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Lin-Young Borovskova
Science and Trade Institute Caldari State
951
|
Posted - 2012.11.19 15:25:00 -
[31] - Quote
SmilingVagrant wrote:Oxandrolone wrote:T3 destroyers could offer alot of possibilities.
Im thinking warp cloaky interdictors Drone Boats Anti-frigs Speed tanks
Or battlecruisers. I think T3 battleships would be so expensive that they simply wouldn't be fielded by the average player. It's not like a titan or a cap of any kind really where there's a reasonable expectation that it wouldn't blow up in a ball of fire if it was caught by a small five man gang.
Thing is that frigates, destroyers and battlecruisers are already the most used and versatile ships in the game. Choose any situation in Eve and you can name at least one frigate/destroyer/battlecruiser for the job so there's no point on adding T3 versions of these ships already extremely versatile and powerful.
Battleships could get more use, the price of these actually has more to do with player actions than the ship it self. One year ago you could buy any battleship T1 for less than 100millions because there was a real competition at materials level, fake competition because alloys mostly and some bots but whatever, those were affordable even being bad for regular pvp. However now you have this gigantic change to drone alloys that had no real replacement as we can see, and the so supposed bots everyone was so afraid are still not showing up that much (shreegs last public cleanup was very instructive) You have then player actions decreasing even more this minerals offer because some can't just mine in peace the way they decided, others because there are by far other activities in the game offering better isk opportunities yada ya.
Actually there's no real competition in minerals market, you have at one side the huge mega alliances alt corporations brainlessly mining for their own sake and on the other every little guy and this includes bots that simply can't get enough to cover their losses because of some mining bot paranoia instated by the same guys doing whatever it takes to control market because of some personal conviction this is possible.
So, whatever price this T3 BS would be, this is not and should not be whatever factor of balance because of bad players/corporations/alliances choices.
The problem is simple to solve: you want cheaper ships the you either start mining or you can scam other players isk while keep talking about economic inflation/deflation bots and too much isk in the game. There is far more consistency in introducing T3 battleships or even transports or carriers than frigates destroyers or battlecruisers because if the price of those is more or less acceptable it's only because of players actions, not the item it self.
brb |

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1841
|
Posted - 2012.11.19 15:26:00 -
[32] - Quote
Once they fill in the gaps with the current missing ships like Destroyers, I am sure they will move on to make T3 ships for the other ship types. Although they won't be "T3" since CCP is doing this so called "Tiericide". The modular designed ships I am sure will be expanded on in the future. EVE is not about PvP.-á EVE is about the SANDBOX! |

lilith silverstone
Dark Silver Industrial
12
|
Posted - 2012.11.19 15:30:00 -
[33] - Quote
Vertisce Soritenshi wrote:Once they fill in the gaps with the current missing ships like Destroyers, I am sure they will move on to make T3 ships for the other ship types. Although they won't be "T3" since CCP is doing this so called "Tiericide". The modular designed ships I am sure will be expanded on in the future. Tech 3 != Tier 3 |

Mr Epeen
It's All About Me
1914
|
Posted - 2012.11.19 16:25:00 -
[34] - Quote
Acac Sunflyier wrote: What about you? Are you in favor of a t3 expansion? Where would you want to see it if so?
T3 cruisers were a poorly thought out gimmick to push an expansion. I doubt we'll see it repeated any time soon with another ship class.
Mr Epeen 
Proud forum alt since 09/09/09 |

Colonel Xaven
Decadence. RAZOR Alliance
195
|
Posted - 2012.11.19 16:49:00 -
[35] - Quote
T3 cruisers are so extremely flexible and modular between BS roles and small fast stuff, I think there is really no need to expand this system (yet).
Let's see how T3 cruisers are pushed into the existing lines.
www.facebook.com/RazorAlliance |

Mire Stoude
Aliastra Gallente Federation
19
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Posted - 2012.11.19 16:52:00 -
[36] - Quote
Given that T3 cruisers have the DPS of a t2 cruiser but the tank of a BS, I can only assume a T3 frig would have the dps of a AF but the tank of a cruiser (15-30k hp). Combine with their small size and fast speed, that would be one mean ship.
I could also see T3 BS's, but I don't think they would be nearly as useful as T3 cruisers/frigs. |
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CCP Eterne
C C P C C P Alliance
559

|
Posted - 2012.11.19 16:55:00 -
[37] - Quote
My totally terrible idea that would probably get laughed at if I ever went to CCP Fozzie and other ship designers and proposed it would be frigates with 2 subsystems and battleships with 4. Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Irregessa
Obfuscation and Reflections
15
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Posted - 2012.11.19 18:36:00 -
[38] - Quote
There was a dev post a while back (too lazy to look for it now) that stated that t3 are meant to be expensive, and frigates/destroyers are meant to be relatively cheap. Therefore, t3 was not a good fit for frigates and destroyers. Battlecruisers are incredibly popular already, so there was no reason to make a t3 BC. That left battleships as the only real viably other class of ship for t3.
Of course, plans/devs/design philosophies change, so nothing is etched in stone. |

