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MrCjEvans
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Posted - 2005.04.06 03:14:00 -
[1]
ok i normally use this set up
7x425s 2xsensor boosters, 2x named tracking comps 7xt2 Damage mods
this allows with antimatter to hit 2km-56km and wiv iridium upto 110km, i wanna be able to hit at 150km, now what modules should i change to do this.
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Xziled
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Posted - 2005.04.06 03:24:00 -
[2]
well lets do some logical deduction in this situation. we could a) drop the sensor boosters and add in 2 more tracking computers. but this would make it so that we couldn't ________ stuff at those ranges. b) add in a highslot tracking computer into your empty 8th highstlot, but an item like this does not _________. c) WLEL LOOKS LIUKE UR OUTA LUCK.
d) dur add lowslot tracking comps? ( im a dewy )
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Naal Morno
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Posted - 2005.04.06 03:30:00 -
[3]
Edited by: Naal Morno on 06/04/2005 03:30:59 Looks like you forget about Tracking Enhancer. Low slot item.
Edit: Give same boost to optimal as Tracking COmputer and about 1/2 of Tracking Computer's tracking bonus. Your Heavy Neutron Blaster II perfectly strikes Serpentis Chief Sentinel, wrecking for 660.4 damage.
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MrCjEvans
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Posted - 2005.04.06 03:31:00 -
[4]
how much can this affect range? and what are the high slots tracking comps called?
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Naal Morno
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Posted - 2005.04.06 03:32:00 -
[5]
Originally by: MrCjEvans how much can this affect range? and what are the high slots tracking comps called?
I think he is talking about rarest (literally few exist) items going in price to 500mil a pop. Your Heavy Neutron Blaster II perfectly strikes Serpentis Chief Sentinel, wrecking for 660.4 damage.
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MrCjEvans
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Posted - 2005.04.06 04:04:00 -
[6]
i just reliased, why dnt i use iron ammo lol
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Doc Brown
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Posted - 2005.04.06 04:07:00 -
[7]
Grab some T2 425 rails, drop a dmg mod for a reactor control as you'll be yelling at scotty for more power. _________________________________________________
There are no bad ideas, only bad implementations. |

Zaintiraris
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Posted - 2005.04.06 04:46:00 -
[8]
Iron ammo is very weak. I'd try Tungsten and Iridium before Iron. Antimatter is much much stronger though, but if you really want to snipe, Tungsten is probably a healthy median. Iron though is seriously so weak that I don't recommend ever having it. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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MrCjEvans
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Posted - 2005.04.06 05:00:00 -
[9]
that can surely be made up with damage mods? and im not on about sniping bs, cruiser lvl mainly
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ZelRox
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Posted - 2005.04.07 04:49:00 -
[10]
Edited by: ZelRox on 07/04/2005 04:53:46 As a sniper u want range for safety, and locking speed for getting those frigs extra fast. If u have an alt, train it to fly griffin and use remote sensor boostars, this helps like ALOT. I dont think there is a stacking penalty on these.
My armageddon has 170km optimal, with radio. I can kill a frig in one burst with 6 tachs.
So if i could fly mega id go 7x425mm 4xsensor booster t2 6x tracking enchancer(they go for 3-400k at naga), 1 dmg mod.
But setup is only half of the process. Preparation, in line safespots, scanning, allways beeing on move in a system u pick as a target, its all part of it. U want to allways be on the move, and have a safespot in front of you. Use a ceptor to make one 10k km out. Set up paths, etc. ----------------------
I wanna tuc tuc .. |

spiritfa11
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Posted - 2005.04.07 05:08:00 -
[11]
it was mentioned somewhere that after the 5th dmg your better off using a different module such as a tracking enhancer or if you use hybrids, a cap power relay  ---------------------
I'd like to do your sig. You may contact me in-game |

Lorth
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Posted - 2005.04.07 05:49:00 -
[12]
Originally by: spiritfa11 it was mentioned somewhere that after the 5th dmg your better off using a different module such as a tracking enhancer or if you use hybrids, a cap power relay 
Thats wrong. The 6th gives more of a boost then the 5th. And the 7th more then the 6th....
Depending on what and where you want to snipe theres a few options...
1: Out side of sentry range. Well since the only thing your going to kill is frigs and indys I would go with this... 4 sensor boosters. 2/3 damage mods, 4/5 tracking mods.
In this case a faster lock makes up for the damage mods. Since your going to kill frigs MWD'ing to the gate you'll want a super fast lock.
2: More or less general long range sniping (fleets) 2 Sensorboosers, 2 Tracking comps 7 damage mods
In this case you'll be with support and will be attacking bigger targets with others firing as well. And you don't need the range to get past sentry fire.
The other set up.. 2 Sensor boosters Tracking comp, MWD. 5 damage mods, 2 PDU's
If you've done any fleet PVP you'll know how imporatant a MWD is. You don't have instas to every gate, etc.. And the PDU's let you fire for a lot longer then one RCU II would. Turn off your MWD in situations were you know you'll be staying in the same system for a while.
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Pwns j00
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Posted - 2005.04.07 09:52:00 -
[13]
wat is the range of sentries??
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spiritfa11
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Posted - 2005.04.07 13:56:00 -
[14]
Originally by: Lorth
Originally by: spiritfa11 it was mentioned somewhere that after the 5th dmg your better off using a different module such as a tracking enhancer or if you use hybrids, a cap power relay 
Thats wrong. The 6th gives more of a boost then the 5th. And the 7th more then the 6th....
no i understand that the 6th dmg mod still gives you a bonus but the bonus is so negligible that you are better off with something such as a tracking enhancer or signal amp where you will recieve the full benefit from that module. anyway ive never tested this and i never really would care to, its just a little fyi  ---------------------
I'd like to do your sig. You may contact me in-game |

F4ze
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Posted - 2005.04.07 14:17:00 -
[15]
Try prototypes or T2 railguns for extra range :)
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Cherok
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Posted - 2005.04.07 14:31:00 -
[16]
Raven
4xsensor boosters, 2xtracking comps 2xtracking enhancers, 3xdamage mods 6xseige with cruise missiles
You can lock frigs out to 210km with a really quick lock, then you fire you weapons and...oh wait...nevermind.
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Aryth
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Posted - 2005.04.07 15:17:00 -
[17]
Originally by: F4ze Try prototypes or T2 railguns for extra range :)
Yea protos are the best. Same stats as t2 425's but they use less pg and cpu. They do cost an arm and a leg however. /me heads out to 0.0 to go hunt for some. ___________________________________________ No... I must have my oven... My hot cakey treasures piping hot from their 40 watt. |

Kaeten
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Posted - 2005.04.07 16:35:00 -
[18]
Originally by: Cherok Raven
4xsensor boosters, 2xtracking comps 2xtracking enhancers, 3xdamage mods 6xseige with cruise missiles
You can lock frigs out to 210km with a really quick lock, then you fire you weapons and...oh wait...nevermind.
lol  ___________________________________ Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante |

FlakKer
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Posted - 2005.04.07 16:36:00 -
[19]
Originally by: Aryth
Originally by: F4ze Try prototypes or T2 railguns for extra range :)
Yea protos are the best. Same stats as t2 425's but they use less pg and cpu. They do cost an arm and a leg however. /me heads out to 0.0 to go hunt for some.
you forget that t2 do more damage atm. plus w8 until adv ammo comes out 
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Shinca
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Posted - 2005.04.07 17:11:00 -
[20]
Originally by: FlakKer
Originally by: Aryth
Originally by: F4ze Try prototypes or T2 railguns for extra range :)
Yea protos are the best. Same stats as t2 425's but they use less pg and cpu. They do cost an arm and a leg however. /me heads out to 0.0 to go hunt for some.
you forget that t2 do more damage atm. plus w8 until adv ammo comes out 
T2 are also much cheaper than 425 proto.
Back to original question: I think you are forgetting falloff - if you have optimal of 110km, you will still hit stuff upto optimal + 2xfalloff, that would in this case be 110+56=166km... However, to get optimal higher just switch dmg mods for tracking enhancers and stop when you reach desired range.
----------------------------- (\_/) (X.x) (> <) WTB cookbook with bunny recipes |

Cummilla
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Posted - 2005.04.07 17:40:00 -
[21]
I hear this sniping business can be dangerous to your health 
You know, with all these cov ops ships flying around these days and maxdamage gank BS flying in and spoiling your party and such.
I hear some of these ships even hit for upwards of 1k to 2k wrecking every now and then 
I tried sniping. The damage from the long range ammo was underwhelming. I can perfectly appreciate how sniping is just for killing indies and frigs. Anything with more hps will warp out before even getting their nose bloodied.
I don't know. I guess it can be a nice diversion :p
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Ticondrius
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Posted - 2005.04.07 17:49:00 -
[22]
Try using a pair of alts in logistics ships uber sensor boosting you. You'll be able to hit at ranges that reach the edge of the grid, which is around 450km or so.
"If I'm brutally honest and it offends you, that's not my fault."
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

ZelRox
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Posted - 2005.04.08 15:33:00 -
[23]
Edited by: ZelRox on 08/04/2005 15:34:05
Originally by: Cummilla I hear this sniping business can be dangerous to your health 
You know, with all these cov ops ships flying around these days and maxdamage gank BS flying in and spoiling your party and such.
I hear some of these ships even hit for upwards of 1k to 2k wrecking every now and then 
I tried sniping. The damage from the long range ammo was underwhelming. I can perfectly appreciate how sniping is just for killing indies and frigs. Anything with more hps will warp out before even getting their nose bloodied.
And covert ops really dont pose much threat as ur allways on the move and able to warp out in an instant u see somethin warping out close to you.
I don't know. I guess it can be a nice diversion :p
Yes it is, while i was in tyrell, i had all kind of peeps come tru hed-gp. And there i sat in my trusty geddon, with 6 anode tachs killing anything that wasnt blue or neutral. The most funny kill i had is crow mwding away from a bubble, when it reached about 150km from me, doing about 2km\s tranversal, my guns caught up with it and blew it up just as it lined up for warp :) Great fun.
And covert ops really arent a problem as ur allways on the move, beeing able to warp in an instant u see something warping out close to you. ----------------------
I wanna tuc tuc .. |

Cummilla
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Posted - 2005.04.08 19:12:00 -
[24]
I guess everyone is entitled to their opinion :)
As a matter of fact I think I'd be disappointed if people stopped sniping because my target list would dwindle. 
Kind of ironic that as a pirate I often hunt other pirates first and foremost because of their sniping proclivities |
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