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Ruffio Sepico
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Posted - 2005.04.25 23:13:00 -
[1]
Please, next time you want to stage some sort of event in Scolluzer, please make it count for something. Tonight you got a lot of people all fired up and excited, and then POFF, nothing...
Oh jay, go you guys 
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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ElricUK
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Posted - 2005.04.25 23:47:00 -
[2]
the events team have reached a new low 
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Nebulai
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Posted - 2005.04.25 23:57:00 -
[3]
Let me explain a little something about ISD events.
They are multi-ending, this means - you the players by your actions define the ending of an event in most circumstances.
This particular event, because I've just finished reading the report - you allowed the main character to escape by failing to cover all gates in the system and being fooled by a diversion.
---- Nebulai Vice-Admiral Events Team Interstellar Services Department
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Shimatu
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Posted - 2005.04.26 00:09:00 -
[4]
seems a bit silly of them tbh. but go main charactor \o/ (unless he was (ebil slaver/ebil terrorist/ebil democrat) :P)
3-I's T2 sales can be found HERE
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Torisen
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Posted - 2005.04.26 00:13:00 -
[5]
Just wondering, but how were we to tell who the main characters were?
That was my first storyline event, and i was enjoying it a lot, especially when half the system turned out to meet this supposed Serpentis fleet, only to have the character we were assisting logging out. Hope i can manage to stumble into another such event soon
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ElricUK
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Posted - 2005.04.26 00:32:00 -
[6]
Edited by: ElricUK on 26/04/2005 00:34:10 lol that dude was the person we were supposed to kill? how were we supposed to know that? Admittedly I missed the very start of it but no one else on local seemed to have that impression what so ever. All we saw was some dude asking for help then he logged off, leaving a load of ppl camping a gate .
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Ruffio Sepico
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Posted - 2005.04.26 01:06:00 -
[7]
Edited by: Ruffio Sepico on 26/04/2005 02:24:11
Originally by: Nebulai Let me explain a little something about ISD events.
They are multi-ending, this means - you the players by your actions define the ending of an event in most circumstances.
This particular event, because I've just finished reading the report - you allowed the main character to escape by failing to cover all gates in the system and being fooled by a diversion.
1) Emilio Ostaban comes into scolluzer, and start talk.
2) Roni Rylly joins. They talk together and give the impression one of them is waiting for a 3rd to show up with a package.
3) Freaks Slanderous eventually comes to Scolluzer.
4) More talk, then Freaks Slanderous does give out some info on local chan he shouldnt have.
5) Emilio and Roni give the apearance of being scared by Lord Mordekai, and leave Freak rot as they make their escape.
At this point most of us is left witht the impression this guy need assistance and protection. We are led to believe we have protect the gate to Sortet to let this guy escape out. So a big blob of players assemble at the gate to Sortet acording to info given out. We sit there for a good hour + after Freak asumingly logged.
There was no reason to believe otherwise acording to how the scene was played out. Then someone in local said he logged and he was gone from Scolluzer.
The main character that we was expecting to see never did make an appearance, the subject we was supposed to protect logged out acording to what people in local said. There was no incentive or clues to guard any other gates. Not even a subtle hint in the convo going on.
Ive experienced events before in the game that was nice, but this one was certainly not.
Tried to clean up the log and posted the result here (sorry didnt want to spam the forums, click the link if interested); Linkage
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Hulemand
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Posted - 2005.04.26 10:53:00 -
[8]
After orbiting the stargate to sortet for almost 2 hours we decided to go to bed! At least the EVENT people could have sent in a 4th character from CONCORD or something telling us we let him get away.
And yes, he did indeed log before we had a chance to follow him!
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Steini OFSI
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Posted - 2005.04.26 12:29:00 -
[9]
Originally by: Hulemand After orbiting the stargate to sortet for almost 2 hours we decided to go to bed! At least the EVENT people could have sent in a 4th character from CONCORD or something telling us we let him get away.
And yes, he did indeed log before we had a chance to follow him!
