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Mars Theran
Tribal Liberation Force Minmatar Republic
380
|
Posted - 2012.11.05 02:04:00 -
[121] - Quote
The sand is there; it's the players that insist on everything being the same.
Take for example your archetypal fits. These are actually just one of many potential fittings for any given ship, but the players insist they are the best and only fit for any given ship. This is primarily because they have worked out tactics and strategy around these fits and are comfortable with there value in a Fleet.
The fact that a change to the Fleet formation and expected capabilities of any particular ship, with planning for that change in how battles are engaged and won may make another fitting perfectly viable is a moot point. To change one fit, means changing how battles are fought; in many cases, on both sides of a particular conflict. It also means that the ships used will need to be changed, as well as how other ships in that Fleet are fit.
It is much less complicated to have a standard cookie cutter fit for each ship and make up the fleet based on that. Capabilities are known, fits are proven, and everything is predictable.
That is a player restriction. People don't even allow you to experiment with fits anymore. It is expected that Fleet members will train for, fit, and fly the ships their respective Corporations and Alliances have presented them with. There is not a great amount of flexibility here, and it amounts to what you do on your own time being generally acceptable unless you are making the rest of them look bad.
Balance with respect to the various ship classes and factions is required on the other hand. Having some ships that excel in a given category mean they will be the only ones used. The above restrictions will become even less flexible, and Fleet members will then be required to fly only these ships. The balance in the ship types itself, gives greater variety in game as they become acceptable to use.
zubzubzubzubzubzubzubzub |

Bicc Bum
Abh Empire Intrepid Crossing
0
|
Posted - 2012.11.05 02:08:00 -
[122] - Quote
EvE has an immense learning curve, and because of that there are a just half a million players when there could have been millions. They sacrificed the ability to make a WoW, so they could instead they make a game that stays true to the sandbox.
Retribution / Inferno, for example. CCP is starting to make huge strides in taking away the power of NPCs'. More content is moving into the hands of the player. Where do you see this trend with other games or companies? In any other game on the market all the developers do is lessen the learning curve and attempt to cater to the masses.
EvE might not always be what you want, yet it is the best there is. So don't make a thread saying "EVE is boring and sucky", go make one that says "I believe there is not enough customization in ship fits" or "why can every character manufacture the same". |

Ryhss
Clandestine Management Group
28
|
Posted - 2012.11.05 02:53:00 -
[123] - Quote
Bicc Bum wrote:EvE has an immense learning curve, and because of that there are a just half a million players when there could have been millions. They sacrificed the ability to make a WoW, so they could instead they make a game that stays true to the sandbox.
Retribution / Inferno, for example. CCP is starting to make huge strides in taking away the power of NPCs'. More content is moving into the hands of the player. Where do you see this trend with other games or companies? In any other game on the market all the developers do is lessen the learning curve and attempt to cater to the masses.
EvE might not always be what you want, yet it is the best there is. So don't make a thread saying "EVE is boring and sucky", go make one that says "I believe there is not enough customization in ship fits" or "why can every character manufacture the same". Immense Learning Curve |

Xuixien
Rifterlings Damu'Khonde
163
|
Posted - 2012.11.05 03:16:00 -
[124] - Quote
Quote:Systems strewn across the galaxy and there is no randomness of space GÇô Why are resources effectively equal? Why arenGÇÖt some other parts of the galaxy more ore rich? Why not some with ice? Why has scarcity not invigorated trade or warfare?
Are you sure you're playing EVE? Everyone vs Everyone Xuixien - Space Cat, Queen of Rens |

Nexus Day
Native Freshfood Minmatar Republic
88
|
Posted - 2012.11.05 04:12:00 -
[125] - Quote
It is said endlessly that our actions provide the variety. If you find this game boring then try being less boring. |

Charles Case
GoonWaffe Goonswarm Federation
221
|
Posted - 2012.11.05 04:45:00 -
[126] - Quote
I like my mmos like my life, homogenous. |

