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Keko Khaan
Center for Advanced Studies Gallente Federation
9
|
Posted - 2012.11.01 13:28:00 -
[31] - Quote
Nanatoa wrote:Your use of the words "a solution" implies there is a problem. Is there really? You seem to imply there is no counter, but isn't there a simple counter already? DON'T BE AFK MINING. All this "we need a counter-module so we can continue to afk-mine in peace" is making me sick. Miners do not even pretend they're playing the game, no, instead they rather petition the game creators to give them the means to continue not playing their game. How do you even come up with such nonsense?!
OFC they play the game. Mining is just so boring that no one with brains cant stare asteroid for 5 hrs in row and feel happy. Heck why would they even stare that rock? Theres nothing going to happen to that rock before its mined out. They are mining because they hate PVE but they are forced to grind ISK to buy ships so they can actually play the game. PVE is something everyone HAS to do to get ISK to play the game. Miners in high sec are usually semi afk and for that they get alot less minerals which they still have to process, haul and sell. No stop whining you have an option to go semi afk mine in high sec yourself if your so jealous to them. |

De'Veldrin
East India Ore Trade Intrepid Crossing
449
|
Posted - 2012.11.01 13:44:00 -
[32] - Quote
Rordan D'Kherr wrote:Why do people always demand new modules to mitigate a game mechanic?
Because they're too lazy to change their play style. Unsub or don't.-á I don't care what your reasons are, and neither does anyone else.-á Just click the button and go away - or don't. |

JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
1
|
Posted - 2012.11.01 14:02:00 -
[33] - Quote
Jin alPatar wrote:(preface: I'm pro bumping; anti-extortion)
If we're going to 'solve a problem' it needs to make sense. Anchoring to avoid a game mechanic doesn't make sense. That's like trying to 'solve' the problem of plex being destroyed in the cargohold of pewed ships.
But here's something we could do that would 'solve' the problem: Give mining barges a deployed mode. It increases mining laser yield, lasts for 10 min at a time (during which a ship is unmovable). But here's the kicker, EHP decreases while deployed as a ship is effectively opening itself up to increase yield.
So the advantage is you can't be bumped AND you get increased yield. But now EHP is half what it was making it easier to get ganked.
It's simple and everyone has a choice of what to do.
Disclaimer: I run a miner sometimes, do not mine AFK (although I may watch TV while mining), and usually tank my barges/exhumers.
Most miners are either bots, or not interested in compromise, especially High-Sec miners.
They are in High-Sec because they don't want PvP or the risk of destruction.
Giving them a deploy mode just means that they'll all be sitting fat, dumb, and stupid, when the next Hulk-a-gedon starts and blows away a whole Ice-mining field of ships ...
... actually, on second thought, I'm all in favor of this idea. Let the dumb miners die, the rest of us will get better prices. Please Read & Comment (good / bad / or ugly ): Anti-POS / Pocket Dreadnought idea (or read and "Like" if you like it and have nothing to add) |

Chaos Transcension
Pator Tech School Minmatar Republic
4
|
Posted - 2012.11.01 19:00:00 -
[34] - Quote
ugh.. bumping mining. I don't mine in empire so I don't know what this QQ-fest is all about, all I do know is that since the beginning of time (in multi-player videogames) players always run off to beat down the weak or "sissy" types, like ganking the healer, or giving a quick and easy whack to a low tier/level NPC or player.
You want CCP to "fix" this issue? Repeated bumps will flag someone H STILE to your corp as though they looted your jettison can. Then be in a corporation with a C MBAT pilot in the system to blow them to hell. Problem Solved.
Even in the real world (as in not space ship internet stuff) folks who are harassed and retaliate for once in their life and take a swing, sometimes are let off the hook (refer to youtube videos) and these incidents are often caught on camera, police in many situations get involved, but nothing happens to the person who retaliates.
This is a common sense solution. It does not change game mechanics like this anchoring garbage or asteroid moving crap or whatever.
Bump Someone repeatedly (3+ times in 30 minutes, get flagged to be shot at by that person's corporation. This should not be difficult to code into a patch. (This will be effective on all ships in all circumstances except 0.0/wh. The aggression icon specifically for bumping can be disabled in overview options.)
- Chaos. |

