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Doc Who
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Posted - 2003.07.05 10:49:00 -
[1]
This patch was a shining example of how not to go about a patch. Some major changes introduced with very poor documentation , thereby giving effected players and corps no time to plan ahead. Blue-print fiasco, container fiasco, factory and lab slot fiasco, Pirates and low sec players being trapped fiasco and others.
CCP lost major brownie points with this patch. I am still playing the game - but just barely.
Please CCP don't ruin an awesome concept with poor execution and amateurish knee jerk reactions.
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Salient
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Posted - 2003.07.05 11:28:00 -
[2]
i concur
ut tensio sic vis |

Croesus
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Posted - 2003.07.05 11:38:00 -
[3]
what container fiasco.
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Calalbran
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Posted - 2003.07.05 11:48:00 -
[4]
So did you not keep an eye out opn these boards for the details of the new patch? Plenty of us who bother to read stuff posted here found out a few days beforehand exactly what was being done. Plus if you had talked to anyone who also plays on the test server, or even played on it yourself, you'd have found out the upcoming chnages that way.
Ignoring posts on the forums, then complaining in the forums that you weren't informed........ Exactly what do you want? A dozen evemails telling you about each patch change in advance?
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Xira
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Posted - 2003.07.05 11:55:00 -
[5]
Sorry but if you read some posts on this or on other forums you will see that they have said in advance most of what they were changing.
Such an games is a very complex project. Errors can come and what I see is that the stuff is trying to remove the major bugs very fast. And what you also have seen is that they hear also on the player base. If you don;t see it you are blind.
Great Jobs devs. Good ahead.
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Lord ofRedemption
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Posted - 2003.07.05 12:06:00 -
[6]
lol lol lol.....ok peeps.this game is run on the internet,servers go down,bugs hapend,ccp are doing there best and man this is the best game out.if you think about it this is still a new game,and proplems and ideas will awlways be in affect.they are trying to better.im sure you make mistakes dont u.....any way why is the patch bad,,,other corps finaly got a chance at labs and facotrys.instead of jacked playes selling at a 3mill for a lab. _____________
Retirement closing in .
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Lartfor
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Posted - 2003.07.05 12:08:00 -
[7]
I personally like this patch a whole lot. Oh sure u cant kill like 5 NPC pirates in like 10 seconds any more, or hit small little agile frigates with masive artilary guns. Come on this is an excelent patch both for balance and game play. Before this there was not even a reason to have cruisers in a fleet over battle ships, now they made it so faster smaller ships are harder to hit with larger slower tracking weapons... If u ask me that makes a very large ammount of sence.
Best patch yet devs, Thanks.
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Molly
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Posted - 2003.07.05 13:34:00 -
[8]
Did you guys actually read Doc Who's post? ---
"Molly > funny thing is, if they warn me for attacking in 1.0, why does a GM wish me luck doing so? Jash Illian > perverse sense of humor? Molly > lol Jash Illian > honestly tho, because he prolly doesn't know bships" |

BSOD
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Posted - 2003.07.05 14:52:00 -
[9]
Blueprints being eaten - I don't recall that being preannounced.
Bookmarks being totally screwed up (I believe intentionally so) - Not even in the patch notes.
Slot unrenting - Only part of this was announced. We weren't told we would get a month's worth of billing backlog once every 30 minutes.
Container delay was neither preannounced nor in patch notes.
Edited by: BSOD on 05/07/2003 14:54:04 ---------------- Blue Screen of Death CEO Exodus Enterprises |

Blood Hawk
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Posted - 2003.07.05 17:52:00 -
[10]
I also agree with this thread (only read the top few messages)
At the moment I can't mine (I waited about 30-454 minutes for my ore to be jettisoned.... it never happened!)
Pirates are harder to kill (OK, that's fine I can still kill them and the rewards for doing so are better - that's a good thing)
I can't use research of factory slots - I keep losing bp's/minerals, etc
So, basically nearly all ways of making money have been taken away from me in one foul swoop!
There's a chance (I'm hoping I can still do this) that I'll be able to make money from trading!?! But after this patch my interest in this game has very nearly gone through the floor! I think that before you (CCP) enter any more "features" into the game you need to correct those that are currently in-game, get them working properly/in a way that's good for the players, and THEN add a few more features! Economics lessons may be wanted by a few also (how can it be that the best price for an item on the market (when buying) is HIGHER than the price of the same item in the same region? ;-@)
I really do hope that I don't lose any more interest in this game as I really enjoyed it to start with... please don't make it any worse... just be a little more careful with the coding ;-)
Show them no mercy ... for you shall receive none! |

