Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

thebold
|
Posted - 2005.04.07 09:50:00 -
[1]
Hi CCP
Since you have put back the patch, can we address perhaps one of the most annoying laggy/ctd'ing aspects of your game?
It is 10x more laggy than a 100v100 BS fight (Been there done that wopty do) it is more terrifying than a Server Crash to be a victim of a CTD when it counts and to log on into the same lag you CTD'ed from.
What is this lag machine you say?!
#################### CONQUERABLE STATIONS ####################
10 Apoc's created a situation where all eve clients drop to 0.1 FPS, and guess what it doesnÆt matter how good your machine is you will have no FPS, your screen doesnÆt move but you do keep shooting stations.
If you have fixed it, why is this not in patch notes when it is a very bad issue, òConquerable Factory Stations in 0.0 space have been upgraded with cloning, laboratory, repair and insurance services. òConquerable Cloning Stations in 0.0 space have been upgraded with factory, laboratory, repair and insurance services òConquerable Refinery Stations in 0.0 space have been upgraded with cloning, repair and insurance services
It also makes your game unusable you can not brows map, type in corp. chat to elevate boredom, send out an email or 2, it just can't be done unless a fleet stops shooting a station.
CCP Please before you bring out the next patch please fix this. Or it will be many more months of Misery for many enemy and allies.
CCP will this be fixed beforeyou bring out the new patch? ==============================================
We do the Blowing up thingy |

Golgrath
|
Posted - 2005.04.07 10:28:00 -
[2]
Well i sure hope it's fixed in next patch. 0.1 fps that's quite good. I've had 1 frame per 1 minute when we had 20 battleships shooting. I know CCP knows about it cause there's been GM's watching the lag couple times.
Still some ppl say that this is normal fleet lag. It's not.
|

Oveur
|
Posted - 2005.04.07 10:40:00 -
[3]
Could you elaborate on what type of station it was? One of them was fixed in this patch, because when shot at it started lagging everyone. The model didn't have a damage locator so everything went haywire when you started shooting at it, cause the fallback mechanism is cpu intensive.
The reason it isn't in the patch notes is that it's a graphical defect, they usually don't get into patch notes. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

thebold
|
Posted - 2005.04.07 10:50:00 -
[4]
we are shooting a refinery type.
we also the other night shot a medical, and the station in fat which is a factory
all 3 stations have the same lag. this really is a serious issue and for you to expirence the lag you must see it on Tranq as Sisi hasnt got the cpu tranq does... ==============================================
We do the Blowing up thingy |

mahhy
|
Posted - 2005.04.07 10:56:00 -
[5]
Edited by: mahhy on 07/04/2005 10:56:35 One of them was a Conquerable, specifically a Factory conquerable...
edit: \o/ heres hoping its fixed!
|

Draxx
|
Posted - 2005.04.07 11:05:00 -
[6]
Edited by: Draxx on 07/04/2005 11:13:17 Edited by: Draxx on 07/04/2005 11:08:53
Originally by: mahhy
One of them was a Conquerable,
you mean you have been shooting at non-conquerables 
(sorry, couldn't resist)
And on the subject of the lag, it is present and it is awful. The stations i have seen it at personaly are the refinery in TPAR-G(Period Basis), the factory in GQ-5(Period Basis) and the factory(?) in E8-YS9(Somewhere in new Shinra space).
The station in TPAR has probably changed hands about 20-30 times in the last month or so and this lag was there everytime we took the station back. Twere were GM's in system while we were taking the station on more than one occaision and also while FA were having the GM take the station for them.
If it moves kill it. If it doesn't move, kill it. It might move later. |

mahhy
|
Posted - 2005.04.07 11:07:00 -
[7]
Originally by: Draxx you mean you have been shooting at non-conquerables 
(sorry, couldn't resist)
I have before, by accident 
But we coulda been shooting at a POS as well!
|

Valdi
|
Posted - 2005.04.07 11:18:00 -
[8]
yeah it was ridicilous. when 20-30 bs shooting station is more laggy then 100vs100 fleet fights then someone did something wrong withing the ccp  --- We just came to crush...
Director of Recruitment
|