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
4
|
Posted - 2012.11.01 20:31:00 -
[35] - Quote
Long post, bear with me, its worth it.
I think there are several issues here that could do with being addressed:
The Miners (AFK or otherwise) feel they are victims of persecution by various gankers and bumpers. They are. But this is decidely a predator and prey deal. Miners are vulnerable and are therefore prey. But they have the right to play EVE the way they want to, free from predation.
The Gankers/Bumpers are a collection (for the most part) of individuals who are irritated by the fact that miners (or at least ice miners) can rake in isk while not even paying attention. Therefore, they feel they need to do something about this. Why should miners have it so easy? This normaly manifests itself in either extortion or destruction. But they have the right to play EVE the way they want to, free to pursue...
...wait a minute... Both have the right to play their own way... How does that work then?
The answer is, it doesn't. EVE is a game that thrives on emergent game play and thats one of its most unique and interesting features.But at least we all agree on one thing; we all hate the bots, be they miners or misson runners.
So, get the bumpers and gankers off the back of the miners and the miners are happy. Stop the miners from mining afk and the gankers/bumpers are happy. Get rid of the bots and were all happy.
The solution; CHANGE HOW MINING WORKS!
I don't have a problem with this form of high sec piracy. Nor do I condone it. This is EVE and we can all do what we want. So we do. I'm not a full on carebear, nor am I a 1337 PVP'er. I've been playing for about a year and I'm still trying out different aspects of the game. In time I want to work my way through everything it has to offer.
But ice mining is BORING! Why would anyone want to pay attention to a floating peice of ice that isn't going to expire any time soon for the best part of an hour? Why should they when they dont have to?
So, I propose a two part fix:
Gankers already have the downside of losing alot of security rating when they gank a ship. This is also made all the more difficult to accomplish now with the mining barge and exhumer buff with Inferno. But its not impossible, just not as ridiculously easy. From my opinion, thats fairly balanced. No fix needed.
Bumpers, at this time, seem to have all the benefits and none of the drawbacks. There is absolutly no risk in thier current activities. Meanwhile, miners have to either give up what they are doing when a bumper decends upon them or bend to the will of said bumper, hoping they are will keep their word after paying the extortion fee. You can't even wardec the vast majority of them as they purposely hide in NPC corps. You can out bounties on them because they have too high a security rating. So, we even the field a bit. Aggression flagging seems a bit excessive, but make each bump on a ship in high sec or low sec, (not belonging to a fellow corp, alliance or fleet member or a war target,) result in the loss of a small portion of security status. Extortion is a form of piracy, so lets treat it as such. This way, a bumper who spends all day bumping ships and extroting money from his prey will have to spend a long while missioning or ratting to build up his precious security rating, to prevent themselves from becoming viable bounty targets.
Miners can make alot of isk for no real effort. A lone miner in a Mackinaw can currently mine Ice to the value of about 5 million isk an hour. Lets say they do so for 8 hours a day, 5 days a week, for a month. So, in the same amount of time that the avergae person works, thats 40 million isk a day, and over 800 million isk in a month. Thats enough to run the account on plex with a few hundred million left over. The same person could make alot more from belt ratting or running level 4's, or even mining ore for that matter. But they dont have to do anything, other than dock up, unload, undock, warp to the ice, target and hit the lasers roughly once an hour. That sucks. So, lets change that. Lets say that a miner has to 'optimise' his lasers every so often, say every 10 to 30 seconds, by doing something in a mining interface, (perhaps something simlar to placing extractors in PI.) Lets say an optimised laser pulls 10% above the normal maximum yield, that encourages miners to pay attention to what they are doing. Lets say lasers that are not optimised lose yield, all the way down to 25% of maximum. Now if thats not going to discourage afk mining then I dont know what is. It should also sting the BOT's as there shouldn't be a way for them to work the optimisation. That should also make them alot more obvious to spot. (I would also guess the price of minerals, ice and fuel would increase, meaning that the prices of everyhting would go up, which seems to be another issue that many bumpers have!)
TL;DR
Bumpers should lose security status for aggressive bumping.
Make active mining more profitable and afk mining less profitable.
Also, make Mining in general more interesting.
BURN BOTTER SCUM
I think that should satisfy everyone. |

