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Thread Statistics | Show CCP posts - 3 post(s) |

Axloth Okiah
Future Corps Sleeper Social Club
58
|
Posted - 2013.04.17 21:18:00 -
[91] - Quote
I'm listening to it on my android phone, works just fine. WH Realtor James Arget for CSM 8!
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Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
676
|
Posted - 2013.04.17 21:58:00 -
[92] - Quote
Bronya Boga, do you have a link to this supposedly leaked odyssey information you were talking about? Is my bitter vet membership card in the mail? |

Vincent Gaines
Cold Moon Destruction Transmission Lost
379
|
Posted - 2013.04.17 23:05:00 -
[93] - Quote
Quinn Corvez wrote:Yeah get your priorities right and deal with the first world problems of some Internet douchbag before you do anything next time! Your breath smells like my balls. Not a diplo.-á
The above post was edited for spelling. |

Bronya Boga
Semper Ubi Sub Ubi
111
|
Posted - 2013.04.18 03:06:00 -
[94] - Quote
Rek Seven wrote:Bronya Boga, do you have a link to this supposedly leaked odyssey information you were talking about?
k this forum doesnt like those links...go to the blog post here http://downthepipe-wh.com/?p=92 to view the links Host of podcast Down The Pipe www.downthepipe-wh.com Podcast Public Channel is DTP Podcast @drverikan on twitter [email protected] |

Frying Doom
2362
|
Posted - 2013.04.18 03:11:00 -
[95] - Quote
Bronya Boga wrote:Rek Seven wrote:Bronya Boga, do you have a link to this supposedly leaked odyssey information you were talking about? k this forum doesnt like those links...go to the blog post here http://downthepipe-wh.com/?p=92 to view the links

That is giving me " This is somewhat embarrassing, isnGÇÖt it?
It seems we canGÇÖt find what youGÇÖre looking for. Perhaps searching, or one of the links below, can help."
same as the rest, I have cleared my cache 3 times, no go on any of it. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Jack Miton
Aperture Harmonics K162
1642
|
Posted - 2013.04.18 05:30:00 -
[96] - Quote
Hi guys, nice episode. I was sad to hear that recent events are putting you off a C5 move so I'm going to dump my 2c here ;)
While youre considering a move to a C5 WH, you should also consider what static you want that C5 to have. There is a big difference between how C5>C5/6 corps can expect to opperate compared to a C5>C4/3/2 (No one wants a C1 static) corp. Basically you want to be able to engage with the people youre going to connect to. In a C5>C5/6 this generally means you need a reasonable size T3 fleet with logi support and at least some access to capitals. In a C5>C4/3/2 however, the fleets you will need to bring to fights down your chain will be no different than the one you currently use in your C4>C3 as the people you run into will be the same. You will of course be rolled into by a different breed of corps so you should be able to engage with them on at least some level.
Realistically, the chance of you being evicted from a C5>C3/2 hole is not that high. Yes, it's easier than a C4 but someone sould still need to want to do it and given you give fights and are reasonably well known/respected via the podcast, I would say it is fairly unlikely. (As a note, all of the recent evictions on the forums have been people cashing in long term personal grudges.)
A C5>C3/2 hole will allow you to maintain the same style of PVP as you do now but will also open up limited access to the higher class PVP world. The benefits of C5 space are obviously also the easy ISK access and while I know you are not a PVE corp, you stil do need to fund your PVP and being able to throw ISK at things is one of the great benefits of WHs.
Personally if I was setting up a small corp in a C5 I would go for a C5>C2 WH. The reason I'd go for a C2 static over a C3 static is that C2s have dual statics so you will always have a kspace through your static, just like a C3, but also further WH access for more PVP potential.
Ultimately it's your decision but I think high end WH space needs more corps like yours. |

