| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Commander Ted
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
29
|
Posted - 2012.10.30 19:35:00 -
[1] - Quote
I already had this idea, cruiser-battleship sized glass cannons with 1 capital guns, Hi-sec pos's don't need a counter these would be more useful for ganking the pretty much invulnerable titans and super caps outside of someone going afk while moving out of a pos.
Should be a rock paper scissors counter thing
Minidreads>Supers>subcaps>minidreads. |

Commander Ted
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
30
|
Posted - 2012.10.31 17:39:00 -
[2] - Quote
Hi-Sec POS's don't need a counter, but Titan's and Super Caps do? If you think Hi-Sec POSes don't need counters, than whatever their counter is, should be viable against Titans and SuperCaps.
I thought the counter for Titans and SuperCaps was Titans and SuperCaps.
You want high HP, stront-less Siege mode, and a cap weapon with a cheap-ish hull cost. That seems like too cheap a price for the Cap weapon, even with the low HP.
Throw in the stront for the Siege mode with a roll bonus to scale the system, give it resists for SOME HP and it could face POS weapons a bit also, which would make it more viable in the role I proposed them for, as well as your Anti-Super Cap Blob swarm, but I'd rather have them be more roll dedicated as cheaper/fragile anti-POS platforms personally.[/quote]
If it had HP then it would just make dreadnaughts useless. If it is a cheap alternative then it shouldn't have to consume strontium but it should definetly transform into a vunerable attack mode.
If a carebear is running a hisec pos then I see no reason why you can't just raise a group of battleships to destroy it. Might take a few hours to do but it is possible. |

Commander Ted
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
30
|
Posted - 2012.10.31 19:46:00 -
[3] - Quote
JP Nakamura wrote:
(edit: Fixed the missed opening quote.)
I agree, it shouldn't have much HP, I agree, especially compared to a Dreadnought because that WOULD unbalance. Dreadnoughts WOULD have a higher density of fire though (especially since I'm suggesting only 1 gun vs the three a Dreadnought can field). I originally considered proposing a roll bonus to replace the Siege module, or proposed stront free running, but I'm not sure that wouldn't drop the cost to run it too much. If that doesn't devalue the Dreadnought too much, then I'd consider supporting that idea also, but I'm not sure it wouldn't decrease the cost of operation and overpower the concept.
Currently raising a group of battleships is certainly a possibility (the only one in High-Sec, or Wormhole space), but the disproportionate HP of the POS vs a Battleship means taking down a Large POS in High-Sec needs an Oxymoron: a large Corp in High-Sec.
Ive done it before, its boring, takes forever, and their are large corps in hisec, lots of em. |

Commander Ted
Caldari Provisions Caldari State
51
|
Posted - 2012.11.21 06:54:00 -
[4] - Quote
Having a specific type of blob that can counter another type of blob (capital blob) will make it so a blob is not only counterable by blobs. If my 500 pocket dreads and fight your 30 supers then surely a blob wont be a Iwin based solely on numbers. This would help push the trend away from bigger blobs IMO.
Also for regular subcap blobs just make bombers more powerful versus large groups of targets and less powerful versus small groups of targets. (but lets not talk about that here) |
| |
|