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RaphKa
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Posted - 2005.04.10 01:35:00 -
[1]
Does any one else see that these things will vaporise frigs, inties, A.S., in no time ??? and that bigger ships will have trouble trackin their frig size ...
Is this ccp's plan on making cruisers eem usefull or am i too much of a noob to c further ?? ¼______________________¼
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Deepeh
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Posted - 2005.04.10 01:36:00 -
[2]
Dude! Imagine... 
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Selim
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Posted - 2005.04.10 01:43:00 -
[3]
No, I see them being totally useless in comparison with a taranis with a cloak.
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The Enslaver
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Posted - 2005.04.10 01:53:00 -
[4]
Originally by: Selim No, I see them being totally useless in comparison with a taranis with a cloak.
I hate agreeing with you.
Be wrong now please. --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Lorth
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Posted - 2005.04.10 02:12:00 -
[5]
Personally I don't see any of them being very usefull.
Maybe the caldarie one because it can kill many frigs in one volly. But a fair number of intys can survive 3 cruise, which means bye bye bomber.
I would feel more then comfortable fighting one in a claw, or any other inty for that matter. You kill them before they can launch thier second volly.
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Sadist
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Posted - 2005.04.10 02:35:00 -
[6]
I would like a caldari stealth bomber backing me up in a fight against NPC interceptors... _______________________________________________
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Takrolimus
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Posted - 2005.04.10 04:17:00 -
[7]
Originally by: Lorth Personally I don't see any of them being very usefull.
Maybe the caldarie one because it can kill many frigs in one volly. But a fair number of intys can survive 3 cruise, which means bye bye bomber.
I would feel more then comfortable fighting one in a claw, or any other inty for that matter. You kill them before they can launch thier second volly.
The caldari cannot fit 3 cruise launchers despite 3 launcher slots.
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Sorja
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Posted - 2005.04.10 04:22:00 -
[8]
This discussion taking place before we know anything about the missile overhaul, of course 
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Selim
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Posted - 2005.04.10 04:53:00 -
[9]
Originally by: Takrolimus
Originally by: Lorth Personally I don't see any of them being very usefull.
Maybe the caldarie one because it can kill many frigs in one volly. But a fair number of intys can survive 3 cruise, which means bye bye bomber.
I would feel more then comfortable fighting one in a claw, or any other inty for that matter. You kill them before they can launch thier second volly.
The caldari cannot fit 3 cruise launchers despite 3 launcher slots.
Yes you can... all you need is a micro aux.
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Amarr Emperor
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Posted - 2005.04.10 08:06:00 -
[10]
i dont think they will be worse than their tech I versions, and com'on, what some ppl wouldnt do to have cool skin on his kestrel, and of corse, cruise missile kestrels back! 
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Arte
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Posted - 2005.04.10 09:19:00 -
[11]
Edited by: Arte on 10/04/2005 09:21:06
Originally by: Takrolimus The caldari cannot fit 3 cruise launchers despite 3 launcher slots.
You're right... sort of. With current proposed bonuses it will take 14 grid to fit one launcher with Cov-ops at lvl 4. Manticore at present is proposed to have 30 base grid, that's 37.5 at engineering lvl 5. Add a micro aux in one of the lows with a ballistic mod, would take the grid to 47.5 and there is more than enough grid to go around in theory.
The problem comes when you try to fit anything else in the remaining hi slot. (assuming you have launcher x3 and cloak x1 fitted. I'm not sure if there is much of any grid left after that for a hi-power slot item bearing in mind you're also trying to fit the 4 mids and the 2 lows unless you put two micro aux's in and in my opinion, you shouldn't have to load all your slots with fitting mods just to use the ship as it is intended. It looks like 2 launchers will be the realistic fit with maybe 2 rails for close defense???
Still going to use one though

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Jim Steele
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Posted - 2005.04.10 09:26:00 -
[12]
Edited by: Jim Steele on 10/04/2005 09:28:24 Once the missiles are balanced they will be totally useless against things like frigs, i imagine they will be usefull in an ambush situation.
Such as lone ceptor uncloaks, locks down bs, 5 stealth bombers uncloak underneath BS'es optimal+falloff, BS is wtfpwned. I can see a great use for these against, bc's and bs's if used correctly.
Death to the Galante |

