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Chaos Transcension
Pator Tech School Minmatar Republic
6
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Posted - 2012.11.11 17:06:00 -
[1] - Quote
Dear Features & Ideas Discussion Forum,
***************************************************
- Empire Incursions - An invasion by Sansha Dudes that are some of the most difficult encounters in the game, presumably for rewards that are somewhat meaningful and to challenge players.
0.0 Incursions - An absolute BLOCKADE to playing the game. There is no meaning in risking a fleet when grinding sov-based anomalies and complexes are easy to farm quickly. The constellation effectively becomes a "AVOID SYSTEM" state. And the players who are trapped in that constellation are effectively unable to play.
This 0.0 Incursion stuff makes the game pointless. CCP, have you noticed that in the 0.0 constellations where an incursion is happening, THAT NOBODY IS ******* LOGGING ON TO PLAY?! (unless to update skills)
"Working As Intended": "We have created a system and kept it in place for a long time, it is a good system, it is designed to make the game unplayable due to impossible encounters for 98% of players. This design is meant to disrupt entire alliances from maintaining their sov. If they wanted, they could field fleets to clear the incursions over the days it would take with little reward. Otherwise, the players will learn that with many of their POS structures losing fuel, shipments and manufacturing halted completely, and ratting and mining disabled, this is entirely as intended. We created this Incursion System in order to force players in a constellation to feel trapped, useless, and unable to play a game they are paying for with real money or plex. If they have a problem with this, then they should rethink living in 0.0 due to this completely random punishment that we had added to the game. We want players to be trapped and completely unable to use an entire constellation. We want entire alliances in 0.0 to be randomly selected to be disabled and lose their complete income, subjecting them to annihilation by their neighbors who are awaiting the incursion to be over. This is a very successful punishment system."
This is the message I am getting. I can understand an incursion in Empire, where its fun and stuff and people actually do them, but in 0.0 there is no meaning to even try. I ******* hate that for an entire week I cannot play this game and am effectively cut off from enjoying my usual hours of game time. You are unfortunately giving me ample days to play a multitude of other games, such as PlanetSide 2. You are effectively encouraging me to form an addiction with another game, because your game is utterly unplayable because of this incursion gamble.
Incursions were designed during an era when CCP was not listening to its player-base. You created Incursions when you were first learning the importance of listening to the player base. Remember? That time you were creating stupid and worthless features to the game that hurt the community, The push for the Captain's Quarter Expansion with a new currency you had to spend real money on (basically) in order to buy boots or an eye piece? Remember when you would push new expansions and ideas into the game despite the lack or need for them? Well this was one of those ideas!
Incursions in 0.0 need to be reworked or removed. You are hurting hundreds of players a month for absolutely no reason. This is not some game balancing feature,
- - This is a completely random punishment. - - |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
787
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Posted - 2012.11.11 17:23:00 -
[2] - Quote
You should probably rent some better space. |

Chaos Transcension
Pator Tech School Minmatar Republic
6
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Posted - 2012.11.11 17:48:00 -
[3] - Quote
Danika Princip wrote:You should probably rent some better space.
True.
I am sure if the incursion were to effect K5F-Z2 in your constellation in the region of Deklein, you would field an ample fleet to clear it all out so your pilots can get their Jew on. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
907
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Posted - 2012.11.11 17:54:00 -
[4] - Quote
I'd rather like to see Sanchas expand and claim the space you're not inclined to defend, kill sbu's/claim stations and make it so you can't dock get your stuff back unless you kick them out of your space. Incursions should not be avoidable just by not jumping in to the system. Once the system is claimed and owned by those nasty Sanchas they should just get the closer systems and restart until players do what they would do if those were other players claiming their space. brb |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
787
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Posted - 2012.11.11 17:56:00 -
[5] - Quote
Chaos Transcension wrote:Danika Princip wrote:You should probably rent some better space. True. I am sure if the incursion were to effect K5F-Z2 in your constellation in the region of Deklein, you would field an ample fleet to clear it all out so your pilots can get their Jew on.
