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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Sisyphus
C C P C C P Alliance
165

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Posted - 2012.11.08 15:35:00 -
[1] - Quote
G'day from Team Pony Express
We've got the new combat message in the build. You now see a scrolling list of damage notification (RED= Hits on you, BLUE= you hit others) You can move these around by opening your log, and checking the settings
You can also move the non-damage notifications, as we've put them into a separate location.
Give us some idea of what you think of this, and if bits are still a bit flaky... CCP Sisyphus | Team PE | @CCP_Sisyphus |
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Warde Guildencrantz
TunDraGon
182
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Posted - 2012.11.08 15:46:00 -
[2] - Quote
pics or it didnt happen |
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CCP Habakuk
C C P C C P Alliance
313

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Posted - 2012.11.08 15:48:00 -
[3] - Quote
Warde Guildencrantz wrote:pics or it didnt happen Log onto Buckingham and get your own pics  CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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Warde Guildencrantz
TunDraGon
182
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Posted - 2012.11.08 15:59:00 -
[4] - Quote
CCP Habakuk wrote:Warde Guildencrantz wrote:pics or it didnt happen Log onto Buckingham and get your own pics 
I am at work  |

Salpun
Paramount Commerce
414
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Posted - 2012.11.08 18:06:00 -
[5] - Quote
The log covers the upper message location when you make the log wider.. Minimum lines in the log needs to be reduced. Text size needs to be adjustable to. Please |
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CCP karkur
C C P C C P Alliance
1588

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Posted - 2012.11.08 23:37:00 -
[6] - Quote
Salpun wrote:The log covers the upper message location when you make the log wider.. Minimum lines in the log needs to be reduced.  Text size needs to be adjustable to. Please I never understand you! Could you please further explain what you mean by your first point (for us that are a little slow)? 
And we have changed the fontsize to 12 now. (I haven't checked duality, but I really hope the text is not all messed up because of something I was doing yesterday ) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1588

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Posted - 2012.11.08 23:44:00 -
[7] - Quote
I should add that someone (I don't want to name any names but her dev name rhymes with karkur) accidentally removed the settings from the log window, so don't worry if you notice them gone, they will be back soon  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Salpun
Paramount Commerce
414
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Posted - 2012.11.08 23:57:00 -
[8] - Quote
CCP karkur wrote:Salpun wrote:The log covers the upper message location when you make the log wider.. Minimum lines in the log needs to be reduced.  Text size needs to be adjustable to. Please I never understand you!  Could you please further explain what you mean by your first point (for us that are a little slow)?  And we have changed the fontsize to 12 now. (I haven't checked duality, but I really hope the text is not all messed up because of something I was doing yesterday  ) The default log position is middle top if you expand the window wider and center it then go to the new very cool positioning menu the top movable window is 99% covered by the log. The default location for the old notification window need be moved so it is easier to find. A long standing issue with the combat log is the fact that it can not be reduced to show less then 6 rows of info. Now that the scroll will be in HUD it will be used to confirm what was seen so the number of rows can be reduced. |
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CCP karkur
C C P C C P Alliance
1588

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Posted - 2012.11.09 00:21:00 -
[9] - Quote
Salpun wrote:CCP karkur wrote:Salpun wrote:The log covers the upper message location when you make the log wider.. Minimum lines in the log needs to be reduced.  Text size needs to be adjustable to. Please I never understand you!  Could you please further explain what you mean by your first point (for us that are a little slow)?  And we have changed the fontsize to 12 now. (I haven't checked duality, but I really hope the text is not all messed up because of something I was doing yesterday  ) The default log position is middle top if you expand the window wider and center it then go to the new very cool positioning menu the top movable window is 99% covered by the log. The default location for the old notification window need be moved so it is easier to find. A long standing issue with the combat log is the fact that it can not be reduced to show less then 6 rows of info. Now that the scroll will be in HUD it will be used to confirm what was seen so the number of rows can be reduced. Ah, I think I get it  We'll see what we can do  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Circumstantial Evidence
46
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Posted - 2012.11.09 00:31:00 -
[10] - Quote
This is coming along nicely!
1. Can you create a second place to adjust the location of damage notification: I would like to right-click in empty space, choose Configure, and see the "move notifications" option added to the Update Location Settings UI. (and perhaps change the name of this window so it can be used for additional settings)
Damage notices appear in space, I first right-clicked in space, hoping to find configuration options there.
It would be nice to be able to click and hold on a notification as it appears, stopping updates in place, and be able to drag / drop to change message position. Or, add a positioning anchor icon for these notifications, the way it is done for locked targets at the top of the screen.
2. "Enter moving mode for messages" might be expressed better as [Change or Set] [location or position] of [damage or combat] notifications
I'm guessing the current text is preliminary :)
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CCP karkur
C C P C C P Alliance
1588

