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jbob2000
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Posted - 2005.04.03 18:58:00 -
[1]
Just got into this ship, and i'm a little confused over what to fit... I read through the stickied enyo setup but alot of those are for pvp, and then there are people there saying 'these setups suck' so now i have no clue what to fit. I can use most, if not all tech 2 mods, and tech 2 blasters/rails.
I thought maybe doing 4x neutrons II, rocket Launcher + Defenders 1x 1mn ab II, 1x cap recharge 1x small armor rep II, 1x explosive plating, 2x cap relays
It comes out with some leftover powergrid and 1 cpu left. My question about this is, can I run the tank if i need to with the ab and the guns? I haven't yet got all the stuff to fit yet so i cant do tests.
I've also read that rails are very good on enyos, but you can only fit 125mm and not 150s. Is it worth it to use rails over blasters?
Any help is great, and please just don't direct me to the sticked post, i've read it 289473 times. ----------------------------------------------- CANADIAN |

Player One
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Posted - 2005.04.03 21:36:00 -
[2]
i use(d) a blaster fitted enyo for killing serpentis. works very well, 3 bs spawns are not really a problem the battleships wont hit you, and the few cruise missiles coming from serpentis battleships are easy to tank. only thing i had to fear, were intys with webbers and rails.
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Ortu Konsinni
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Posted - 2005.04.03 21:44:00 -
[3]
Edited by: Ortu Konsinni on 03/04/2005 21:44:14 First, don't use that explosive hardener unless you know you're gonna need it -- in other words, unless you're going against Minmatar/Angel Cartel NPCs, don't bother. Put a damage mod instead, or that Energized Adaptive Nano blabla II thing (the one that gives 20% to all resists).
About rails/blasters, considering the ship's bonuses, I'd fit 4x125mm II on it and orbit at your optimal. That's what I do and it works pretty well for NPCs. Just make sure you keep the AB on so that cruisers can't hit you, and think of keeping a webber in case you run into interceptors. You could also take on turret-based NPC battleships as they won't be able to hit you either, but you'll be using a lot of ammo obviously.
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BeeBee
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Posted - 2005.04.03 22:47:00 -
[4]
I chained 4 captains and 2 Enforcers.... 750k BS rats in my enyo... orbit a can at 1km to keep ur speed and they wont hit u... and when they do its weak and tankable. pack LOTS of ammo
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jbob2000
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Posted - 2005.04.04 01:41:00 -
[5]
Thanks for all your comments. What I think ill fit then is:
4x 125mm II, Standard Launcher + Defenders 1mn AB II, Webby 1x Small armor rep II, 1x Magnetic Stab II, 2x Cap relays
Only thing im concerned about now is cap. Can this sustain the AB, guns, and possibly the repairer for a reasonable amount of time? And for ammo, I don't think i'd use antimatter cause apparently antimatter and rails dont go together. What ammo should I use? ----------------------------------------------- CANADIAN |

