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Complex Potential
Subjugation
11
|
Posted - 2012.11.03 12:11:00 -
[1] - Quote
Thinking about for hunting with a support group in tow. I just want to keep the target in place for a minute or two while the heavy hitters move in.
Tackling Arazu
Basically the way I see it is that I find someone ratting in a belt (for example), and get to about 17-20km before I decloak, lock and scramble and sensor damp. I use the MWD to maintain the 17-20km range since their MWD should be disabled.
I should be able to keep most ships locked down for a while in this fashion until damage dealers arrive.
The ECM drones are insurance. I'd send them out if he was being slippery and I thought he might just get into web range or if a buddy of his shows up and I need to quickly break a lock and gtfo.
The only problem I can see with this is with drone boats. A swarm of fast moving drones could cause me problems. With this in mind I could swap my drone bay so it has 5 Warrior IIs for countering and only 3 ECMs.
Thoughts? |

Eridanii
Firebird Squadron Terra-Incognita
7
|
Posted - 2012.11.03 19:38:00 -
[2] - Quote
Complex Potential wrote:Thinking about for hunting with a support group in tow. I just want to keep the target in place for a minute or two while the heavy hitters move in. Tackling ArazuBasically the way I see it is that I find someone ratting in a belt (for example), and get to about 17-20km before I decloak, lock and scramble and sensor damp. I use the MWD to maintain the 17-20km range since their MWD should be disabled. I should be able to keep most ships locked down for a while in this fashion until damage dealers arrive. The ECM drones are insurance. I'd send them out if he was being slippery and I thought he might just get into web range or if a buddy of his shows up and I need to quickly break a lock and gtfo. The only problem I can see with this is with drone boats. A swarm of fast moving drones could cause me problems. With this in mind I could swap my drone bay so it has 5 Warrior IIs for countering and only 3 ECMs. Thoughts?
I've lost many an Arazu running with an ewar tank. Now I don't undock with at least SOME ehp, especially with faction points. A flight of medium drones will kill you in 20-30 seconds. If you have friends nearby, lose the cap booster, throw on an LSE, damage control, and two shield rigs so you can survive drones. Alternatively you can armor tank it since being slow isn't as big a deal when you have someone scrammed from 25k.
If your target is dumb enough to see you in local and not bug out, the extra second or so you get of targeting speed isn't gonna make a difference in catching him. I like the ewar drones. Considering losing the rails and using two smartbombs for dispatching drones, just note that they will **** your cap. |

Eridanii
Firebird Squadron Terra-Incognita
7
|
Posted - 2012.11.03 19:42:00 -
[3] - Quote
Other thing is it will take some practice as your buffer for error is only a few kilometers. That's why I prefer to go with the long point, 2 damps, 2 lses, and speed mods in the lows. |

Roime
Shiva Furnace
1386
|
Posted - 2012.11.04 08:27:00 -
[4] - Quote
Here's one idea I've been testing, mostly built for tackling 100MN Tengus, but works against many other ships as well:
[Arazu, Arazu XLASB]
Damage Control II Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Experimental 10MN Microwarpdrive I X-Large Ancillary Shield Booster, Navy Cap Booster 400 Large F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Small Capacitor Booster II, Navy Cap Booster 200 Republic Fleet Warp Disruptor
Covert Ops Cloaking Device II Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Medium Ancillary Current Router I Medium Targeting System Subcontroller II
Warrior II x4 Hornet EC-300 x4
1913 m/s 666 hp/s omnitank (1333 against kin)
ASBs will be nerfed, but from what I've seen the changes are not dramatic to this ship as it can reload outside most target's effective range, and it really only needs to survive until your gang arrives.
All in all a ship that can and should be tailored to suit the intended targets, I plan to have many versions available, and probably focus more on the damping side after Retribution. Shiva Furnace - recruiting again! |

Eridanii
Firebird Squadron Terra-Incognita
7
|
Posted - 2012.11.04 10:40:00 -
[5] - Quote
Roime wrote:Here's one idea I've been testing, mostly built for tackling 100MN Tengus, but works against many other ships as well:
[Arazu, Arazu XLASB]
Damage Control II Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Experimental 10MN Microwarpdrive I X-Large Ancillary Shield Booster, Navy Cap Booster 400 Large F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Small Capacitor Booster II, Navy Cap Booster 200 Republic Fleet Warp Disruptor
Covert Ops Cloaking Device II Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Medium Ancillary Current Router I Medium Targeting System Subcontroller II
Warrior II x4 Hornet EC-300 x4
1913 m/s 666 hp/s omnitank (1333 against kin)
ASBs will be nerfed, but from what I've seen the changes are not dramatic to this ship as it can reload outside most target's effective range, and it really only needs to survive until your gang arrives.
All in all a ship that can and should be tailored to suit the intended targets, I plan to have many versions available, and probably focus more on the damping side after Retribution.
I can't believe I haven't thought to put an ASB on an Arazu. It's the perfect mod for it's role--1 min of uber-tank while your friends arrive. Nice work.
|

