
Lili Lu
1
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Posted - 2011.10.07 18:09:00 -
[1] - Quote
Zhilia Mann wrote:KFenn wrote:Potato IQ wrote:Absolution GÇô Prophecy hull Damnation GÇô Harbinger hull
Nighthawk GÇô Ferox hull Vulture GÇô Drake hull
Astarte GÇô Brutix hull Eon GÇô Myrmidon hull
Sleipnir GÇô Cyclone hull Claymore GÇô Hurricane hull
Attributes stay the same. Cosmetic change that effectively adds 4 new ships. Simples
The problem is, the Abso is basically a beefy Harbinger, The Nighthawk is a beefy Drake, The Sleipnir is more like an insanely tanky Hurricane. (with regards to primary weapons systems and ship bonuses) I love his pairings for exactly that reason. Everyone associates the tier 2 hulls with pwnmobiles. Relegating them to gang boosters while letting the tier 1 hulls have some fun in actual combat is actually quite awesome. Besides which, if anyone touched my NH or my Sleipnir I would be very seriously upset. Oh, this is probably a good time to mention that reverting to the old Helios would also make me unspeakably happy.
There are some minor conceptual problems with reskinning some of the command ships with tier II BCs. The Sleipnir-Cane would become an active shield tanker. NBD but still sorta odd.
Regardless, I am another vote for fix/balance what is already in the game. Tech I frigates, cruisers, and BCs could lose the tiers and gain specialties to make them all worth flying. The game has changed so much since the beginning. It used to be a big deal to train each level of those ships skills. Now it has become easy. There simply is no reason for having gimped lower tiers in those ship classes.
Specialties in those ships might reduce the rush to BC as well. I have seen too many of these threads which turn out to just be Tech II /Faction Draek caek please threads. Puke.
Black ops need a buff in range most likely. Command ships and HACs need to be buffed or Tech III slightly nerfed to give them a place in the game again. Or, at least changing the command links to only operate on grid (that would please me to know end being a maxed command skills and Damnation and Claymore pilot which took a helll of a lot more training than the rank 1 tech III subsystem skills . Capitals and Super Capitals need rework.
The only new ships that might make sense would be some exploration ship class (preferably this could also be done through reworking tiers on frigs, cruisers, and BCs. Alternately, another hauling ship with a ship maitenance bay that can carry a BS or two. Lastly the only other new ship introduction would be another tier/tech of cap ships that would spur people to train long level 5s in those skills, as long as it didn't result simply in more power creep 
edit- as to the Helios hull, it has grown on me. It looks like a rubber ducky. A better adjustment to it would be to give it 3 highs and 4 mids imo instead of the present 2h/5m/3lows. |