| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

1-Up Mushroom
Imperial Academy Amarr Empire
38
|
Posted - 2011.10.03 23:01:00 -
[1] - Quote
Lets say you have 4 +5's in your skull. What happens when you forget to update your clone and lose Cyber V? WTS Concussion Bomb BPO 50/50 Me/PeWTS Purgatory Citadel Torp BPO 200/200 Me/PeWTS Rift Citadel Torp BPO x4-áHit me up in-game if your interested in one or multiple |

Bienator II
24th Imperial Crusade Amarr Empire
157
|
Posted - 2011.10.03 23:03:00 -
[2] - Quote
you die in real life You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

non judgement
Without Fear Flying Burning Ships Alliance
32
|
Posted - 2011.10.03 23:05:00 -
[3] - Quote
Well when you die you lose the implants.
So I guess you'll have to train to lvl5 again to get those implants back. |

Renan Ruivo
Hipernova Vera Cruz Alliance
63
|
Posted - 2011.10.04 00:09:00 -
[4] - Quote
Same thing that happens if you have a Chimera and lose Caldari Battleship V.
Nothing. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

1-Up Mushroom
Imperial Academy Amarr Empire
38
|
Posted - 2011.10.04 00:11:00 -
[5] - Quote
lol facepalm, totally forgot that you lose the implants in general   WTS Concussion Bomb BPO 50/50 Me/PeWTS Purgatory Citadel Torp BPO 200/200 Me/PeWTS Rift Citadel Torp BPO x4-áHit me up in-game if your interested in one or multiple |

Gregor Palter
86
|
Posted - 2011.10.04 00:13:00 -
[6] - Quote
1-Up Mushroom wrote:Lets say you have 4 +5's in your skull. What happens when you forget to update your clone and lose Cyber V?
To lose SP means you got podded and if you get podded you lose your implants, making the whole question rather useless. The answer is; you lose cyb 5 and your implants, and you can't use implants requiring cyb 5 till you trained it up again.
Excuses are the refuge of the weak. |

Renan Ruivo
Hipernova Vera Cruz Alliance
63
|
Posted - 2011.10.04 00:13:00 -
[7] - Quote
1-Up Mushroom wrote:lol facepalm, totally forgot that you lose the implants in general  
Not if you get podded on a implant-less jumpclone, lose Cyber V then hop back to your implanted clone. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

KaarBaak
57
|
Posted - 2011.10.04 00:38:00 -
[8] - Quote
Renan Ruivo wrote:1-Up Mushroom wrote:lol facepalm, totally forgot that you lose the implants in general   Not if you get podded on a implant-less jumpclone, lose Cyber V then hop back to your implanted clone. Same thing happens with rigs for instance. If you don't have the rigging skills for the rig that you want, you can contract the ship to someone who has the skills, let them rig it for you then use the rigged ship without the necessary skills just as if you had them.
But in that case, you can fly the ship but do not get the benefit of the rigs, no? So does that mean you can jump into the clone, but not the benefit of the implants?
|

Renan Ruivo
Hipernova Vera Cruz Alliance
63
|
Posted - 2011.10.04 00:40:00 -
[9] - Quote
KaarBaak wrote:Renan Ruivo wrote:1-Up Mushroom wrote:lol facepalm, totally forgot that you lose the implants in general   Not if you get podded on a implant-less jumpclone, lose Cyber V then hop back to your implanted clone. Same thing happens with rigs for instance. If you don't have the rigging skills for the rig that you want, you can contract the ship to someone who has the skills, let them rig it for you then use the rigged ship without the necessary skills just as if you had them. But in that case, you can fly the ship but do not get the benefit of the rigs, no? So does that mean you can jump into the clone, but not the benefit of the implants?
No for both assumptions. You reap the benefits in both scenarios. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Sable Blitzmann
Massively Dynamic Reverberation Project
13
|
Posted - 2011.10.04 01:21:00 -
[10] - Quote
You, you get the benefits of the rigs, but the drawbacks would be even worse than it was for lvl1 rig skills
BUT if it's a rig without drawbacks, PROFIT |

David Grogan
The Motley Crew Reborn Warped Aggression
49
|
Posted - 2011.10.04 02:04:00 -
[11] - Quote
1-Up Mushroom wrote:lol facepalm, totally forgot that you lose the implants in general  
not necessarily
what if u have +5 implants in one clone but u die in another jumpclone without updating your clone and lose cybernetics 5...can u still jumpclone into the clone with the +5 implants still in it? |

Renan Ruivo
Hipernova Vera Cruz Alliance
64
|
Posted - 2011.10.04 02:28:00 -
[12] - Quote
David Grogan wrote:1-Up Mushroom wrote:lol facepalm, totally forgot that you lose the implants in general   not necessarily what if u have +5 implants in one clone but u die in another jumpclone without updating your clone and lose cybernetics 5...can u still jumpclone into the clone with the +5 implants still in it?
Read a few posts above =) Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Soldarius
Peek-A-Boo Bombers
7
|
Posted - 2011.10.04 02:35:00 -
[13] - Quote
I think the comparison to the rigging skills and rigs is an apt one. The skill is for plugging in the implants. Once they're there, they're there. I would guess that if you jump into the clone with the +5s, you would still gain the benefit.
Unlike rigs, though, you cannot give your clone to someone for the purposes of plugging in implants.
About rigs, the drawbacks are based on the skills of the person who put them in at the time. Once installed, the bonuses and drawbacks of rigs are fixed. Training up you rigging skills will not reduce the drawbacks of already installed rigs. Only new ones. "How do you kill that which has no life?" |

Grey Stormshadow
Starwreck Industries
196
|
Posted - 2011.10.04 03:11:00 -
[14] - Quote
Who wants to undock - it is too risky and spinning is back soon Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

non judgement
Without Fear Flying Burning Ships Alliance
32
|
Posted - 2011.10.04 03:19:00 -
[15] - Quote
Soldarius wrote:I think the comparison to the rigging skills and rigs is an apt one. The skill is for plugging in the implants. Once they're there, they're there. I would guess that if you jump into the clone with the +5s, you would still gain the benefit.
Unlike rigs, though, you cannot give your clone to someone for the purposes of plugging in implants.
About rigs, the drawbacks are based on the skills of the person who put them in at the time. Once installed, the bonuses and drawbacks of rigs are fixed. Training up you rigging skills will not reduce the drawbacks of already installed rigs. Only new ones. Why wouldn't training rigging skills reduce the drawback of already installed rigs? You mean to say that CCP has put a variable on each ship to remember the skill of the person who installed the rigs? That sounds silly. Like everything else that you install on a ship it looks at your skill before showing the change in ship attributes.. like when you have expanded cargo module on a ship it doesn't show the right size of the cargohold unless you're in it. |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |