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Finn McCaan
1 man and his dog
0
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Posted - 2012.11.04 10:00:00 -
[1] - Quote
A previous forum post got me thinking.
The mechanic it proposes is a method by which players can anchor a short life time beacon at in a pocket/room and allow the deploying player to specify a 'fee' to allow other players to warp to it.
To build upon that concept, I propose a variation of that beacon specific to mining. The envisaged use of this would be to:
Allow players to make isk from 'prospecting' - finding the richest deposits in belts, placing a claim and charging players to take it over.
A method to combat high sec boting - 'jumping' a claim would generate a aggression flag, allowing for non-suicide killing of mining bots.
Once the beacon is deployed:
Anchor beacon, once anchored 'open' the beacon and configure it via a menu interface/form.
- Specify asteroid 'claim' target
- Specify 'fee' for transferring claim ownership - a feild showing the market value of the target might be handy
- Custom Message space
- Alert settings, -fee paid, claim jumped, claim expired- etc...
This beacon can only target asteroids (or gas/ice etc) that has not yet been exploited, this prevents claims being placed on roids that are currently being used. Claims only last for the duration of the object or the life time of the beacon (dependant on skills/item meta level/fuel?) which ever comes first, and as an anchor-able are limited in where and how many can be deployed at any given time.
These can only be deployed as part of a player corp or alliance to prevent rampant greifing.
Additionally these transferable claims should probably generate a contract so that they are visible via that market system, As well as being visible as a object within the system overview.
Because jumping a claim will create an aggression flag, stupid bots browsing through a belt will potentially trigger these allowing players to legitimately engage them in combat. At the very least it allows players to effectively block the bots from making the most of the best deposits in a field. It also allows for a method by which player corps can claim control of resources in a high sec system - this should encourage small scale consensual conflict in high sec.
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
770
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Posted - 2012.11.04 10:25:00 -
[2] - Quote
I absolutely 100% guarantee that bots will have been coded to deal with this and avoid those rocks inside of a week, and that players will be the only ones to die from it.
And they will die, when people drop claims all over belts and cloak up, log off or hide next door and watch with a neutral alt. |

Finn McCaan
1 man and his dog
0
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Posted - 2012.11.04 10:38:00 -
[3] - Quote
Yep I'm sure the bots will be altered to avoid it quickly - never the less they will have to Avoid the claimed asteroids - thus reducing their yield.
Yes players might get killed but only if their not paying attention - in the same way as if they steal from a yellow wreck or container for example.
With the limits imposed on the number of anchor-able, beacons being spammed shouldn't be a huge problem. |
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