Roime
Shiva Furnace
2540
|
Posted - 2013.04.18 07:06:00 -
[97] - Quote
Good post from Jack.
After living in a C5 > C3 for a quartal, I must stay that this combo is not really suitable for PVP -minded folks. Incoming C5s are extremely rare, and ~because of Murphy~, they are opened by bears and only by fighters when you are not ready for pew, everyone logged off or already gone out to find fights elsewhere.
C3s are almost completely empty of any kind of PVP, C2s are much better.
It's a great hole to live if you can handle selibacy, C3s are pretty nice for finding lowsec pvp and logistics routes, C5s give extra money, and there is sleeper PVE for pilots of all skill levels. If you are looking for a target-rich environment, tactical gameplay and frequent good fights, choose another static.
That said, I'm not sure if wormholes are really the PVP environment I'm even looking for. C5/6 statics have previously familiar entities bashing each others with the same old fleet comp, lower classes have ganks, and that's the whole spectrum of it.
-á- All I really wanted was to build a castle among the stars - |

Bane Nucleus
Anomalous Existence Existential Anxiety
420
|
Posted - 2013.04.18 07:11:00 -
[98] - Quote
Roime wrote:
C3s are almost completely empty of any kind of PVP, C2s are much better.
Good post Roime except for that part C3s are awesome because a lot of people use them to make isk. We get a lot of ganks and even a good fight once in a while in C3s. Like anything else in wormhole space, it all boils down to a willingness to scan and roll for targets.
Alliance CEO, Diplomat, Recruiter |

Roime
Shiva Furnace
2543
|
Posted - 2013.04.18 08:18:00 -
[99] - Quote
I've lived in a C3, in a C2 with C3 static, C4 with C3 static and now this C5, and I really can't agree with that. Could be a timezone issue (even though EU is the most active TZ), but these days finding even bears is a rare event.
Sure, there is the occasional bear gank, but actual PVP is really extremely rare, and in most of those cases the fight does not involve the locals, which are very small entities because of the statics. C2s host bigger and more active corps and even alliances, leading to more engagements. C2 with C2 and lowsec statics would be ideal for PVP, but that means pitiful PVE income.
We have a 1bil hole, so rolling that is as effortless as it gets, but still the amount of systems you can roll in one evening is hilariously low compared to what you roam through in k-space. Furthermore roaming around is really a lot more fun than rolling and scanning, and involves the whole fleet instead of just scouts.
There will inevitably be evenings of rolling that lead to absolutely zero fun, and it's really not just me who finds these rather frustrating and demotivating.
Anyway, compare C3s with other regions in EVE http://www.eve-census.com/regions
better than C4s, but what wouldn't be :D
EDIT: take a look at the shiptypes that die in C3s:
TOP DESTROYED SHIPS
DRAKE - BATTLECRUISER 296 VENTURE - FRIGATE 203 TENGU - STRATEGIC CRUISER 179 RETRIEVER - MINING BARGE 158 NOCTIS - INDUSTRIAL 128 MANTICORE - STEALTH BOMBER 107 HERON - FRIGATE 101 BUZZARD - COVERT OPS 97 DOMINIX - BATTLESHIP 77 IMICUS - FRIGATE 75
and the ships that kill them, paints a clear picture of bears getting ganked by cloaky T3s.
-á- All I really wanted was to build a castle among the stars - |

Bronya Boga
Semper Ubi Sub Ubi
111
|
Posted - 2013.04.18 11:21:00 -
[100] - Quote
Frying Doom wrote:Bronya Boga wrote:Rek Seven wrote:Bronya Boga, do you have a link to this supposedly leaked odyssey information you were talking about? k this forum doesnt like those links...go to the blog post here http://downthepipe-wh.com/?p=92 to view the links  That is giving me " This is somewhat embarrassing, isnGÇÖt it? It seems we canGÇÖt find what youGÇÖre looking for. Perhaps searching, or one of the links below, can help." same as the rest, I have cleared my cache 3 times, no go on any of it.

