone and do some **** that fixes problems CCP created. Imagine that! You clowns do what you say you'll do instead of looking out for your own bottom line on complete **** that people will pay AUR for.
There are a **** load of bugs and problems that have been around since you bunch green lit that brain-dead inventory. There's the non stop camera resets, window position resets, cargo hold doesn't default to active ship, can't turn off that POS inventory, shift click doesn't work, fleet, corp and alliance colours don't update, holy ****, the list goes on and on, BUT, you can now tuck a ******* shirt into the pants, because THAT is what Eve players NEED to play Eve, right? Wow.
I guess it's too late to hire back some of the CCP staff that was laid off a while back, and fire a bunch of you clowns instead, eh? Too bad :( |

Souxie Alduin
Anarchy in the Eve
12
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Posted - 2012.10.18 00:41:00 -
[25] - Quote
pussusleikir wrote:the eve launcher cannot update a directory from witch processes are running . please close the following process: exefile.exe comes when i try start eve was up my brothas??
Sounds like the witches are performing some sort of sex magic if you come every time you start Eve. |

Logicycle
Terra Incognita Intrepid Crossing
75
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Posted - 2012.10.18 04:41:00 -
[26] - Quote
You know what would be awesome. If the Member List Settings had a checkbox that said --> "Show war targets at top" |

Rek Seven
Probe Patrol Project Wildfire
448
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Posted - 2012.10.18 08:56:00 -
[27] - Quote
Why change the colour of the energized plates to look more like the active hardeners? They see me trolling, they hating... |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
234
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Posted - 2012.10.18 14:14:00 -
[28] - Quote
Rek Seven wrote:Why change the colour of the energized plates to look more like the active hardeners?
I noticed this too, what was wrong with the very distinct and separate color? And why was this snuck in without any mention? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Lord Okinaba
31
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Posted - 2012.10.18 17:00:00 -
[29] - Quote
Panhead4411 wrote:Rek Seven wrote:Why change the colour of the energized plates to look more like the active hardeners? I noticed this too, what was wrong with the very distinct and separate color? And why was this snuck in without any mention?
This. |

Alx Warlord
The Scope Gallente Federation
185
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Posted - 2012.10.18 22:29:00 -
[30] - Quote
Why There are still that number in the chat title if the info got removed?
Example:
Corp[100] ; local [1321]
and under it showing again the number of players ( now separated between dust and eve) Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |
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