Keen Fallsword
Skyway Patrol
79
|
Posted - 2012.11.05 05:59:00 -
[127] - Quote
baltec1 wrote:Cannibal Kane wrote:SandBox games are only as Boring as you make them. Simple as that. This.
Hey ! But eve isn't sandbox !! It always was sadbox or I miss something ?? But seriously eve it's not sandbox game never was it was marketing trick invented by ccp marketing team few expansions ago. If you don't believe you may check this.. Anyway eve is sandboxish game but not sandbox. Rules inside eve are too clear and too framed and ther is too much of them. So please stop that sandbox thing... It's just marketing for masses |

Mars Theran
Tribal Liberation Force Minmatar Republic
381
|
Posted - 2012.11.05 06:13:00 -
[128] - Quote
Ryhss wrote:Bicc Bum wrote:EvE has an immense learning curve, and because of that there are a just half a million players when there could have been millions. They sacrificed the ability to make a WoW, so they could instead they make a game that stays true to the sandbox.
Retribution / Inferno, for example. CCP is starting to make huge strides in taking away the power of NPCs'. More content is moving into the hands of the player. Where do you see this trend with other games or companies? In any other game on the market all the developers do is lessen the learning curve and attempt to cater to the masses.
EvE might not always be what you want, yet it is the best there is. So don't make a thread saying "EVE is boring and sucky", go make one that says "I believe there is not enough customization in ship fits" or "why can every character manufacture the same". Immense Learning Curve
That's getting so old, I think we should make a new one. Also: stick men. zubzubzubzubzubzubzubzub |

Ranger 1
Ranger Corp
2706
|
Posted - 2012.11.05 08:12:00 -
[129] - Quote
Graic Gabtar wrote:Ryhss wrote:OP doesn't undand Eve. In hia example everyone can refine equally well. So, the character with level 1 refining gets the same results as the guy with level 5 refining? Innovation is not the same. Minmatar use bullets, Amarr use lasers. There's plenty more but I don't like to type. Have a re-read of my original post, anyone can train from I-IV easily. Level V is a serious case of diminishing returns at the margins. Not much of a choice going for the extra 2%. Many a fight, whether it be in space or in the market place, is won or lost by the cumulative effect here and there of 2%... and diminishing returns is by design. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
2706
|
Posted - 2012.11.05 08:15:00 -
[130] - Quote
Keen Fallsword wrote:baltec1 wrote:Cannibal Kane wrote:SandBox games are only as Boring as you make them. Simple as that. This. Hey ! But eve isn't sandbox !! It always was sadbox or I miss something ?? But seriously eve it's not sandbox game never was it was marketing trick invented by ccp marketing team few expansions ago. If you don't believe you may check this.. Anyway eve is sandboxish game but not sandbox. Rules inside eve are too clear and too framed and ther is too much of them. So please stop that sandbox thing... It's just marketing for masses All sandboxes have boundaries, otherwise all you have is a desert.
You need tools, and a working framework in place before you can do your own thing... otherwise you have nothing to work with.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
2706
|
Posted - 2012.11.05 08:20:00 -
[131] - Quote
Mars Theran wrote:The sand is there; it's the players that insist on everything being the same.
Take for example your archetypal fits. These are actually just one of many potential fittings for any given ship, but the players insist they are the best and only fit for any given ship. This is primarily because they have worked out tactics and strategy around these fits and are comfortable with there value in a Fleet.
The fact that a change to the Fleet formation and expected capabilities of any particular ship, with planning for that change in how battles are engaged and won may make another fitting perfectly viable is a moot point. To change one fit, means changing how battles are fought; in many cases, on both sides of a particular conflict. It also means that the ships used will need to be changed, as well as how other ships in that Fleet are fit.
It is much less complicated to have a standard cookie cutter fit for each ship and make up the fleet based on that. Capabilities are known, fits are proven, and everything is predictable.
That is a player restriction. People don't even allow you to experiment with fits anymore. It is expected that Fleet members will train for, fit, and fly the ships their respective Corporations and Alliances have presented them with. There is not a great amount of flexibility here, and it amounts to what you do on your own time being generally acceptable unless you are making the rest of them look bad.
Balance with respect to the various ship classes and factions is required on the other hand. Having some ships that excel in a given category mean they will be the only ones used. The above restrictions will become even less flexible, and Fleet members will then be required to fly only these ships. The balance in the ship types itself, gives greater variety in game as they become acceptable to use.
Indeed. When Tiericide is complete I expect there will be some rather large changes in fleet doctrine that comes down the pipe... and small gang combat will never be the same. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
2706
|
Posted - 2012.11.05 08:25:00 -
[132] - Quote
Lucas Corsar wrote:Ginger Barbarella wrote:CCP Falcon wrote:So I read through your post and okay, you have your opinion, which is cool and lets us know how you feel about the game. Maybe EVE just isn't the game for you, or maybe you'll warm to it in time if you stick with it through tough learning times, who knows? In the same respect, we have a forum that's dedicated to discussing player thought out features and ideas that they feel would make the game better. With the amount of effort you put into writing a rant, you probably could of outlined some of the features you proposed very briefly in your post a lot more thoroughly on the right forum. We value player feedback and involvement massively, hence having the CSM and a forum dedicated to helping you to help us make the game more awesome. Why not check it out and show off some of your ideas there? This. Only I wouldn't have said it QUITE so diplomatically.  Condescending doesn't mean diplomatic.
Correct.
Now try to follow this, don't worry I'll go slow for you.
The post quoted above is diplomatic.
Now wait for it... my post is condescending.
Think about it for a couple of days and I'm sure you'll figure out the difference.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Solstice Project
Carebear Cadaver Productions
2018
|
Posted - 2012.11.05 09:37:00 -
[133] - Quote
Lemmings can't have fun in a game that enables them to *live a character*, because lemmings do what lemmings do.
The same works for all the alt-bears out there who use alts to play different things, without realizing how much fun and depth the commitment to one character brings. (that's HARD ... i can tell ! But you like to play EASY ... losers!)
As lemmings do what they do, they find that their EvE live is just as boring as their real life, because they lack any vision or imagination and just live their lemming-life until they die ... probably not so happy ... having lived as a slave to the economy without adding actual value to the progress of humanity as a whole.
Yes, i'm talking to you. Inappropriate signature removed. Spitfire |

