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Thread Statistics | Show CCP posts - 1 post(s) |

Cpt Matis
Federal Commercial Office
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Posted - 2012.10.25 06:01:00 -
[1] - Quote
i wonder if there is a way for a new (and somehow discrete) ingame anti-marco mechanism. Like incursions but in an indivitual level. for example A rat patrol can activate a clock divice on a ship (barge/exhumer) and initiate a countdown (for 3-4-5-6 hours, that's depends) if the pilot didn't response/activate this device, then a heave fleet (lvl 4) get launch against him and the fleet that's hes a member. If that player isn't a macro then he can cancel the countdown or leave the countdown to the end and face the rat fleet with a BS or combet fleet. But the strength of the rats must be at least lvl 4 to make things interesting . That's I think it's another very good anti macro measure. |

Cpt Matis
Federal Commercial Office
0
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Posted - 2012.10.25 06:17:00 -
[2] - Quote
it will be interesting for us too, thats the point. i love the idea to stop mining and get a "defensive" combat with decent rewards/loots e.t.c now and then. Plus the anti-macro result ;) |

Cpt Matis
Federal Commercial Office
0
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Posted - 2012.10.25 06:42:00 -
[3] - Quote
I don't know if there was another discussion in the past like that I propose, I'm not a fan of forum after all. I use it when I have to say something (very rare indeed) |

Cpt Matis
Federal Commercial Office
0
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Posted - 2012.10.25 06:55:00 -
[4] - Quote
that's another approach and it's more complicated (i think) for devs with my idea there isn't need for great changes, even thatc event can trigger in very few systems and when a system reaches a specific number of miners (for example 20-30-40-50+) e.t.c. |

Cpt Matis
Federal Commercial Office
0
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Posted - 2012.10.25 07:23:00 -
[5] - Quote
baltec1 wrote:Nerf the macks base tank back the hulks level and we will do this job for you.
you're talking about PvP gameplay and I'm talking about mission like one
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Cpt Matis
Federal Commercial Office
0
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Posted - 2012.10.25 08:57:00 -
[6] - Quote
that's the point When I want to do missions I have to travel sometimes many jumps away with all my gear and the same my Corp mates. With such an addition it will be a + in every day activities. As I said plus a reason to get rid of some exploits |

Cpt Matis
Federal Commercial Office
0
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Posted - 2012.10.25 11:19:00 -
[7] - Quote
realy? you think moving windows it is a good idea? I made petition when this happen in my UI When you want to move quickly the last thing you want it is to search for your windows for example when I prepare to undock I want all my holder (cargo-ore-hangar) to set in an exact position and when I'm in space I have to take care other things than setting all the time windows. But this isn't the point I said earlier I'm talking for an additional adventure here (in small scale)
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Cpt Matis
Federal Commercial Office
2
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Posted - 2012.10.26 23:32:00 -
[8] - Quote
Here a second more thoughtful suggestion, considering some of your responses too. Something like a mining license system/rule e.t.c. After DT, everyone have to update/buy a mining license for a certain system, from Concord or faction pirates (that's optional). After a period of time, miners are flagged and a countdown starts, if there is an action from flagged pilot, then countdown postponed and may start again in a random time (something like police give a traffic ticket for example). If there isn't a response then this ship flagged as outlaw and gives kill in an short time to an auction (for very low price of course), so everyone (even a noob) can gain for it. That is a general idea and it can be changed /alter with any such scenarios. Better now? |

Cpt Matis
Federal Commercial Office
2
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Posted - 2012.10.27 05:22:00 -
[9] - Quote
Evei Shard wrote:Have any of the people that come up with these "fixes" ever mined with more than one account? this is not a "fix" this is a new approach, a new idea and about your question, I'm playing EVE 4 years with 8 different accounts and yes some of them doing some serious mining |
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