Mauxir
|
Posted - 2005.04.07 11:26:00 -
[9]
Signed.

|

kwoodward
|
Posted - 2005.04.07 11:46:00 -
[10]
Edited by: kwoodward on 07/04/2005 11:51:06 this has been this way for some weeks, every station we have shot LAGS like hell we have shot quite a few and all seem to do the same not jsut the same model. on my pc in large fleet battles i seldom drop to even jittery play (sub20-15fps), here after 5 minutes of shooting everyones at 0.1 FPS (more like 1 FPM)
if you want to see how bad the lag is come along for the ride later we'll be shooting something or other stationy .
as a point to note torpedos dont seem to create the same lag as turret ships.
 Meow! |
|

Balazs Simon
|
Posted - 2005.04.07 12:35:00 -
[11]
Confirm.. the lag is there at every conqu. station...
Please fix it... I noticed that sometime the guns not even hit ths station, but shooting in the distance all around, but doing damage to the station.
|

Psych0
|
Posted - 2005.04.07 14:40:00 -
[12]
Edited by: Psych0 on 07/04/2005 14:42:35
Originally by: Oveur Could you elaborate on what type of station it was? One of them was fixed in this patch, because when shot at it started lagging everyone. The model didn't have a damage locator so everything went haywire when you started shooting at it, cause the fallback mechanism is cpu intensive.
The reason it isn't in the patch notes is that it's a graphical defect, they usually don't get into patch notes.
Well thats fits perfectly the more hitting it the more lag. And its all of the station. And it doesnt matter what comp or connection you got. Eve get turned into a hidden graphic option SlideShow Mode with an update every 5-10+ secs
|

Keris Reaver
|
Posted - 2005.04.07 14:50:00 -
[13]
This happens in deadspace missions, when blowing up NPC stations and Drone hives (The massive green hollow structures, the drone hives cannot be hit by weapons but drones work).
|

Techyon
|
Posted - 2005.04.08 11:52:00 -
[14]
Jep, this is extremely annoying and it's practically unpossible to take over a station now. ------ ARIN Recruiter
|

Elve Sorrow
|
Posted - 2005.04.08 12:14:00 -
[15]
It happens at every station. It was all fine one day, and suddenly, something got changed and it all went to hell. I remember first time our corp went to TPAR we'd have 50 people shooting the station and even my crap computer would get 10-12 FPS.
I'm not sure when this changed, but conquering the stations in NOL / M0- later the lag was apparent. So it happened somewhere in that timeframe.
I send in a logfile of about 15 of us shooting a station for about 10minutes. This was a month or so ago.
/Elve
New Video out! Watch me!
|

The Enslaver
|
Posted - 2005.04.08 12:50:00 -
[16]
Cloning station in Querious also has this problem.
Looks like its on all of them  --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Chade Malloy
|
Posted - 2005.04.08 15:49:00 -
[17]
Edited by: Chade Malloy on 08/04/2005 15:54:44 I can confirm that too, currently the factory in JV1-0 (teneriffis) is permanent under attack and even with only 15-20 ships pounding it its laggy like there is no tomorrow (while watching the fireworks i was sitting nearby, doing nothing and had about 2-3 frames (eve ingame fps counter, normally i have about 50 in crowded belts...) Every other participand had this lag too.
DEVS if you wanan see it with your own eyes just visit jv1-station today or tomorrow night when the firework starts.
Could it be that it has something to do with the high recharge rate of such stations shields? i.e. if the shield charge cycle timer is low and all those ships hit the station with cruises, torps and megabeams the server gets a lot of different (high) values to calculate...and if he passes always the correct shield hp to every participant in a battle every few miliseconds it could cause lag? just a guess...
Patience wins. |

Redundancy
|
Posted - 2005.04.08 15:54:00 -
[18]
It's almost definately a problem with turrets and the fact that [all of] those station models lack damage locators.
|

Chade Malloy
|
Posted - 2005.04.08 15:58:00 -
[19]
Edited by: Chade Malloy on 08/04/2005 15:57:48 By the way, if you start shield boosting a conqu station you get the weirdest effects after the first cycle...the beams run through your ship & the station in both directions, stretched to infinity & flickering.
If there are really no locators on these stations that could be the cause for that too
Patience wins. |

Scythmar
|
Posted - 2005.04.08 16:01:00 -
[20]
Originally by: Oveur Could you elaborate on what type of station it was? One of them was fixed in this patch, because when shot at it started lagging everyone. The model didn't have a damage locator so everything went haywire when you started shooting at it, cause the fallback mechanism is cpu intensive.
The reason it isn't in the patch notes is that it's a graphical defect, they usually don't get into patch notes.
Is this a sign that you aren't paying attention...people have been complaining about this for a rediculously long time, and you act like you haven't heard of it.
This happens to every station I've seen fired at in 0.0...I've heard some people say that it is related to beams.
And as for graphical defects not being in patch notes...why?...start putting them in there. This is certainly something worthy of knowing about. If it is going to be fixed we can stop complaining 
Despite my rant, good job...and thanks for the quality work Oveur. We wub you. 
--------------- I guarantee that my opinions are the complete opposite of those of my corp and alliance. Get over it. |
|

Larno
|
Posted - 2005.04.08 20:10:00 -
[21]
Originally by: Redundancy It's almost definately a problem with turrets and the fact that [all of] those station models lack damage locators.
Is this developer code for "We're fixing in next tuesday's patch."?
|

kbullet
|
Posted - 2005.04.09 05:46:00 -
[22]
Originally by: Oveur Could you elaborate on what type of station it was? One of them was fixed in this patch, because when shot at it started lagging everyone. The model didn't have a damage locator so everything went haywire when you started shooting at it, cause the fallback mechanism is cpu intensive.
The reason it isn't in the patch notes is that it's a graphical defect, they usually don't get into patch notes.
please have a look at the NOL-M9, M0-G25, 5-6QW7 stations in DELVE region NOL in particular the lasers are flying off everywhere a not graphically hitting the station.
---
Give me liberty or give me death! |

mahhy
|
Posted - 2005.04.11 18:42:00 -
[23]
Well, its not just Conquerables, its POS as well. Even offline POS. Once you start shooting the Control Tower, it lags exactly the same as a Conquerable.
Hope its fixed 
|

Golgrath
|
Posted - 2005.04.12 05:50:00 -
[24]
Afraid this isn't fixed in todays patch 
I just shot the conquerable station in 9-4RP2 with just me shooting it in my claw and i could definately feel the lag. Also the shift-control-alt-T and E didd't have any effect on the lag.
|

mahhy
|
Posted - 2005.04.13 09:04:00 -
[25]
Originally by: Golgrath Afraid this isn't fixed in todays patch 
I just shot the conquerable station in 9-4RP2 with just me shooting it in my claw and i could definately feel the lag. Also the shift-control-alt-T and E didd't have any effect on the lag.
Um... what?
The Turret Effects off and All Effect off options have completely removed any lag when shooting conquerables. We had about 5 BS blasting away at a conquerable last night for some testing. Laggy as hell with the effects on, but as soon as we turned of Turret Effects all the lag went away. FPS went from 1 - 5 up to 50+ soon as the Turret Effects were turned off 
This was all turret based BS.
The only lag we encountered while shooting the station was server side lag, and thats to be expected on patch day.
|

Phoenix 777
|
Posted - 2005.04.13 09:15:00 -
[26]
wasnt this fixed? you can turn turret effects and all effects off, isnt that the actual fix for it...???
---
--- WaKe uP & DreaM oN
|

BH Runner
|
Posted - 2005.04.13 09:17:00 -
[27]
No thats a very well coded work-around, which can also be used to reduce lag effects some players experienced, in complexes and also in deadspace pockets.
I believe a further fix will be coded in time. ---- Runner BH Lead |

mahhy
|
Posted - 2005.04.13 10:02:00 -
[28]
Edited by: mahhy on 13/04/2005 10:02:34
Originally by: BH Runner No thats a very well coded work-around, which can also be used to reduce lag effects some players experienced, in complexes and also in deadspace pockets.
Its a hack 
edit: but it works, thats what counts!
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |