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Muad 'dib
The Imperial Fedaykin
566
|
Posted - 2012.10.17 08:27:00 -
[1] - Quote
Remember when any ship with a space mid has an ecm multi?
ECM got changed so they would be very weak on ships with no ecm bonus and make the ecm ships used more.
We have exactly the same situation now only with TDs, on, everything and with the missile adjustments coming soon is going to get worse. I see TDs all the time yet hardly any TD bonused ships.
is it time to admit TDs are too good on non bonused ships?
http://cdn.memegenerator.net/instances/400x/28498711.jpg http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Vilnius Zar
Ordo Ardish
198
|
Posted - 2012.10.17 12:07:00 -
[2] - Quote
Unlike ECM nos/neut will still work and tackle will still work so no, it's not at all the same. Amat victoria curam. |

Lady Ayeipsia
Red Federation RvB - RED Federation
369
|
Posted - 2012.10.17 12:22:00 -
[3] - Quote
TDs are nice, useful, and can make an enjoyable mid slot filler. That said, they are certainly not as powerful as jamming. As pointed out, they do not limit many things so they really aren't overpowered.
Besides, people will always find a slot filler. If you nerf tds, it will be remote damps, target painters, sensor boosters, something. Nerfing any will just bring the next flavor of the month. Better to let it be as things work well instead of risk merging an item out of use. |

Muad 'dib
The Imperial Fedaykin
566
|
Posted - 2012.10.17 12:29:00 -
[4] - Quote
I understand they are not as powerful, its the fact that bonused ships arnt used because they are good on their own.
I drew the parallel between this and the old ecm multi thing, because what ccp said at the time about the nerf, was that its the very definition of a module thats too good when its used all the time and the bonuses ships are not.
My hope is that we do not have TD's on absolutely every ship with a spare mid come winter patch. because its going to suck. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Meditril
T.R.I.A.D Ushra'Khan
139
|
Posted - 2012.10.17 12:45:00 -
[5] - Quote
I think we will have to wait how it will work out. TD take a lot of cap when running, which makes you more vulnerable to neutralizers, so maybe after everyone is fitting TD a month later everyone will fit neutralizers which will make them obsolete... we will see. Naturally TD have a longer operation range then neutralizers, this will then generate even more pressure to get an MWD on your ship to come close. So maybe people will go for ECM or Sensor dampers instead? |

Lady Ayeipsia
Red Federation RvB - RED Federation
369
|
Posted - 2012.10.17 12:52:00 -
[6] - Quote
They never nerfed autocannons when every punisher, moa, and maller used them instead of the weapons they were bonuses for.
Look, do not take a ccp statement like that as a set in stone truism. Yes, at the time multi-ecm mods were the go to filler. Now you see TDs more, but other mods are still used.
Besides, stop stressing about winter. The devs have already said that tds will not impact missiles in the first patch. And even.when they do, people will fit tracking computers. The advantage there (unlike with eccm mods) is that tracking computers provife benefit outside of just being disrupted.
So really, i think you are taking one statement made by ccp years ago, applying it out of context and trying to make a mountain out of a mole hill. Why nit wait, see what happens, then worry if you see tds on every kill. |

Muad 'dib
The Imperial Fedaykin
566
|
Posted - 2012.10.17 12:55:00 -
[7] - Quote
i already see TD's fit on just about anything that has a 4th mid after mwd, scram and web.
i rarely see TD ships doing the TD-ing.
http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Metal Icarus
Endless Destruction Against ALL Anomalies
303
|
Posted - 2012.10.17 13:28:00 -
[8] - Quote
Muad 'dib wrote:i already see TD's fit on just about anything that has a 4th mid after mwd, scram and web.
i rarely see TD ships doing the TD-ing.
When givin the choice between TDing and tank on a curse, tank wins most of the time. Who needs a TD when your opponent cant even fire his weapons, or move w/ prop? |

