| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
458
|
Posted - 2013.01.11 23:22:00 -
[1] - Quote
mine mi wrote:Gallente hitpoints bonus
As far as I'm concerned, armor fitted, an active rep gallente ship using blasters is already the second slowest ship IG in general, add more HP pool means more mass, less agility and even slower, and THAT you don't want it when using blasters in dynamic situations.
I agree everything PVP related is not all about fleet battles but it's certainly not neither all about station and gate camping where this speed is not an issue, dock to recharge your cargo of cap booster charges is not an issue, where a triple rep myrmidon is king of whatever silliness people might come with.
You can build a 4 reps Iteron V with huge tank and enough cargo to feed your cap boosters a very long time but by no means this means Iterons V or active tanking is good, only describes 1 situation very specific that must no be taken in to account for whatever balance. Not more than lol triple rep myrmidons or double rep/injector hyperions.
So people, for the sake of some decent discussion don't bring situational fits to prove pvp is not all about fleets or all about gate camps or all about pve/whatever crap. Armor tanking, and specially active one is in deep need of changes and those changes need to consider the fact because Gallente is more about active tanking by design it shouldn't be used in fleets. Compromises must be found so you can effectively use your ship in a myriad of situations instead of cross training or lol fit your ship because the pawn next door told you variety is good.
For "x" task you should be able to pick "y" tool from whatever race and achieve it the same time but differently. Not with shield mods on armor active tanking ships, it's not a smart choice it's the prove of some very bad design and bad tools given to players that have no other choice than either choose those lol fits or shield tank them. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
464
|
Posted - 2013.01.13 19:11:00 -
[2] - Quote
Iris Bravemount wrote:As stated by CCP Fozzie in the Retribution Point Release BC thread, *something* will happen to (active ?) armor tanking.
But the problem discussed here is more about local rep vs remote rep. Simply having active tank bonuses apply to RR would fix the imbalance.
imho the biggest problem for us, interested in this tanking form balance, is that there's no proper information. So how can someone admit those lol 7.5% bonus are ok without even knowing what's going to happen?
I already know what is going to happen, as many others around already know what is going to happen because we're used to. We'll see those ships balanced around bonus totally useless with actual tanking mechanics/mods, and given another lol'ish balance aka Reactive Armor Hardener and in the end, we'll still be fitting shield rigs and mods.
We'll still be reading "omgfckpwn triple/dble rep Myrmidon/Hyperion owns all", at the gate, at the station...yey...
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
470
|
Posted - 2013.01.15 19:27:00 -
[3] - Quote
Veshta Yoshida wrote:True, but what if/when MAR's and LAR's are brought up to par with SAR's and those 600dps tanked comes from one permanent + one intermittent cycled repper? Until we have a better idea of what is planned for armour tanking, theorizing about and asking for larger bonuses is rather futile. Hell, for all we know the amount bonus could benefit from becoming a cap bonus when all is said and done 
Fozie seems quite decided on overheat mechanics for active armor tanking.
Can't see anything good on this but whatever, since I can shield/armor tank I shouldn't really care how bad it will be sorted. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
706
|
Posted - 2013.04.02 12:49:00 -
[4] - Quote
Naomi Knight wrote:and? bonuses should not be equal , you balance the ships to eachother not the bonuses
The main problem being this bonus making the major imbalance you can't do one without accounting the other. If you do, this results in current issues issues and straps to tanking modes but solves nothing.
*removed inappropriate ASCII art signature* - CCP Eterne |
| |
|