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Ethidium Bromide
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Posted - 2005.04.20 08:49:00 -
[1]
this is not a whining thread so pls keep it constructive!!!!
k my experiences so far are that pulses still work fine in pvp. beams use way too much cpu for my standard setups. oh and i didn't realise until this patch that beam dmg was nerfed sometime ago obviously.... (or did pulse and beam always have the same dmg mod?).
basicly all i have to complain about is having a hard time fitting my mission ships.
what were your experiences?
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Eyeshadow
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Posted - 2005.04.20 09:05:00 -
[2]
i think wot they did was boost pulse up to match beam dmg mod (which is wot made them kinda screwy on the dmg front imo). Beam dmg mod hasnt been changed in a looooong time
Im not a great laser user myself. I used to use a gankageddon for a bit but im not a fan of gank/no tank setups. I used a mega beam setup apoc for fleet but ive since scrapped it for a 425 rail mega.
As for mission ship, hmmm i use a raven and wouldnt consider anything else. Why bother with tracking etc when u can just spam torps and make easy isk? I guess u PIE guys dont have that option thou. how about 6 beam 2 seige? try and pop smaller stuff at range and use the siege for anything that comes in close?
Forums: Sharks - MC |

Nicholai Pestot
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Posted - 2005.04.20 09:08:00 -
[3]
My second accounts ammarian character also has problems fitting beams, especially on smaller ships, where i am now starting to give up lowslots in order to insure a good weapon compliment.
Of course this is nothing new to me because this accounts main is gallante, so ive spent the last 10 months having to use up low slots in order to fit a good weapon setup.
Because of this i decided my amarrian character would take it on the chin and stick with pulse.I have had to fit a closer ranged crystal in order to maintain similar damage.What this mainly means is that NPC's actually get close enough to shoot back effectivly, so i am relying more and more on good timing with my armour reppers to see me through combat, rather than just nailing similar sized ships at a distance.
Once again, not a problem for me personally, as i have had enough time using blasters to be used to this.
(note, this is not a 'pulse is uber/blasters suxor' post, im just stating my personal reasons for choosing my method of dealing with the change) I have supped the milk of human kindness, and discovered i am lactose intolerant |

Hesprax
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Posted - 2005.04.20 09:28:00 -
[4]
Edited by: Hesprax on 20/04/2005 09:29:53 Well I'm coping all right myself. I've found it most detrimental to my Crusader but otherwise everything else still works fine and still uses pulses. Although as some of the other guys said it's far less noticeable if you fly other stuff as well, I'm not an exclusively Amarr ship pilot, Indeed I've got equal specialisation in both Amarr and Minmatar ships so I am well used to having to compromise with set-ups.
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Jim Steele
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Posted - 2005.04.20 10:03:00 -
[5]
Im a bit of an Amarr friend and likewise trying to get a decent apoc setup is very hard, i tried the usual mega-pulse/dual siege combo for a while but they dont do enough damage at distance, you have to get real close (~12k optimal with sharpshooter 5) and they are useless at hitting anything smaler than a bs.
I have considered adding a painter to help in this department, just need to train the skill up a bit.
As with beams there is no getting away from it, you have to sacrifice a lowslot in order to fit them, the devs have mentioned they might be getting some love lets hope they get a similar reduction in grid, i would suggest flying a raven but thats not really an option for a PIE member is it.. 
Death to the Galante |

Valentine Keen
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Posted - 2005.04.20 10:10:00 -
[6]
Beams definately need some improvement on grid use, especially the smaller ones which are very hard to fit, comparatively far more so than any other small weapons.
And I'm admitting that as a Minmatar/Gallente flyer. 
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Hakera
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Posted - 2005.04.20 10:22:00 -
[7]
probably because your still trying to double armour rep tank and 2-3 hardners, no ship can fit the long range weps without fitting troubles. A tempest with max fitting skills only slides 6*1200mm on with about 1k grid to spare with no grid modules. Basically you must choose between a tank and a dmg dealer.
Dumbledore - Eve-I.com |

