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![]() Roloco |
Posted - 2003.07.04 07:30:00 -
[1] I have a Rupture and was wondering what’s a good set up to kill pirates and a -good sys to kill them in- :) Right now I just got 1 650mm artillery cannon I, 2 425mm autocannon I, 1 220mm Vulcan autocannon I, and 2 H-50 heavy missile launchers and im not killing things too fast. Tested killing in 0.4 sys and it takes me a while :( (im new to fighting, basically been mining till now... got board of it, bought a lot of skills for fighting and want to kill thing now) any help whould be nice thanks :) Edited by: Roloco on 04/07/2003 07:31:27 _______________________________ What was that? |
Roloco Gallente Anonymity Inc. |
Posted - 2003.07.04 07:30:00 -
[2] I have a Rupture and was wondering what’s a good set up to kill pirates and a -good sys to kill them in- :) Right now I just got 1 650mm artillery cannon I, 2 425mm autocannon I, 1 220mm Vulcan autocannon I, and 2 H-50 heavy missile launchers and im not killing things too fast. Tested killing in 0.4 sys and it takes me a while :( (im new to fighting, basically been mining till now... got board of it, bought a lot of skills for fighting and want to kill thing now) any help whould be nice thanks :) Edited by: Roloco on 04/07/2003 07:31:27 _______________________________ What was that? |
![]() Darth Tom |
Posted - 2003.07.04 09:57:00 -
[3] Sell the Rupture and buy a combat frigate - like a Rifter. An expensive cruiser is not something you want to learn combat skills in - there will be a lot of crying on your part when it gets wasted. Try tactices, weapons and ammo combos, and loadouts on something that's relatively cheap, that you can afford to get damaged or destroyed. Yes, cruiser tactics are different to frigate tactics. However, you mention you have done no combat so far, just mining - you need to learn the basics. For instance: - how do the different pirate types in your region engage you? - what is the best strategy to take out each of the different types of NPC you encounter? - how do you deal with damage, with being swamping by respawns, with greater numbers, etc. etc. If you go wading in with a Rupture, you will die - and that's a lot of ship to gamble. Merely having a big ship is no longer enough. Cheers, TOM |
Darth Tom P O I S O N |
Posted - 2003.07.04 09:57:00 -
[4] Sell the Rupture and buy a combat frigate - like a Rifter. An expensive cruiser is not something you want to learn combat skills in - there will be a lot of crying on your part when it gets wasted. Try tactices, weapons and ammo combos, and loadouts on something that's relatively cheap, that you can afford to get damaged or destroyed. Yes, cruiser tactics are different to frigate tactics. However, you mention you have done no combat so far, just mining - you need to learn the basics. For instance: - how do the different pirate types in your region engage you? - what is the best strategy to take out each of the different types of NPC you encounter? - how do you deal with damage, with being swamping by respawns, with greater numbers, etc. etc. If you go wading in with a Rupture, you will die - and that's a lot of ship to gamble. Merely having a big ship is no longer enough. Cheers, TOM |
![]() Koinski |
Posted - 2003.07.04 10:57:00 -
[5] What he said. I'm a relatively experienced NPC hunter. Relatively because i didnt do much 0.0 non empire hunting. Never killed the big fish. Up to the patch NPC fighting in empire space was a no-brainer. Yesterday i took my Stabber to a o.2 sector where most enemies use missiles. I found i was not killing them fast enough, that i hadn't taken enough ammo, and that i almost got my ass seriously kicked (armor down to 30%...). I was using 2 650, and 2 425. Then i changed to 3 650 and 1 250 scout (this is all projectiles, of course). I did better, but also because i was more carefull. But i got the impression that there is not One Godly Loadout anymore, you have to experiment and adjust. Pirate droped weapons may change this view but as far as stock weapons go, thats my feeling about it. |
Koinski Minmatar WASTELAND MINERS Inc. |
Posted - 2003.07.04 10:57:00 -
[6] What he said. I'm a relatively experienced NPC hunter. Relatively because i didnt do much 0.0 non empire hunting. Never killed the big fish. Up to the patch NPC fighting in empire space was a no-brainer. Yesterday i took my Stabber to a o.2 sector where most enemies use missiles. I found i was not killing them fast enough, that i hadn't taken enough ammo, and that i almost got my ass seriously kicked (armor down to 30%...). I was using 2 650, and 2 425. Then i changed to 3 650 and 1 250 scout (this is all projectiles, of course). I did better, but also because i was more carefull. But i got the impression that there is not One Godly Loadout anymore, you have to experiment and adjust. Pirate droped weapons may change this view but as far as stock weapons go, thats my feeling about it. |
![]() Random |
Posted - 2003.07.04 11:19:00 -