Rordan D'Kherr
Imperial Academy Amarr Empire
214
|
Posted - 2012.11.19 19:04:00 -
[39] - Quote
CCP Eterne wrote:My totally terrible idea that would probably get laughed at if I ever went to CCP Fozzie and other ship designers and proposed it would be frigates with 2 subsystems and battleships with 4.
Not that horrible maybe, but let's wait until the current T3 is in a balanced line with the other ships and then you can claim this idea... Look, I quoted it so it's yours for all time  _______________________________________ Don't be scared, because being afk is not a crime. |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
136
|
Posted - 2012.11.19 19:13:00 -
[40] - Quote
Archdaimon wrote:Thomas Orca wrote:James Amril-Kesh wrote:Doddy wrote:Fortunately ccp have realised how horribly unbalanced t3 have made things lol wut When you compare HACs to Tech 3s it's pretty evident that Tech 3s outshine them in every way when set up properly. At three to five times the price none the less. And with skill loss at death.
I'll say this again, T3's dont need a nerf, T2 cruisers need a buff and they will be on the drawing board again once t1 hulls finish getting re balanced. |

James Amril-Kesh
RAZOR Alliance
1308
|
Posted - 2012.11.19 19:15:00 -
[41] - Quote
I think the heavy assault ships line could do with more changes to make them viable against T3s. The way I see it each race's heavy assault ships are split into two categories: a fast, agile attack ship or a heavy brawler with massive DPS and tank for a cruiser sized ship.
The way I see it, HACs could be rebalanced around the T3s such that the T3 is kind of the middle ground between the two, not excelling in either category but rather a jack of all trades. I think the Vagabond/Muninn/Loki are a good example of this balance. The only thing I'd really change here is that the Muninn should have a couple more low slots and/or change the optimal range bonus to an armor resist bonus.
Therefore: the Vagabond would be more mobile than the Loki but with less tank and DPS, and the Muninn would have more DPS (and potentially more tank) but less mobility than the Loki. Both would be less versatile than the Loki. |

Nexus Day
Native Freshfood Minmatar Republic
121
|
Posted - 2012.11.20 00:28:00 -
[42] - Quote
Why limit T3 to classes to already existing classes? Why wouldn't there be classes that do not currently exist such as a vessel that straddles frigate and cruiser, cruiser to BC, etc. I mean the T3 cruisers aren't really cruisers, they just happen to be on the market in that category.
Split out T3 vessels and have some fun with the concept. And while you are at it have fun with the modules. Make an offensive mining module or a defensive hologram mode that would make your ship appear to be another ship until it attacks. Or maybe a propulsion module that adds cargo volume and prevents scanning.
So much potential.
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Merouk Baas
The Scope
1
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Posted - 2012.11.20 01:39:00 -
[43] - Quote
Luc Chastot wrote:the possibility of ships changing shape in space
Space-transformers, hehe.
I think T3 cruisers are going to be a pain to balance. We're putting these ships together and choosing bonuses, slots, grid/cpu, everything, but really the ships are desirable only because they either offer immunities/abilities that other ships don't have, or overpowered DPS for a "cruiser" hull. I don't think the draw is that they're customizable; in fact if we could buy the popular configurations as non-changeable T2 hulls we would.
On the other hand, being able to change roles, in space, from a HAC to a recon to a logi (and being able to fit the appropriate modules for each role from the cargo hold), may make a cruiser-sized ship like that desirable to players, without the ship being any more powerful than a HAC, recon, or logi (respectively) and without any over-powered ability or immunity. Matter of fact, if we could have the fittings for each role prepared before undocking, and then be able to change roles (pre-fitted) during combat, that would be super-kickass. Now I'm a HAC, now I'm a Recon, now I'm a logi, now I'm a HAC again; what will I be when you come out of warp on top of me at the next gate?
And CCP would just have to balance the T2 hulls, and make sure that the T3 configurations match the corresponding T2 hull capabilities and slot layouts.
So, space-transformers.
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octahexx Charante
Morior Invictus. Ethereal Dawn
24
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Posted - 2012.11.20 10:03:00 -
[44] - Quote
I hope when this OCD phase of eve is over they all get a tshirt/motivational posters to the devs who says: have some fun with the concept.
because thats what i think they neeed to do ,have some fun with eve.
The T3s doesnt and shouldnt be new tengus in larger hulls.
The only reason t3s worked so well in cruiser hulls are the combination of price and size, its fast on both pve and battlefield.
a battleship hull is like a pregnant whale with only the downside of everything.
I would like to see the fringe roles get more attention we dont actually neeed more stuff for pure dps as it is.
Have some fun with the concept.
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Skippermonkey
Tactical Knightmare
1577
|
Posted - 2012.11.20 14:35:00 -
[45] - Quote
dear God, please dont add any more tech 3 hulls before you have balanced EVERY ship in the game
tech 3 ships were a jesus feature that we have to deal with as its not going away TK is recruiting |