Warp Planet6
Tribal Liberation Force Minmatar Republic
4
|
Posted - 2012.11.01 20:38:00 -
[36] - Quote
F'elch wrote:[...] anti-miner activity [...]
aka PVP?
|

Chaos Transcension
Pator Tech School Minmatar Republic
4
|
Posted - 2012.11.01 21:30:00 -
[37] - Quote
@Hakan MacTrew
The only things that need to be changed in mining are few: New asteroids tiers (15%, 25%, 50% bonus refinery) that are half as rare as a faction spawn and low-end hidden belts in a leveled up indy sov in 0.0, not something that spawns often, but at least once a week (and I don't just mean veldspar)
As far as this bumping stuff goes, I very much like my idea of making those players become aggressed after 3 bumps in the course of 30 minutes, allowing the corporation to shoot the bumpers after that third bump. Or the first bump, if that bump pushes the ship further away than its own signature radius will mark that harasser to be shot at for the standard allotted time.
Fact: Miners get shafted on all corners until they reach a payment: 1. They need to find an adequate location to mine and a position in that belt to stay still for a very long time. 2. They need a ship to mine with, often 30mil to 250mil (fit and rigged, drones, crystals) 3a. They need a hauler. (that can keep up with the mining party) 3b. They can use someone to boost them, an Orca / Rorqual, which in itself is its own nightmare for an account. 4. They need a good refinery situation. (standing or an upgraded 0.0 station with a low tax) 5. They need a secure hauler to bring the goods to a system to sell. Often across a region in a Freighter, Transport Ship, or across the Galaxy in a Jump Freighter that requires multiple accounts of cyno alts, basic intel, and nasty high risk. 6. They eventually learn that they need someone with trade skills to set up a Sell Order in a manufacturing cluster and watch over the days or weeks, their efforts finally pay off. 7. At every interval they are wasting time and money and risking severe loss at any point. All of this in order for the manufacturers of this game to produce the very ship they are being bumped with, or originally; ganked with.
Make the bumpers turn hostile so the non-botters can respond in kind with a pvp alt/friend within the corp as my previous post suggested. All of this nonsense about changing the entire functionality of mining, making some game changing module, reworking how the entire game works because of a few isolated instances, they are all inadequate ideas, but I am at least glad to see some folks are posting something |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
764
|
Posted - 2012.11.02 01:40:00 -
[38] - Quote
Hakan MacTrew wrote: make each bump on a ship in high sec or low sec, (not belonging to a fellow corp, alliance or fleet member or a war target,) result in the loss of a small portion of security status
*undocks in jita*
*hits -10 immediatley* |

JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
2
|
Posted - 2012.11.02 02:06:00 -
[39] - Quote
Danika Princip wrote:Hakan MacTrew wrote: make each bump on a ship in high sec or low sec, (not belonging to a fellow corp, alliance or fleet member or a war target,) result in the loss of a small portion of security status *undocks in jita* *hits -10 immediatley*
Attacked and ganked by CONCORD.  Please Read & Comment ( good / bad / or ugly ): Anti-POS ship class idea - (Tier 3/T2) BattleShip / Pocket Dreadnought |

Angeal MacNova
LankTech Adult Entertainment Alliance
16
|
Posted - 2012.11.02 04:53:00 -
[40] - Quote
Two things.
1. When it comes to bumping, there should be a mass threshold. If the difference in mass between two ships is great enough, the ship with the greater mass doesn't move while the ship with the lesser mass is the one that is 'bounced'.
2. Keep at range, should always keep you at that range. If you get bumped, your ship should make the attempt to get back into range. Unless this is how it works already in which case, disregard. |