Muad 'dib
The Imperial Fedaykin
566
|
Posted - 2012.10.17 13:38:00 -
[9] - Quote
Metal Icarus wrote:Muad 'dib wrote:i already see TD's fit on just about anything that has a 4th mid after mwd, scram and web.
i rarely see TD ships doing the TD-ing.
When givin the choice between TDing and tank on a curse, tank wins most of the time. Who needs a TD when your opponent cant even fire his weapons, or move w/ prop?
i totally agree, tds are good on small ships as standard no need for any TD bonus ships, well in my eyes thats not what EW should be, you dont fit a soldier with helicopter EW because it would suck, but in eve TDs everywhere! http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Lady Ayeipsia
Red Federation RvB - RED Federation
370
|
Posted - 2012.10.17 13:43:00 -
[10] - Quote
And apart from the kitsune, when do you ever see an electronic attack frigate? Perhaps when the rebalance hits the t2 frigs, but otherwise they just are not used. Also, since the curse and pilgram are neut and td ships, the neut is usually favored. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
835
|
Posted - 2012.10.17 14:38:00 -
[11] - Quote
Meditril wrote:So maybe people will go for ECM...
Why shouldn't you?? -completely neutralise someone on the field vs lolish effects, why would you choose lolish effects?
Quote:... or Sensor dampers instead?
*cough*  Are you serious? brb |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
149
|
Posted - 2012.10.17 16:24:00 -
[12] - Quote
I've always been a rather big believer in ALL EW type modules (ECM / Damper / TD / hell, even neuts and nos) being not very effective except for on bonused boats. Otherwise it opens up too many avenues for 'must have' items to follow up prop mods and points with. It bugs me that currently every single ship with the slot to spare runs with neuts as a must have, for example.
But I think I am probably in the minority with this opinion.
~Z |

Mara Pahrdi
The Order of Anoyia
21
|
Posted - 2012.10.17 18:04:00 -
[13] - Quote
Zyella Stormborn wrote:I've always been a rather big believer in ALL EW type modules (ECM / Damper / TD / hell, even neuts and nos) being not very effective except for on bonused boats. Otherwise it opens up too many avenues for 'must have' items to follow up prop mods and points with. It bugs me that currently every single ship with the slot to spare runs with neuts as a must have, for example.
But I think I am probably in the minority with this opinion.
~Z Maybe. But you're not alone . |

Tornii
SkREW CREW Local Down
2
|
Posted - 2012.10.18 08:56:00 -
[14] - Quote
CCP said TDs would impact missiles after the Winter expansion? Oo Must have missed that. Was it in a dev blog or on forums, so that I can do a search? "If the essence of life is information carried in DNA, then society and civilization are just colossal memory systems." |

Bouh Revetoile
Barricade.
101
|
Posted - 2012.10.18 10:03:00 -
[15] - Quote
Zyella Stormborn wrote:I've always been a rather big believer in ALL EW type modules (ECM / Damper / TD / hell, even neuts and nos) being not very effective except for on bonused boats. Otherwise it opens up too many avenues for 'must have' items to follow up prop mods and points with. It bugs me that currently every single ship with the slot to spare runs with neuts as a must have, for example.
But I think I am probably in the minority with this opinion.
~Z Though you should have something useful to fill these empty slots. Armor tanked ships with spare mids only have this advantage over shield tank, and in fact, they lose it while they lose their mobility. And with high slot, it's almost the same : if not a neut, what will you use ? Autotargeting module ? Salvager ? You would be left with smartbombs.
A neut is already only useful on smaller target, it act as a frigate defense. You can't really nerf neut to prevent this without making them completely useless and same size targets.
I think these modules need to be useful, to give something to these ships with spare mid/high slots, though they shouldn't be so powerful that a shield tanking ship through away it's tank to use them. And I think TD are mostly fine in this regards. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
151
|
Posted - 2012.10.18 16:17:00 -
[16] - Quote
Bouh Revetoile wrote:Zyella Stormborn wrote:I've always been a rather big believer in ALL EW type modules (ECM / Damper / TD / hell, even neuts and nos) being not very effective except for on bonused boats. Otherwise it opens up too many avenues for 'must have' items to follow up prop mods and points with. It bugs me that currently every single ship with the slot to spare runs with neuts as a must have, for example.
But I think I am probably in the minority with this opinion.
~Z *snip* A neut is already only useful on smaller target, it act as a frigate defense. You can't really nerf neut to prevent this without making them completely useless and same size targets. I think these modules need to be useful, to give something to these ships with spare mid/high slots, though they shouldn't be so powerful that a shield tanking ship through away it's tank to use them. And I think TD are mostly fine in this regards.
Neut is only useful on smaller targets? The entire Amarr navy would like words with you. Neuts are good against all heavy cap using ships, and all active tanks specifically, forcing the need for cap batteries on many where they normally would not be required. In particular with ASB's and Capless weapons going around now, it makes it too hard a counter to all cap using ships if you have this combo.
There is no such thing as 'spare' mid slots. There is always need for more tank, prop, TCs, eccms, drone mods, sensor boosters, cap relays, maybe cap batteries, etc.
High slots. They call it 'utility' high slots for that reason. Tractor beams, salvager, drone mod, etc. If they made neuts less useful and kept nos where it is, I would be fine with that also. But currently neuts are simply too useful and therefore too needed on all non-bonused ships.
I am not saying to make them completely useless. But I do feel they are currently TOO effective. Especially on ships that don't have overly tight fittings to start. TD's I personally love and are a favorite, but I feel they should be brought down (someone gave a suggestion of not allowing scripting unless on a bonused ship, which I thought was an interesting idea, but not sure if it is the right fix) on non-bonused ships as well, especially if they decide to push through the proposed changes.
EW ships are not the most common thing in the field (ok, Curses granted are very popular), but they are feared when they show up. Every combat boat being a mini EW ship should not be, and they should do whatever they can to give more options, and not leave it so people feel forced to all have several must-have items.
Again, I am aware that I am probably in the minority here, but the forums are here for specifically this reason, the exchange of views. ;)
~Z |

