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NGRU Irbis
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Posted - 2003.07.06 05:34:00 -
[1]
here i will post link to screeny i got 3 of them on Maller 2 with Radio 1 with Microwave, with Optical tracker system ( 2 of them)+ 3 uniq Heak sinks to difuclut names to discribe them here 1.09 X damamge mod on each and 9-9.75% rof bonus on each( new pirates cruser drops), those guns doing great damage at 30-35KM, but start doing damamge even at 45KM, so far i think best Cruser weapon out there. You may say yes right and you have no shields no power no caps , beacose all space taking by modules, you wrong i still have 1589 Capcitors, 1292 Power grid, 360 CPu 1198 shield.
http://www.clan-ngru.org/modules.php?name=coppermine&file=displayimage&album=1&pid=122
Have no idea how to make link active on this forum guys just copy and paste it to web browser.
Edited by: NGRU Irbis on 06/07/2003 05:40:14
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Torval Sontu
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Posted - 2003.07.06 08:09:00 -
[2]
http://www.clan-ngru.org/modules.php?name=coppermine&file=displayimage&album=1&pid=122
*clicky*
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Techno olic
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Posted - 2003.07.06 13:44:00 -
[3]
nice how much dmg do you inflict and what level is your medium energy turret @t
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Rath Amon
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Posted - 2003.07.06 14:14:00 -
[4]
It almost seems better to use Medium Modulated Beams with multifrequency and close to optimal range if you're fighting pirates. I only have Small Energy Turret 3 and hit for 50-60 nearly everytime with the Mediums due to their excellent tracking speed. Five of those on a Maller is a pretty nice setup.
Of course I would probably change my tune if I could ever actually find Heavy Modulated Beams. They must be the rarest thing in the game.
Edited by: Rath Amon on 06/07/2003 14:23:17
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DREAMWORKS
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Posted - 2003.07.06 14:15:00 -
[5]
Thnx dude, now their next in the nerf actions by ccp... -_-; __________________________
http://www.nin.com/visuals/thtf_hi.html |

Techno olic
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Posted - 2003.07.06 17:24:00 -
[6]
nerf anymore to do with gunnery and im outer here in a flash
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NGRU Irbis
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Posted - 2003.07.06 17:51:00 -
[7]
Torval, thnx for clicky :) how you make it ?
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NGRU Irbis
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Posted - 2003.07.06 17:54:00 -
[8]
As for damamge at Optimal range 30-34km i doing 80-200 (with Radio Crystal mostly) damamge, at 45 km 20-70, but at 45km if target sloow i can keep shooting without even been shoot back.:)
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NGRU Irbis
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Posted - 2003.07.06 18:07:00 -
[9]
Rath Amon i assume you never fight Arbitrators 4-5 in groups or Augurors in group of 4-6 :) those things doing 40-90 damamgr at range 10-15km if i remember correct Medium Modulated got prety close range( not even get close to 34km Optimal on Heavy's), Pirates would chew you a live before you even kill one. After patch they got smarter some time thye not folowing you, when you try to lure one by one , i repeat some time:).
Edited by: NGRU Irbis on 06/07/2003 18:08:27
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Rath Amon
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Posted - 2003.07.07 11:15:00 -
[10]
No, I don't fight big groups of cruisers alone anymore so my Mediums are probably not ideal. I've actually switched to 3 x Heavy Beam Laser plus 2 x Medium Modulated now and it seems to be ok. I just can't find Heavy Modulateds yet.
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dalman
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Posted - 2003.07.07 13:39:00 -
[11]
I'm using 3 250mm gauss and shield hardeners. Then I have no problem taking out groups with 50k pirates in them alone.
Would be the same with Heavy Modulated Beams.
M.I.A. since 2004-07-30 |

snotty
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Posted - 2003.07.07 14:53:00 -
[12]
well, i got almost the same setup, 3x HMB, 1xHB, small samrtbomb tracking device, AB shield booster and some low stuff. been testing yesterday and am looking for a good combo with some kinetic/explosive damage. so i tryed the 720 scout, and after that the 650 but they "suck" i know i dont have the skill trained like med beams but 40 damage every 10(or 20) sec with 1 in 4 missing is pathetic.
Im going for 250 rails now, see what i can do with 2x 250, 3x HMB (if i can fit it, must be doable though).
Anyways, isnt your ship terrable slow without a AB or MWD?
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NGRU Irbis
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Posted - 2003.07.07 20:33:00 -
[13]
About slow well enought speed to fight 50K pirates never hade any trouble, MWD on my opinion worst device you can fit on fighter with all caps and shields sideffects :) no way for me, i fit 3xHMB and 2 xMMB and now all optimal range 24-34KM but can start doing damamge from 45KM with all 5 Lasers, never meet Pirates , yet( may be they are out there) who flying so fast that can get close to 15km to me before i kill him, if i start shooting at 45km, but even if some respawn at close range , MMB have 0.123 Tracking speed with boosts they doing nice damamge at range 1-24km :)
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snotty
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Posted - 2003.07.08 00:36:00 -
[14]
the focused or the "small turet" one's?
anyways, done it, tested it and a full load of "long range" is not worth it. 3x HMB + 2x 250 just fits with a micro smartbomb. i dont have any cap problems (AB burning, optical tracker tracking and guns blazing) my cap falls slowly to 50% (ran out of ammo killing a rock to see if i would run out of cap, 20* 6 sec there) due to the 4x diagnostics.
but the pain is that i sacrefied 2x heat sink (one 10% or there about, one stamped 7%) so the added gun, +25% damage, is less then the bonus from the heat sinks, the ROF tilts it to the 4x heavy beam setup.
i ended up with 1500 power, 1300 or so cap, with a recharge of 240 sec and all with the freaking 360 cpu (any other skill that changes cpu a lot?)
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Kashre
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Posted - 2003.07.08 00:40:00 -
[15]
Thats a decent setup, but is it really worth it to use crystals that produce practically nothing but EMP damage? I'd think that it'd take forever to get through the hull of anything. +++
It's called "low security space" for a reason. |

