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Riddari
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Posted - 2003.07.04 15:15:00 -
[1]
I once saw the formula for skill training time I think and it contained a couple of greek letters if memory serves me right.
What I'd like to know is if there is a quick way to calculate how long a training will take me if I know the rank of skill and the primary and secondary attributes
Say I have a character with Perception 9 and Willpower 10 (after training up to lvl 4 :p) and will train Cruiser lvl 3.
Can I make a rough estimate of how long it will take? What is the relevance of secondary attribute for time calculation?
¼©¼ a history |

Kylor
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Posted - 2003.07.04 17:05:00 -
[2]
Look at http://www.eve-i.com/article.php?id=33 for details. -- In-game HTML guide: http://www.mcdee.net/eve/html.html |

Kerry
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Posted - 2003.07.04 17:53:00 -
[3]
There is no calculating skill times AT ALL. As there is no way to guess how long Completion Emmenant is going to be. It can be 5 minutes to several hours. So trying to make skill times shorter or trying to calculate the actual times is useless and impossible!
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Ansuul
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Posted - 2003.07.04 18:34:00 -
[4]
I don't care about completion imminent because I don't wait for it. I just start training another skill and the previous one completes.
Actually I like completion imminent because I can start the next skill immediately. If it actually completes, I have to wait the minute or so before I can start the next one :-)
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Kerry
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Posted - 2003.07.04 19:01:00 -
[5]
Ha! Thats what I thought too. I switched to the next skill and now I have to relearn it again for another 7 hours and 40 minutes. Add in the few hours of completions immenant and those most likely completion immenant when I am back up again that is an extra 13 hours. So I care about completion immenant. Its flawed and unpredictable and at an almost 8 hour loss and the few other hours in C.I. training sucks
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Ansuul
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Posted - 2003.07.05 00:24:00 -
[6]
Something strange happened to me today. I thought a skill was going to complete somewhere around 7pm. But in the afternoon, around 3pm I noticed it was at completion imminent. No problem, I'll switch skill, I must have remembered wrong.
When I switched, the skill was a few thousand SPs away from the level it thought it had completed. When I got the skill training again, it told me that the skill was due to finish around 7pm.
So, I'm wondering if there's a bug in the client where it thinks it finished the skill but really is quite far away. Try to remember when a skill is going to complete when you start training it and if it "completes" too early, it's probably due to a client bug.
I wonder if it's due to the bug where the client reports higher attributes than you really have...
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Hyden
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Posted - 2003.07.06 17:16:00 -
[7]
Kerry, I understand tthat you are upset, but you are posting on every topic in the skill forum...email someone or something. Ensign hyden(Mining & Transport) - Logistics Division - Hadean Drive Yards
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Jojin
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Posted - 2003.07.07 05:50:00 -
[8]
A simple answer to your question is
Primary Skill + (Secondary Skill/2) = Number of Skill points per minute.
Adjust that by the Learning Skill.
So if you know your number of Skill Points Per Minute simple math will let you figure out how much time is required.
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Tich QuickSilver
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Posted - 2003.07.07 08:24:00 -
[9]
learning skill is currently only giving 1% per level bonus, not 2% as it says .
there is an ingame browser skill calculator at www.mercurialis.net from menu select 'welcome' then after trusting the site, select 'train-calc', enter your attributes and skill levels (learning skill is a must for the calculated time to be correct) and select update (and the bottom of the page) - enjoy
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Ansuul
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Posted - 2003.07.07 13:58:00 -
[10]
No, Learning skill is correctly giving a 2%/level bonus to your attributes. The calculation is 100% accurate for me.
However, be aware that there's a character sheet bug that reports your attributes incorrectly for some. For example, my int and mem are shown to be 1 higher than they should. You would need to know what your starting attributes were (race bonuses + extra point allocation) and then add the skill effect. Using incorrect values from your character sheet will make it look like learning is not working as stated.
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fathomn
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Posted - 2003.07.14 00:14:00 -
[11]
after you start training lots of skill su can kinda guess whether its ognna be 15mins, 30mins or an hour or whether its gonna take longer than that jsut by the relative skill points needed. Usually 250 is 15 mins 500 is 30 mins 1000 is an hour etc etc. But thats jsut what Ive found.
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Ilia Volyova
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Posted - 2003.07.14 00:59:00 -
[12]
@Tich: Learning skill definatly give the (somewhat) 2% per level. Either you have the attribute learning bug, as was mentioned before, or you calculate it wrongly.
Learning is behaving a little different to what it says. lvl5 learning doesn't reduces your training time from 100% to 90%, but from 110% to 100%. Basically this means that one lvl in learning gives only 1.81% per lvl. True, that's no 2%, but a lot more closer to 2% than to 1% :P ;)
The formula for skill training time is
traing points to learn / ( pirmary attribute + 1/2 secondary attribute) = training time in minutes WITHOUT learning skill
To ajust with learning skill you have to make this:
training time in minutes WITHOUT learning skill / 1.1 * (1.1 - 0.2 * lvl of learning skill) = real training time in minutes
Basic math, vry easy to calculate. And no greek letters in it, exept you count "+", "*" and "/" as those ;)
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