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Posted - 2012.11.09 00:42:00 -
[11] - Quote
Circumstantial Evidence wrote:This is coming along nicely!
1. Can you create a second place to adjust the location of damage notification: I would like to right-click in empty space, choose Configure, and see the "move notifications" option added to the Update Location Settings UI. (and perhaps change the name of this window so it can be used for additional settings)
Damage notices appear in space, I first right-clicked in space, hoping to find configuration options there.
It would be nice to be able to click and hold on a notification as it appears, stopping updates in place, and be able to drag / drop to change message position. Or, add a positioning anchor icon for these notifications, the way it is done for locked targets at the top of the screen.
This is how we were first going to implement it, but that requires the box to be interactable, which we 99.99% of the time don't want... and we also didn't want to have a floating anchor that might look like a bracket for something. We might change how you enter/exit the move mode and where from, thanks for your suggestions  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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DeBingJos
Avalon Project Shadow Rock Alliance
435
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Posted - 2012.11.09 09:05:00 -
[12] - Quote
CCP karkur wrote:Circumstantial Evidence wrote:This is coming along nicely!
1. Can you create a second place to adjust the location of damage notification: I would like to right-click in empty space, choose Configure, and see the "move notifications" option added to the Update Location Settings UI. (and perhaps change the name of this window so it can be used for additional settings)
Damage notices appear in space, I first right-clicked in space, hoping to find configuration options there.
It would be nice to be able to click and hold on a notification as it appears, stopping updates in place, and be able to drag / drop to change message position. Or, add a positioning anchor icon for these notifications, the way it is done for locked targets at the top of the screen.
This is how we were first going to implement it, but that requires the box to be interactable, which we 99.99% of the time don't want... and we also didn't want to have a floating anchor that might look like a bracket for something. We might change how you enter/exit the move mode and where from, thanks for your suggestions 
How about a move-mode in for all your windows while in space just like the teamspeak overlay. You press a single button to enter 'move mode' and untill you press that button again, all you can do is rearrange your windows.
Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
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CCP Sisyphus
C C P C C P Alliance
166

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Posted - 2012.11.09 11:19:00 -
[13] - Quote
DeBingJos wrote: How about a move-mode in for all your windows while in space just like the teamspeak overlay. You press a single button to enter 'move mode' and untill you press that button again, all you can do is rearrange your windows.
Umm, thats what we have now )
CCP Sisyphus | Team PE | @CCP_Sisyphus |
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Rengerel en Distel
Amarr Science and Industry
496
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Posted - 2012.11.09 13:11:00 -
[14] - Quote
Perhaps to make it clearer, when in moving mode, it can say "This is example non-combat text." and "This is example combat text." so it's obvious which is which.
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CCP Sisyphus
C C P C C P Alliance
167

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Posted - 2012.11.09 13:17:00 -
[15] - Quote
Rengerel en Distel wrote:Perhaps to make it clearer, when in moving mode, it can say "This is example non-combat text." and "This is example combat text." so it's obvious which is which.
ahhhh. we'll see about that. (paging ccp fear!) CCP Sisyphus | Team PE | @CCP_Sisyphus |
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CCP Fear
C C P C C P Alliance
69