Elistea
BLUE Regiment.
102
|
Posted - 2012.11.05 10:01:00 -
[134] - Quote
Graic Gabtar wrote:McDonalds. I've been to this franchise all over the planet and pretty much it is the same. Unless you are in some crap hole that only serves a Big Felafel Meal Deal you could be in the same McDonalds pretty much anywhere.
Welcome to EVE. A homogeneous meh where a bit of eye candy and a few tweaked attributes aside you are in the exact type of place as every other drone doing exactly the same thing.
Every item or service is available a couple of jumps away. Everyone is as equally good at doing pretty much the same things. Technology is just that little bit different in minor ways, but they are effectively the same.
With some minor distribution aside anything relevant and meaningfully in the game is on everyone's doorstep. Need a particular item? It's likely to be right where you need it or a few jumps to Jita. The mechanics are challenge-less. Anything you will want to quickly do is just a training queue away. Choices are meaningless. The question is only how many diminishing returns you want to invest your time in.
Combat should be dynamic, but you have pretty much all the pieces on the board when you get there. Once the archetypal fits are known, the outcome is a close second.
Why the CCP obsessive compulsiveness with balance? Where is the chaos? Where is the choice?
Some examplesGǪ
Billions of people in the known universe and there is no innovation - Why does every ship have to be so uniform with minor tweaking of accepted fits? Why donGÇÖt they all have subsystems to foster innovation? Or even the ability to re-assign slots?
Systems strewn across the galaxy and there is no randomness of space GÇô Why are resources effectively equal? Why arenGÇÖt some other parts of the galaxy more ore rich? Why not some with ice? Why has scarcity not invigorated trade or warfare?
Where is the specialisation? - Why is everyone equally good at refining? Why is everyone equally good at manufacturing?
A dynamic universe is a healthy universe. I see thousands of worlds where people are running numbers at the margins like ten thousand others. The few who have found a way to differentiate or who can meta game are Kings.
I say, we should unleash the chaos and if required the madness.
CCP - pour in the sand.
Why do ppl even bother to post crap like this... Why dont just leave in silence? If you dont like EVE go back to things that will match your personality like sucking your thumb, feeding pidgeons, fishing or playing WoW
|

