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TIvian
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Posted - 2005.04.14 09:17:00 -
[1]
Edited by: TIvian on 21/04/2005 10:54:52
well after this last patch, I re-evaluated the Raptor. original set up posted is worthless now. Tech II light neutrons no longer hit at the previous optimal range that I once had. I tried to get them to hit at 9+k range and can't do it effectivly to make the ship work.
I did however try Tobias Rad****'s set up(READ BELOW), And you can fit a 10mn Ab, and the set up works as he says. but I am not to thrilled with the extremly slow acceleration. and the lack of 1 less launcher slot.
But, the thought is to stay at distance. but what concerns me is the lack of tackle ability. It would seem to me that any friggy pilots once taking damage would just warp away. so I am not sure as to what this set up would work for?
Guess I am gonna have to work with it and see what I come up with.
AGAIN! CCP4tw!!! Get a use for a ship...and they take it away!!!
(\_/) (O.o) (> <) Teh Uber Asheron's Call Bunny Booty WTFPWNZ you!! |

Tobias Raddick
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Posted - 2005.04.17 12:02:00 -
[2]
Edited by: Tobias Rad**** on 03/05/2005 10:43:44 Edited by: Tobias Rad**** on 17/04/2005 12:04:06 Made a few adjustments after actually verifying what's on my ship
I've been enjoying a fair bit of success with the following loadout;
2x 150mm rails w/iridium 1x standard missile launcher w/ bloodclaws
1x 10mn AB 1x tracking computer 1x shield booster
3x micro auxilliary power core
bear in mind that i max out the pg with this loadout, and some of the modules are named. I stay out at range with this setup, going faster than most of my opponents can manage, and once i hit a good radial velocity, i'm almost unhitable. Another thing to bear in mind is that, considering how powerful target painters are, *not* having an MWD on your 'ceptor is still a good idea. Also, with iridium ammo you can ride the very edge of the ship's targeting ability, and changing out the tracking computer for a sensor booster will allow you to pluck away at extreme range with iron charges.
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Alzaria Lassem
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Posted - 2005.04.17 12:16:00 -
[3]
Originally by: Tobias Rad**** 1x 10mn AB
Hahahahahaha, sorry, you're a few months too late for that.
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Tobias Raddick
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Posted - 2005.04.17 12:35:00 -
[4]
Edited by: Tobias Rad**** on 17/04/2005 12:37:48 Am I? Then explain why it not only fits on my ship, but can also be activated.
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juduzz
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Posted - 2005.04.17 12:41:00 -
[5]
cus it makes you turn and excelirate like a raven ? ----------------------------------------------
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Tobias Raddick
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Posted - 2005.04.17 12:46:00 -
[6]
Edited by: Tobias Rad**** on 17/04/2005 12:46:50 Funny, I still go like grandad off to an illegal bingo game, and unlike using an mwd I don't light up like a christmas tree on everyone's radar display. Turning is still fine with my raptor olding a speed of 1.5 km/s, and with some adjustment I could probably hammer a nanofiber in to improve things further, but irrespective, the 10mn AB is still a viable proposition for a 'ceptor pilot with plenty of skill points.
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TIvian
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Posted - 2005.06.08 06:29:00 -
[7]
Originally by: Tobias Rad**** Edited by: Tobias Rad**** on 03/05/2005 10:43:44 Edited by: Tobias Rad**** on 17/04/2005 12:04:06 Made a few adjustments after actually verifying what's on my ship
I've been enjoying a fair bit of success with the following loadout;
2x 150mm rails w/iridium 1x standard missile launcher w/ bloodclaws
1x 10mn AB 1x tracking computer 1x shield booster
3x micro auxilliary power core
bear in mind that i max out the pg with this loadout, and some of the modules are named. I stay out at range with this setup, going faster than most of my opponents can manage, and once i hit a good radial velocity, i'm almost unhitable. Another thing to bear in mind is that, considering how powerful target painters are, *not* having an MWD on your 'ceptor is still a good idea. Also, with iridium ammo you can ride the very edge of the ship's targeting ability, and changing out the tracking computer for a sensor booster will allow you to pluck away at extreme range with iron charges.
I concur! nice set up....still don't like having one missle bay though. (\_/) (O.o) (> <) Teh Uber Asheron's Call Bunny Booty WTFPWNZ you!! |

Spuki
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Posted - 2005.06.08 12:58:00 -
[8]
Originally by: Tobias Rad**** Edited by: Tobias Rad**** on 17/04/2005 12:46:50 Funny, I still go like grandad off to an illegal bingo game, and unlike using an mwd I don't light up like a christmas tree on everyone's radar display. Turning is still fine with my raptor olding a speed of 1.5 km/s, and with some adjustment I could probably hammer a nanofiber in to improve things further, but irrespective, the 10mn AB is still a viable proposition for a 'ceptor pilot with plenty of skill points.
You can go faster than that with a tech2 1mn ab, without using that much cap per cycle and all your low slots.
My current raptor fitting: High: 2x 150mm tech2, 2x std missile launcher Med: 1x mwd tech2, 1x 20k scrambler, 1x web 86% Low: 1x mapc, 1x overdrive, 1x cap power relay
Im pretty successful with it ...
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David Goodwill
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Posted - 2005.06.08 13:05:00 -
[9]
How long does the cap last with the mwd and the 20k disrupter work out of interest?
I tried fitting my crow with 2 cprs and a small cap battery, but running a 20k disrupter with the mwd constantly it ran out after about 5 minutes.  -----------------------------
Mating call of a pirate...
"rarrggghhh, omg r0x0r, ph34r meeeee"
Average age: 12..  |

Spuki
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Posted - 2005.06.08 13:11:00 -
[10]
Originally by: David Goodwill How long does the cap last with the mwd and the 20k disrupter work out of interest?
I tried fitting my crow with 2 cprs and a small cap battery, but running a 20k disrupter with the mwd constantly it ran out after about 5 minutes. 
Usually only a few cycles. I only activate it if im sure that im able to kill the enemy or I turn my mwd off. The raptor is always a little bit short of cap, even worse than a crow.
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Zaintiraris
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Posted - 2005.06.08 13:36:00 -
[11]
I usually fit my raptor out with t2 75mm gatling rails (cheap!) and whatever ammo makes them have the same range as a rocket launcher. This way I can maximize my short range damage output, cuz those lil bitty rails have great tracking. A tracking comp is unnecessary, so you can swap that out for a scrambler, tracking disruptor, or webby. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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kwoodward
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Posted - 2005.06.08 16:09:00 -
[12]
125 have great tracking too and do more dmg than 75's with 125 t2 you can track just about anything. at full speed
 Meow! |

Berg1972
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Posted - 2005.08.01 12:43:00 -
[13]
My fitting 
My current raptor fitting: High: 2x 125mm tech2, 2x "limos" std missile launcher Med: 1x mwd tech2, 2x 20k scrambler Low: 1x mapc, 2x cap power relay
And it working nice  Kill podd is fun =) |

Frank TheTank
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Posted - 2005.08.06 19:19:00 -
[14]
i use high 2x Light Ion Blaster II and 2x arbalest rockets med best named 1mn MWD, 7.5km scrambler and webifier low cpr pwr diag II and magnet field stab II
you will have to have advanced weapon upgrades atleast lvl 4 and good skills but this setup has worked fine for me.
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NateX
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Posted - 2005.08.07 00:18:00 -
[15]
Hi slots: <none> Medi slots: Mwd named.. faster that t2 Low slots: 3xchargo expanders
its my ubber travel setup
NateX |

FireFoxx80
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Posted - 2005.08.07 10:10:00 -
[16]
MWD's increase your sig radius something stupid though. Mounting a 10MN AB seems like a sensible idea.
Possibly one of the 23 # ex: P-TMC | USAC |