Doddy
Excidium. Executive Outcomes
361
|
Posted - 2012.11.20 15:04:00 -
[46] - Quote
James Amril-Kesh wrote:I think the heavy assault ships line could do with more changes to make them viable against T3s. The way I see it each race's heavy assault ships are split into two categories: a fast, agile attack ship or a heavy brawler with massive DPS and tank for a cruiser sized ship.
The way I see it, HACs could be rebalanced around the T3s such that the T3 is kind of the middle ground between the two, not excelling in either category but rather a jack of all trades. I think the Vagabond/Muninn/Loki are a good example of this balance. The only thing I'd really change here is that the Muninn should have a couple more low slots and/or change the optimal range bonus to an armor resist bonus.
Therefore: the Vagabond would be more mobile than the Loki but with less tank and DPS, and the Muninn would have more DPS (and potentially more tank) but less mobility than the Loki. Both would be less versatile than the Loki.
Then you would need to go back and balance everything against your 700 dps 250k ehp munin. And a deimos thats has better dps/ehp than current proteus sounds balanced ....
The jack of all trades thing is what t3s were meant to be, the problem is that the combat variant is far too powerful. To simply buff t2 past where the t3s are on dps/tank makes them op, nerfing the t3s makes far more sense. |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
140
|
Posted - 2012.11.20 15:20:00 -
[47] - Quote
James Amril-Kesh wrote:I think the heavy assault ships line could do with more changes to make them viable against T3s. The way I see it each race's heavy assault ships are split into two categories: a fast, agile attack ship or a heavy brawler with massive DPS and tank for a cruiser sized ship.
The way I see it, HACs could be rebalanced around the T3s such that the T3 is kind of the middle ground between the two, not excelling in either category but rather a jack of all trades. I think the Vagabond/Muninn/Loki are a good example of this balance. The only thing I'd really change here is that the Muninn should have a couple more low slots and/or change the optimal range bonus to an armor resist bonus.
Therefore: the Vagabond would be more mobile than the Loki but with less tank and DPS, and the Muninn would have more DPS (and potentially more tank) but less mobility than the Loki. Both would be less versatile than the Loki.
here is somebody who gets it.. HAC line definately needs rebalnacing. As it is right now, the Loki does strike a good middle ground cus honestly the DPS is not something to write home about. It does have good web range and can fit a decent tank but people dont grab the Loki for its dps. Muninn should be a bit sturdier and a bit more dps imo. |

AndromacheDarkstar
Fiscal Fisting Inc. Imperial Protectorate
160
|
Posted - 2012.11.20 16:03:00 -
[48] - Quote
CCP Eterne wrote:My totally terrible idea that would probably get laughed at if I ever went to CCP Fozzie and other ship designers and proposed it would be frigates with 2 subsystems and battleships with 4.
Would defiantely make for interesting battleships but i cant see the point of the frigate version seeing as we already have an individual frigate for pretty much every role. Fiscal Fisting Inc.-áAmarr Militia Corp Recruiting EU TZ PVP pilots now Also Looking for EU PVP corps to join-áa growing-áAmarr-áFW-áalliance
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thekiller2002us
Mind Games. Suddenly Spaceships.
121
|
Posted - 2012.11.20 18:26:00 -
[49] - Quote
tech 3 battleships
used for four different roles
-stabilizing wormholes: so other ships can enter/exit (bs is vulnerable throughout this operation as it cannot move/ activate modules
-vacuuming - similar to salvaging- but the t3 battleships slowly pulls all ships towards it holding them within a 20-30 km radius the bigger the other ship the faster the pull, smaller ships can gtfo + mwd'd ships can escape the pull (again depending on the speed/agility of said mwd's ship) . (again t3 battleship cannot move or activate modules)- the strength of the pull would need to be balanced
- Flagship - providing fleet bonuses for all freindly ships within 30-40 km range + automatic rep (the bigger the friendly ship the more armor OR shield rep it recieves (small/ none existant rep for freindly frigs) (can launch 15 drones) (t3 bs canot move/ activate modules)
pegasus A ship named after the battlestar gallactica equivalent :) - a ship designed to explode on contact with an enemy captial/ pos/ poco that deals considerable damage. also effects all ships within 20km range (ship cannot activate modules or change direction i.e ship must be 'aimed' to fly at enemy object, but it cannot turn when this suicide run is activated. (if ship fails to bump the target, it must wait another 5 minutes before being aimed at said object again or retreated from the battlefied)
None of these T3 ships can enter Highsec due to illegality
All of the above ships would be expensive 1.5bil + and would need considerable balancing lol
Edit* feel free to troll the hell out of this^ - just throwing some concepts out there. I'm with Brick on this one- make thouse carebearing b******s squeal.. |