Keen Fallsword
Skyway Patrol
80
|
Posted - 2012.11.05 13:08:00 -
[135] - Quote
Ranger 1 wrote:Keen Fallsword wrote:baltec1 wrote:Cannibal Kane wrote:SandBox games are only as Boring as you make them. Simple as that. This. Hey ! But eve isn't sandbox !! It always was sadbox or I miss something ?? But seriously eve it's not sandbox game never was it was marketing trick invented by ccp marketing team few expansions ago. If you don't believe you may check this.. Anyway eve is sandboxish game but not sandbox. Rules inside eve are too clear and too framed and ther is too much of them. So please stop that sandbox thing... It's just marketing for masses All sandboxes have boundaries, otherwise all you have is a desert. You need tools, and a working framework in place before you can do your own thing... otherwise you have nothing to work with.
With that what you just said sir every game its a sandbox . And as we all know it isn't. The best sandbox game today is Mine Craft and the best MMO ever was Ultima Online. Eve is sandboxish.
Interaction with a world in eve is VERY limited. What you can do ? Drop a can? and mine asteroid ? Its not interaction. Give ma a break...
So yeah you may repeat over and over - "Eve is sandbox" (Marketing guys are happy for sure) But no.. Eve isn't sandbox game. Eve had a chance to be a sandbox game but as we all know with lack of development over years now its very regular MMO game.
Give Eve development to Russians, they are the best and the fastest's programmers in recent years. Or send Vikings for practices to Russia to learn them how to work efficient and fast |

Keen Fallsword
Skyway Patrol
80
|
Posted - 2012.11.05 13:10:00 -
[136] - Quote
Elistea wrote:Graic Gabtar wrote:McDonalds. I've been to this franchise all over the planet and pretty much it is the same. Unless you are in some crap hole that only serves a Big Felafel Meal Deal you could be in the same McDonalds pretty much anywhere.
Welcome to EVE. A homogeneous meh where a bit of eye candy and a few tweaked attributes aside you are in the exact type of place as every other drone doing exactly the same thing.
Every item or service is available a couple of jumps away. Everyone is as equally good at doing pretty much the same things. Technology is just that little bit different in minor ways, but they are effectively the same.
With some minor distribution aside anything relevant and meaningfully in the game is on everyone's doorstep. Need a particular item? It's likely to be right where you need it or a few jumps to Jita. The mechanics are challenge-less. Anything you will want to quickly do is just a training queue away. Choices are meaningless. The question is only how many diminishing returns you want to invest your time in.
Combat should be dynamic, but you have pretty much all the pieces on the board when you get there. Once the archetypal fits are known, the outcome is a close second.
Why the CCP obsessive compulsiveness with balance? Where is the chaos? Where is the choice?
Some examplesGǪ
Billions of people in the known universe and there is no innovation - Why does every ship have to be so uniform with minor tweaking of accepted fits? Why donGÇÖt they all have subsystems to foster innovation? Or even the ability to re-assign slots?
Systems strewn across the galaxy and there is no randomness of space GÇô Why are resources effectively equal? Why arenGÇÖt some other parts of the galaxy more ore rich? Why not some with ice? Why has scarcity not invigorated trade or warfare?
Where is the specialisation? - Why is everyone equally good at refining? Why is everyone equally good at manufacturing?
A dynamic universe is a healthy universe. I see thousands of worlds where people are running numbers at the margins like ten thousand others. The few who have found a way to differentiate or who can meta game are Kings.
I say, we should unleash the chaos and if required the madness.
CCP - pour in the sand. Why do ppl even bother to post crap like this... Why dont just leave in silence? If you dont like EVE go back to things that will match your personality like sucking your thumb, feeding pidgeons, fishing or playing WoW
Because they CAN ? Where are you living ? IN CHINA ? Maybe you dont understand idea of internet ? Free speech ? Freedom ? Sounds familiar ? or not ? |