Astrometric Acquisition
durationBonus: -10.0 => -5.0
Skill at the advanced operation of long range scanners. 5% reduction in scan probe scan time per level.
Astrometric Pinpointing
maxScanDeviationModifier: -10.0 => -5.0
Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 5% per level.
Astrometric Rangefinding
scanStrengthBonus: 10.0 => 5.0
Skill for the advanced operation of long range scanners. 5% increase to scan probe strength per level.
Astrometrics
[-|n] skillAstrometricsMaxGroupScanningBonusSkillLevel [+|y] baseMaxScanDeviationModifierRequiringAstrometrics [+|y] baseSensorStrengthModifierRequiringAstrometrics [+|n] maxScanDeviationSelfSkillModifier [+|n] propulsionJammingSkillBoostDurationBonus [+|n] scanStrengthBonusSkillLevelIncrease [+|n] systemScanDurationSkillAstrometrics [+] durationBonus: -5.0 [+] maxScanDeviationModifier: -5.0 [+] scanStrengthBonus: 5.0
Skill at operating long range scanners.
+5% scan strength per level. -5% max scan deviation per level. -5% scan probe scan time per level.
-í-+-¦-+-¦-é-â-Ç-ï -+ -+-+-¦-â-+-+ -+-¦-Ç-¦-+-+-¦-+-â-Ä-é:
Codebreaker -> Data Analyzer Analyzer -> Relic Analyzer
Magnetometric -> Relic Ladar -> Gas Radar -> Data Gravimetriv -> Ore
[+] Scan Acquisition Array I [+|n] medPower [+|n] online [+|n] systemScanDurationModuleModifier [+] cpu: 30.0 [+] hp: 40.0 [+] power: 1.0 [+] requiredSkill1: 25811.0 [+] requiredSkill1Level: 1.0 [+] scanDurationBonus: -10.0 [+] techLevel: 1.0
Reduces the scan time of scan probes. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
[+] Scan Pinpointing Array I [+|n] baseMaxScanDeviationModifierModuleOnline2None [+|n] medPower [+|n] online [+] cpu: 30.0 [+] hp: 40.0 [+] maxScanDeviationModifierModule: -20.0 [+] power: 1.0 [+] requiredSkill1: 25810.0 [+] requiredSkill1Level: 1.0 [+] techLevel: 1.0
Reduces the scan deviation when scanning with scan probes. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
[+] Scan Rangefinding Array I [+|n] baseSensorStrengthModifierModule [+|n] medPower [+|n] online [+] capacity: 1.0 [+] cpu: 30.0 [+] hp: 40.0 [+] power: 1.0 [+] requiredSkill1: 25739.0 [+] requiredSkill1Level: 1.0 [+] scanStrengthBonusModule: 10.0 [+] techLevel: 1.0
Increases the scan strength when scanning with scan probes. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. Host of podcast Down The Pipe www.downthepipe-wh.com Podcast Public Channel is DTP Podcast @drverikan on twitter [email protected] |
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Roime
Shiva Furnace
2553
|
Posted - 2013.04.18 11:37:00 -
[101] - Quote
wut
So you mean they just nerfed my perfect scanner character by halving the effect of skills in scanning?
awesome
-á- All I really wanted was to build a castle among the stars - |

Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
676
|
Posted - 2013.04.18 12:11:00 -
[102] - Quote
I hope this isn't true or else T3 probe capable scouts are ******!
The only way it would work for t3's is if these new modules fit in the high slots but then that wouldn't work for the covert frigs.  Is my bitter vet membership card in the mail? |

Jack Miton
Aperture Harmonics K162
1644
|
Posted - 2013.04.18 13:07:00 -
[103] - Quote
Roime wrote:wut So you mean they just nerfed my perfect scanner character by halving the effect of skills in scanning? awesome
no, they didnt. lrn2read |