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Posted - 2012.11.09 13:29:00 -
[16] - Quote
Rengerel en Distel wrote:Perhaps to make it clearer, when in moving mode, it can say "This is example non-combat text." and "This is example combat text." so it's obvious which is which.
Will do! The text were just temporary, but we will be changing them into clear descriptive text explaining what it is. |
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CCP Fear
C C P C C P Alliance
69

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Posted - 2012.11.09 13:29:00 -
[17] - Quote
CCP Sisyphus wrote:Rengerel en Distel wrote:Perhaps to make it clearer, when in moving mode, it can say "This is example non-combat text." and "This is example combat text." so it's obvious which is which.
ahhhh. we'll see about that. (paging ccp fear!)
There is no paging feature!  |
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Creat Posudol
German Oldies
64
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Posted - 2012.11.09 14:24:00 -
[18] - Quote
Oh for the love of god, can someone PLEASE post some screenshots? I really don't want to install another copy of EVE just so I can have a quick look at how this looks... Would really appreciate it :D |

Albert Loveless
Luporum Praetorian Presidium Technical Exploration Conglomerate of Hemera
0
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Posted - 2012.11.10 01:06:00 -
[19] - Quote
Think scrolling combat text mod for another MMO. If that helps any lol
EDIT: How do I post a SS? |

EI Digin
Dreddit Test Alliance Please Ignore
316
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Posted - 2012.11.10 07:43:00 -
[20] - Quote
Here is a screenshot.
http://i.imgur.com/ad9r9.jpg
At the bottom of the screen you can see that I've dragged both the combat text and non-combat text down. You are able to drag the text bars all across the screen, and the text will align to the left or right if you place it on either side of the screen, which is a neat feature.
Unfortunately, with the non-combat text bar things can look kind of strange with the text alignment as the text is bound to a box that has a fixed width. This can be seen when you align to an object, or stopping your ship, or otherwise performing an action that would result in only a short line of status text. Another good example would be if you attempted to use the new safe logoff feature while locking something which would provide two lines of text, one long and one short (consisting of only a few words) because of the fixed width. |

Creat Posudol
German Oldies
64
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Posted - 2012.11.10 13:25:00 -
[21] - Quote
That really does look quite nice (and has been needed for quite some time). The only question left for me: can you resize the box, i.e. make it bigger to fit more (or less) lines (or does it resize automatically)? It looks like in your example there is space for three lines. While that is much better than the one line that was previously possible, it still isn't a lot when you're in a medium sized fight (or even a L4 mission with 40+ rats shooting you).
Thanks for the screenshot, much appreciated! |

RangerGord
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
7
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Posted - 2012.11.10 14:47:00 -
[22] - Quote
So a problem I noticed with this new 'scrolling' damage notification feature, is that when you are getting hit in waves, it doesn't scroll. The text just starts really small at the bottom and it all expands at the same rate (really quick) across the box at the same time, and then disappears at the same time.
When I first saw this feature I was expecting to see something more like a steady paced scrolling marquee, so that it would be a constant feed of the last however many things that shot you or that you shot, make sense?
I don't have a good way to capture video of how this is in a lot of situations less useful than the old system (with this you just get to see that there was infact stuff happening that you couldn't possibly read, instead of it never showing on the old one).
That make sense? |

EI Digin
Dreddit Test Alliance Please Ignore
316
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Posted - 2012.11.10 18:49:00 -
[23] - Quote
Creat Posudol wrote:That really does look quite nice (and has been needed for quite some time). The only question left for me: can you resize the box, i.e. make it bigger to fit more (or less) lines (or does it resize automatically)? It looks like in your example there is space for three lines. While that is much better than the one line that was previously possible, it still isn't a lot when you're in a medium sized fight (or even a L4 mission with 40+ rats shooting you).
Thanks for the screenshot, much appreciated!
It's impossible to resize, the box will be expanded or contracted based on how much information is currently being displayed. |

LoBlo Fet
Inner 5phere
28
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Posted - 2012.11.10 23:42:00 -
[24] - Quote
The damage notifications are good, but the font is too 'WoW like'. I would keep the message font the same as the current font, but still incorpate the changes made. |

