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![Adrenalin Adrenalin](/images/people/img10.png)
Adrenalin
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Posted - 2003.07.05 02:51:00 -
[1]
Has anyone noticed any problems with their capacitors after the patch?
I 'feel' that my cap skills are no longer working correctly. This may not be the case, but something is definatly wrong. here are some examples. Please note I have nearly all Nav/Engineering skills lvl 3-5.
#1 Warping: Pre patch I was easily able to warp 50ish AU's without draining my cap. Now I am able to barely reach 30. This is happening with both characters on separate accounts.
#2 MWD: Pre Patch I was able to fire my MWD for roughly 10-15 seconds before draining my cap. Currently I can not even do a 180degree turn before my cap is at 50%. In a straight line with full cap I can now MWD for around 5 seconds. Not even enough time to reach full speed.
#3 Recharge: My cap recharge seems to have been reduced severly compared to what it was pre patch. Even with skills lvl 3+ and dual link capacitors, my cap recharge rate is maybe 60-65% of what is was.
#4 Combat: I use Hybrid weapons (Compressed Coil 250mm's). Pre patch these were quite the cap drain and I was definatly looking forward to the reduced capacitor usage. However after even my first encounter I noticed that I use 'more' cap than previous. This may also be related to the recharge rate being screwed and not so much the guns themselves.
So? Anyone have any ideas on this? this a bug? Anyone else noticed these problems?
I just find it very unusual that 2 similar characters on two separate accounts are having the exact same troubles.
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![Adrenalin Adrenalin](/images/people/img9.png)
Adrenalin
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Posted - 2003.07.05 02:54:00 -
[2]
Quick update: Another player in my corp did mention that he also found his cap usage was slightly off while fighting. Granted he does use lasers, but it was still noticeable for him
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![MoonDragn MoonDragn](/images/people/img5.png)
MoonDragn
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Posted - 2003.07.05 02:55:00 -
[3]
I am having similar problems. I don't know what is causing it. It does seem that modules and warping is using more than it should be.
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![Arondos Arondos](/images/people/img12.png)
Arondos
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Posted - 2003.07.05 04:33:00 -
[4]
Same here cap semms to drain real fast now and recharge slower.
Life isn't fair and neither is Eve. Get over it. |
![Sanru Sanru](/images/people/img9.png)
Sanru
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Posted - 2003.07.05 04:33:00 -
[5]
I haven't had problems as bad as I've heard from friends (where their capacitor will not recharge at all). My problem is my capacitor often won't fully recharge. It'll stop around 99% and just stay there. Pretty minor I know, but probably part of the same problem.
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![SOHAIL SOHAIL](/images/people/img6.png)
SOHAIL
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Posted - 2003.07.05 04:39:00 -
[6]
same here, I m using 2 cap boosters 1, before patch i could v easily kill 5 pirates at a time. but now I m running out of cap faster then before. Amy
"We'll show them what FIREPOWER is all about" |
![Nicholas Marshal Nicholas Marshal](/images/people/img10.png)
Nicholas Marshal
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Posted - 2003.07.05 07:21:00 -
[7]
I had this - it is a bug I think. Log off and relog on. This should clear it up.
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![Joshua Calvert Joshua Calvert](/images/people/img13.png)
Joshua Calvert
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Posted - 2003.07.05 08:41:00 -
[8]
#1 - I've noticed this from time to time too - I'm almost sure it is related to using autopilot.
#2 - The patch has implemented an increased cap usage in MWD's (coupled with a reduction in top speed) - combine that with the -25% cap reduction and that explains why your cap drains more quickly than before.
#3 - I haven't noticed this.
#4 - I've got the reverse, actually. Lasers and hybrids seem to impact on cap less than pre-patch.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
![Salient Salient](/images/people/img8.png)
Salient
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Posted - 2003.07.05 11:26:00 -
[9]
I can make 100+ au jumps ina badger using less than 15% of available cap
that's not right
ut tensio sic vis |
![Laarz Kaledon Laarz Kaledon](/images/people/img8.png)
Laarz Kaledon
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Posted - 2003.07.05 11:34:00 -
[10]
I swear it took me 8 warps to get across oipo.. something's screwed..
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![GALAGA GALAGA](/images/people/img4.png)
GALAGA
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Posted - 2003.07.05 11:53:00 -
[11]
I have noticed the same problem.
I have all high navigation skills as well with warp drive operation at 4 going on 5 and it is supposed to give a 10% decrease in cap usage on warp.
Before patch I was loving it and never had a problem with having enough cap at the end of a warp, but now I have to stop when I can and let it charge up, even with my modules that increase the recharge rate.
I asked my other members if they were having this problem and they said they weren't.
I think I will try and take off my microwarpdrive and give it a try with LIF's to see if it is perhaps module related.
It sure is a pain though, cause I have to stop and make sure that I dont get caught without enough cap at the end of a warp, just incase I need to use my weapons or force fields.