Elistea
BLUE Regiment.
102
|
Posted - 2012.11.05 13:20:00 -
[137] - Quote
Keen Fallsword wrote:Elistea wrote:Graic Gabtar wrote:McDonalds. I've been to this franchise all over the planet and pretty much it is the same. Unless you are in some crap hole that only serves a Big Felafel Meal Deal you could be in the same McDonalds pretty much anywhere.
Welcome to EVE. A homogeneous meh where a bit of eye candy and a few tweaked attributes aside you are in the exact type of place as every other drone doing exactly the same thing.
Every item or service is available a couple of jumps away. Everyone is as equally good at doing pretty much the same things. Technology is just that little bit different in minor ways, but they are effectively the same.
With some minor distribution aside anything relevant and meaningfully in the game is on everyone's doorstep. Need a particular item? It's likely to be right where you need it or a few jumps to Jita. The mechanics are challenge-less. Anything you will want to quickly do is just a training queue away. Choices are meaningless. The question is only how many diminishing returns you want to invest your time in.
Combat should be dynamic, but you have pretty much all the pieces on the board when you get there. Once the archetypal fits are known, the outcome is a close second.
Why the CCP obsessive compulsiveness with balance? Where is the chaos? Where is the choice?
Some examplesGǪ
Billions of people in the known universe and there is no innovation - Why does every ship have to be so uniform with minor tweaking of accepted fits? Why donGÇÖt they all have subsystems to foster innovation? Or even the ability to re-assign slots?
Systems strewn across the galaxy and there is no randomness of space GÇô Why are resources effectively equal? Why arenGÇÖt some other parts of the galaxy more ore rich? Why not some with ice? Why has scarcity not invigorated trade or warfare?
Where is the specialisation? - Why is everyone equally good at refining? Why is everyone equally good at manufacturing?
A dynamic universe is a healthy universe. I see thousands of worlds where people are running numbers at the margins like ten thousand others. The few who have found a way to differentiate or who can meta game are Kings.
I say, we should unleash the chaos and if required the madness.
CCP - pour in the sand. Why do ppl even bother to post crap like this... Why dont just leave in silence? If you dont like EVE go back to things that will match your personality like sucking your thumb, feeding pidgeons, fishing or playing WoW Because they CAN ? Where are you living ? IN CHINA ? Maybe you dont understand idea of internet ? Free speech ? Freedom ? Sounds familiar ? or not ?
I also "admire" ppl who have absolutely nothing to say but they must cry out loud:) |

DerCommissar Achasse
Lentus Gulo Gulo
0
|
Posted - 2012.12.17 15:49:00 -
[138] - Quote
I agree that EVE can be boring. I have made a commitment to play for about a year though--paid up through the end of April 2013. I'm really going to give it a try.
Things I like:
1.> The depth of character customization--EVE Mon is cool
2.> The depth of ship design--EFT is awesome
3.> New graphics--big plus
4.> Expansive/massive universe
5.> Always something to do
6.> MMO style collaboration and game play
7.> Combat although basic--is actually fun
8.> The designers of Eve actually seem to care about player experience. Two free upgrades a year for example.
Things I don't like:
1.> Lack of creativity and design in missions. * Go here, kill this, grab loot--rinse and repeat. * Go there, look at that, report back-- rinse and repeat.
2.> Recycled missions really make the game feel canned and undynamic--for as basic as the gameplay is an ironclad and compelling storyline is a must.
3.> Slow, slow, and slow. Often I'm playing at least two other games while I'm playing Eve or another game and a movie. And I'd rather not buy 3 more accounts just to make Eve more interesting.
4.> Like the OP said ships are mostly the same. For being a "sand-box" game it sometimes feels like I'm just bringing the same Tonka truck to the sandbox.
5.> Ship navigation is so 1990s. Do I really have to double-click the screen to avoid and asteroid? If my ship is that snazzy and automated shouldn't it do that for me without floundering?
6.> The banking system doesn't seem to be totally player driven. Using eve-central a lot, I find some of the weirdest things -- like lots of items totally being bought at way above market price--daily. Great way to make money though.
Meh on Balanced/imbalanced--if things are imbalanced I'll just find the better thing Resources--you can find what you need anywhere at a price--just use eve-central.com
|