Frying Doom
2373
|
Posted - 2013.04.18 13:10:00 -
[104] - Quote
I really hope they are wrong about a lot of what they reported as leaked.
I think it will change wormholes to much, with larger numbers the C5 and C6 residents will be happy but C4 and lower will be crap to live in. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Roime
Shiva Furnace
2556
|
Posted - 2013.04.18 13:25:00 -
[105] - Quote
Jack Miton wrote:Roime wrote:wut So you mean they just nerfed my perfect scanner character by halving the effect of skills in scanning? awesome
no, they didnt. lrn2read
Ok, I went to school and came back with improved understanding of what has been presented there by connecting pixel symbols which represent "letters", combined into "words" which in turn form sentences, and with this added wisdom I now conclude that they nerfed the training time I put into Rangefinding V (rank 8) by moving half of it's bonuses into Astro (rank 3), and anyone will be able to scan as well with only Astro III and that new module.
Still crap, REFUND SP OR I BIOMASS MY DRAKE oneoneone
-á- All I really wanted was to build a castle among the stars - |

Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
676
|
Posted - 2013.04.18 13:31:00 -
[106] - Quote
Frying Doom wrote:
I think it will change wormholes to much, with larger numbers the C5 and C6 residents will be happy but C4 and lower will be crap to live in.
How so? Is my bitter vet membership card in the mail? |

l0rd carlos
Friends Of Harassment
391
|
Posted - 2013.04.18 13:52:00 -
[107] - Quote
Roime wrote:Jack Miton wrote:Roime wrote:wut So you mean they just nerfed my perfect scanner character by halving the effect of skills in scanning? awesome
no, they didnt. lrn2read Ok, I went to school and came back with improved understanding of what has been presented there by connecting pixel symbols which represent "letters", combined into "words" which in turn form sentences, and with this added wisdom I now conclude that they nerfed the training time I put into Rangefinding V (rank 8) by moving half of it's bonuses into Astro (rank 3), and anyone will be able to scan as well with only Astro III and that new module. Still crap, REFUND SP OR I BIOMASS MY DRAKE oneoneone Aaaaand i just bought a virture set and got the skills to V  German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Blood Valentino
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
10
|
Posted - 2013.04.18 15:46:00 -
[108] - Quote
Interesting stuff...So they moved some of the bonuses around, so now at level 4's you will scan as well as level 5's, plus with modules you get an additional bonus.
That's just skill-side and bonuses. I thought they were going to do mechanics changes too? |

Atomic Option
Taggart Transdimensional Virtue of Selfishness
54
|
Posted - 2013.04.18 15:57:00 -
[109] - Quote
Quote: [+] Scan Acquisition Array I
Reduces the scan time of scan probes. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
[+] Scan Pinpointing Array I
Reduces the scan deviation when scanning with scan probes. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
[+] Scan Rangefinding Array I
Increases the scan strength when scanning with scan probes. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
If these are correct the buzzard just became the best scanning covops hands down. |

Atomic Option
Taggart Transdimensional Virtue of Selfishness
54
|
Posted - 2013.04.18 15:59:00 -
[110] - Quote
Roime wrote:wut
So you mean they just nerfed my perfect scanner character by halving the effect of skills in scanning?
awesome
No. They moved half of the bonus from the ancillary skills into the main Astrometrics skill. The bonuses would still be the same on an all V character. |
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Roime
Shiva Furnace
2565
|
Posted - 2013.04.18 17:34:00 -
[111] - Quote
As I just said above.
-á- All I really wanted was to build a castle among the stars - |

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
131
|
Posted - 2013.04.18 18:36:00 -
[112] - Quote
Good to see skills getting consolidated and a use for those covops mids. Confederation of xXPIZZAXx CEO Watch PIZZA Videos http://www.youtube.com/user/LunchSquad |

Ilaister
Task Force Proteus
4
|
Posted - 2013.04.18 20:30:00 -
[113] - Quote
... you mean you don't use your mids for a scram + damps/painter/cap recharger/ship scanner?
Changes are meh. Makes scanning easier, don't predict a WH pop explosion personally. A lot of people simply fear them for some reason. |