Spuki
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Posted - 2005.08.07 16:06:00 -
[17]
Originally by: FireFoxx80 MWD's increase your sig radius something stupid though. Mounting a 10MN AB seems like a sensible idea.
10mn ab have such a high mass that a interceptor accelerates almost as slow as a hauler. It also doesnt give good speed any more. If you fit an afterburner to an interceptor, rather use a 1mn and have some more powergrid availiable for the weapons or a tank.
Also, i dont like the idea of interceptors that only go about 2km/s, as every close range ceptor can easily get into their range while long range interceptors have no problem orbiting you at 20km.
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senz
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Posted - 2005.08.16 02:59:00 -
[18]
my fitting for fighting against non-missile inties:
2x 125mm 'prototype' rails 2x arby standard launcher (malkuths should also do the job)
1x best named afterburner 2x tracking disruptor
1x mapc 1x 200mm rolled tungsten plate 1x pdu (i think with adv weapon upgrades IV you dont need that anymore so then maybe a nanofiber or cpr)
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Forsch
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Posted - 2005.10.19 20:02:00 -
[19]
How fast does the raptor go with a 10mn AB? Or what's the advantage over an 1mn AB?
The Auctoritan Syndicate Defenders of the Empire - Curatores Veritatis Alliance |

Grut
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Posted - 2005.10.19 20:21:00 -
[20]
Originally by: Forsch How fast does the raptor go with a 10mn AB? Or what's the advantage over an 1mn AB?
if you go in a straight line you'll get upto mwd speeds if i remember right.... you just have all the turning ability of an oiltanker Mostly harmless |
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Demonstheses
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Posted - 2005.10.26 03:35:00 -
[21]
Edited by: Demonstheses on 26/10/2005 03:36:14
Originally by: Frank TheTank i use high 2x Light Ion Blaster II and 2x arbalest rockets med best named 1mn MWD, 7.5km scrambler and webifier low cpr pwr diag II and magnet field stab II
you will have to have advanced weapon upgrades atleast lvl 4 and good skills but this setup has worked fine for me.
Best setup here. Add a plate.
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Kindakrof
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Posted - 2005.11.29 16:02:00 -
[22]
I just got one. I think this would work
2x 125mm T2, 2x Arby or T2 standrd launchers.
T2 MWD, 20 km scrambler, Weapon disruptor,
3x Cap relay.
Dunno if it will fit on the ship. But it can be modified. Maybe skip the scrambler 1 cap relay and put MAPC and Cap recharge.
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ponieus
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Posted - 2005.11.29 16:29:00 -
[23]
high:
2x 75mm tech2 rails 2x best rocket lauchers you got
mid:
named mwd web scram
low: whatever..
now dont laugh the 75mm rails acutally have a nice dps.. and you save on fitting and can fit it out nicely.
also a raptor is only meant to tackle and pray you live ..
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gladstone gander
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Posted - 2006.01.06 16:19:00 -
[24]
ponieus, then u really need to get close to ur target right?
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Kraven Kor
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Posted - 2006.01.06 17:12:00 -
[25]
Is there a way to run this correctly with 125's and T2 Standard's?
I have a setup I made, but I just now got into interceptors (skill is at 4 but I didn't have the cash to fit them right until recently) and haven't had a chance to test it.
2x 125 II, 2x Standard II MWD, 20k Scram, Cap Recharge MAPC, Cap Relay, Mag Stab (would tracking enhancer be better with the speed this thing moves at?)
I know I can run the MWD nonstop no problem, it stays at about 65%. I need to test how long I can scramble for.
Is there any hope for such a setup? My general plan would to stay out of webber range and orbit at about 17.5~19.5 KM. A "survivable" interceptor? 
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Dog Cancer
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Posted - 2006.01.08 01:31:00 -
[26]
sounds like the sort of setup i wanna be able to run as the raptor is by far cheaper than the crow unless i can get a good deal.
but the cap running out sounds like a big problem while running a MWD and a scrambler, is it possible to keep the range with a 1mn ab II or with a 10mb ab? just need to keep the range.
There goes the Neighbourhood... |
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