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Thread Statistics | Show CCP posts - 1 post(s) |

Svetlanna
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Posted - 2005.04.13 20:32:00 -
[1]
 Why did CCP do that to the map tool? Upadting after 30mn to give an average number of pilot in a system... How pointless and useless. Looking at my crystal ball now and seing CCP working on the implementation of an ADVENT calendar for Xmass... With little plastic figurines to collect every day and looking like the american idols... This will be as useful as today's map. Please, correct this Immediately! Thank you.
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bsspewer
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Posted - 2005.04.13 20:40:00 -
[2]
I know I read in other parts of this forum that they will listen to arguments on setting the proper time limit of the map delay.
Currently, 30 min is pointless. Since in 30 min a bs can cross a lot of distance.
Personally, I would prefer 5 -10 min. This allows for delayed intel, but at the same time will allow you to see a fleet forming and have minor advanced notice in an effort to defend. As it stands now, a fleet forms, enters enemy space, enemy safespots/logs/docks because they aren't organized at that moment and can't gather to fight off the blob. The blob ganks one or two lone people not paying attention to chat channels and decides to go back to their own space due to not having any fights.
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Svetlanna
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Posted - 2005.04.13 20:46:00 -
[3]
I so agree with you BSSpewer. This is one of the main tool for PVpers... but guess what, also for miners and travelers... well, for everyone in quest of information to stay alive... 5MN is great. And forget the average thing...
Please, Post your opinion.
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Face Lifter
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Posted - 2005.04.13 20:55:00 -
[4]
Edited by: Face Lifter on 13/04/2005 20:55:42 Personally, I would prefer no magic map intel. The map should show only what you and your corp mates have seen by traveling thru those systems. And it should be possible to share map info with anyone, with more recent info always overriding old info
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Crunchybitz
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Posted - 2005.04.13 21:02:00 -
[5]
good call face lifter. The way the map is now totally removes a whole potential 'strategic' element to the game. You want to know whats in a system, you should have to go there or have a gang member/corp member send you the intel.
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Leno
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Posted - 2005.04.13 21:02:00 -
[6]
use scouts... ---------------
RIP - Smoske, My Friend
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Bedrock
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Posted - 2005.04.13 21:14:00 -
[7]
seriously I can travel from 0.0 to empire and back in a slow BS or hauler and the map wouldn't tell a difference.
10 minutes is probably ideal.
----------------------------------------------
[apparent-dreams.com] |

Svetlanna
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Posted - 2005.04.13 21:14:00 -
[8]
Originally by: Face Lifter Edited by: Face Lifter on 13/04/2005 20:55:42 Personally, I would prefer no magic map intel. The map should show only what you and your corp mates have seen by traveling thru those systems. And it should be possible to share map info with anyone, with more recent info always overriding old info
I hear your point. However, if you are a hunter and move with large fleet, it is very ennoying to jump 40 times for... nothing... ALso, for the defenders, when they see a blob coming, it gives time for them to get ready and regroup with other players to eventually fight back... Nothing worth in my opinion than to travel a long way and find only a shuttle to fight in the system  Now using scout is of course the only answer left.... But again, how fun can it be to scout 40 hops for nothing?...
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bsspewer
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Posted - 2005.04.13 21:18:00 -
[9]
Edited by: bsspewer on 13/04/2005 21:19:31
Originally by: Svetlanna
Originally by: Face Lifter Edited by: Face Lifter on 13/04/2005 20:55:42 Personally, I would prefer no magic map intel. The map should show only what you and your corp mates have seen by traveling thru those systems. And it should be possible to share map info with anyone, with more recent info always overriding old info
I hear your point. However, if you are a hunter and move with large fleet, it is very ennoying to jump 40 times for... nothing... ALso, for the defenders, when they see a blob coming, it gives time for them to get ready and regroup with other players to eventually fight back... Nothing worth in my opinion than to travel a long way and find only a shuttle to fight in the system  Now using scout is of course the only answer left.... But again, how fun can it be to scout 40 hops for nothing?..
Let's not forget that most people don't have 4 hours to play this game each time they log on. Me personally, don't have that much time to travel so far and can't get intel on where the enemy is.
Every patch I'm persuaded a little bit more to sell my characters on EBAY, at least I can get one good thing out of sticking with it and getting high skilled characters.
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Val Amon
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Posted - 2005.04.13 21:22:00 -
[10]
30 minutes is perfect, long enough to see if there is miners/npcers to kill since they'll tend to sit there for more than 30 minutes and gives an indication of wether there might be some lazy g8y campers. The pilots in space is to Find targets or avoid people waiting for targets in my opinion. _ _ How many pilots does it take to wire a Flux Capacitor? 3, 1 to wire it and 2 to talk about how the old one was better. |