TheGunslinger42
Bite Me inc
478
|
Posted - 2012.11.02 08:52:00 -
[41] - Quote
Hakan MacTrew wrote:A module isn't the answer. Just apply CCP's new outlook in everything to it. Actions have consequences. Anyone bumping a neutral party (not a fellow corp/alliance member or war target) in highsec or lowsec loses some security status.
I don't think it necessary for a bump to pull aggression, but there does need to be a comeback. You can't even put a bounty on a bumper most times as their sec status is too high.
Undock from jita instantly -10
stupid idea.
There doesn't need to be any "comeback" for bumping at all |

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
4
|
Posted - 2012.11.02 08:56:00 -
[42] - Quote
JP Nakamura wrote:Danika Princip wrote:Hakan MacTrew wrote: make each bump on a ship in high sec or low sec, (not belonging to a fellow corp, alliance or fleet member or a war target,) result in the loss of a small portion of security status *undocks in jita* *hits -10 immediatley* Attacked and ganked by CONCORD.  Please note I stated 'aggressive bumping'. I suggest anyone 'deliberatly' bumping should suffer the penalty. So using approach, etc would cause it on impact.
(Perhaps a countdown timer after undocking.) |

TheGunslinger42
Bite Me inc
478
|
Posted - 2012.11.02 09:57:00 -
[43] - Quote
Hakan MacTrew wrote:JP Nakamura wrote:Danika Princip wrote:Hakan MacTrew wrote: make each bump on a ship in high sec or low sec, (not belonging to a fellow corp, alliance or fleet member or a war target,) result in the loss of a small portion of security status *undocks in jita* *hits -10 immediatley* Attacked and ganked by CONCORD.  Please note I stated 'aggressive bumping'. I suggest anyone 'deliberatly' bumping should suffer the penalty. So using approach, etc would cause it on impact.
So then instead of pressing approach I double click in space just behind your ship and bump you just as well but without any sec hit
|

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
4
|
Posted - 2012.11.02 11:21:00 -
[44] - Quote
Edited previous post.
I'm not saying its perfect. But as I put in my edit, a countdown timer after undocking or decloacking after coming through a gate could reduce that. It would still be open to some abuse, but its still an improvement on the current situation. That realisticly leaves deliberate bumping and accidental bumping through not paying attention. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
770
|
Posted - 2012.11.02 11:26:00 -
[45] - Quote
Hakan MacTrew wrote:JP Nakamura wrote:Danika Princip wrote:Hakan MacTrew wrote: make each bump on a ship in high sec or low sec, (not belonging to a fellow corp, alliance or fleet member or a war target,) result in the loss of a small portion of security status *undocks in jita* *hits -10 immediatley* Attacked and ganked by CONCORD.  Please note I stated 'aggressive bumping'. I suggest anyone 'deliberatly' bumping should suffer the penalty. So using approach, etc would cause it on impact. (Perhaps a countdown timer after undocking.)
How on earth would anyone be able to tell the difference? A bump is a bump. |

Keko Khaan
Center for Advanced Studies Gallente Federation
13
|
Posted - 2012.11.02 12:03:00 -
[46] - Quote
Fresh idea here.. Aslong the bumber is in player corp you could get some friends and suicide gank/wardeck the bumbers corp. Kill their highsec poses and indrustialist etc. Or get merc corp on it.. Ofc decking should be done with different corp where your miners are or you cant mine or just put your miners to npc corp 
If your lucky it might even get said bumber kicked out of his corp unless its npc corp or hes the ceo 
But whats really sad tbh. Doesnt these bumbers have anything else to do. Anything else to spend their subscrition. Just think how much isk they could do if they shot rats instead of spending time on bumbing  |

Luc Chastot
Moira. Villore Accords
62
|
Posted - 2012.11.02 12:27:00 -
[47] - Quote
Just orbit the asteroid. For an added fun factor, you can orbit it manually; that should keep you occupied. Make it idiot-proof and someone will make a better idiot. |