StoreSlem
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Posted - 2005.04.04 01:48:00 -
[6]
Originally by: jbob2000 Thanks for all your comments. What I think ill fit then is:
4x 125mm II, Standard Launcher + Defenders 1mn AB II, Webby 1x Small armor rep II, 1x Magnetic Stab II, 2x Cap relays
Only thing im concerned about now is cap. Can this sustain the AB, guns, and possibly the repairer for a reasonable amount of time? And for ammo, I don't think i'd use antimatter cause apparently antimatter and rails dont go together. What ammo should I use?
Check your total cap and divide by recharge time. Multiply this number by 2.
Then figure out the cap per second need of all your items, if it is lesser than the first number you will easily have all items online forever.
As for ammo, antimatter is nice but you could go a couple of notches up the range scale to save cap. That said, any greater optimal range than 8km vs serpentis is overkill, all close range ships will orbit from 2.5-7.5 km and all long range ships move slowly so there you just orbit them at 7.5 km.
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Olivin
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Posted - 2005.04.04 06:00:00 -
[7]
4 X 150mm Prototype I Gauss Gun ( thorium charge ) 1 X Rocket launcher + defenders or rockets --------------------------- 1 X 1 MN AB II 1 X Nothing or Shield Amplifier ---------------------------- 1 X Small Armor Rep 1 X Tracking Enhancer II 1 X Magnetic Field Stabilizer II 1 X Nanofiber Internal Structure I ( or PDU if using 150 mm Rails II) ----------------------------
With this setup, I can run any lvl3 mission without a scratch. I also tested in lvl4 missions. I cant' break BS tank, but I can easily kill all other supporting ships and leave BS's for my Dominix. Since I don't use Raven, the only way for me to run lvl4 missions is to use above Enyo and Dominix. Enyo cleans the area and Dominix collects the loot while drones kills remaining BS's.
Olivin
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Tonya Nastee
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Posted - 2005.04.04 06:15:00 -
[8]
Edited by: Tonya Nastee on 04/04/2005 06:19:35
Originally by: Olivin 4 X 150mm Prototype I Gauss Gun ( thorium charge ) 1 X Rocket launcher + defenders or rockets --------------------------- 1 X 1 MN AB II 1 X Nothing or Shield Amplifier ---------------------------- 1 X Small Armor Rep 1 X Tracking Enhancer II 1 X Magnetic Field Stabilizer II 1 X Nanofiber Internal Structure I ( or PDU if using 150 mm Rails II) ----------------------------
I want to reply to this, but this is such an excellent fit, that really don't have anything to add.
I'd go with another Magnetic II instead of the Tracking Mod, low slot tracking mods just aren't worth it IMO and the Evyo hits quite well without it.
Also I second the Shield Amplifier if possible, the shield recharge is good enough to keep it up passively and that high expo resists can come in handy and buy you those vital seconds before it goes down in those tough situations.
Edit: Spelling and more spelling... ugh _______ Ohh yeah, forum whoring 4tw 
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Joe
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Posted - 2005.04.04 09:35:00 -
[9]
Originally by: StoreSlem
Check your total cap and divide by recharge time. Multiply this number by 2.
Then figure out the cap per second need of all your items, if it is lesser than the first number you will easily have all items online forever.
I think the Peak Recharge is cap devided by recharge time, multiplied by 2.4, this has something doto with bellcurves and other mathimatical terms i have no clue about.
Taranis WholeSale Deals. |

Nadia Troy
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Posted - 2005.04.04 13:05:00 -
[10]
shield amplifier? What good is that without a shield booster?
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Admiral Pieg
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Posted - 2005.04.04 13:21:00 -
[11]
Originally by: Nadia Troy shield amplifier? What good is that without a shield booster?
i think he meant shield extender ______________________
Pod from above. |

Emno oAsotos
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Posted - 2005.04.04 14:57:00 -
[12]
Another vote for 125 or 150 Railguns on Enyo. T2 is must. (Prefer 125 just in case some players pop there and need to do some pvp) 
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Ethan Tomlinson
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Posted - 2005.04.04 21:08:00 -
[13]
i doubt that fit would survive even my crow never the less my harpy :.[ just a guess tho
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RollinDutchMasters
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Posted - 2005.04.04 21:14:00 -
[14]
Edited by: RollinDutchMasters on 04/04/2005 21:15:32 4x Light Ion II 1x Rocket Launcher w/Defenders
1x Cold-Gas 1mn AB 1x Small Cap Battery II
1x Small Armor Rep II 1x Thermal Hardener 2x CPR
Go hunt guristas/serpentis. Works like a charm, runs every module on the ship as long as you have ammo(which is a bit of a problem unless you've run an indy with ammo up and anchored some cans somewhere).
Guristas can be tough because the cruisers fire missiles too, and their interceptors tend to orbit outside of blaster range. Serpentis are a cakewalk, basically any serpentis spawn can be done with this setup, including faction ships (never seen an officer).
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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jbob2000
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Posted - 2005.04.04 23:48:00 -
[15]
Edited by: jbob2000 on 05/04/2005 02:17:30
Originally by: Olivin 4 X 150mm Prototype I Gauss Gun ( thorium charge ) 1 X Rocket launcher + defenders or rockets --------------------------- 1 X 1 MN AB II 1 X Nothing or Shield Amplifier ---------------------------- 1 X Small Armor Rep 1 X Tracking Enhancer II 1 X Magnetic Field Stabilizer II 1 X Nanofiber Internal Structure I ( or PDU if using 150 mm Rails II) ----------------------------
This sounds like a wonderful setup, and I think ill try it. Thanks alot Olivin!
Quote: 4x Light Ion II 1x Rocket Launcher w/Defenders
1x Cold-Gas 1mn AB 1x Small Cap Battery II
1x Small Armor Rep II 1x Thermal Hardener 2x CPR
I dunno about this, feels like a waste of slots with 2 cprs there
edit: whoops, mistook cprs for co-pro ----------------------------------------------- CANADIAN |