[7] I am a expiriensed pirethunter in 0.0 sistem sith 50k and 40k pirets (after the new pach its much more dangerus hehe) But my advise to u is to go to ur favorite hunting belts and use MWD to get to a safe lockation (aboute 60km from spawn) and drop a ccontaner and bookmark it as a safe location. After that ul drop ur mwd and usa like afterburner or somthing (if u like i dont tho, som of my friend use MWD but i dont) then aproach the pirets and ceap them in safe 25-30 distans (ul have to bee cearful towards of all of the priets becous they go somtimes in difrent speed to lure u closer (in my 0.0 they dont shoot at u til u get to 20k exept for missiles) So use long range ammo and gunns to take them out and a smartbomb or antymissiels to take out missiles. Of all of the above the bookmarking is the most inportant factor (i newer warp into a belt with out1, becous they waporise me in few secks if they are 2 close). But try to have guns with acfalof 25-30k and optimal over 10k so ul do som dam at these range. ps. in a dangerus belt its wery inportant to have a MWD to get the ccontainers, pirets in the new pach tend to spawn in random time :ð Sry my english sux ;P MASS-Random S-A |
Random Amarr Rampage Eternal Ka-Tet |
Posted - 2003.07.04 11:19:00 -
[8] I am a expiriensed pirethunter in 0.0 sistem sith 50k and 40k pirets (after the new pach its much more dangerus hehe) But my advise to u is to go to ur favorite hunting belts and use MWD to get to a safe lockation (aboute 60km from spawn) and drop a ccontaner and bookmark it as a safe location. After that ul drop ur mwd and usa like afterburner or somthing (if u like i dont tho, som of my friend use MWD but i dont) then aproach the pirets and ceap them in safe 25-30 distans (ul have to bee cearful towards of all of the priets becous they go somtimes in difrent speed to lure u closer (in my 0.0 they dont shoot at u til u get to 20k exept for missiles) So use long range ammo and gunns to take them out and a smartbomb or antymissiels to take out missiles. Of all of the above the bookmarking is the most inportant factor (i newer warp into a belt with out1, becous they waporise me in few secks if they are 2 close). But try to have guns with acfalof 25-30k and optimal over 10k so ul do som dam at these range. ps. in a dangerus belt its wery inportant to have a MWD to get the ccontainers, pirets in the new pach tend to spawn in random time :- Sry my english sux ;P MASS-Random S-A |
![]() Lilandri |
Posted - 2003.07.04 12:12:00 -
[9] Roloco-- I just got a rupture also, but I am an experienced rifter pilot. If you don't have a rifter, I would suggest you get one(but not by selling your rupture). All of my frigate fighting was done pre-patch, and crusier after so I can't do a direct comparison. But I will say that I believe that 650 is way to slow. I only fought for about 2 hours yesturday but I have High Slots 1x150mm rail 2x250mm scout autocannons 1x200mm scout autocannon 1xThe kinetic damange smartbomb( dont' remember the name) small version 1xa3(?) launcher with the emp missiles. Med. Slots 2xlif boosters 1xLarge Clarity Ward booster(spent 400K don't know if that was good or not) Low 2xgyro stabilizers(will be switching next login to target/tracking increasers(not a word I know) 1xModule SS type E(increase agility, and structure HP, drop like 2.8% cargo) 1xPartial Hull Reconstruction Overdrive Injector I 1xAlpha hull Reconstruction Overdrive Injector I It still fires slow, I'm also messing with a neutron blaster, but not sure how I feel about it yet. As far as ammo, I use thorium in the 150mm rail, Titanium sabot in one of the 250s, phased plasma in the other, and emp in the 200mm, which I figured would be the close range gun anyway, so range woulnd't be an issue. I'm not happy with the setup, but I haven't played with it that long. I can say that pirates are different now, and having no less than a medium neutron injector shield booster is a must, or else you are taking your chances. With this setup I was able to take out 4 Sasha's Raveners no problem. I think that would have been a problem in my rifter. Its almost like the pirates got shifted up a level in difficulty. As far as skill wise, I don't remember exactly, but I know I have Gunnery at 4, long ranger targetting I belive at like 2, or is that sharp shooter. 4 in proj weaps, and 3 in hybrids(1 in lasers damn) I hope this helps a little. I will post more after I try more setups. Lilandri Edited by: Lilandri on 04/07/2003 12:13:00 Edited by: Lilandri on 04/07/2003 12:15:11 |
Lilandri Minmatar Doomheim |
Posted - 2003.07.04 12:12:00 -