Nexus Day
Native Freshfood Minmatar Republic
122
|
Posted - 2012.11.20 18:52:00 -
[50] - Quote
Skippermonkey wrote:dear God, please dont add any more tech 3 hulls before you have balanced EVERY ship in the game
tech 3 ships were a jesus feature that we have to deal with as its not going away Such a religious post.
And if it did have a jesus feature then we can expect it to leave, come back, and leave again taking all of EvE's sins with it. |

Harbingour
EVE Corporation 690846961
11
|
Posted - 2012.11.20 19:13:00 -
[51] - Quote
Irregessa wrote:There was a dev post a while back (too lazy to look for it now) that stated that t3 are meant to be expensive, and frigates/destroyers are meant to be relatively cheap. Therefore, t3 was not a good fit for frigates and destroyers. Battlecruisers are incredibly popular already, so there was no reason to make a t3 BC. That left battleships as the only real viably other class of ship for t3.
Of course, plans/devs/design philosophies change, so nothing is etched in stone.
I want my T3 TITAN   Meta-gaming for NULL SECCers: Whine on the forums until CCP gets sick of you and hands you everything you ask for just to shut you up. Typical NULL SEC arguement to NERF HI SEC-á-á http://www.youtube.com/watch?v=csPPqdbcVwM
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Ayn Randy
Dark Falcon Operations
24
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Posted - 2012.11.20 19:19:00 -
[52] - Quote
People should also remember that adding more T3's would be the biggest nerf T3 ships could ever get.
The price of them would soar past triple what they are now. |

Solhild
Republic Military School Minmatar Republic
855
|
Posted - 2012.11.20 19:28:00 -
[53] - Quote
Ayn Randy wrote:People should also remember that adding more T3's would be the biggest nerf T3 ships could ever get.
The price of them would soar past triple what they are now.
The industry around Tech3 manufacture is stunted because they aren't flown/lost as much as they should be.
I'd like to see this:
- Double the number of wormhole systems and double the number of wormhole links to normal space - Increase sleeper spawns so that each system is more rewarding, this should bolster T3 industry - Increase the number of ships using Tech 3 components (frigates, destroyer, BS, cap etc.) - Remove the skill loss upon death mechanic to encourage people to fly in vulnerable situations
I think this would help justify more T3 ships but balance would need to ensure that they aren't the default best ship in any situation. You'll probably see many more players hit and run in zerosec WH space from hisec to take advantage. Good luck.
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
0
|
Posted - 2012.11.20 19:56:00 -
[54] - Quote
Skippermonkey wrote:dear God, please dont add any more tech 3 hulls before you have balanced EVERY ship in the game
tech 3 ships were a jesus feature that we have to deal with as its not going away
Instead of talking about T3's, because those are pretty balanced, ask CCP to get rid of off grid boosting. Half of the problems with T3's would then be gone, the other half will be gone forever when T3 command subs get balanced. And flash news for you good sir, the day T2 cruisers are balanced, expect T3's to become completely obsolete and in need of balance too.
Understand where the problem comes first -T3's are not the problem What makes them shine - expensive mods + off grid boosting + combat boosters From these 3 points which one has no sense at all ? - off grid boosting (full links T3 kissing the POS makes it even worst)
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
0
|
Posted - 2012.11.20 20:01:00 -
[55] - Quote
Solhild wrote:Ayn Randy wrote:People should also remember that adding more T3's would be the biggest nerf T3 ships could ever get.
The price of them would soar past triple what they are now. The industry around Tech3 manufacture is stunted because they aren't flown/lost as much as they should be. I'd like to see this: - Double the number of wormhole systems and double the number of wormhole links to normal space - Increase sleeper spawns so that each system is more rewarding, this should bolster T3 industry - Increase the number of ships using Tech 3 components (frigates, destroyer, BS, cap etc.) - Remove the skill loss upon death mechanic to encourage people to fly in vulnerable situations I think this would help justify more T3 ships but balance would need to ensure that they aren't the default best ship in any situation. You'll probably see many more players hit and run in zerosec WH space from hisec to take advantage. Good luck.
+wormhole systems, yes this would be awesome. More sites and difficulty but with entries only depleting with time and no longer by mass passing through, this should be available for all WH types. Large fleets should be able to jump in to higher WH classification with whatever ship type or amount and kick or be kicked. Fun for everyone.
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Casirio
DEEP-SPACE CO-OP LTD Exhale.
143
|
Posted - 2012.11.20 20:09:00 -
[56] - Quote
Solhild wrote:Ayn Randy wrote:People should also remember that adding more T3's would be the biggest nerf T3 ships could ever get.
The price of them would soar past triple what they are now. The industry around Tech3 manufacture is stunted because they aren't flown/lost as much as they should be. I'd like to see this: - Double the number of wormhole systems and double the number of wormhole links to normal space - Increase sleeper spawns so that each system is more rewarding, this should bolster T3 industry - Increase the number of ships using Tech 3 components (frigates, destroyer, BS, cap etc.) - Remove the skill loss upon death mechanic to encourage people to fly in vulnerable situations I think this would help justify more T3 ships but balance would need to ensure that they aren't the default best ship in any situation. You'll probably see many more players hit and run in zerosec WH space from hisec to take advantage. Good luck.
you obviously don't live in w-space or spend enough time there. there are enough empty systems as is. less than 5% of the playerbase lives there and it is 1/3 the size of nullsec. |

