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Andreus Ixiris
Mixed Metaphor
1134
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Posted - 2012.11.06 10:28:00 -
[1] - Quote
So it looks like from the figures I'm seeing, heavy missiles are getting an across-the-board nerf to their damage, maximum range, explosion radius and explosion velocity. Nerfing any of these alone would have been a questionable decision given HM's status as probably the second-most underpowered medium-scale weapons platform, but nerfing all of them reduces heavy missiles to the point of nigh-unusability. There's now literally nothing that heavy missiles can productively achieve that couldn't be done significantly better by another weapons platform.
Given that HAMs are of similarly dubious functionality I've got to say that a significant nerf to heavy missiles was in incredibly poor taste. CCP needs to reconsider this change. Mane 614
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Destination SkillQueue
Are We There Yet
2875
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Posted - 2012.11.06 10:45:00 -
[2] - Quote
Andreus Ixiris wrote:So it looks like from the figures I'm seeing, heavy missiles are getting an across-the-board nerf to their damage, maximum range, explosion radius and explosion velocity. Nerfing any of these alone would have been a questionable decision given HM's status as probably the second-most underpowered medium-scale weapons platform, but nerfing all of them reduces heavy missiles to the point of nigh-unusability. There's now literally nothing that heavy missiles can productively achieve that couldn't be done significantly better by another weapons platform.
Given that HAMs are of similarly dubious functionality I've got to say that a significant nerf to heavy missiles was in incredibly poor taste. CCP needs to reconsider this change.
Seriously? |

Andreus Ixiris
Mixed Metaphor
1134
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Posted - 2012.11.06 10:47:00 -
[3] - Quote
Absolutely. If you take a look at the figures you'll see what I'm talking about. Mane 614
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Bodega Cat
eXceed Inc. No Holes Barred
47
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Posted - 2012.11.08 15:18:00 -
[4] - Quote
Andreus Ixiris wrote:Absolutely. If you take a look at the figures you'll see what I'm talking about.
Link your figures? |

None ofthe Above
353
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Posted - 2012.11.08 15:55:00 -
[5] - Quote
Andreus Ixiris wrote:So it looks like from the figures I'm seeing, heavy missiles are getting an across-the-board nerf to their damage, maximum range, explosion radius and explosion velocity. Nerfing any of these alone would have been a questionable decision given HM's status as probably the second-most underpowered medium-scale weapons platform, but nerfing all of them reduces heavy missiles to the point of nigh-unusability. There's now literally nothing that heavy missiles can productively achieve that couldn't be done significantly better by another weapons platform.
Given that HAMs are of similarly dubious functionality I've got to say that a significant nerf to heavy missiles was in incredibly poor taste. CCP needs to reconsider this change.
Completely agree.
You may want to look at this near 300 page threadnaught, though:
[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak https://forums.eveonline.com/default.aspx?g=posts&t=155029
First post has the figures. Plan has been revised twice. EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
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Aglais
Deep Core Mining Inc. Caldari State
160
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Posted - 2012.11.08 16:44:00 -
[6] - Quote
Andreus Ixiris wrote:
Given that HAMs are of similarly dubious functionality
Guided missile precision applies to them now. Their fittings have been reduced- Caracals can fit a whole rack of them AND a MWD, AND tank now! With HAMs they do 445 DPS at ~24 kilometers (with my skills)! Slam a painter on instead of a web and you are set.
Caldari are not without a medium sized missile system. Quite the opposite. Furthermore, missile ammo is no longer to be thought of as being similar to how turret ammo works. T1/faction is now considered the "long range" variant. The other two are more specialized in their role and take a hit to range. I'll admit, the range hit is ridiculous seeing as HAMs with javelin missiles will actually be doing kind of similar DPS at just two kilometers short of where T2 HMLs can hit. Still, now we have the situation where all of the medium sized long range weapons are all mostly competitive with eachother.
They all suck now. |

Bodega Cat
eXceed Inc. No Holes Barred
47
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Posted - 2012.11.08 22:28:00 -
[7] - Quote
Do we know if HAM fittings are just getting a reduction in PG needs, or both PG and CPU? |

James Amril-Kesh
RAZOR Alliance
1187
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Posted - 2012.11.08 23:57:00 -
[8] - Quote
Bodega Cat wrote:Do we know if HAM fittings are just getting a reduction in PG needs, or both PG and CPU? Just PG. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Silk daShocka
Greasy Hair Club
92
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Posted - 2012.11.09 02:17:00 -
[9] - Quote
Andreus Ixiris wrote:So it looks like from the figures I'm seeing, heavy missiles are getting an across-the-board nerf to their damage, maximum range, explosion radius and explosion velocity. Nerfing any of these alone would have been a questionable decision given HM's status as probably the second-most underpowered medium-scale weapons platform, but nerfing all of them reduces heavy missiles to the point of nigh-unusability. There's now literally nothing that heavy missiles can productively achieve that couldn't be done significantly better by another weapons platform.
Given that HAMs are of similarly dubious functionality I've got to say that a significant nerf to heavy missiles was in incredibly poor taste. CCP needs to reconsider this change.
It looks like from the figures I'm seeing that heavy missiles will still be better than all the other medium sized long range weapons after the nerf. They were even better than all of the other medium sized long range weapons with the original 20% damage nerf, that was scaled back due to tears.
There's still now literally nothing that heavy missiles can productively achieve that couldn't be done signifcantly worse by another medium long range weapons platform.
Let me guess you fly a tengu? |

Liam Li
Wildly Inappropriate Goonswarm Federation
3
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Posted - 2012.11.09 07:23:00 -
[10] - Quote
The missile nerf wasn't as bad as I thought it would for ratting in a tengu. For everything else it is and drakes will now completely worthless. |

Aglais
Deep Core Mining Inc. Caldari State
162
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Posted - 2012.11.09 20:54:00 -
[11] - Quote
Liam Li wrote:The missile nerf wasn't as bad as I thought it would for ratting in a tengu. For everything else it is and drakes will now completely worthless.
Put goddamn heavy assault launchers on your Drakes. No, you're not going to be doing mediocre DPS at 60-70/whatever kilometers anymore. Instead you'll be doing far better DPS at closer range. With my skills and
7x Heavy Assault Launcher II (Scourge Rage Heavy Assault Missile)
1x Experimental 10mn MWD 1x Large Shield Extender II 2x Adaptive Invulnerability Field 1x Stasis Webifier II 1x Warp Scrambler II
Damage Control II 1x Nanofiber internal structure II 2x Ballistic Control System II
5x Hobgoblin II
This Drake setup does 613 DPS at 14 kilometers. It has 64k EHP. It's not exactly the fastest battlecruiser out there, by any stretch, but still, the Drake isn't dead.
Stop thinking that Caldari cruisers and battlecruisers will be dead after this patch. Guided Missile Precision applies to close range missiles. Heavy Assault launchers are getting a great deal easier to fit. This was an attempt to make HML drakes less utterly ******** compared to everything else. |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
191
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Posted - 2012.11.09 22:11:00 -
[12] - Quote
Heavy Missile Nerf - Good Idea |
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