thoth rothschild
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Posted - 2005.04.05 00:02:00 -
[16]
Edited by: thoth rothschild on 05/04/2005 00:12:47 Edited by: thoth rothschild on 05/04/2005 00:03:19 Some modify ^^
3 X 150mm TII 1 X 150mm Prototype I Gauss Gun 1 X standart launcher with light or defenders --------------------------- 1 X 1 MN AB II 1 X Cap recharger ---------------------------- 1 X Small Armor Rep II 1 X 200mm nano plating 1 X Magnetic Field Stabilizer II 1 X MAPC (I do not know how u fitted it without? )
max dam per shot is ~250 dam ^^ each 3 secs :> (perfect hit)
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Glarion Garnier
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Posted - 2005.04.05 01:35:00 -
[17]
Has any of you finished the Serpentis 4/10 solo on a Enyo. Last time I tried it I got the mega to armor and spent few seconds killing it's armor and then CTD got me. I haven't tried it since. I'm pretty sure it can be done.
thanks
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jbob2000
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Posted - 2005.04.05 02:15:00 -
[18]
I've seen a 4/10 serpentis soloed by an Enyo. The pilot used tech 2 blasters and everything tech 2 where he could and all he did was orbit that bs at his optimal spewing defenders while chipping away at the armor.
It's definately possible as the player who soloed it claimed to have done it many times. I think the only problem now is packing enough ammo... Which leads me to another question, approximately how much ammo would I need to do a 2.5mil BS, or other BS spawns? Or would it just be easier to fill my hold... ----------------------------------------------- CANADIAN |

RollinDutchMasters
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Posted - 2005.04.05 02:48:00 -
[19]
Originally by: jbob2000 I think the only problem now is packing enough ammo... Which leads me to another question, approximately how much ammo would I need to do a 2.5mil BS, or other BS spawns? Or would it just be easier to fill my hold...
With decent gunnary skills and ion blaster IIs, a 750k serpentis BS takes roughly 480 antimatter S. A 3.5m BS takes roughly 600 antimatter S.
You can carry ~15.5k with an adequete supply of defenders.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Nekhad Jormuzzar
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Posted - 2005.04.05 03:54:00 -
[20]
Edited by: Nekhad Jormuzzar on 05/04/2005 03:57:01
Originally by: jbob2000 I've seen a 4/10 serpentis soloed by an Enyo. The pilot used tech 2 blasters and everything tech 2 where he could and all he did was orbit that bs at his optimal spewing defenders while chipping away at the armor.
It's definately possible as the player who soloed it claimed to have done it many times. I think the only problem now is packing enough ammo... Which leads me to another question, approximately how much ammo would I need to do a 2.5mil BS, or other BS spawns? Or would it just be easier to fill my hold...
I used to solo that 2.5m on an Ishkur with 9 hobgoblins (lowest resist is thermal) and 3 light ion IIs with dmg mods in low. Took quite a while (10 to 15 min).
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