Solhild
Republic Military School Minmatar Republic
855
|
Posted - 2012.11.20 20:35:00 -
[57] - Quote
Casirio wrote:Solhild wrote:Ayn Randy wrote:People should also remember that adding more T3's would be the biggest nerf T3 ships could ever get.
The price of them would soar past triple what they are now. The industry around Tech3 manufacture is stunted because they aren't flown/lost as much as they should be. I'd like to see this: - Double the number of wormhole systems and double the number of wormhole links to normal space - Increase sleeper spawns so that each system is more rewarding, this should bolster T3 industry - Increase the number of ships using Tech 3 components (frigates, destroyer, BS, cap etc.) - Remove the skill loss upon death mechanic to encourage people to fly in vulnerable situations I think this would help justify more T3 ships but balance would need to ensure that they aren't the default best ship in any situation. You'll probably see many more players hit and run in zerosec WH space from hisec to take advantage. Good luck. you obviously don't live in w-space or spend enough time there. there are enough empty systems as is. less than 5% of the playerbase lives there and it is 1/3 the size of nullsec.
I lived in WH space for 8 months, this was at a time when I was addicted to EVE and farmed relentlessly- unfortunately my efforts alone haven't changed the manufacturing and ship development structures of EVE.
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Casirio
DEEP-SPACE CO-OP LTD Exhale.
143
|
Posted - 2012.11.20 20:47:00 -
[58] - Quote
Solhild wrote: double the number of wormhole links to normal space
I agree with you on this, but making w-space bigger isnt necessary. |

James Amril-Kesh
RAZOR Alliance
1314
|
Posted - 2012.11.20 22:20:00 -
[59] - Quote
Doddy wrote:The jack of all trades thing is what t3s were meant to be, the problem is that the combat variant is far too powerful. To simply buff t2 past where the t3s are on dps/tank makes them op, nerfing the t3s makes far more sense. There's also, of course, me being concerned about my ISK/hr when ratting in nulllsec. Nerfing the T3s to make them more in line with HACs will also severely hurt their ability to make ISK. It's a nerf to nullsec income more than anywhere else in the game. |

Doddy
Excidium. Executive Outcomes
362
|
Posted - 2012.11.21 11:56:00 -
[60] - Quote
James Amril-Kesh wrote:Doddy wrote:The jack of all trades thing is what t3s were meant to be, the problem is that the combat variant is far too powerful. To simply buff t2 past where the t3s are on dps/tank makes them op, nerfing the t3s makes far more sense. There's also, of course, me being concerned about my ISK/hr when ratting in nulllsec. Nerfing the T3s to make them more in line with HACs will also severely hurt their ability to make ISK. It's a nerf to nullsec income more than anywhere else in the game.
So? we make far too much isk already, and t3s are not the most isk efficient ships to do it any case.
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