Buzzy Warstl
The Strontium Asylum
186
|
Posted - 2012.11.02 12:49:00 -
[48] - Quote
So, let's get the OP of this thread together with the OP of the anti-AFK thread. |

Rordan D'Kherr
Imperial Academy Amarr Empire
157
|
Posted - 2012.11.02 13:07:00 -
[49] - Quote
Imho bumping is a kind of PvP. Why should be stop this?
_______________________________________ Don't be scared, because being afk is not a crime.-á |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
496
|
Posted - 2012.11.02 18:41:00 -
[50] - Quote
Or, you can resist!
http://proveldtariat.wordpress.com/
I have a few methods on my website courtesy of Eve's proletariat and their brainstorming. I'll be updating it regularly 
|

Zyella Stormborn
Alpha Strategy In Umbra Mortis
174
|
Posted - 2012.11.02 19:47:00 -
[51] - Quote
TheGunslinger42 wrote:F'elch wrote:As this has become the latest anti-miner activity since gankers can no longer kill barges with ease (pretty lame really) I believe the industrial sector of New Eden would come up with a counter.
Stands to reason that they would invent a module that enables the barge to grapple onto its asteroid. Thus if the barge was bumped the asteroid would be bumped with it. Of course, in the interest of balance, it would have to take up one of the precious mining laser slots. See, miners would never, EVER go for that. They aren't interested in balance, they simply want CCP to change/introduce mechanics which remove all negative effects from them. They refused to sacrifice yield for tank. They'll refuse to sacrifice yield for immunity from bumping. They'll refuse to take the miniscule time and effort required to simply move system. Repeat this pattern forever. 95% of miners simply do not want to play EVE Online, they're just too stupid to realise it.
You are rather good at generalizations. 
I would gladly sacrifice some yield for immunity from bumping. That is an idea I have not heard, and is actually pretty nice. ;) |

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
4
|
Posted - 2012.11.03 08:55:00 -
[52] - Quote
Danika Princip wrote:Hakan MacTrew wrote:JP Nakamura wrote:Danika Princip wrote:Hakan MacTrew wrote: make each bump on a ship in high sec or low sec, (not belonging to a fellow corp, alliance or fleet member or a war target,) result in the loss of a small portion of security status *undocks in jita* *hits -10 immediatley* Attacked and ganked by CONCORD.  Please note I stated 'aggressive bumping'. I suggest anyone 'deliberatly' bumping should suffer the penalty. So using approach, etc would cause it on impact. (Perhaps a countdown timer after undocking.) How on earth would anyone be able to tell the difference? A bump is a bump.
Class any bump after undock timer expires as aggressive unless its a war target or your in same alliance, corp or fleet. Problem solved |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
770
|
Posted - 2012.11.03 09:29:00 -
[53] - Quote
Hakan MacTrew wrote:Danika Princip wrote:
How on earth would anyone be able to tell the difference? A bump is a bump.
Class any bump after undock timer expires as aggressive unless its a war target or your in same alliance, corp or fleet. Problem solved
Undock in jita, spend more than ten seconds on the undock, get concorded
Warp to jita 4-4 from the wrong angle, bump all the guys sitting outside, get concorded. Problem not solved in any way.
Park a rifter right on the station undock, anyone who comes out of there gets concorded Highsec wars are now 'who can jam the most neutral frigates onto the undock of their opponent's favourite station' |

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
4
|
Posted - 2012.11.03 11:05:00 -
[54] - Quote
I still think each of these things can be mitigated.
Who said anything about a 10 second timer. Takes longer than that to hit warp with a freighter. call it double the time a freighter needs to warp.
Concorded in seconds, how do you work that out? Thats assuming about 10 bumps will drop you from 0.0 standing to -5.0. I said a small amount of security loss, probably just less than the gain from killing rat cruiser. I cant say I have the exact maths worked out for the calculation, but hey, this is still very much an idea that popped into my head during my origional post.
Also, its just good protocol to have an insta-warp point in front of the undock of the main hubs that you use. Personally I have 5 in front of Jita 4-4, one of which is over 2,000,000 km. |