Atandros
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Posted - 2005.04.10 11:04:00 -
[13]
Originally by: Jim Steele
Such as lone ceptor uncloaks, locks down bs, 5 stealth bombers uncloak underneath BS'es optimal+falloff, BS is wtfpwned. I can see a great use for these against, bc's and bs's if used correctly.
Exactly. They're strategic ships, the whole point is to deliver an assload of damage in one moment, at a point of your choosing on the battlefield. Hence you can't compare them to a Taranis with a cloak - they're significantly faster than a Taranis when cloaked, and they operate differently offense-wise (Taranis has great DPS, a stealth bomber slams a lot of damage in one volley). The only problem with this in practice, and the only thing that worries me, is the recalibration time. If the ships don't get some kind of bonus to decrease this, I can't see how they'll work.
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Stroke
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Posted - 2005.04.10 11:10:00 -
[14]
Originally by: Jim Steele Edited by: Jim Steele on 10/04/2005 09:28:24 Once the missiles are balanced they will be totally useless against things like frigs, i imagine they will be usefull in an ambush situation.
Such as lone ceptor uncloaks, locks down bs, 5 stealth bombers uncloak underneath BS'es optimal+falloff, BS is wtfpwned. I can see a great use for these against, bc's and bs's if used correctly.
Only if you don't appear in local until you speak, otherwise it won't be any more effective than warping in standard ships and unloading on the target.
The whole idea of cloaking/covops is dealt a serious blow by local chat unless you're just trying to position warp-in points against stationary fleets.
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theRaptor
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Posted - 2005.04.10 11:59:00 -
[15]
Originally by: Stroke
Originally by: Jim Steele Edited by: Jim Steele on 10/04/2005 09:28:24 Once the missiles are balanced they will be totally useless against things like frigs, i imagine they will be usefull in an ambush situation.
Such as lone ceptor uncloaks, locks down bs, 5 stealth bombers uncloak underneath BS'es optimal+falloff, BS is wtfpwned. I can see a great use for these against, bc's and bs's if used correctly.
Only if you don't appear in local until you speak, otherwise it won't be any more effective than warping in standard ships and unloading on the target.
The whole idea of cloaking/covops is dealt a serious blow by local chat unless you're just trying to position warp-in points against stationary fleets.
In 0.0 and most low sec empire I would agree. But in high pop empire you cant really tell exactly how many enemy are in system, sure you can BM your enemy but when you are fighting alliances thats a lot of people to BM.
The other place I can see them being used is choke points. I have happily scouted and looked for targets in impro cloaked ships in EC. And if the enemy dont see you after a while then they assume you are safespotted and AFK. I can see 2-3 bombers being able to stop people gate camping with a few frigs or cruisers. This means that half assed pirate camps arent going to happen as much. And bigger camps where I live (Pure Blind) tend to attract enemy blobs. --------------------------------------------------
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YuuKnow
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Posted - 2005.04.10 12:18:00 -
[16]
They look like a reintroduction of the "ganker frigates" that was ruining everyones gameplay to me. didn't ccp deliberately nerf this sortof thing with the original missle launcher overhaul.
now their reintroducing it back. great, the return of the empire indy gankers, and overpowered bship griefers.
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DEVILSENIGMA
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Posted - 2005.04.10 12:21:00 -
[17]
Ok, here are some disadvantages to the Stealth Bombers
1. Locking Time. After they decloak they will take a longer time to lock 2. Paper Thin Armor and Hull.
Do not out right think thay a stealth bomber will eradicate out al linties and AS.
Dont forget that once u lock Cov Ops and a Stealth Bomber they can't cloak. So if a AS manages to survive (and it will since it has good armor/shields) then it can quickly lock the bomber and start shooting.
Read the dev chat and you'll find out more. ~
[My Blog] | [Roving Guns Kill List] |

DEVILSENIGMA
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Posted - 2005.04.10 12:22:00 -
[18]
Originally by: Sorja This discussion taking place before we know anything about the missile overhaul, of course 
Well the missile overhaul will be in the next patch. The next patch being the one after the April 12th one. ~
[My Blog] | [Roving Guns Kill List] |

Griffin Smith
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Posted - 2005.04.10 14:40:00 -
[19]
with the ammount of skill points long time players have we should be able to kill noobs with ease with elite frigs
u shouldn't compare a player with 25mil skill points to a noob with barely 1 mil
so i say bring on the bombers All that is truely urs, is whats in ur head. |

RaphKa
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Posted - 2005.04.10 17:03:00 -
[20]
Edited by: RaphKa on 10/04/2005 17:07:14 Yeh i can already imagine any 2 bit pirate sitting 10k from a gate in 0.0 cloaked in this letting all ships bigger than cruiser through while cloaked, and iff a shuttle --> AS goes thru boom boom ded.!!
collect+reset.
ALSO ... what is the point in releasing these b4 missile overhaul patch ??? WHY HWY HWY ¼______________________¼
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Weston McArthur
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Posted - 2005.04.10 18:08:00 -
[21]
Originally by: YuuKnow They look like a reintroduction of the "ganker frigates" that was ruining everyones gameplay to me. didn't ccp deliberately nerf this sortof thing with the original missle launcher overhaul.
now their reintroducing it back. great, the return of the empire indy gankers, and overpowered bship griefers.
Those were alts quickly trained. The time and money invested to get a "greifer" kessy did not ballance, and so it was nerfed.
These will cost probably 15-30mil after the gouging settles, and like all the other T2 frigs, will need about a month's worth of training to use.
Bit of a lopsided comparison.
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Kaylona Tso
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Posted - 2005.04.10 20:29:00 -
[22]
Originally by: YuuKnow They look like a reintroduction of the "ganker frigates" that was ruining everyones gameplay to me. didn't ccp deliberately nerf this sortof thing with the original missle launcher overhaul.
now their reintroducing it back. great, the return of the empire indy gankers, and overpowered bship griefers.
Wrong... it wasn't that CCP didn't like these ships, cause everyone but the victim DID, it was just that the skill to fly them was alt obtainable and the isk to get it was pathetic. Now you get the good old days back but it requires you to invest more skill and more isk into it. It also allows for other skills to be trained like covert ops. This is probably the most logical thing CCP has doen't all year so stop complaining. -----
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