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Ioci
Bad Girl Posse
236
|
Posted - 2012.11.23 09:26:00 -
[1] - Quote
Sec dps penalty
1.0 sec and .9 sec means all dps is 50% .8 and .7 means all dps is 60% .6 and .5 means all dps is 70% .4 and .3 means all dps is 80% .2 and .1 means all dps is 90%
0.0 is full dps.
You could exclude all frigates from this as well as Tier 1 of every tech one ship in the game. Sec penalty immunity could be put in where it wasn't needed.
- Modifiers can be added for active faction war characters. - Missions can give modifiers based on difficult missions. - War Dec can give Modifiers.
- Sec can give modifiers - Criminal activity and negative sec can give modifiers in the other direction.
It gives you the power to enforce ship role in EVE.
Legitimate criticism welcome. I anticipate much rage and flame with no substantial support for it instead. R.I.P. Vile Rat |

Mag's
the united Negative Ten.
10723
|
Posted - 2012.11.23 09:37:00 -
[2] - Quote
When it is already balanced, one must ask why?
Edit: You claim a balance problem, yet fail to detail exactly what the problem is.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Riddick Liddell
Center for Advanced Studies Gallente Federation
27
|
Posted - 2012.11.23 10:28:00 -
[3] - Quote
Mag's wrote:When it is already balanced, one must ask why?
Edit: You claim balance problems, yet fail to detail exactly what the problems are.
Gank beats Tank. It's why EVE is a zerg machine with FotM dps fleets. Bonus systems based on Sec and even further, Null sec regions would create diversity in the EVE Universe. A Maelstrom blob couldn't face roll half the Universe. |

Mag's
the united Negative Ten.
10723
|
Posted - 2012.11.23 10:41:00 -
[4] - Quote
Riddick Liddell wrote:Mag's wrote:When it is already balanced, one must ask why?
Edit: You claim balance problems, yet fail to detail exactly what the problems are. Gank beats Tank. It's why EVE is a zerg machine with FotM dps fleets. Bonus systems based on Sec and even further, Null sec regions would create diversity in the EVE Universe. A Maelstrom blob couldn't face roll half the Universe. Tanks have had many boosts, so ganking has indeed been made harder.
There is already diversity within Eve, how does does nerfing things make it more diverse?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Riddick Liddell
Center for Advanced Studies Gallente Federation
27
|
Posted - 2012.11.23 11:09:00 -
[5] - Quote
Mag's wrote:Riddick Liddell wrote:Mag's wrote:When it is already balanced, one must ask why?
Edit: You claim balance problems, yet fail to detail exactly what the problems are. Gank beats Tank. It's why EVE is a zerg machine with FotM dps fleets. Bonus systems based on Sec and even further, Null sec regions would create diversity in the EVE Universe. A Maelstrom blob couldn't face roll half the Universe. Tanks have had many boosts, so ganking has indeed been made harder. There is already diversity within Eve, how does does nerfing things make it more diverse?
Feel free to provide working examples in the game. I don't see them.
The original suggestion can't really be called a nerf either. Buffs would be given where applicable.
|

Mag's
the united Negative Ten.
10723
|
Posted - 2012.11.23 11:18:00 -
[6] - Quote
Riddick Liddell wrote:Feel free to provide working examples in the game. I don't see them.
The original suggestion can't really be called a nerf either. Buffs would be given where applicable.
EHP on ships were greatly increased. Stacking penalties to damage modules were introduced.
If a mechanic reduces my damage to 50% of the original, then what else is that but a nerf?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Ioci
Bad Girl Posse
236
|
Posted - 2012.11.23 11:42:00 -
[7] - Quote
Mag's wrote:Riddick Liddell wrote:Feel free to provide working examples in the game. I don't see them.
The original suggestion can't really be called a nerf either. Buffs would be given where applicable.
EHP on ships were greatly increased. Stacking penalties to damage modules were introduced. If a mechanic reduces my damage to 50% of the original, then what else is that but a nerf?
So we have decided getting people to Null to PvP is not the objective any more? R.I.P. Vile Rat |