Abyssum Invocat
Justified Chaos
25
|
Posted - 2012.11.04 13:02:00 -
[6] - Quote
Complex Potential wrote:Thinking about for hunting with a support group in tow. I just want to keep the target in place for a minute or two while the heavy hitters move in. Tackling ArazuBasically the way I see it is that I find someone ratting in a belt (for example), and get to about 17-20km before I decloak, lock and scramble and sensor damp. I use the MWD to maintain the 17-20km range since their MWD should be disabled. I should be able to keep most ships locked down for a while in this fashion until damage dealers arrive. The ECM drones are insurance. I'd send them out if he was being slippery and I thought he might just get into web range or if a buddy of his shows up and I need to quickly break a lock and gtfo. The only problem I can see with this is with drone boats. A swarm of fast moving drones could cause me problems. With this in mind I could swap my drone bay so it has 5 Warrior IIs for countering and only 3 ECMs. Thoughts? Good concept but that DPS is too low. Consider for a moment that a Harpy with two MSE2s has passive recharge equal to that DPS. Now think of a ratting ship, any ratting ship, that won't be able to tank that. |

Yorick rashnikov
Lost Society Get Off My Lawn
27
|
Posted - 2012.11.04 13:07:00 -
[7] - Quote
[Arazu, Don't tackle our frggn Arazu] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I
Remote Sensor Dampener II Remote Sensor Dampener II Medium Capacitor Booster II 10MN Microwarpdrive II Republic Fleet Warp Disruptor Republic Fleet Warp Disruptor
280mm Howitzer Artillery II 280mm Howitzer Artillery II Covert Ops Cloaking Device II Covert Cynosural Field Generator I
Medium Trimark Armor Pump I Medium Trimark Armor Pump I
That's the hunter we use for our Blops hotdrops. feel free to downgrade the warp disruptors to t2 modules. |

Complex Potential
Subjugation
14
|
Posted - 2012.11.04 13:22:00 -
[8] - Quote
Abyssum Invocat wrote:Complex Potential wrote:Thinking about for hunting with a support group in tow. I just want to keep the target in place for a minute or two while the heavy hitters move in. Tackling ArazuBasically the way I see it is that I find someone ratting in a belt (for example), and get to about 17-20km before I decloak, lock and scramble and sensor damp. I use the MWD to maintain the 17-20km range since their MWD should be disabled. I should be able to keep most ships locked down for a while in this fashion until damage dealers arrive. The ECM drones are insurance. I'd send them out if he was being slippery and I thought he might just get into web range or if a buddy of his shows up and I need to quickly break a lock and gtfo. The only problem I can see with this is with drone boats. A swarm of fast moving drones could cause me problems. With this in mind I could swap my drone bay so it has 5 Warrior IIs for countering and only 3 ECMs. Thoughts? Good concept but that DPS is too low. Consider for a moment that a Harpy with two MSE2s has passive recharge equal to that DPS. Now think of a ratting ship, any ratting ship, that won't be able to tank that.
Thanks for the feedback but I'm fairly sure I mentioned this is not for solo hunting. |

Complex Potential
Subjugation
14
|
Posted - 2012.11.04 13:23:00 -
[9] - Quote
Eridanii wrote:Roime wrote:Here's one idea I've been testing, mostly built for tackling 100MN Tengus, but works against many other ships as well:
[Arazu, Arazu XLASB]
Damage Control II Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Experimental 10MN Microwarpdrive I X-Large Ancillary Shield Booster, Navy Cap Booster 400 Large F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Small Capacitor Booster II, Navy Cap Booster 200 Republic Fleet Warp Disruptor
Covert Ops Cloaking Device II Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Medium Ancillary Current Router I Medium Targeting System Subcontroller II
Warrior II x4 Hornet EC-300 x4
1913 m/s 666 hp/s omnitank (1333 against kin)
ASBs will be nerfed, but from what I've seen the changes are not dramatic to this ship as it can reload outside most target's effective range, and it really only needs to survive until your gang arrives.
All in all a ship that can and should be tailored to suit the intended targets, I plan to have many versions available, and probably focus more on the damping side after Retribution. I can't believe I haven't thought to put an ASB on an Arazu. It's the perfect mod for it's role--1 min of uber-tank while your friends arrive. Nice work.
+1 Off to EFT I go....
I understand that the nerf has something to do with using more than one at a time, is that right? Hopefully it wont effect the above setup too much. |