theRaptor
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Posted - 2005.04.13 21:27:00 -
[11]
Originally by: Svetlanna However, if you are a hunter and move with large fleet, it is very ennoying to jump 40 times for... nothing... ALso, for the defenders, when they see a blob coming, it gives time for them to get ready and regroup with other players to eventually fight back... Nothing worth in my opinion than to travel a long way and find only a shuttle to fight in the system  Now using scout is of course the only answer left.... But again, how fun can it be to scout 40 hops for nothing?...
Bull ****.
90% of the time that a blob appears on the map the otherside run away. Now people cant "claim" space and only enforce the claim against lone ships. They will have the risk that their enemies can get a fleet on them before they can run away or counter blob.
And honestly in most places in 0.0 you just need a handful of people scattered at startegic chokes watching local. --------------------------------------------------
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Danton Marcellus
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Posted - 2005.04.13 21:29:00 -
[12]
Edited by: Danton Marcellus on 13/04/2005 21:31:56
Originally by: bsspewer
Let's not forget that most people don't have 4 hours to play this game each time they log on. Me personally, don't have that much time to travel so far and can't get intel on where the enemy is.
Every patch I'm persuaded a little bit more to sell my characters on EBAY, at least I can get one good thing out of sticking with it and getting high skilled characters.
You're not required by law to travel all over the galaxy to kill someone every other minute.
No threats, just do it.
Convert Stations
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Pehova Mindtriq
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Posted - 2005.04.13 21:30:00 -
[13]
Things got less secure with the 30 minutes update and i like it.
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Amataras
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Posted - 2005.04.13 21:51:00 -
[14]
The 30 minute avg. map update is the best compromise between deleting the map entirely and leaving it the way it was. All shall bow down before the 30 minute avg! -------------- The Eve Diplomacy Table
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Dianabolic
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Posted - 2005.04.13 21:59:00 -
[15]
Best part of the patch.
This has hurt us as much as it has hurt anyone. No longer can we just send our frigate squads to check out lone blips in our area of operations. We need to run patrols, we need scouts for everything we do - already some of our pilots have suffered from laziness and thinking they can just blow thru 0.0 in a bs solo, running head first in to a FIX gate camp and dieing horribly.
The game jsut got more tactical and it's about goddamn time.
I'd still prefer no map in 0.0 but this is a compromise.
GG CCP.
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Zaldiri
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Posted - 2005.04.13 22:05:00 -
[16]
By far and a way the best bit of the patch, except maybe the lag reduction. The only problam is that it will cause more gate camping, however the new world order should negate this.
Rise of Valhalla is now recruiting. We are looking for players of any level of experience. Please contact me or SSJ2VEGETA |

Face Lifter
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Posted - 2005.04.13 22:07:00 -
[17]
For those who say you don't have the time to scout the map yourselves: note I said that corp mates (and thus alliance too) will share map info. I also suggested to make it possible to share map info thru a simple game command. That would greatly ease the job of scouting while preserving real intelligence gathering and team work.
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Millis
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Posted - 2005.04.13 22:09:00 -
[18]
Edited by: Millis on 13/04/2005 22:10:04 http://oldforums.eveonline.com/?a=topic&threadID=170609
For you that missed it. |

Sorja
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Posted - 2005.04.13 22:22:00 -
[19]
Just wait a month.
Either you're moaning too late (the concept has already been debated) or too early (let's see what it will be like).
If this turns out to be a good feature, time will come to try to get rid of local too. If it turns to be bad, we will get the map as before.
If you live in Empire, this feature has little impact on you (the 'ships destroyed in last hour' and 'gate activations' are still in game) and if you live in 0.0 it should be a challenge.
I hope this feature will bring more fights and more solo play. Maybe it won't achieve that, but changing nothing will stay EVE as boring as it is at the moment, everything revolving around blobbing.
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Masi
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Posted - 2005.04.13 22:31:00 -
[20]
Using the mighty Golden Ration i have determined that 13 minutes will be best! -------------------------
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anter
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Posted - 2005.04.13 22:34:00 -
[21]
Edited by: anter on 13/04/2005 22:34:13 Use scouts.
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DoctorDanny
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Posted - 2005.04.13 23:16:00 -
[22]
Very cool aspect of the patch. Very scary too. I've been flying alone through Syndicate today and not knowing where you're gonna end up in is very exciting. For us pirate people the bonus is that there's suddenly a lot more traffic in 0.0 it seems. Even despite the fact that I've never seen so many gatecamps on one day that is .
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