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Katja HiFi
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Posted - 2005.04.26 08:13:00 -
[1]
Hi all,
Im new to EVE, just started a day ago. Before I created my character I didnt have a good idea of how the skill/attribute system worked. I really should have figured it out first I suppose. Anyway, I went with a Caldari of Civire bloodline with the following attributes:
Intelligence: 7 Perception: 9 Charisma: 6 Willpower: 11 Memory: 6
And right now I have the following skills, listed as (rank/level):
Electronics: (1/4) Electronic Warfare: (2/3)
Engineering: (1/1)
Gunnery: (1/1) Small Hybrid Turret: (1/1)
Mining: (1/1)
Missle Launcher Operation: (1/2) Rockets: (1/1)
Science: (1/2)
Spaceship Command: (1/1) Caldari Frigate: (2/2)
Id really like to play a character who has strong electronics warfare skills (jamming, scanning, ect.. what else is there?) but can still hold her own in combat (preferably with missles ;P) Does this seem possible with my current stats? Id rather not create a new character, but im not sure if the stats I chose should be able to accomodate the type of character that I would like to play. Currently Im working on acquiring and leveling learning skills, since it seems that this is what new characters should do..
If anyone can give me any pointers or tips I would be greatly appreciated. I still dont fully understand the skill system, so Im just going on what Ive read in previous posts and resources.
Thanks! -Katja
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Jim Steele
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Posted - 2005.04.26 09:24:00 -
[2]
Edited by: Jim Steele on 26/04/2005 09:31:20
Hmm really you have damn awfull intel to make a good e/w player, id say yo need high intel and memory for the e/w skills and high perception for the ship skills..
It might be worth creating a new character with these abilitys to better train the e/w skills. (my intel is also gimped but didnt realise when i created my character, now im regretting it)
A general rule of thumb is to create a custom character and give it high intel(needed for defensive skills and e/w), perception and either willpower or memory depending on if you want to be a hardcore fighter(offensive) or balanced(defensive) & industrialist character, charisma is of course last as only a hatfull of skills need it.
edit also dont worry about starting skills as you can just buy them, but relly the first skills you need to purchase are the learning skills.
Death to the Galante |

Katja HiFi
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Posted - 2005.04.26 09:40:00 -
[3]
Ok, im thinking about creating a new character... *sigh*
This time around for an electronics/warfare character I guess I should go with a high intel+memory with all extra points in willpower and perception, so I can still fight a bit... this sound good?
Also, in the beginning I should still focus on leveling learning skills right?
thanks again, -Katja
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Jack Blank
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Posted - 2005.04.26 09:49:00 -
[4]
Edited by: Jack Blank on 26/04/2005 09:50:30
Originally by: Katja HiFi I guess I should go with a high intel+memory with all extra points in willpower and perception, so I can still fight a bit... this sound good?
id say high perception above willpower, and posibly above memory too since perception is almost as important as inteligence for combat skills, and it will show in high rank skills.
Ideally you want high Intel, Perception, Memory, Wilpower and Charisma in that order of importance.
Again also focus on learning skills once you have the basic skills to enable you to do something to make money for a while, i.e. mining or skills to get into a kessie and do some misisons.
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Solarienne
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Posted - 2005.04.26 10:15:00 -
[5]
I have been doing quite well with only Intelligence 8 and Memory 6, and have been using learning skills to up my abilities in that field. I have also start learning cybernetics to enhance me further in my chosen field :).
It can take a bit more time, but if you like your current character, why bother to make a new one if you are able to sort yourself out in less then a fortnights training?
Of course, creating a character predisposed to thsi is fine, but this is just a suggestion as to how you can fix it.
You will never be as good as the hardcore EW starting characters, but you will be able to become good enough to play that way against anything you encounter in the mainstream with practice and training.
Good luck to you!
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Aaldayn
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Posted - 2005.04.26 10:37:00 -
[6]
Edited by: Aaldayn on 26/04/2005 11:06:57 Play a Caldari Deteis scientist. You'll get +3 intelligence and +1 perception bonus.
I've chosen the same path, even more specialized : 23 intelligence and 19 memory. Finally it's worth the game with the new ew. Perception is 17, willpower 15. I wish I could switch memory and perception sometimes, or get both at 18. Anyway perception and willpower implants are cheaper. ;)
nb : advanced learning skills at 4.
Mercs for hire |