Wacktopia
Noir. Noir. Mercenary Group
281
|
Posted - 2012.11.04 14:20:00 -
[10] - Quote
OP: Your fit has barely 5k ehp. This is nowhere near enough to survive until your support rides through. I understand how you might plan to rely on your nano and damps to mitigate damage but it only takes one mistake or sebo'd ship to kill your very expensive recon fit.
There are two ways to go when it comes to an HK Arazu.
1) buffer. Either 1600 brick tank or with a couple of LSEs. The armor version will give your more ehp potentially but the shield will be mug more agile for the hunting part. Either way aim for at least 30k ehp.
2) XLASB. This is a trade off between lasting longer vs a single target and dying very quickly if you get counter-dropped. As with the shield buffer this method will afford you better agility. The bottom line is that now I have one of those annoying signatures. |
|

Abyssum Invocat
Justified Chaos
25
|
Posted - 2012.11.04 14:23:00 -
[11] - Quote
Complex Potential wrote:Abyssum Invocat wrote:Complex Potential wrote:Thinking about for hunting with a support group in tow. I just want to keep the target in place for a minute or two while the heavy hitters move in. Tackling ArazuBasically the way I see it is that I find someone ratting in a belt (for example), and get to about 17-20km before I decloak, lock and scramble and sensor damp. I use the MWD to maintain the 17-20km range since their MWD should be disabled. I should be able to keep most ships locked down for a while in this fashion until damage dealers arrive. The ECM drones are insurance. I'd send them out if he was being slippery and I thought he might just get into web range or if a buddy of his shows up and I need to quickly break a lock and gtfo. The only problem I can see with this is with drone boats. A swarm of fast moving drones could cause me problems. With this in mind I could swap my drone bay so it has 5 Warrior IIs for countering and only 3 ECMs. Thoughts? Good concept but that DPS is too low. Consider for a moment that a Harpy with two MSE2s has passive recharge equal to that DPS. Now think of a ratting ship, any ratting ship, that won't be able to tank that. Thanks for the feedback but I'm fairly sure I mentioned this is not for solo hunting. Sorry, late at night and I'm kind of skimming. |

RavenPaine
RaVeN Alliance
199
|
Posted - 2012.11.04 15:11:00 -
[12] - Quote
IMO:
The strongest thing about a good recon is range. So a scram is not the *best* tackle option for that ship. Especially with no tank to back it up. Many ships will still be able to lock you if you tackle them at -20km. They will also be able to tackle you right back. I would only use it as a secondary tackle, to turn off their mwd when/if they run you down.
You will have a much better chance of survival at 50+km with a Disrupter. I also agree, that tank is needed. I like ecm drones too. For gtfo ability.
I have flown a few Arazu's. Your #1 priority is to stay alive, because lets face it, in most cases YOU are primary. Mine are generally Armor tanked, but I really like that XL ASB fit posted. |

Complex Potential
Subjugation
14
|
Posted - 2012.11.04 16:49:00 -
[13] - Quote
Thank you for all the useful replies.
I've gone back to the drawing board and tried to come up with a far more tank oriented version:
New Tackling Arazu
I've had to sacrifice the guns and a scan res mod to fit on a probe launcher but given that my role will be finding and tackling targets I cannot really see the point in having guns.
So thank you to the guy who suggested the ASB, really good idea there. The above fit is similar to that.
I have also switched to a shadow serpentis warp disrupter because it is slightly less eye watering in terms of price. It still gets me just over 50km point range. |

Wacktopia
Noir. Noir. Mercenary Group
282
|
Posted - 2012.11.04 17:27:00 -
[14] - Quote
To be honest if you're thinking of not using a scram then there is not much point using the arazu. It's just too expensive and slow. The scramrazu has one, clear role: as a tackle-bridge ship for black ops or Titan.
At 50km and doing only 1700ms there is just no real benefit to you. You'll be way too close to the fight in a very expensive ship that has hardly any tank and if you're WMDing, and let's face it you probably will, takes 8s to align out. There are just so few cases where taking that risk pays off.
As secondary/sniper tackle the Lach is much better, especially if boosted and you should be looking at 90km and up instead of just 50km. The Claymore makes a good partner. The extra mid on the lach means you can either get more tank or fit a sebo so it stands a chance of catching anything smaller than a BC.
My advice is to fly an interceptor. Tackles very well at a fraction of the cost and if piloted correctly will have a much higher survival rate. The bottom line is that now I have one of those annoying signatures. |