RangerGord
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
7
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Posted - 2012.11.11 01:18:00 -
[25] - Quote
Oh wow, ya, I just landed myself in a mission while testing out some stuff, and honestly, when you have more than a couple of ships shooting you, the good old Log window is 1000x more useful than this, cause you can't barely even make out what it is saying as it is quickly skittering small lines of txt across its little box.
So maybe one request to make it better, perhaps clean up the combat logs that show in the Log window itself, so I don't have to make it take up half the screen in order to see relevant information. |

YuuKnow
Inner 5phere
425
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Posted - 2012.11.11 01:49:00 -
[26] - Quote
RangerGord wrote:Oh wow, ya, I just landed myself in a mission while testing out some stuff, and honestly, when you have more than a couple of ships shooting you, the good old Log window is 1000x more useful than this, cause you can't barely even make out what it is saying as it is quickly skittering small lines of txt across its little box.
So maybe one request to make it better, perhaps clean up the combat logs that show in the Log window itself, so I don't have to make it take up half the screen in order to see relevant information.
This is also a good idea. Perhaps a better log window that is smaller and can be customized better is all that is required.
yk |

Bienator II
madmen of the skies
1119
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Posted - 2012.11.11 02:54:00 -
[27] - Quote
the main problem is that in eve there is simply too much going on in a fight. Without an intelligent way to display the messages all that graphical improvements wont help very much.
first step would be to group drone damage messages. Example implementation: client buffers the drone hit event for 1s, if multiple events of the same type occur it reused the same notification line, just adding the hit/miss event to the line a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

RangerGord
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
9
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Posted - 2012.11.11 22:40:00 -
[28] - Quote
And what about all those log settings? On TQ if you open the log settings tab, you can select what types of messages you want to see and how many for it to keep on record... but on Bucky, when you click the settings tab, you just get a button that lets you move the windows around. I couldn't find anything in the new system to change the log's settings, unless I'm missing something? |

Oberine Noriepa
1037
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Posted - 2012.11.13 03:51:00 -
[29] - Quote
I noticed that this thing scrolls really fast with a lot of information. I think one way to reduce the information flowing on the log would be to consolidate enemies of the same type into a single reading as opposed to multiple readings. Perhaps it may also help to give us the option of filtering certain messages from appearing at all? For instance, a player may want to filter messages that state when an enemy fails to land a hit on them. |

Ravcharas
GREY COUNCIL Nulli Secunda
191
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Posted - 2012.11.13 20:49:00 -
[30] - Quote
The blue is too pale for my gimpy eyes.
An option to customize colors, transparency and maybe even the size would be awesome. |

Regan Rotineque
Rl'yeh Interstellar Ltd. Lawful Insanity
35
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Posted - 2012.11.13 22:39:00 -
[31] - Quote
i agree with above - the blue is hard to see
but i found the whole thing just added confusion to the screen, with this massive scrolling list of hit/miss/glancing blow - it was far tooo much info and took up far too much room.
~R~ |

Maratega
FREE GATES HUN Reloaded
14
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Posted - 2012.11.14 13:43:00 -
[32] - Quote
Ravcharas wrote:The blue is too pale for my gimpy eyes.
An option to customize colors, transparency and maybe even the size would be awesome.
This customization options is the Minimum requirements, to better combat messages. Medium requirements is predefinied selectable templates, and option to save custom templates. Anything above this, like scroll types and parameters, or import export templates, share profiles between users, is the Pro requirements.
Test server functionality now, below minimum requirements.
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Praesus Lecti
Senex Legio Get Off My Lawn
11
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Posted - 2012.11.14 17:57:00 -
[33] - Quote
I've never understood why you, CCP, have felt the need to present my outgoing damage information with the weapon that I'm using? I KNOW what #%*@!% I have fitted to my ship. I don't need to see every single damage notification telling me that every single time.
What I want, truly, is just a number. If I hit someone, let me see just a YELLOW number. If someone hits me, let me see just a RED number. If I miss or they miss, I want to see a white 0. Put all that in a single column in a window that I can resize/reshap to whatever dimensions I want. In addition, if someone is remote repairing me, let me see that number as well and have it show up as GREEN.
Give me the option to change the shade of the colors to match the "barely hit", "well placed", etc stuff so I can quickly see this particular damage notification was in bright yellow and meant it was a well placed hit but the next line was a dark yellow and represented a barely scratched.
There is enough visual information telling me who's doing what to whom. All that extra verbiage is, to me, useless garbage that clutters up and already cluttered screen. |

