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Kenneth Skybound
Gallifrey Resources
16
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Posted - 2012.10.28 13:16:00 -
[1] - Quote
Many times I would finish a plex or mission with wrecks I don't want to spend the time salvaging. However, I know there are people who would want to. The problem is, for them to join me, they need to be in my fleet and then warp directly to me - something that also requires me to stay there for them.
Instead, I propose beacons. Taking 1 cubic metre of cargo space, they can be deployed in space and appear on overviews in a similar fashion to cynosaural fields. The beacon could be renamed like a can.
Beacons would vanish after 15 minutes, and could be set with a charge to warp to (so that the beacon owner can reap some rewards of what he/she is giving away). If a beacon is given a price, it will immediately vanish when someone warps to it, both to reduce scamming and to increase the return for someone who does pay to use it.
Beacons would take on the state of the owner regarding the overview, exactly like drones. In this way, people can mark players who place incorrect/scamming beacons and choose to not use them in the future.
Other uses of the warp in point would be for things such as requiring assistance in sites/missions, offering miners easy access to mission rocks should the missioner drop a beacon.
Finally, beacons could be set to not allow people with certain standings to warp to them - such as to only allow alliance members to warp to them or spite that guy you set to -10 the other day. (If you couldn't warp to a beacon, perhaps it may not appear on your overview either).
Usual warp in restrictions would of course apply to deadspace regions (land at the gate).
(I understand this would be overlapping a lot of the use given by fleets, but this would allow players to invite others to the location without needing to stick around nor give those joining them access to containers/collection of bounties). |

Gerrick Palivorn
Caldari Provisions Caldari State
338
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Posted - 2012.10.28 13:37:00 -
[2] - Quote
Honestly I don't know why this isn't in the game already. +1
Also as a side note a non-probe scan of the system should reveal any active beacons no matter what the standings are set too. MMOs come and go, but Eve remains.-á -Garresh- |

Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
17
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Posted - 2012.10.28 15:02:00 -
[3] - Quote
brilliant idea! but the 15 minutes thing seems too short. maybe let it be set to 15/30/45/60.
and the "set charge for "warp to" is a good idea also.. the standings option may be a little more difficult.
as for the multi-pocket missions what about those? the gates between pockets dissappear remember? or would we have to drop 1 beacon in each pocket?
also on top of experation time/price 4 warp2 how about we are able to target and orbit them too (like normal beacons in missions) and also set names for them like..
system scan beacon name distance price.
[Beacon][ L4 angel bonus room][ 4AU|3,000,000isk.| Beacon L3 blockade 7.3AU 500,000is |

zus
Celestial Argonauts HELL4S
13
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Posted - 2012.10.28 20:34:00 -
[4] - Quote
use a BOOK mark and drop it on space near a station or gate . |

Angeal MacNova
LankTech
7
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Posted - 2012.10.28 21:47:00 -
[5] - Quote
zus wrote:use a BOOK mark and drop it on space near a station or gate .
This is what I was thinking.
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Kenneth Skybound
Gallifrey Resources
22
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Posted - 2012.11.01 13:37:00 -
[6] - Quote
Like I said, there are methods of doing this already, but they are clumsy.
Dropping a bookmark by a station then requires advertising it and has no opportunity for sale of the warp location.
I suppose various "sizes" of beacon could be made for longer timer.
It could be made that a beacon placed in a mission keeps the whole set of rooms in existence (for a max of 2 hours after mission completion to reduce load).
This is to add additional player to player functionality without major formal arrangements (such as fleeting up, being in the right place, trading bookmarks etc). This is intending to make it easier to just go out, see a salvage beacon (or other beacons) and just DO whatever, no messing around. |

Miranda Ctan
Better Living Through Chemistry
0
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Posted - 2012.11.01 16:36:00 -
[7] - Quote
Definitely needs adjusting, as I don think it'd work as proposed by OP, but I support the idea 100%
I'd make the duration closer to that of a jetcan, or possibly have variants of different durations. It'd also naturally require a level or 2 in Anchoring.
I'd also like to see different levels of visibility, such as corp, alliance, and public, or based on standings. This can again be different variant beacons, or a setting made by the player who drops it.
Having the beacon display on overview similarly to the player that placed it makes sense. A salvager say, would be wary of warping to a red beacon, but a solo PvPer might see it as an invite to a guaranteed fight.
I'm not sure how I feel about putting a warp-to charge though. Seems easy to abuse, without a whole lot of real benefit.
Still, love the idea and would love to see it implemented to some degree in the future. |

Kenneth Skybound
Gallifrey Resources
27
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Posted - 2012.11.02 15:01:00 -
[8] - Quote
Of course would need much refinement, that I accept.
I was going for the shorter timer to reduce clutter in space - cans on some gates can be numerous enough already but that object can be hidden without much concern for most professions - especially as they're limited to on grid view. A beacon would be visible in the entire system and a variety of professions would appreciate not having to sift through the clutter. I felt a short time limit would be preferable over limiting the number of beacons you can deploy at once (in the case of multiple rooms to beacon, etc) as ell as limiting by corporation roles or number placed by corp.
Differing (optional) levels of visibility could be hardwired into the material cost and anchor cost - perhaps starting with corp only and the higher levels have increased cost and increased ability to broadcast (alliance, everyone, standings based).
The warp-to charge is to allow the beacon deployer to recover the cost or even make a profit, especially for locations such as salvage. A lot of stuff is abusable or not exactly in your favor in EVE, you just weigh up the risk and learn whose beacons to ignore in the future.
Thanks for supporting the idea though. |