Probably, yes. Deklein incursions have never lasted long when I've seen them. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
1099
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Posted - 2012.11.11 18:39:00 -
[6] - Quote
Solution; pretend that there is a massive player invasion, get into a fleet with rr support, get rid of the incursion. Oh hey, you also earn Isk and LP doing this too! Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Taligne Ordovna
School of Applied Knowledge Caldari State
1
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Posted - 2012.11.11 23:22:00 -
[7] - Quote
that can only be the vision of highsec carebears. I wanna see you flying incursions, while every highsec rule and concord is out of order. Oh yeah most of you didn't even know that sansha's spawn at gates in 0.0. And that you only gain LP if you kill the mothership at the end. And the mothership only spawns if you do enough plex for very little money and very high risk...
The only reason to do incusions in 0.0 is the spawn of the mothership. But ppl that lifes in 0.0 do not want to fly incusions, else they would life in highsec. So the chance to get enough ppl is very very low. If these massive amount of ppl fly normal annomalies they earn more money.
To solve this you can rise the reward for flying incusions in 0.0 by 5 or 10. Else nobody would risk to be in an incursion while an enemy is jumping in the system. (remeber you earn with simple anno-grinding with localwatching about 50-100m per hour and character, most fly with two or more) Or lower the amount of plex you have to fly to spawn the mom. Or add an plex for capitals that combine the two point above.
@shahflufers We do not want to shoot red crosses, we want to kill other player and it does not matter if they have bounty on their head or not. Killing sansha's is boooooooooring, we kill only NPCs for new ships to kill other player. |

Kuro Bon
Caldari Provisions Caldari State
12
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Posted - 2012.11.11 23:37:00 -
[8] - Quote
Taligne Ordovna wrote:(remeber you earn with simple anno-grinding with localwatching about 50-100m per hour and character, most fly with two or more)
PLEX sells for 500M and costs $15US. I'll never understand why people will grind ISK at the effective rate of $2US per hour. If you have a job, your time is worth more than this. If not, get a part-time job flipping burgers or selling starbucks coffee and buy your ISK. At least until you can get your effective rate closer to $30-60US per hour (1-2B ISK/hr) then you can buy your gametime with ISK instead of dollars.
IMO, when CCP condoned ISK selling they broke the game. However, that's the way it's structured now. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
246
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Posted - 2012.11.11 23:53:00 -
[9] - Quote
Lin-Young Borovskova wrote:I'd rather like to see Sanchas expand and claim the space you're not inclined to defend, kill sbu's/claim stations and make it so you can't dock get your stuff back unless you kick them out of your space. Incursions should not be avoidable just by not jumping in to the system. Once the system is claimed and owned by those nasty Sanchas they should just get the closer systems and restart until players do what they would do if those were other players claiming their space.
This. Seriously, if someone was invading your space, would you first say, 'hey lets just let these guys sit here b/c some of us can make some extra easy money off of them'...not likely.
Also, OP, soon after incursions came out, some of them were gone and DONE, FINISHED in under 3 hours. how is 3 hours of no cyno's in your single constellation going to mean death to your whole alliance? If it does, then frankly, you don't deserve to hold the space anyways. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Dangeresque Too
Pistols for Pandas
0
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Posted - 2012.11.11 23:59:00 -
[10] - Quote
Well, if you were in a 0.0 alliance that was worth their space, fighting a nullsec incursion should be cake and easily completed in hours. For example, when the first incursion popped up near Jita, it was gone inside of 2-3 hours max. If your alliance can't muster enough support to ward off an incursion of NPCs then how do they defend against player incursions?
And more to this point, Incursions need to be changed to be better, like random mom timers so that people can't farm them forever, and if they don't kill the mom before it leaves then nobody gets paid. This would encourage people to finish them quicker as well. Lets see, what else, oh yes, they should make Sansha more aggressive in their occupation of a system that isn't fighting back, like taking over or even blowing up the stations and POSs and/or all other anchorable structures. I wish they would do this in Hi-Sec too, if nobody wanted to fight them and the system control stayed at 100% Sansha for long enough that fleets (large fleets, maybe even caps) would start showing up and blowing up stations, giving all the carebears a reason to defend all their precious shineys from exploding.
And since an Incursion only affects a single constelation, usually less than half a dozen systems, I wouldn't think it would have the affect of completely disabling and destroying them. |
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