----------------------------------------------- "The Light shineth in the darkness, and the darkness comprehended it not." |
![dalman dalman](/images/people/img16.png)
dalman
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Posted - 2003.07.05 11:54:00 -
[12]
There is a "cap-bug". Just relog. warp out asap if it happens during battle.
It's happened to me twice the last days.
M.I.A. since 2004-07-30 |
![Adrenalin Adrenalin](/images/people/img8.png)
Adrenalin
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Posted - 2003.07.05 14:29:00 -
[13]
This is different than the cap bug. Which I have had several times.
This is consistant regardless if I clear my cache restart or whatever. Something has definatly changed with either cap recharge/ammount or skills.
Joshua: I checked my MWD. The cap use and top speed have not changed since pre patch. I still get 840% increase in speed and the cap drain is around 50ish (cant remember the full ammount)
This is most definatly a bug not related to the other capacitor bug
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![Nerhtal Al'Thali Nerhtal Al'Thali](/images/people/img15.png)
Nerhtal Al'Thali
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Posted - 2003.07.05 14:36:00 -
[14]
MWD's now have a duration much shorter then before hence you will use a lot more capcitor energy.
some issues are bugs, they have it seemed completely redone which ships and cap sizes warp distances... i find industrials now do what their supposed to do, LONG HAUL TRIPS (i.e. their supposed to do huge warps and the such) wheras big heavy monstrosities drain a lot of their cap doing just short warps.
in my blackbird nothing seems to have changed much for me...thankfully im bug free too
"Game Experience And Dev Opinions May Change With The Time Of Day During Online Play" Oveur
"First in, last out" Bridgeburner Motto |
![Adrenalin Adrenalin](/images/people/img3.png)
Adrenalin
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Posted - 2003.07.05 14:51:00 -
[15]
Well if that is the case then MWD's are truly useless now. If on a cruiser I am completely unable to reach top speed before my cap runs out then something is 'designed' wrong and not thought out properly. Personally I thought that the 50% shield/25% cap loss was a harsh enough penalty, but I guess not.
Where is that nerf bat sig? I might as well jump on the bandwaggon and protest.
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![StealthNet StealthNet](/images/people/img7.png)
StealthNet
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Posted - 2003.07.05 16:14:00 -
[16]
Yes it is bugged.
If you train cap skills, the cap bugs out. Unfit and refit the ship, relog.
Using modules that give static cap bonus also use to bug the cap. Same thing, unfit, logoff, relog, fit.
MWDs and ABs were nerfed (again). They now or use more cap, or have a lower activation period, so they will use more cap while activated on auto repeat.
Just a word of advice: if you just completed a skill that gives you weapon, ship, agility, etc. bonus, relog (logoff, get a coke, eat something, then log back in). sometimes the the bonus of the skill just trained seems to need some time to get applied. _______________________________________________
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![KrapYl KrapYl](/images/people/img2.png)
KrapYl
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Posted - 2003.07.05 17:26:00 -
[17]
i experience this when i shift from moa to badger II... sometimes i get the "old" CAP recharge rate(beta players now what i talk about :D)... and a relog is not enough, ur character have to time out(2min+)... as for the indy's: they have no weight = they can warp inncredible far, and can turn on the spot... 0-800m/s in 3 seconds and so... i like that u can travel fast in a indy, but its not fair to the pirates(why on gods earth is this coming out of my mouth :D)
EDIT: more :D about the cap bug... when u are affected, ur ship UI will act as if it is normal, and show regenerating as normal, but the second u use some of ur cap, the server tells u what ammount ur truly have... the server controlls everything... and when u log of... sometimes when u log on, half ur modules are oFFline, instead of everything is oNline, as when u left it... but thats a different thing :P (so when i log on, first thing i do is check my fitting screen, and turn on the things that arnt... then i undock, and use 50% cap... wait 2min, and use some cap again, to see if the usage is right... once this is done, i get on with the playing)
Edited by: KrapYl on 05/07/2003 17:29:36
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![zorlo zorlo](/images/people/img7.png)
zorlo
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Posted - 2003.07.05 17:34:00 -
[18]
More bugs after a patch? Hopefully minor and not a sign of things to come.
Edited by: zorlo on 05/07/2003 17:38:47
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![KrapYl KrapYl](/images/people/img3.png)
KrapYl
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Posted - 2003.07.05 17:44:00 -
[19]
nope, it was there before also... think its time i did a logserver :P
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![Mr nStuff Mr nStuff](/images/people/img4.png)
Mr nStuff
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Posted - 2003.07.05 18:02:00 -
[20]
My Hoarder industrial can do 80au without using 10% of it's capacitor.. Infact my Hoarder never goes below 90% Capacitor.
EDIT: But I did go as far as to check the attributes on my Thorax after this patch because I noticed a change. However, the attributes are the same as before the patch. Dunno
Edited by: Mr nStuff on 05/07/2003 18:11:38
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |
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