What a follow if you sat around the gate for 2 hours
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Hulemand
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Posted - 2005.04.26 12:52:00 -
[10]
Originally by: Steini OFSI
Originally by: Hulemand After orbiting the stargate to sortet for almost 2 hours we decided to go to bed! At least the EVENT people could have sent in a 4th character from CONCORD or something telling us we let him get away.
And yes, he did indeed log before we had a chance to follow him!
What a follow if you sat around the gate for 2 hours
Try and follow a person that logged 
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Ruffio Sepico
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Posted - 2005.04.26 13:35:00 -
[11]
Originally by: Steini OFSI
Originally by: Hulemand After orbiting the stargate to sortet for almost 2 hours we decided to go to bed! At least the EVENT people could have sent in a 4th character from CONCORD or something telling us we let him get away.
And yes, he did indeed log before we had a chance to follow him!
What a follow if you sat around the gate for 2 hours
Yeah well, not our fault as we did expect some geezer named Lucius Mordekai (or something like that) to show up and kick everyones butt's as he was supposed to be some bad mofo Serpentis Lord.
Start of the event was cool, but eventually it turned out to be one of those huget rockets that you expect a blast from just fizzle to nothing.
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Swan Filters
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Posted - 2005.04.26 15:13:00 -
[12]
I wasn't there, but surely the ISD response to this thread is perfectly fair? You can't really expect to be lead by the hand through events, as this would defeat the entire point and you might as well be playing a single-player linear game. EVE so far, sounds far better than Ultima Online, where player actions have ABSOLUTELY NO EFFECT on the outcome of the supposed event.
Okay, so you didn't know the objective of the event, but in real life, would you know in advance what was going to happen if you happened to overhear a conversation you shouldn't have? And of course, in real life, if there is a police chase but they fail to catch the robber, it will end in a fizzle...
The only thing I'd maybe agree with is that they should have sent some Concord in, or left some clues that there would be no more fun that night after players "failed" the event. Or maybe some clues as to where they might next be. But maybe not. Sometimes the bad guys just escape, unlike in Hollywood.
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Ruffio Sepico
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Posted - 2005.04.26 15:33:00 -
[13]
Originally by: Swan Filters I wasn't there, but surely the ISD response to this thread is perfectly fair? You can't really expect to be lead by the hand through events, as this would defeat the entire point and you might as well be playing a single-player linear game. EVE so far, sounds far better than Ultima Online, where player actions have ABSOLUTELY NO EFFECT on the outcome of the supposed event.
Okay, so you didn't know the objective of the event, but in real life, would you know in advance what was going to happen if you happened to overhear a conversation you shouldn't have? And of course, in real life, if there is a police chase but they fail to catch the robber, it will end in a fizzle...
The only thing I'd maybe agree with is that they should have sent some Concord in, or left some clues that there would be no more fun that night after players "failed" the event. Or maybe some clues as to where they might next be. But maybe not. Sometimes the bad guys just escape, unlike in Hollywood.
If you read the cleaned up local log which I gave a link for. You will see there is not a single hint or clue anywhere from the ISD guys regarding what they saw as the bad guy.
All was about 2 bailing on a 3rd being afraid of a 4th. The 3rd is left to rot and need protection. Local pilots rally around and offer protection. The guy log off (as some claimed, or leave the system), we hear nothing more. We was lead to believe the Lucius Modrekai a bad mofo serpentis lord was about to come spank this Freak character. Nothing else was pointing to anything difference. We was over 100+ people in local, some of us might have got it wrong, but all of us? doubt it.
Sure it was fun at start with the RP and all, but it failed at end because it turned out to be a big waste of time for a lot of players who ended up disapointed if anything else.
Look, ISD does a lot of nice stuff in EVE, but last night was a turn off. For many in local it was ther first encounter with an event, and to put it like this; they wasn't all that impressed with the end result.