snotty
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Posted - 2003.07.08 01:39:00 -
[16]
looks bad on paper, but hey lots of excellent hits 16x emp outdamage lots of misses with 16 emp/16 heat.
switch them accoarding(sp?) range, the gamma/ultra violet only have 2-6 emp and 12-16 heat.
I also wondered about the heat/emp damage, thats why i took 2 days to train projectile and hybrid, for there explosive/kinetic damage.
but i seem to get 40-50 damage using them (lvl1) and my beams hit for about 60 (lvl3) so with the skills i get around 60 to with the projectiles. and that is shooting hull on both occasions, with compairable ammo/christals on range penalty's.
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Letifer Deus
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Posted - 2003.07.08 01:47:00 -
[17]
lasers get crushed if your up against a PC with em wards or thermal barriers, that is the only bad thing, but against NPC they are awesome.
Edited by: Letifer Deus on 08/07/2003 01:48:07
I am the OG PIIIIIMP |

Techno olic
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Posted - 2003.07.08 02:34:00 -
[18]
lasers get crushed if your up against a PC with em wards or thermal barriers, that is the only bad thing, but against NPC they are awesome.
maybe so but you can switch crystals easy for close combat and actually put up a fight
but some ppl dont go for full on dmg and even out using mwd ,its still as its uses
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Letifer Deus
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Posted - 2003.07.08 05:09:00 -
[19]
mm, if your up against someone with an em ward and thermal barrier, i dont see how any crystal is going to do much good.
I am the OG PIIIIIMP |

snotty
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Posted - 2003.07.08 09:49:00 -
[20]
that hmm, thing works with all gunns, 250 gauss, hmm just orbit the guy at < 10k range and he can not track you. same with the artillery. the rest of the gunns, simply keep at 20+k range and they can not shoot you.
or you can equip the new armour upgrades, the 25% resist all damage types, put in 6 of them in your maller and be 90% resistant to all damage types(without any cap cost), do it the amarr way, bare hull fighting.
there are to much different setups, but for PvP i will not take just one type of gunn, prolly some backup projectiles or maybe 2 blasters just in case they have a em ward/thermal thingy on. Just that reloading is a pain
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Letifer Deus
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Posted - 2003.07.08 15:30:00 -
[21]
"that hmm, thing works with all gunns, 250 gauss, hmm just orbit the guy at < 10k range and he can not track you. same with the artillery."
One can keep his distance to keep dmg up with gauss and artillery, but there isnt anything you can do if your using energy weaps. and the guy has em/thermal hardeners.
"you can equip the new armour upgrades, the 25% resist all damage types, put in 6 of them in your maller and be 90% resistant to all damage types"
To clear things up, they do not stack per se. For instance, explosive resistance on Maller is 20%, so therefor one is taking 80% of the would be damage. 25% resist takes off 25% of that 80%, or 20%, making it 60% dmg taken. The next takes you down to 45%, then 33.75% dmg taken, then 23.3125% dmg taken, then 18.984%, then 14.238% for 6. Its not 90% increased resistance, (its actually 65.762% increased resistance) but it is still very good.
Edited by: Letifer Deus on 08/07/2003 15:56:00
I am the OG PIIIIIMP |

snotty
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Posted - 2003.07.08 15:57:00 -
[22]
Just a tiny inbalance in the game, the other 2 ammo types should be explosive/kinetic(projectile) and kinetic/heat(hybrids) in my opinion. Just rockets "could have" more then two damage type, but to keep it on par with the rest it should be EM/explosive. Or lasers should have a 3e damage type added.
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Memento Mori
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Posted - 2003.07.08 18:12:00 -
[23]
arnt hibrids only thermal and kinetic, do they got emp and exp???
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snotty
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Posted - 2003.07.08 19:02:00 -
[24]
checked it and your right so only projectiles have 3 damage types ....
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GlimmerMan
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Posted - 2003.07.08 20:06:00 -
[25]
My Heavy mod beams:
http://www.david.rozenski.btinternet.co.uk/mod080703.jpg
Edited by: GlimmerMan on 08/07/2003 20:10:09 __________________
- GlimmerMan |

StoreSlem
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Posted - 2003.07.08 20:13:00 -
[26]
Letifer even if the resistance doesn't improve arithmetically, the effect of armour/shield hardeners is actually improving exponentially.
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snotty
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Posted - 2003.07.08 21:28:00 -
[27]
1 - 0.75^6 = 1 - 0.178 = 82,2% explosive, 20% base resist (1- 0.178 * 0.8) = 85.8% em 60% base resist, 92.9%
pretty good,
but we are getting side tracked
Edited by: snotty on 08/07/2003 21:29:22
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Letifer Deus
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Posted - 2003.07.08 22:37:00 -
[28]
what are the 25% resist all armor hardeners called? I only see 15% ones.
Edited by: Letifer Deus on 08/07/2003 22:58:07
I am the OG PIIIIIMP |

Crazy Carl
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Posted - 2003.07.09 22:52:00 -
[29]
I love that Bare-armor fighting idea... Since your shields recharge themselves, why not drop in a hull repairer and a bunch of armor resistance boosters instead of a shield booster and a bunch of RCUs.
Very interesting. I've been looking for good long-range lasers but they're hard to find.
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