Malken
The Kairos Syndicate Transmission Lost
49
|
Posted - 2012.10.18 18:35:00 -
[17] - Quote
how is the penalty vs the bonus of a tracking computer or a tracking enhancer?
Gÿ+/ /Gûî / \
|

Bouh Revetoile
Barricade.
104
|
Posted - 2012.10.19 10:09:00 -
[18] - Quote
Neut are indeed very powerful, but it's in relation to their fiting cost IMO. Most ship just cannot fit a neut, and those who can often have to make sacrifice in order to do it, except for some minmatar hulls. It's the minmatar hull who need to be fixed, not the module itself IMO. Most of the time, you are neuting yourself if you are not using a capless ship. Problem IMO is capless weapons and ship, not neuts.
Other EWAR, there is two cases : TD and damp on one side, and ECM on the other.
TD and Damp need speed superiority and can be countered by piloting. Because of the required speed, you can't really use them on armour ships, and because of mid slots, you can barely use them on shield ships. Most fit I see using TD are almost or completely tankless.
There is also the fleet case, but I don't see any problem with EWAR in fleet.
And ECM now, when was the last time you saw an ECM module on a non bonused hull ?
And there is counters to all of them.
And a funny thing too : most mid slots you mentioned except tank are counter EWAR modules. |

Muad 'dib
The Imperial Fedaykin
568
|
Posted - 2012.10.19 10:55:00 -
[19] - Quote
i see TD and ECM on small ships like thrashers ALL the time.
besides, mid slots for gangs ALWAYS have EW over EW protection. thats a fact. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Zarnak Wulf
Imperial Outlaws
658
|
Posted - 2012.10.19 13:31:00 -
[20] - Quote
I have very mixed feelings about TD. On one hand I'm with you seeing TD on ALL the ships. It's obnoxious. On the other hand - there are consistent counters. Get a destroyer. Slap a sensor booster on it. Fit rails or artillery. You can kill fragile, kitey e-war frigates before they can lock you to apply their e-war.
After December 4th, new missile destroyers will sweep alot of the condors and slashers with TD's you see zooming about off of the field. The beam coercer also becomes a reality.
The real victim of TD-Online is brawler frigates. A pulse coercer or punisher that has it's optimal halved by a TD becomes worthless.
Part of me wishes they'd change the overall tracking formula. Right now transversal is emphasized over signature size. Flipping that would create some interesting scenarios. |

Bouh Revetoile
Barricade.
110
|
Posted - 2012.10.19 18:27:00 -
[21] - Quote
Muad 'dib wrote:i see TD and ECM on small ships like thrashers ALL the time.
besides, mid slots for gangs ALWAYS have EW over EW protection. thats a fact. ECM ? On thrashers ? I doubt it's of any effectiveness...
And as I said, EWAR fit tend to be honor tanked. They are so fragile I don't think it's that unbalanced.
Yes, it's powerful, but I think the most anoying part is "counter" effect it have. But EWAR does have counter too. I think people just don't like their cookie cutter fit not able to fight EWAR. |