Aquila Sagitta
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
8
|
Posted - 2013.04.18 20:32:00 -
[114] - Quote
Atomic Option wrote:Quote: [+] Scan Acquisition Array I
Reduces the scan time of scan probes. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
[+] Scan Pinpointing Array I
Reduces the scan deviation when scanning with scan probes. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
[+] Scan Rangefinding Array I
Increases the scan strength when scanning with scan probes. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
If these are correct the buzzard just became the best scanning covops hands down.
I believe the Helios will be the best scanning cov ops since it trades 1 high for a low and has 5 mids but only has 10 less base cpu then the buzzard. This will make up for the sorry excuse of the nemesis as a bomber  |

Pure Rnd
The Eden Trading International Corporation Gentlemen's Agreement
2
|
Posted - 2013.04.18 22:50:00 -
[115] - Quote
The link for the 9th episode is broken. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3258
|
Posted - 2013.04.19 01:19:00 -
[116] - Quote
Am I reading those stats correctly whenn I come to the conclusion that you can gain the benefit of the modules while cloaked, since they don''t require capacitor or have a cycle time? Day 0 advice for new players: Day 0 Advice for New Players |

Nathan Jameson
Talocan Dominion Talocan United
1111
|
Posted - 2013.04.19 04:54:00 -
[117] - Quote
Mara Rinn wrote:Am I reading those stats correctly whenn I come to the conclusion that you can gain the benefit of the modules while cloaked, since they don''t require capacitor or have a cycle time?
If you had to be uncloaked to use them, they'd be pretty much useless in WH space.
I'm hoping CCP has realized that, and that these are passive boosts. Nathan Jameson for CSM 8! My CSM 8 Blog My Twitter |

Sar Hasarin
Dirt Nap Squad Dirt Nap Squad.
0
|
Posted - 2013.04.20 02:08:00 -
[118] - Quote
It also looks like you can put multiple modules of the same type on a ship, subject to stacking penalty, giving even more scan capabilities. |

J'Ribs
Ribsy Inc
9
|
Posted - 2013.04.22 17:31:00 -
[119] - Quote
I may be completely out to lunch here but is it possible that these are RIGS? The Gravity Cap Rigs are due for an overhaul.
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Bronya Boga
Semper Ubi Sub Ubi
114
|
Posted - 2013.04.23 03:37:00 -
[120] - Quote
Bronya Boga wrote: [+] Scan Acquisition Array I [+|n] medPower [+|n] online [+|n] systemScanDurationModuleModifier [+] cpu: 30.0 [+] hp: 40.0 [+] power: 1.0 [+] requiredSkill1: 25811.0 [+] requiredSkill1Level: 1.0 [+] scanDurationBonus: -10.0 [+] techLevel: 1.0
Reduces the scan time of scan probes. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
[+] Scan Pinpointing Array I [+|n] baseMaxScanDeviationModifierModuleOnline2None [+|n] medPower [+|n] online [+] cpu: 30.0 [+] hp: 40.0 [+] maxScanDeviationModifierModule: -20.0 [+] power: 1.0 [+] requiredSkill1: 25810.0 [+] requiredSkill1Level: 1.0 [+] techLevel: 1.0
Reduces the scan deviation when scanning with scan probes. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
[+] Scan Rangefinding Array I [+|n] baseSensorStrengthModifierModule [+|n] medPower [+|n] online [+] capacity: 1.0 [+] cpu: 30.0 [+] hp: 40.0 [+] power: 1.0 [+] requiredSkill1: 25739.0 [+] requiredSkill1Level: 1.0 [+] scanStrengthBonusModule: 10.0 [+] techLevel: 1.0
Increases the scan strength when scanning with scan probes. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
I bolded the line that shows that they are med slot modules
Host of podcast Down The Pipe www.downthepipe-wh.com Podcast Public Channel is DTP Podcast @drverikan on twitter [email protected] |
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