Trimax
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Posted - 2003.07.06 03:13:00 -
[11]
I would say that there were several un-announced game model changes that have greatly effected long term game play. I make these statements as a fan of the game and as constructive comments.
The back-rent situation was not handled well. I had the money saved, checked my bills due every day ( even on vacation via a borrowed lap-top & dialup access bought just for this purpose ). I even checked my bills 3 minutes before the 16:00 emergency patch. To lose it all in 9 hours, which was the earliest I could log back on, was a screw-up. The solution does work, & solved the immediated problem that there were not enough factories & research facilities for the numerous small corps that EVE greated. But this solution comes as a modification of the original game concept that resources would be limited, and corporate strife would be the major action in the game.
A much more disturbing change is the sudden addition of the Yulai Super-Highway. This was not a subject of discussion on any of the standard boards, the Dev Blog, or escalated to those levels if the subject was being concidered. At least to my knowledge.
I thought the EVE concept was "Space is Vast". Success under that model was to develope resources within a collection of systems and regions that provided the ability to produce market goods. And to find markets for those goods. The finding of markets is what made EVE interesting for me. The fact that I had to cross a section of low security space to move from The Forge to Essence meant I required fighters or hired escorts, and the number of jumps required to move the goods from one location to another meant I had to plan my trips based on distance & profit.
Now that all places seem to be 10 jumps from any where else, and without requireing several jumps through low security systems, will the Universe be an interesting place to be an entrepreneur. Mining all the time is bad enough, so please don't turn me into a truck driver.
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Gedeon
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Posted - 2003.07.06 16:58:00 -
[12]
I just wasted 30 minutes of mining time waiting for a container to jettison.
30 minutes on a Thorax full of drones and lasers is alot of ore.
The cargo container timer needs to be changed, plain and simple.
I hope they do it fast. All I do is mine in this game. I consider wasting time waiting for containers to pop a time sink. It isnt fun, and it was put into place because a few people were exploiting the system.
I dont want to play a game that is patched like this, and if it becomes a trend, I wont.
As far as the other things mentioned... I dont play that part of the game so I have no comments on that. The cargo container thing has REALLY got me fuming though.
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Doc Who
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Posted - 2003.07.07 14:45:00 -
[13]
I realize there have to be game balancing changes but these should be well documented and open for discussion and testing for some time.
I played DAOC from early Beta and still play. A lot of changes and game balancing issues were introduced. I know that you can't please all the people all the time. I once had a character completely nerfed after weeks of actual game play, which obviously irritated me - but I knew it was coming and why it was happening.
People will largely accept change, if they have clear advance warning, if they know the reasoning behind it and if they can see it is part of a plan. This patch had most of these factors missing with some of the major changes.
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Andrey
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Posted - 2003.07.08 10:05:00 -
[14]
I am totally agree: CCP is ruining the game now...alredy 2 times since i started to play, after patches i feel so much wishing to leave the game totally.....and forever.
Edited by: Andrey on 08/07/2003 10:06:07
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Eve'lyn
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Posted - 2003.07.08 11:02:00 -
[15]
Re: Cargo Containers
I think you all may be misinterpretting the message you get when you attempt to jettison cargo. The message says something along the lines of "Container is being loaded for ejection and will be ready in X <time>."
After that time, you are free to eject. It won't eject on it's own. So hit the jettison button again after that time has expired.
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Lao Tzu
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Posted - 2003.07.08 11:11:00 -
[16]
"A much more disturbing change is the sudden addition of the Yulai Super-Highway. This was not a subject of discussion on any of the standard boards, the Dev Blog, or escalated to those levels if the subject was being concidered. At least to my knowledge. "
This I belive has been part of the design from early on, and was just waiting to happen.
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Drutort
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Posted - 2003.07.08 11:52:00 -
[17]
regardless of some of those nerfs etc... whatever you call it the patch is good over all..
i do think ccp needs to take things a bit less on the nerfing side and do it in smaller values, im sure you all could put some examples... because we do not want featuers or items or stratagies whatever to be nerfed so much that they are no good to nobody or lose any meaning/reason to use them.
yes we do understand we need to have advantage/disadvantage when we use some items or whatever but killing items or playing styles is just wrong. support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Salazar N'terre
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Posted - 2003.07.08 17:36:00 -
[18]
hey, eve'lyn the timer goes by and then i try to jettison, and it tells me i got wait another 5 mins. after several attempts it finally pops a can, when i click on the jettison just as the timer hits zero.
The whole can thing sucks. I liked mining before that. I dread mining so much that all i do is afk mine now. not something a newbie has the option of doing to earn money. they need to mass mine in groups to earn just enought to upgrade to a better ship.
I have more problems with this game since the new patch. I hope they(dev) fix some of these bugs before implementing new features. I got hooked but now im thinking of quiting.
Another ****ed player! "I Live in my OWN LITTLE WORLD....but its okay, they know me HERE!"
Lookin for a good deal on ships check out us at: http://ken.nu/ict/ |