Maelle LuzArdiden
University of Caille Gallente Federation
35
|
Posted - 2012.12.17 16:32:00 -
[139] - Quote
Graic Gabtar wrote: Combat should be dynamic, but you have pretty much all the pieces on the board when you get there. Once the archetypal fits are known, the outcome is a close second.
Why the CCP obsessive compulsiveness with balance? Where is the chaos? Where is the choice?
You might be more familiar with combat if you actually engaged in it.
|

Tarvos Telesto
Blood Fanatics
155
|
Posted - 2012.12.17 16:56:00 -
[140] - Quote
Main problem, here a lot stuf for newbis and players who got characters betwen few months and 2-3 years old , they still got some reserves to discovery EvE etc, because EvE is very big game with a lot features, however people who spent in game more than 3 years minium know almost everything about this game and know every features.
I agree with OP, as player who play since 2006 i do all things in EvE, i got expirence on meny game fields like, FW, mining, pvp, living in empire-low-null sec, manufacture, trade, mission runing, PI, exploring, and meny meny more, i spent like 500+ days in EvE and of course somtime im bored form EvE because here nothing new to discovery.
I dont whine is natural and normal things that dinosaurs in EvE feel exousted and a bit bored form EvE, even EvE got some limit after hardcore long them playing. EvE isn't game, its style of living. |

Mr Pragmatic
187
|
Posted - 2012.12.17 17:18:00 -
[141] - Quote
This game is what you make of it.
/thread
Vote for me in the next CSM Elections. I will fight for the interest of all Hi-sec dwellers. No longer will you be cast aside and disparaged.-á |

motgus
Lightbringer's Sanctuary RAZOR Alliance
4
|
Posted - 2012.12.17 18:04:00 -
[142] - Quote
Why is this post even here? Op is clearly a troll or just a moron who hasn't done any basic research |

Phil Da Agony
Federal Navy Academy Gallente Federation
33
|
Posted - 2012.12.17 18:33:00 -
[143] - Quote
But the female hairstyles and the cocky male portaits hmmmmmmmmmmmmmm... Damn man that what keeps me hooked. |

ISVRaDa
Iberians Iberians.
5
|
Posted - 2012.12.17 18:34:00 -
[144] - Quote
Graic Gabtar wrote:McDonalds. I've been to this franchise all over the planet and pretty much it is the same. Unless you are in some crap hole that only serves a Big Felafel Meal Deal you could be in the same McDonalds pretty much anywhere.
Welcome to EVE......
Sorry but seems like you have never played a sandbox before, or you have no idea about how a sandbox game works tbh.
If you can-¦t enjoy it, leave it and try to find another game. Your time is priceless. Immortality is only a word. All that exists can die. Every living thing has a weapon against which it has no defense. Time. Disease. Iron. Guilt.
-+ What can change the nature of a man ? |

