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Golden Ratio
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Posted - 2005.04.16 13:51:00 -
[1]
1) Choke points increased (new world order).
2) Either remove F10 pilots in space or delay it even longer (so you only get extremely vague general ideas).
3) Pilots only show up in 0.0 local if they type something.
4) Game recognized control of regions based on if your corp/alliance has the most POS in a given region (already partially(?) in).
5) Give perks for controlling a region.
6) Collect money as people flow into EVE.
PS: Removing pilots from 0.0 local channel (unless they type) and making F10 map update even slower (or removing "show pilots in space" allthoghter) helps miners and NPCers more than it helps pvpers), but makes the game for fun and interesting for everyone.
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Muthsera
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Posted - 2005.04.16 13:59:00 -
[2]
Edited by: Muthsera on 16/04/2005 13:59:31 Now come ann. What type of game whould that be. There whould be no movement left in 0.0 And gank squads whould be even more effective
Edit: Nice alt btw. SoonÖ
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Hast
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Posted - 2005.04.16 14:08:00 -
[3]
Originally by: Muthsera Edited by: Muthsera on 16/04/2005 13:59:31 Now come ann. What type of game whould that be. There whould be no movement left in 0.0 And gank squads whould be even more effective
Edit: Nice alt btw.
you just contradicted yourself.
no movement and ganksquads are two opposites
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Diobanemon Gluk
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Posted - 2005.04.16 14:12:00 -
[4]
No movement then because of the gank squads?
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Wild Rho
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Posted - 2005.04.16 14:25:00 -
[5]
Originally by: Golden Ratio 1) Choke points increased (new world order).
2) Either remove F10 pilots in space or delay it even longer (so you only get extremely vague general ideas).
3) Pilots only show up in 0.0 local if they type something.
4) Game recognized control of regions based on if your corp/alliance has the most POS in a given region (already partially(?) in).
5) Give perks for controlling a region.
6) Collect money as people flow into EVE.
PS: Removing pilots from 0.0 local channel (unless they type) and making F10 map update even slower (or removing "show pilots in space" allthoghter) helps miners and NPCers more than it helps pvpers), but makes the game for fun and interesting for everyone.
7) Agree with golden ratio and get right on it....NOW....do it
I have the body of a supermodel. I just can't remember where I left it... |

Static Ga'lraith
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Posted - 2005.04.16 14:42:00 -
[6]
Edited by: Static Ga''lraith on 16/04/2005 14:42:28 The Golden Ratio is not here to be questioned, it is here to be obeyed!
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duhh
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Posted - 2005.04.16 15:04:00 -
[7]
load of rubbish. sorry.
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Golden Ratio
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Posted - 2005.04.16 15:22:00 -
[8]
Originally by: duhh load of rubbish. sorry.
The Golden Ratio probably should not waste his time replying to such a senseless post, but would you care to explain what exactly is a "load of rubbish" and WHY?
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Xtreem
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Posted - 2005.04.16 15:41:00 -
[9]
i agree and disagree.
i think they should make a way of being able to bloade a system, but allow travels till, ie make a point in space that u have to take to control the system as part of ur empire, not at the gate.
gank squads are a real pain for non alliance foke
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Antoinette Civari
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Posted - 2005.04.16 15:56:00 -
[10]
Those changes encourage gate camping because it will be too hard to find targets. And we all now how much fun gatecamping is 
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Masu'di
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Posted - 2005.04.16 15:56:00 -
[11]
I agree with some of your points.
However, giving alliances more control over the region needs to go hand in hand with systems and tools that will allow better management of travelling, trading, mining and hunting passes. Alliances need to work on their public relations, and have more accountability if they expect people to pay to enter their controlled areas. The situation needs to move away from the current shoot first ask questions later, if alliances controlled space is to become truly sucessfull. Of course a dark alliance may take a different approach to this.
Regions like Curse with npc stations should not be controlable in the same sense as regions such as Delve which is POS only. The soveriegnty of the npc pirate nations should be recognised in the regions they have stations, not only for a RP sense, but to allow an intermediary space between npc and player controlled areas.
My 0.2 ISKs worth.
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Golden Ratio
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Posted - 2005.04.16 16:14:00 -
[12]
It is true that using "current" methods it will be harder to find targets in 0.0. (therefore covert ops ships and scan probes will become more widely used). It is also true that the proposed changes will allow tons of people to come rushing into 0.0, establishing POSes and building little homes and communities. This will create more 'targets' for the pvpers.
Gate camping may not be as prominant as you think. Would you enjoy camping a gate when you cant see a fleet of 30 battleships comming straight at you because you killed a shuttle 10 minutes earlier?
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Tairos Hakonnus
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Posted - 2005.04.16 16:23:00 -
[13]
Golden Ratio ftw ----------------------------
http://spla.sh/bp/bp_files/main.htm |

Antoinette Civari
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Posted - 2005.04.16 16:32:00 -
[14]
Originally by: Golden Ratio Gate camping may not be as prominant as you think. Would you enjoy camping a gate when you cant see a fleet of 30 battleships comming straight at you because you killed a shuttle 10 minutes earlier?
One scout on the jumpin points into the camped system will eliminate the problem.
I dont really think there will be an advantage for anyone in 0.0 if you couldnt see who is in system. Carebears couldnt see if there are hostiles in system and pirates need a lot time to hunt because they would have to scan every system for a target.
This doesnt sound like fun to me tbh :F
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SinBin
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Posted - 2005.04.16 16:38:00 -
[15]
Iv always felt the no local is a poor idea for the simple reason that your only ever have poeple in your channel & eve will feel like a single player.
Add to this the long map time & stealth bomber fleets & your never find a battle again. _______________________________________
Ill Shutup when CCP remove bookmarks
Maybe end the election round will do it ? & could save hundred of Users & Mods pain. |