Mag's
the united Negative Ten.
10723
|
Posted - 2012.11.23 11:49:00 -
[8] - Quote
Ioci wrote:Mag's wrote:Riddick Liddell wrote:Feel free to provide working examples in the game. I don't see them.
The original suggestion can't really be called a nerf either. Buffs would be given where applicable.
EHP on ships were greatly increased. Stacking penalties to damage modules were introduced. If a mechanic reduces my damage to 50% of the original, then what else is that but a nerf? So we have decided getting people to Null to PvP is not the objective any more? So you're trying to sell this, as an idea for that objective? I find that stance rather disingenuous, but if that's your stance so be it.
But nerfing combat in high sec, will not do it.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Ioci
Bad Girl Posse
236
|
Posted - 2012.11.23 11:57:00 -
[9] - Quote
Mag's wrote:Ioci wrote:Mag's wrote:Riddick Liddell wrote:Feel free to provide working examples in the game. I don't see them.
The original suggestion can't really be called a nerf either. Buffs would be given where applicable.
EHP on ships were greatly increased. Stacking penalties to damage modules were introduced. If a mechanic reduces my damage to 50% of the original, then what else is that but a nerf? So we have decided getting people to Null to PvP is not the objective any more? So you're trying to sell this, as an idea for that objective? I find that stance rather disingenuous, but if that's your stance so be it. But nerfing combat in high sec, will not do it.
Do you have a better idea? Do you even have an idea?
Or are you the Idea proof reader for EVE online. The guy who destroys the Idea before it gets out of the box? R.I.P. Vile Rat |

Mag's
the united Negative Ten.
10723
|
Posted - 2012.11.23 12:03:00 -
[10] - Quote
Ioci wrote:Mag's wrote:So you're trying to sell this, as an idea for that objective? I find that stance rather disingenuous, but if that's your stance so be it.
But nerfing combat in high sec, will not do it. Do you have a better idea? Do you even have an idea? Or are you the Idea proof reader for EVE online. The guy who destroys the Idea before it gets out of the box? I think you'll find this is a public forum for the players of Eve online. It is specifically here for ideas to be given and agreed, or disagreed with. I'm sorry my disagreeing with your idea is seemingly unpleasant for you, but that's how it is.
If you wish to boost null sec, then don't nerf high sec.
There has even been an article written, that covers this very approach and you've been involved in the thread. I'm guessing you've disagreed with it's premise?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Destination SkillQueue
Are We There Yet
2985
|
Posted - 2012.11.23 12:04:00 -
[11] - Quote
Ioci wrote:Mag's wrote:Ioci wrote:Mag's wrote:Riddick Liddell wrote:Feel free to provide working examples in the game. I don't see them.
The original suggestion can't really be called a nerf either. Buffs would be given where applicable.
EHP on ships were greatly increased. Stacking penalties to damage modules were introduced. If a mechanic reduces my damage to 50% of the original, then what else is that but a nerf? So we have decided getting people to Null to PvP is not the objective any more? So you're trying to sell this, as an idea for that objective? I find that stance rather disingenuous, but if that's your stance so be it. But nerfing combat in high sec, will not do it. Do you have a better idea? Do you even have an idea? Or are you the Idea proof reader for EVE online. The guy who destroys the Idea before it gets out of the box?
Well the idea doesn't fit the sandbox concept, seem god awful and needlesly complicated, with no real justification presented for doing it, so it can be dismissed just as easily. |

Shalua Rui
Rui Freelance Mining
7974
|
Posted - 2012.11.23 12:07:00 -
[12] - Quote
I would concider that meta-balancing... nope, sorry, not working. It would be against the base principals of the sandbox. "Ginger forum goddess, space gypsy and stone nibbler extraordinaire!"
Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM) |
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