[10] Roloco-- I just got a rupture also, but I am an experienced rifter pilot. If you don't have a rifter, I would suggest you get one(but not by selling your rupture). All of my frigate fighting was done pre-patch, and crusier after so I can't do a direct comparison. But I will say that I believe that 650 is way to slow. I only fought for about 2 hours yesturday but I have High Slots 1x150mm rail 2x250mm scout autocannons 1x200mm scout autocannon 1xThe kinetic damange smartbomb( dont' remember the name) small version 1xa3(?) launcher with the emp missiles. Med. Slots 2xlif boosters 1xLarge Clarity Ward booster(spent 400K don't know if that was good or not) Low 2xgyro stabilizers(will be switching next login to target/tracking increasers(not a word I know) 1xModule SS type E(increase agility, and structure HP, drop like 2.8% cargo) 1xPartial Hull Reconstruction Overdrive Injector I 1xAlpha hull Reconstruction Overdrive Injector I It still fires slow, I'm also messing with a neutron blaster, but not sure how I feel about it yet. As far as ammo, I use thorium in the 150mm rail, Titanium sabot in one of the 250s, phased plasma in the other, and emp in the 200mm, which I figured would be the close range gun anyway, so range woulnd't be an issue. I'm not happy with the setup, but I haven't played with it that long. I can say that pirates are different now, and having no less than a medium neutron injector shield booster is a must, or else you are taking your chances. With this setup I was able to take out 4 Sasha's Raveners no problem. I think that would have been a problem in my rifter. Its almost like the pirates got shifted up a level in difficulty. As far as skill wise, I don't remember exactly, but I know I have Gunnery at 4, long ranger targetting I belive at like 2, or is that sharp shooter. 4 in proj weaps, and 3 in hybrids(1 in lasers damn) I hope this helps a little. I will post more after I try more setups. Lilandri Edited by: Lilandri on 04/07/2003 12:13:00 Edited by: Lilandri on 04/07/2003 12:15:11 |
![]() Paul Dubois |
Posted - 2003.07.04 12:19:00 -
[11] Lilandri Dont forget theyve renamed the pirate drop weapons, so i think the 650s are the equivalent of the old dual 425 scouts :-) |
Paul Dubois |
Posted - 2003.07.04 12:19:00 -
[12] Lilandri Dont forget theyve renamed the pirate drop weapons, so i think the 650s are the equivalent of the old dual 425 scouts :-) |
![]() Lilandri |
Posted - 2003.07.04 12:29:00 -
[13] Good point, but he didn't say scout, so I assumed if he just got it, he probably doesn't have scouts yet. we'll have to see what he says. Lilandri |
Lilandri Minmatar Doomheim |
Posted - 2003.07.04 12:29:00 -
[14] Good point, but he didn't say scout, so I assumed if he just got it, he probably doesn't have scouts yet. we'll have to see what he says. Lilandri |
![]() Roloco |
Posted - 2003.07.04 13:06:00 -
[15] Hey thanks for some of the tips :) yea I just bought the guns straight from market (not scouts) :( but I like that MWD tactic to pick up cans and placing the container far away to avoid sticky situations(use a similar trick to warp near rocks/stations mining hehe). everyone is saying that pirates are harder now that the patch is out so I guess I will stay near the safer 0.5/0.4 sys for a while and test my loadout thanks everyone :) _______________________________ What was that? |
Roloco Gallente Anonymity Inc. |
Posted - 2003.07.04 13:06:00 -
[16] Hey thanks for some of the tips :) yea I just bought the guns straight from market (not scouts) :( but I like that MWD tactic to pick up cans and placing the container far away to avoid sticky situations(use a similar trick to warp near rocks/stations mining hehe). everyone is saying that pirates are harder now that the patch is out so I guess I will stay near the safer 0.5/0.4 sys for a while and test my loadout thanks everyone :) _______________________________ What was that? |
Pothead CEO |
Posted - 2007.03.25 15:07:00 -
[17] yeah, cool info. i did not know they renamed projectile weapons myself... |
Famine Aligher'ri V i L e DREAD. |
Posted - 2007.03.25 15:56:00 -
[18] Wow at the rupture setup with rails :P Don't fly a rupture with arty's till you can fit a full rack of them with little PG support. As well understanding how tracking and so on works. Rupture can have more DPS than a Vagabond with autocannons and etc on. However, it doesn't kite well. Vagabond has extream speed and range with autocannons. Rupture just has pure damaging power. If you want advice, Minmatar is about kiting your opponent. Look to your falloff, speed, and rigs (now). V i L e - Recruiting Pirates |
jizzmonkey |
Posted - 2007.03.25 16:02:00 -
[19] Edited by: ****monkey on 25/03/2007 16:02:17 flown the rupture for donkeys years, absolutely love it, i use hi's - x4 220mm t2, medium and small nos, unless i use 1 pg rig meds - standard...mwd, web, disruptor lows - med rep2, 800 plate, eanm, dcu, exp hardener not amazing dmg, but very effective even against bc's enjoy edit - rails....say it is not true! just because it is scout, doesnt mean its an ac!and dont mix artilleries with autos either, u can mix tiers of autos (ie x2 220mm, x2 180mm if pg is a problem) |
Lord WarATron Amarr Black Nova Corp Band of Brothers |
Posted - 2007.03.25 20:00:00 -
[20] Stop the NECRO! -- In Internet Explorer, You keep tabs on your browser. In Soviet Russia, browser keeps tabs on you |
Famine Aligher'ri V i L e |
Posted - 2007.03.25 21:10:00 -
[21]
rofl didn't even see that it was from 2003 :P V i L e - Recruiting Pirates |
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