Morrigan LeSante
The Lost and Forgotten Troopers
8
|
Posted - 2012.10.22 08:06:00 -
[22] - Quote
Zarnak Wulf wrote:After December 4th, new missile destroyers will sweep alot of the condors and slashers with TD's you see zooming about off of the field. The beam coercer also becomes a reality.
That'll only last until TD affect missiles too 
|

Demolishar
United Aggression
371
|
Posted - 2012.10.22 15:05:00 -
[23] - Quote
TD + Proteus links = amazing |

Dan Carter Murray
154
|
Posted - 2012.10.23 20:19:00 -
[24] - Quote
Zarnak Wulf wrote:I have very mixed feelings about TD. On one hand I'm with you seeing TD on ALL the ships. It's obnoxious. On the other hand - there are consistent counters. Get a destroyer. Slap a sensor booster on it. Fit rails or artillery. You can kill fragile, kitey e-war frigates before they can lock you to apply their e-war.
After December 4th, new missile destroyers will sweep alot of the condors and slashers with TD's you see zooming about off of the field. The beam coercer also becomes a reality.
The real victim of TD-Online is brawler frigates. A pulse coercer or punisher that has it's optimal halved by a TD becomes worthless.
Part of me wishes they'd change the overall tracking formula. Right now transversal is emphasized over signature size. Flipping that would create some interesting scenarios.
i don't like you anymore Zarnak.
you always come up with the best ideas.
GIVE ME PART OF YOUR BRAIN!!!
|

Ashina Sito
Center for Advanced Studies Gallente Federation
48
|
Posted - 2012.10.23 20:42:00 -
[25] - Quote
Tracking Disruptor's have always been awesome on any ship. I have been fitting them on ships with a "spare" mid slot for years.
The key element is that most PvP ships are Minmatar, flown as shield tanked nano fits. As such they want to keep speed up and speed tracking scripts nail them hard. If they slow down, they don't get to keep range and get tackled. Ether way you can neutralize them.
Blasters? Pre-nurfed (close range armor tank turtles FTW) so rarely flown.
Amarr, Range scrips. Just reverse Minnie. Amarr want range and get to have a lot of it with pulse and Scorch.
Missiles.... don't do jack.
When CCP makes it so that TD's work against missiles TD's will become the best balanced Ewar. It only works if the user uses the right script and only if the target chooses to not take the proper response to eliminate the effect. Then again gun users (AKA Minnie pilots) haven't seem to learn yet, as far as I can tell.
Unbonused TD's do not have a great impact but, most pilots are clueless about TD's and so they still can be quiet effective. If TD's get buffed one would assume pilots would eventually learn how to counter TD's and unbonused TD's would become less effective. |

Muad 'dib
The Imperial Fedaykin
576
|
Posted - 2012.10.23 20:44:00 -
[26] - Quote
tracking enhancers and computers are NOT a good counter to TD and when im TD by a ship or ten, they all are not TD bonused ships.
i wouldnt have whined about it otherwise. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Taoist Dragon
Forced Penetration
55
|
Posted - 2012.10.23 21:06:00 -
[27] - Quote
If you get ewar'd by ten ships it doesn't matter what ewar it is the effect is huge! (with a possible expection to TP's) That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |

Ginger Barbarella
State War Academy Caldari State
205
|
Posted - 2012.10.25 18:49:00 -
[28] - Quote
Nerf everything but 150mm rails and Medium Shield Extenders ASAP!!! Kill everything that appears to actually be useful!
Balance is for gymnastics. Adapt or die. |

KatanTharkay
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.10.27 00:58:00 -
[29] - Quote
Td's are really evil for the small guns. Almost everybody I know who's PVP-ing in small ships fit one. Slap an optimal disruption script and kite them 'till the kingdom come 'cause they will have more than 45% of guns range reduced. Hell, I'm soloing destroyers with frigs every time when I have a TD fitted. |

Reuqh Dew
Tribal Liberation Force Minmatar Republic
13
|
Posted - 2012.10.27 09:52:00 -
[30] - Quote
Although TDs can be countered with piloting if you can dictate range, there's no denying they're FOTM at the moment and the efffect is just too powerful on unbonused ships. I'd like to see devs tuning down the effect on TDs, and increase the bonus on amarr EWAR ships.
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