Tess La'Coil
Lightbringer's Sanctuary RAZOR Alliance
29
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Posted - 2012.11.02 15:05:00 -
[9] - Quote
zus wrote:use a BOOK mark and drop it on space near a station or gate .
People could steal it. I like the idea of something deployable.
Should also work and keep wrecks from de-spawning when you leave a plex. Of course, with a max duration as not to clutter space with infinate wrecks and beacons. Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |

Kenneth Skybound
Gallifrey Resources
27
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Posted - 2012.11.02 15:32:00 -
[10] - Quote
Tess La'Coil wrote:zus wrote:use a BOOK mark and drop it on space near a station or gate . People could steal it. I like the idea of something deployable. Should also work and keep wrecks from de-spawning when you leave a plex. Of course, with a max duration as not to clutter space with infinate wrecks and beacons.
Wrecks don't despawn immediately when you leave a plex, they last for upto about 2 hours from creation unless salvaged/shot. The site may despawn but this simply removes the deadspace, structures, remaining rats and spawn containers. |
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Alundil
Seniors Clan Get Off My Lawn
174
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Posted - 2012.11.02 20:09:00 -
[11] - Quote
This is for those times where someone planning to just salvage a system doesn't want to take the time to scan the wrecks down using probes? Because that is the current method.
Not sure that making ninja salvaging (I know this isn't technically ninja) easier is a great idea. More salvage that is collected "easily" means more mins/isk injected into the economy with little risk.
On the other hand though - I can see potential shenanigans with this in by not flagging the wrecks as FFA and then catching someone with aggression when they loot/salvage the wrecks. So might be a good idea after all. |

Kenneth Skybound
Gallifrey Resources
27
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Posted - 2012.11.02 23:55:00 -
[12] - Quote
Not sure how it'd bring in more ISK, though I see where it'd bring in more material.
Please though, tell me how you scan down wrecks. I've never had a wreck pop up on my system scanner. |

trylik banilise
Pendulus Charkran
1
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Posted - 2012.11.03 01:42:00 -
[13] - Quote
this is an awesome idea! and I could finally sell wormholes! would work really well with exploration- you could sell locations! |

Alundil
Seniors Clan Get Off My Lawn
174
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Posted - 2012.11.03 02:55:00 -
[14] - Quote
Kenneth Skybound wrote:Not sure how it'd bring in more ISK, though I see where it'd bring in more material.
Please though, tell me how you scan down wrecks. I've never had a wreck pop up on my system scanner.
you scan down people when there are wrecks in the system - generally it's mission runners - warp to them and bm....
If your overview is setup to show wrecks you can see wrecks in d-scan and get an idea of where to drop probes looking for people |

Kenneth Skybound
Gallifrey Resources
27
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Posted - 2012.11.03 12:59:00 -
[15] - Quote
Alundil wrote:Kenneth Skybound wrote:Not sure how it'd bring in more ISK, though I see where it'd bring in more material.
Please though, tell me how you scan down wrecks. I've never had a wreck pop up on my system scanner. you scan down people when there are wrecks in the system - generally it's mission runners - warp to them and bm.... If your overview is setup to show wrecks you can see wrecks in d-scan and get an idea of where to drop probes looking for people
Ah, see, that's different. That's scanning down the person who is causing the wrecks. Kind of hard to warp to said wrecks if the person who made them has since left. I thought you meant scanning down the wreck itself (done plenty of scanning down the ships). |

Altrue
Exploration Frontier inc
46
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Posted - 2012.11.04 17:55:00 -
[16] - Quote
This would be a great (and hopefully not too heavy to code) improvement for sure ! To avoid corrupting this mechanism with too many scam, and to prevent seeing 10 people warping to the same spot while leaving to all a chance to acces this beacon, I would set something like a 120 seconds timer after you've landed. Assuming that you paid the fee to CONCORD when you initiated the warp.
If you're still around the beacon when time runs out then your money is transfered from CONCORD to the capsuleer who created the beacon. If you warped out before the end of the timer, then CONCORD gives your money back.
(And double it !
...
Woops sorry, that's another thing.)
If you create a bookmark while the timer is still running, then the timer ends immediately.
When CONCORD transfers some money to the beacon's owner , then the deployable is automatically deactivated. And of course if you're the one who warped to it, you have an option to end the timer manually to accelerate the deactivation of the deployable. *Yelling "Manticooore !" on teamspeak* |

Kenneth Skybound
Gallifrey Resources
29
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Posted - 2012.11.04 23:40:00 -
[17] - Quote
Altrue wrote:This would be a great (and hopefully not too heavy to code) improvement for sure ! To avoid corrupting this mechanism with too many scam, and to prevent seeing 10 people warping to the same spot while leaving to all a chance to acces this beacon, I would set something like a 120 seconds timer after you've landed. Assuming that you paid the fee to CONCORD when you initiated the warp.
If you're still around the beacon when time runs out then your money is transfered from CONCORD to the capsuleer who created the beacon. If you warped out before the end of the timer, then CONCORD gives your money back.
(And double it !
...
Woops sorry, that's another thing.)
If you create a bookmark while the timer is still running, then the timer ends immediately.
When CONCORD transfers some money to the beacon's owner , then the deployable is automatically deactivated. And of course if you're the one who warped to it, you have an option to end the timer manually to accelerate the deactivation of the deployable.
An excellent and elegant solution! +1 to you sir. |
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