Anya Stark
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Posted - 2003.07.08 19:22:00 -
[19]
The problem is really simple. Almost no one uses the Chaos server, so some changes are never play tested. Hell, as a miner I don't know why me and 4 mates would go on a 70 jump round trip and gang mine Bist all night if it was on Chaos and we couldn't keep the proceeds. I can't honestly imagine anyone doing large scale mining on Chaos. So no one found out how bloody inconvenient the change was. Similarly, no PC players manufacture on Chaos (I'm betting) so no one noticed the lost BP thing, loss of training time, etc.
The only way I think that they will ever get good play testing of patches is to allow us to keep any legit ore/loot/whatever we get and find a way to transfer some/all of it back to Serenity. Otherwise the most expereienced players aren't even going to bother. Or maybe they could pay us ISK by the hour to play Chaos, with a proviso that we can't be AFK. Dunno. But the answer is more and varied play testing on Chaos, which I for one am not going to do for free. I can make at least 1 mil ISK an hour on Serenity. I wouldn't spend time on Chaos for less, except maybe exploring deep space.
If more playtesting doesn't happen, CCP better be ready to do a rollback about 4 hours after each patch, so they can fix all the bugs. And then we'd all prolly stop playing for the first few hours after a patch too :)
Stark
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Endureth
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Posted - 2003.07.08 19:32:00 -
[20]
Chaos is nothing more than a place for pvp orientated players to test out new loadouts and set-ups to do the most damage possible.
There are hangers there with every item on tranquility, thousands of them and you can load up your ship with all the best stuff and have an ongoing deathmatch with other people.
It's pretty lame as a 'game' test server but pretty good for a combat simulator.
-E
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Discorporation
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Posted - 2003.07.08 19:39:00 -
[21]
For the less fortunate among us:
CCP[b]made[/b[ the game.
[Heterocephalus glaber]
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Cachorro Louco
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Posted - 2003.07.08 20:02:00 -
[22]
Anya Stark is right. Why would I want to spend time on a test server that really doesn't do anything for me in getting ahead in Eve?
Sure I could help find bugs. But to do that correctly and effectivly is a very involved process that needs to be repeated over and over. You need to keep very good records/notes of everything you do on the test server. You need to do things that are off the wall, repeatitive, and time consuming. Something that worked once may not work again because you changed a step in the order you did things. These things are not fun and is like having a real job. I know.
If I want to do the above all I got to do is go to my place of work everyday. Wait. I do that already and I get paid for it. As it is I AM paying CCP to test it on the player server after it is kind of tested on the test server.
Mad Dog says: Bet I'm the only true Reverend in the game. It says so on the printout I got from an Internet site. |

Kudikai
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Posted - 2003.07.08 20:09:00 -
[23]
Why should I pay to test a game? Maybe CCP should offer a free download and access to the test server so people can volunteer to test the new patches. I personally feel that if I'm paying for a game, I'm want something that works. I'm not here to test, I'm here to play.
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