Jim Steele
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Posted - 2005.04.26 11:16:00 -
[7]
Originally by: Solarienne if you are able to sort yourself out in less then a fortnights training?
Try learning a rank 5 e/w skill to level 5 with only 8 and 6 intel, you'll realise how gimped you are.
Death to the Galante |

U'puauht
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Posted - 2005.04.26 12:09:00 -
[8]
Originally by: Jim Steele
Originally by: Solarienne if you are able to sort yourself out in less then a fortnights training?
Try learning a rank 5 e/w skill to level 5 with only 8 and 6 intel, you'll realise how gimped you are.
I would think that she was talking about her base skills, not that she's still at 8/6.
This here being my second character, I went for balance rather than immediate specialisation and so far, it's been paying off nicely. Sure, I'm a bit slower in whatever someone else has specialized in, but I train every skill at the same time, which makes me faster in training overall. In fact, I'm training at a rate of 150% (~1.9k SP/h) in comparison to my first character (~1.2k SP/h) who was specialized for EW/Combat.
Original attributes were 8/8/8/7/8. ______________________________________________________ Deep Space Services : Risk is our business, security our service. |

Katja HiFi
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Posted - 2005.04.26 12:42:00 -
[9]
Edited by: Katja HiFi on 26/04/2005 12:47:36 Thanks for all the replies and advice :)
Ive started a new character, a Caldari Deteis scientist with the following stats:
Intelligence: 13 Perception: 8 Charisma: 6 Willpower: 5 Memory: 8
Hows this sound?
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Jim Steele
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Posted - 2005.04.26 13:15:00 -
[10]
sounds reasonable, willpower may be a bit low at 5 tho.
Death to the Galante |

Katja HiFi
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Posted - 2005.04.26 13:20:00 -
[11]
Yeah, looking back it seems a 7/6 perception/willpower might have been a bit smarter... oh well, well see how it goes!
I guess I could always get willpower implants later on?
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Miner's Bane
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Posted - 2005.04.27 04:59:00 -
[12]
Originally by: Katja HiFi Yeah, looking back it seems a 7/6 perception/willpower might have been a bit smarter... oh well, well see how it goes!
I guess I could always get willpower implants later on?
Perc > Willpower. Always.
Good stats, you should have pushed 3 points into perc instead of int, but otherwise its not bad. ------------------------------------------------------------------
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Kabuliwala
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Posted - 2005.04.27 06:28:00 -
[13]
advice not to rely EW as a primary attack. the basic war is still belongs to guns n missiles. high perc n willpower proof to be good for combat n ship command.
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Jack Blank
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Posted - 2005.04.27 09:57:00 -
[14]
Originally by: Kabuliwala high perc n willpower proof to be good for combat n ship command.
but hight intel is needed for good engineering and electronics skills which are also paramount to a good allrounder.
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Shayla Sh'inlux
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Posted - 2005.04.27 11:15:00 -
[15]
The amount of perception primary skills (and their respective ranks) is sickening IMO.
I train up engineering and electronics at an awesome rate thanks to mhy high intelligence and memory. Unfortunately all these skills are rank 1-3 and I can train those from 1 to 5 in anywhere between 5 and 15 days.
Cruiser 5, on the other had has costed me almost 28 days and there's still loads of Gunnery I'm looking at.
Sure, Energy Management 5 was only 10 days and a few hours and Hull Upgrades 5 finished in under 7 days, but overall any character, being Industrial, Scientist or Fighter is going to end up training the most points in perception primary skills.
That said, sink as many points as you can into perception, try to get your intelligence to base 8 at least and don't care about the other attributes. They are of no importance once you play for longer than 6 months.
Until of course CCP finally decides to give memory and willpower some actual meaning. I'm keeping up hopes, as they have already switched around training attributes in the past and since Exodus we actually have different primary and secondary stats within the same skilltree. (per/mem instead of per/wil for weapon upgrades, wil/per instead of per/wil for tech II ship skills and the weird distribtion for the advanced learning skills).
------------------------------------------------------- "Do you really think that's air you're breathing?" |
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