Maeltstome
the unified Negative Ten.
110
|
Posted - 2012.11.05 17:07:00 -
[15] - Quote
Guns in the hi's are pointless. Fit smartbombs and a cap booster.
I'm deadly serious. |

Maeltstome
the unified Negative Ten.
110
|
Posted - 2012.11.05 17:08:00 -
[16] - Quote
Wacktopia wrote:To be honest if you're thinking of not using a scram then there is not much point using the arazu. It's just too expensive and slow. The scramrazu has one, clear role: as a tackle-bridge ship for black ops or Titan.
At 50km and doing only 1700ms there is just no real benefit to you. You'll be way too close to the fight in a very expensive ship that has hardly any tank and if you're WMDing, and let's face it you probably will, takes 8s to align out. There are just so few cases where taking that risk pays off.
As secondary/sniper tackle the Lach is much better, especially if boosted and you should be looking at 90km and up instead of just 50km. The Claymore makes a good partner. The extra mid on the lach means you can either get more tank or fit a sebo so it stands a chance of catching anything smaller than a BC.
My advice is to fly an interceptor. Tackles very well at a fraction of the cost and if piloted correctly will have a much higher survival rate.
Arazu's scram range makes it indespensible when shutting down people when on a gate camp. Makes the chances of reaching the gate nil when you factor in a rapier. |

Deen Wispa
Justified Chaos
360
|
Posted - 2012.11.06 21:46:00 -
[17] - Quote
I'm assuming a tripple webbing rapier is to go with this Arazu if you want to tackle a 100mn tengu?
Roime wrote:Here's one idea I've been testing, mostly built for tackling 100MN Tengus, but works against many other ships as well:
[Arazu, Arazu XLASB]
Damage Control II Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Experimental 10MN Microwarpdrive I X-Large Ancillary Shield Booster, Navy Cap Booster 400 Large F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Small Capacitor Booster II, Navy Cap Booster 200 Republic Fleet Warp Disruptor
Covert Ops Cloaking Device II Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Medium Ancillary Current Router I Medium Targeting System Subcontroller II
Warrior II x4 Hornet EC-300 x4
1913 m/s 666 hp/s omnitank (1333 against kin)
ASBs will be nerfed, but from what I've seen the changes are not dramatic to this ship as it can reload outside most target's effective range, and it really only needs to survive until your gang arrives.
All in all a ship that can and should be tailored to suit the intended targets, I plan to have many versions available, and probably focus more on the damping side after Retribution.
Gallente FW Blog http://iamsheriff.com/blog
C'est La Eve :) |

Roime
Shiva Furnace
1402
|
Posted - 2012.11.07 07:45:00 -
[18] - Quote
Deen Wispa wrote:I'm assuming a tripple webbing rapier is to go with this Arazu if you want to tackle a 100mn tengu?
Certainly Rapiers and Arazus would make a great pair, and generally I'd take any recon to tag along any day, but check out the base speeds- in my tests 100MN Tengus simply couldn't get away even just from this one alone.
Tengus are at best three times clumsier, the standard variation is notably slower, and even faster variations lack the speed. Assume both parties have links, Snakes might change the situation. So it's just a matter of giving a good warpin so the rest of the fleet can web and pop it. Tengu can obviously heat the prop much longer, but if your fleet is not there yet when you burn out the meta-MWD, you got bigger issues.
That said, I haven't seen a 100MN Tengu out in the wild in months, no mails to prove anything, so take all I write about this with a grain of salt. Actually, I wouldn't be surprised if the Tengu target pointed me in the hopes of easy recon kill :D
As what comes to scram/disruptor- ideally you would have both, for shutting off mwds of small ships, and also getting 4 points strength. However that normally means you don't have slots for multiple damps, or limited cap life. Anyway I think scram+long point is more common than damps. Shiva Furnace - recruiting again! |

Deen Wispa
Justified Chaos
360
|
Posted - 2012.11.07 08:19:00 -
[19] - Quote
I've been under the impression that most exploration Tengus are 100mn. I see alot of Tengus doing exploration sites in my area but I haven't had the good fortune to kill one yet. It's hard enough trying to enter a DED site and burn room to room without getting decloaked and hoping the prey hasn't finished the site by the time I finally reach them ;) Gallente FW Blog http://iamsheriff.com/blog
C'est La Eve :) |
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