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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ElricUK
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Posted - 2005.04.26 16:29:00 -
[14]
Quote: I wasn't there, but surely the ISD response to this thread is perfectly fair? You can't really expect to be lead by the hand through events, as this would defeat the entire point and you might as well be playing a single-player linear game.
Yeah and the next time we kill a 'green text guy' who was chatting some nonsense in local we'll get wtfpwnd by concord.
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Sean Sunderland
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Posted - 2005.04.26 23:58:00 -
[15]
While I don't want to be as critical, but I was there for a good few hours awaiting some kind of climax to the event (even insured my new Brutix in anticipation of some combat) and was quite disappointed in the first event I witnessed.
All we really could've used was the "nothing more to see here folks; move along." _____
"There are old thieves and there are bold thieves, but there are no old, bold thieves."
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ollobrains
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Posted - 2005.04.27 00:07:00 -
[16]
A simple message from ISD ie "event objectives failed - event over" would have surficed at least them players could have gone about other business.
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Akaviri
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Posted - 2005.04.27 01:52:00 -
[17]
Edited by: Akaviri on 27/04/2005 01:52:33
Originally by: ollobrains A simple message from ISD ie "event objectives failed - event over" would have surficed at least them players could have gone about other business.
No I disagree. Events are pure roleplaying and something like that just doesn't fit.
I was in Scolluzer. I logged in after the courier escaped from the system, but there were still ppl camping one of the gates. When I found out that the guy left two hours ago, I decided it wasn't worth my time to camp a gate. I think ppl should figure things out for themselves. ````````````` _ |\_ ````````````` \` oo\ ````````_____/ =__Y= `````` /` `````` ) `_``` / ` , ``` \/\_.(\_/) ((____| `` )_--\ \_-`(x.x) `------'`------` `--` (> <) Kitty pwns Bunny! |

Ruffio Sepico
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Posted - 2005.04.27 03:26:00 -
[18]
Originally by: Akaviri Edited by: Akaviri on 27/04/2005 01:52:33
Originally by: ollobrains A simple message from ISD ie "event objectives failed - event over" would have surficed at least them players could have gone about other business.
No I disagree. Events are pure roleplaying and something like that just doesn't fit.
I was in Scolluzer. I logged in after the courier escaped from the system, but there were still ppl camping one of the gates. When I found out that the guy left two hours ago, I decided it wasn't worth my time to camp a gate. I think ppl should figure things out for themselves.
Acording to people in the system, he logged, didnt leave the system. 2 different things. ISD people can just as well ctd, or whatever as well. Next time I hope they can play out scenes better so the ones who attend and want to play along actually get a clue about what going on. Another problem is that a lot of local chat clutter up and interfer.
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Selena D'Kree
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Posted - 2005.04.27 04:43:00 -
[19]
Not taking sides, but please remember ISD are just people who volunteer to help bring roleplaying into the game. It's hard to do that when all they get is greif, and it's becoming clear why events are few and far between. The players have to help. ISD can't do it alone. If anything start your own event. Play catch me and win a prize. I know that sounds lame, but it's something. Though I do agree that something should have been said by ISD, even if it was "this sucks I am going home, event over" or "hey my girls homw ^^ byeeee" would probably have made you all some what content. But again please remember they are just volunteers, not lords of all. They work with what they have and what they can do. At least they try.
It is not the path we chose but the direction in which we chose to travel upon it.
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ElricUK
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Posted - 2005.04.27 15:53:00 -
[20]
Fair points Selena. However if this kind of thing where to happen frequently with events theres gonna be a lot more frustration amongst the players. Hence the 'ctriticisms' here, which I can be boil down to two main issues.
1) Seeing as this particular event took place in high sec this type of 'kill' event really needs a hint (however subtle) that we are able to shoot at the 'green text guy'.
2) Having the characters immediately log off in 'mission failed' situations without a word isnt really sufficient. In this particular event a comment such as 'Suckers!!' before he jumped out would have easily surficed. Allowing some time for people to give chase would also have been nice (assuming that some people had been on the correct gate or whatever) rather than instant log off.
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