Terrorfrodo
GNADE Inc.
234
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Posted - 2012.11.15 09:35:00 -
[34] - Quote
Some ships use more than one kind of weapon though. The current notification where the number is highlighted at the start of the line and the class of hit it right at the end of the line is quite good I think. A large improvement over how things are on TQ.
But what is needed is grouping and filtering. I don't really care how every single one of my small drones hits the target, I'm sure they hit quite well. I usually want to check how good I'm hitting with my main weapon group. So those notifications shouldn't be drowned in a sea of drone damage notifications. . |

Harland White
Circle of Fortune
10
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Posted - 2012.11.15 16:03:00 -
[35] - Quote
CCP Habakuk wrote:Warde Guildencrantz wrote:pics or it didnt happen Log onto Buckingham and get your own pics 
I can't...I requested my account to be reactivated on Buckingham days ago and nothing yet. |

IWolfMasterI
Macabre Votum Against ALL Authorities
25
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Posted - 2012.11.16 03:00:00 -
[36] - Quote
Could we get it so the combat notifications are movable similarly to how you can more your targets. Have like an anchor point to adjust were you see the notifications because for me I like to have them but they are kinda distracting being directly in front of me on the screen. |
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CCP karkur
C C P C C P Alliance
1592

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Posted - 2012.11.16 09:13:00 -
[37] - Quote
IWolfMasterI wrote:Could we get it so the combat notifications are movable similarly to how you can more your targets. Have like an anchor point to adjust were you see the notifications because for me I like to have them but they are kinda distracting being directly in front of me on the screen. You can move them... go into the log window, settings and there is a button that will allow you to move them (there should now be a shortcut to that window in the HUD options menu) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Blue Habanero
Thermian Exploration and Trade
0
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Posted - 2012.11.19 07:45:00 -
[38] - Quote
Is there any hope of cleaning up the log messages themselves? Each damage type is slightly different so parsing the damage text requires a little coding. That's not too bad, but there's no indication of weapon group size and no way to uniquely identify targets. If I'm ratting for a couple of hours, I can't tell Serpentis Admiral 1 from Serpentis Admiral 100.
Here's some cheesy PERL (not idiomatic, I'm sure) that parses log files. Life would be much simpler if it spelled out all the detail listed above.
Quote: $hit = "hit"; if ( $_ =~ /misses/ ) { ($weapon, $target) = $_ =~ /Your (.*) misses (.*) completely/; $hit = "miss"; $dam = 0; }
if ( $_ =~ /barely/ ) { ($weapon, $target) = $_ =~ /Your (.*) barely scratches (.*), causing/; } if ( $_ =~ /hits/ ) { if ( $_ =~ /lightly/ ) { ($weapon, $target) = $_ =~ /Your (.*) lightly hits (.*), doing/; } else { ($weapon, $target) = $_ =~ /Your (.*) hits (.*), doing/; } } if ( $_ =~ /is well/ ) { ($weapon, $target, $action, $damage) = $_ =~ /Your (.*) is well aimed at (.*), (\w+) (\d+(\.\d*)?|\.\d+) damage/; } if ( $_ =~ /places/ ) { ($weapon, $target, $action, $damage) = $_ =~ /Your (.*) places an excellent hit on (.*), (\w+) (\d+(\.\d*)?|\.\d+) damage/; } if ( $_ =~ /perfectly/ ) { ($weapon, $target, $action, $damage) = $_ =~ /Your (.*) perfectly strikes (.*), (\w+) for (\d+(\.\d*)?|\.\d+) damage/; }
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