Shajden
Blue Republic RvB - BLUE Republic
1
|
Posted - 2012.12.18 15:32:00 -
[145] - Quote
Eve IS a big game. There is tons of stuff to do. But i agree with op, Its not a sandbox game. Many career paths often just ends up in being a matter of training a linear path of skills to the point of excelling. Perhaps that is why i enjoy pvp so much because the fights are never the same. But what i might not enjoy someone else is loving and i have great respect for ppl that put all the eggs in fx the mining basket.
I think why CCP has kept the game framed is because they want to control the game a bit for us. Is that necessarily bad? No, Eve IS a great game and CCP has provided us with lots of paths for everyone to enjoy it with. Once those paths are done though, there is not much variation no (pve professions) but in many games like this, it is often the journey instead of the goal that is what keeping us playing.
Anyways i dont think CCP will ever add a true sandbox element to the game (like being able to make our own spaceships, stations, clothe etc.) but what i hope they will expand on is the customization we can have.
My wishes for having fun while being on a training path in eve:
- More ships like the strategic cruisers design where we get to put in the role in the ship ourself. - Customable ship colors/decals (why does my enemys ship look exactly the same as mine) - Station enviroment, let me choose how my quaters look like? - PI, add more things to this, mini games, its very boring atm for what it could have been.
And so on and so on. Mostly though i just hope they expand on station quaters soon. It would be so entertaining to meet up at the stations in person or do the career choices from the actual factory section of the station and see your work being processed :)
|

Trivakas Kolo
Malleus Soul
0
|
Posted - 2013.02.24 07:51:00 -
[146] - Quote
Cannibal Kane wrote:SandBox games are only as Boring as you make them. Simple as that. '' I would like to point out to that CCP only uses the title of "Sandbox" while it really isn't. It's an mmorpg. Nothing more nothing less. Real sandboxes give you all the items you need to forge anything wish with out time constraints or limits.
Eve online IS NOT a sandbox, and you can google what a sandbox is and compare the two. Eve online is a Space MMORPG, and regardless of how CCP says it's a sandbox it's not.
Simply doing what you want, when you want isn't a sandbox, it's an open world mmorpg. In world of warcraft for instance you can take on any mission available to you(just like in eve) when you want, and you can go where ever you want. This does not make WoW a sandbox.
And It doesn't make eve a sandbox. a sandbox is a world where everything is at your disposal. similar to cheat mode. Any game that compromises and says EVE is a sandbox is lying.
The sandbox name comes from the fact that you can take sand in your box and build anything and everything at will. This is not possible in eve. You fallow a pattern of leveling up. (queue skills and waiting) than you purchase new ships, you either bought a plex and sold it or did various quests, or exploration to gain that isk.
Just because EVE online is open world. DOES NOT MAKE IT A SANDBOX! This is irrefutable.
|

Zack Korth
Poked
237
|
Posted - 2013.02.24 09:17:00 -
[147] - Quote
sandbox=minecraft, eve is for online pew pew, shoot something youll be less bored |

Dante Uisen
Push button receive bacon
136
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Posted - 2013.02.24 09:21:00 -
[148] - Quote
Idris Helion wrote:Very poor work.
PvE is a means to an end not an end in itself |

Josef Djugashvilis
Acme Mining Corporation
1016
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Posted - 2013.02.24 09:50:00 -
[149] - Quote
Surely the problem with not having some sort of rough balancing of ships etc, is that a few 'unbalanced' i.e. overpowered ships would be the only ones used?
Many ships which were previously more or less redundant before CCP started the ship balancing, are now used far more in pvp etc.
The Atron is a good example of this. This is not a signature. |

Merovee
Gorthaur Legion Of Mordor
105
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Posted - 2013.02.24 10:15:00 -
[150] - Quote
For months I would just log in and que the skills on my two accounts, now with the patches of late I restarted building capital parts. I bought most mins except for trit n pye, I mine those. I live in a system that I rarely leave for the last two years, the most I will travel is three jumps. There are plenty of small trade hubs that I have no desire to travel farther to the big J.
The point is to live in a dangerous area or next to low or null, this will keep you on your toes. Don't take the easy path, as a causal player/ solo, its important to keep the risk level as high as you can. I wish I had the time to join a large alliance in null but these days I can't make the time. I just join RvB corp with an alt as soon as I build my carrier I'll switch to pvp, I'm so rusty I squeek.
My to do list just keeps getting longer...been playing since 2003, and I haven't got halfway.  |
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