Golden Ratio
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Posted - 2005.04.16 16:45:00 -
[16]
Edited by: Golden Ratio on 16/04/2005 16:46:42 No, battles will just tend to center more around resources.
Perhaps a perk of officially owning a region is being able to see "pilots in space" for that region and perhaps even local? (does not even have to be this)
Of course, any POS you are using for official region control will be fully visable on the map. People will actually fight over POSes so they can have superior logistics bonuses and thus have advantage in the battles and thus control the resources.
Very often people look at a set of changes and only calculate what it would be like if 1 or 2 were put in, missing the big picture.
Trust me, The Golden Ratio can see the big picture. And boy, is it Golden.
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Wild Rho
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Posted - 2005.04.18 18:15:00 -
[17]
Originally by: Antoinette Civari
One scout on the jumpin points into the camped system will eliminate the problem.
Maybe but then this is also a flag to travelers that the system ahead is camped. It also means that if a ship came through and popped your scouts or drove them off how does the camping fleet know if it was a*****y pilot taking pot shots or an advanced scout for an incoming fleet?
Originally by: Antoinette Civari
I dont really think there will be an advantage for anyone in 0.0 if you couldnt see who is in system. Carebears couldnt see if there are hostiles in system and pirates need a lot time to hunt because they would have to scan every system for a target.
Well thats the whole point, it makes eveything uncertain for both sides. Non pvpers can actually hide and get on with their mining and if they're smart have scouts for when they are making their runs. Pirates and similar actually have to make an effort to locate an op, but when they do they are able to take more than a few seconds to setup an ambush/raid. It makes 0.0 more dangerous for all sides and that was supposed to be the point of 0.0, not to make it another version of empire space.
Originally by: Antoinette Civari
This doesnt sound like fun to me tbh :F
Well fun is a subjective thing there, some would hate not being able to instantly spot where to look for targets, others would love the chance to take their time to track down targets and stage raids while at the same time avoiding the same thing happening to them.
I have the body of a supermodel. I just can't remember where I left it... |

Nostradamu5
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Posted - 2005.04.18 19:17:00 -
[18]
I tried gate camping down in 0.0 a couple of times, I prefer loitering in empire and shouting insults/sugestions in local or making truely stupid off the cuff remarks.
**This is not trolling any of my old corp members know I create traveling phrases I spam local with for long jumps**
Stop griping about server instability and go buy an EVE mug!
Additionally with the purchase of each mug you will receive two(2) invisible Elves.
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KompleX
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Posted - 2005.04.18 19:20:00 -
[19]
I've been wondering the past few days, what's the meaning of the Golden Ratio thing?
Tell me, or face ultimate destruction.
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Cummilla
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Posted - 2005.04.18 19:27:00 -
[20]
Pilots in space has changed already. Maybe not to the extreme you want, but I can tell you for sure that it's nowhere near as useful as it was. That's a good thing because as someone with intel assets and who values that ingame, I stand to gain under any scenario.
This last weekend I saw blob move into and through a particular region and NEVER be recorded on "Pilots in Space."
Changes in Local you mention are too extreme. I think having local the way it is strikes a needed balance between pirates and non pirates. As a pirate I don't mind. There are ways to conceal your intent as a pirate and still gank more effectively with local as it is instead of the change you promote.
Also, do not increase chokepoints. Increase access to 0,0. Then I have more places to park my gank team. The alliance in question has to spread thinner. Can't imagine why someone would want less access to 0,0. That only strengthens the alliances. I'd rather see them all die.
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Maya Rkell
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Posted - 2005.04.18 19:31:00 -
[21]
A little ****ant ******* troll. No more, no less. And rehasing the same old tired ****.
If you want to eliminate everyone who can't play 50 hours a week from 0.0, make these changes.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

YuuKnow
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Posted - 2005.04.18 19:34:00 -
[22]
Originally by: Golden Ratio 1) Choke points increased (new world order).
2) Either remove F10 pilots in space or delay it even longer (so you only get extremely vague general ideas).
3) Pilots only show up in 0.0 local if they type something.
4) Game recognized control of regions based on if your corp/alliance has the most POS in a given region (already partially(?) in).
5) Give perks for controlling a region.
6) Collect money as people flow into EVE.
PS: Removing pilots from 0.0 local channel (unless they type) and making F10 map update even slower (or removing "show pilots in space" allthoghter) helps miners and NPCers more than it helps pvpers), but makes the game for fun and interesting for everyone.
1. NWO will -decrease- chokepoints iirc. 2. Majority of the players are happy with 30min, some what more, some what less. current is fine. 3. I'm in favor of this change, but -ONLY- if its tried out in just one region first. Lets see how it plays out in one region (maybe one of the unopened territories) and then if its fun, then change the entire 0.0....... except for alliance home systems (stations, POS's) those should still have local so they can maintain control 4. doesn't seem like that matters really 5. perks are already there. its called cashing in on the resources there.
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