Azrael Dinn
The 20th Legion Mildly Sober
17
|
Posted - 2012.11.03 12:43:00 -
[55] - Quote
Did I understand right that the OP wants to anchor his ship onto an asteroid so no one can hum... bumb him?
I just don't see the point. If someone hits you then you go back where you where and continue mining you don't need anything to anchor to so you can mine. Sound rather silly to me at least. And yes I mine in empire and no I don't see what the big deal is. |

WSixsmith
The Association High Tech Hill Billie
0
|
Posted - 2012.11.03 15:15:00 -
[56] - Quote
Aggression from bumping is the way to go . As for how to tell if it's an aggressive bump or not, that's easy too. If the offending party has his Prop mod turned on when he runs into another ship then that is considered an aggressive action. If you are sitting on the undock of Jita 4-4 with you MWD or AB running then everyone who bumps into you is well within their rights to take action. That doesn't mean they will but it would clear up the ships running prop mods outside a station undock real quick. |

Yuri Wayfare
Suddenly Ninjas Tear Extraction And Reclamation Service
20
|
Posted - 2012.11.03 15:38:00 -
[57] - Quote
Many years ago, mission runners argued that loot thieves should be flagged for aggression.
They got what they wanted. Suddenly Ninjas is thankful to those brave carebears of old.
Be careful what you wish for. "Suddenly, trash pickers! HUNDREDS of winos going through your recyclables." -Piugattuk
Be careful what you wish for. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
770
|
Posted - 2012.11.03 21:18:00 -
[58] - Quote
Hakan MacTrew wrote:I still think each of these things can be mitigated.
Who said anything about a 10 second timer. Takes longer than that to hit warp with a freighter. call it double the time a freighter needs to warp.
Concorded in seconds, how do you work that out? Thats assuming about 10 bumps will drop you from 0.0 standing to -5.0. I said a small amount of security loss, probably just less than the gain from killing rat cruiser. I cant say I have the exact maths worked out for the calculation, but hey, this is still very much an idea that popped into my head during my origional post.
Also, its just good protocol to have an insta-warp point in front of the undock of the main hubs that you use. Personally I have 5 in front of Jita 4-4, one of which is over 2,000,000 km.
The session change is ten seconds, I don't do station games, is the undock timer longer than that?
How many ships are there at zero on the jita undock? Hit them enough times and you're in trouble. Of course, if the sec loss is so tiny that killing one single rat cruiser will fix it, this entire proposal is utterly pointless.
Not everyone has insta undocks, and not everyone who does have them can be arsed to use the things. I certainly can't. |

Jackal Datapaw
Sebiestor Tribe Minmatar Republic
23
|
Posted - 2012.11.03 22:33:00 -
[59] - Quote
So I have a question for you all...
First I'm a returning EVE player, so if they change something forgive me of my stupidity, but...Why can't you set yourself to "keep distance with target" that way everytime you get bumped....your ship auto flys back to it new position in relativity of the target, thus if you are an ice miner you really have nothing to worry about if you are a high sec miner, at most you will lost one target or maybe two, if you afk mine in low sec, then you are just plain stupid. |

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
4
|
Posted - 2012.11.04 10:27:00 -
[60] - Quote
Ok, for the benefit of those who are unaware of the actual issue being discussed, here it is:
It is currently possible, (and actually not very difficult,) for a faster, more agile ship to bump a miner out of range of the belt they are mining. Because it takes so long for the barge to realign and stabilise itself, the bumper can continue to bump them further and further away. There is no way to warp away either as this process will prevent the barge from aligning. The usual ship I have seen used for this is a stabber fleet issue with MWD and what I'm guessing is a 1600mm plate and some nanofibers.
The same technique is also used on orca and freighter pilots. Bumping them continuously until they fork over extortion money. Nano fit battleship does that very well.
There is currently zero comeback on this. Technically, it was against the EULA but that has been clarified. It's ok now and its only harassment if it doesn't make profit.
So, like every other form of making profit, there should be risk and consequences. That's the stand point of the 'victims' anyway. |
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