Liet Traep
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Posted - 2005.04.20 10:31:00 -
[8]
Originally by: Hakera probably because your still trying to double armour rep tank and 2-3 hardners, no ship can fit the long range weps without fitting troubles. A tempest with max fitting skills only slides 6*1200mm on with about 1k grid to spare with no grid modules. Basically you must choose between a tank and a dmg dealer.
Nope, i'm fitting 6 namerd megabeams and 2 named smartbombs kin mine and I had to fit a cpu mod to fit them with electronics 4 and weapons upgrades 4. I'll be training both to 5 soon which to me seems to be a must if you wish to fit beams without gimping your setup. My crusader is worse. With engineering 5 I have still have a pdu and a nanoprocessor to fit 4 dual beam 2's the smallest tech 2 beams available.
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keepiru
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Posted - 2005.04.20 11:26:00 -
[9]
my cruisers cope fine, just have to get a tad closer... not affected much from what i can see
battleship wise... its harder to get a sniper setup, and since everything still operates at much the same range as before my damage is lower, but nothing overly dramatic.
frigates got the shaft bad in pvp. harpy, enyo and wolf can fit a full rack of the largest long-range weapons, even if with minimal tank... but the retribution needs multiple MAPCs. 
needless to say, fitting on medium beams is obviously broken and needs balancing/fixing ... perhaps selim will whine-for-hire? 
i just hope that they werent trying to fix the "omg geddon is overpowered" factor, because if it ever existed it hasnt changed much. 28% less optimal matters much less when you *still* have 5% extra RoF per level and 8 T2 damage mods that exploit a design flaw in the stacking penalty formula.  -------------
Originally by: Gnauton It was purely accidental. We really don't have a sense of humour at all.
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Ocularis
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Posted - 2005.04.20 12:08:00 -
[10]
Ive switched to beams on my duramaller and it works fine if a bit cap happy.
Ive still got megapulse on the apoc that i use for missions... its not been too much of a problem - had to warp out on a couple of level 4's but nothing too bad yet. I guess if i have a range problem then ill either use a AB or fit beams.
I think its hurt most on the small ships (assault frigs) but as beams use too much cpu ive stuck with pulse for now.
I'll see how it goes with more mission running and play fights with corp mates i think.
BTW, Hesprax = my long lost clone! 
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Golan Trevize
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Posted - 2005.04.20 13:30:00 -
[11]
Err dont worry vice-admiral we are doing just fine , if you actually bothered to read what i wrote on our forums.
In my opinion pulses well they where good , with the nerf we have been forced to think differently...but let me reveal that i can now cause almost exactly the same damage as i used to , i can still tank while i do this and i have added 40 km optimal to my range...plus a few other nasties.
Adapt overcome survive thats what PIE always have done even back when the general consensus was that a apoc was a fine mining ship and that was all.
Golan The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |

SirSpectre
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Posted - 2005.04.20 13:57:00 -
[12]
I just changed crystals. Gammas to UV. Always used micowave. Still like multifreqs for close. I didnt think it affected me to much. Ehh oh well.
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Arimas Talasko
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Posted - 2005.04.20 14:07:00 -
[13]
Still using my megapulses for NPCing, the frigate was the one that got hit hard. Changed out all of my Radios for Microwaves, of course, and now carry a much wider array of crystals with me. The worst thing that happened to lasers this patch is the reloading bug.
btw your name... Ethidium Bromide, reminds me of biology lab, damn intercalating agents :(
Supremacy Keepin it Real |

Doppelkorn
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Posted - 2005.04.21 12:06:00 -
[14]
well i use my poc now mostly as tank i send her in and then bring my raven on second acc in thats all just torp spamming while apoc takes the bites... works good so far but i miss my old setups..
my hacs now are harder to fit specialy my sacriledge since i lvoe combo of beam and heavy mls but cant fit 4 heavy beams and 2 heavy mls with rest of my setup... so i done it 3/3 now also goes
zealot makes no prob even when i think that my tank isnt working right on the zealot after patch???
real prob is my cepter and assault frig the rnage loose wis hard for me and fitting beams is very hard with that grid ccp should overthink that a bit
but at last im AMARR so i love beams and slaves and cause i got some slaves i think its time for them to clean my hull a bit ...
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Shocky
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Posted - 2005.04.21 13:42:00 -
[15]
Originally by: Nicholai Pestot My second accounts ammarian character also has problems fitting beams, especially on smaller ships, where i am now starting to give up lowslots in order to insure a good weapon compliment.
Of course this is nothing new to me because this accounts main is gallante, so ive spent the last 10 months having to use up low slots in order to fit a good weapon setup.
Because of this i decided my amarrian character would take it on the chin and stick with pulse.I have had to fit a closer ranged crystal in order to maintain similar damage.What this mainly means is that NPC's actually get close enough to shoot back effectivly, so i am relying more and more on good timing with my armour reppers to see me through combat, rather than just nailing similar sized ships at a distance.
Once again, not a problem for me personally, as i have had enough time using blasters to be used to this.
(note, this is not a 'pulse is uber/blasters suxor' post, im just stating my personal reasons for choosing my method of dealing with the change)
This is flawed as not all npcs come in close and the apoc really wasnt designed for speed to catch them with close range weapons.
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