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Verity Sovereign
Pator Tech School Minmatar Republic
246
|
Posted - 2012.11.24 09:14:00 -
[1] - Quote
I think its quite unlikely that both sides in DUST will have access to orbital bombardment at the same time, or i they do, it will be a strange exception, rather than a common occurrence. DUST fighting should be going on nearly 23/7... nobody in eve is going to take a ship out of a fight to support a few minutes of that... So it will be Fleets engage over planet, victorious fleet leaves some destroyers to provide fire support...
So, if only 1 side is going to have orbital bombardment access... OB must be either be not very effective, or game breaking.
If OB is effective, then you can expect one side to camp the **** out of the other side with OB... it seems its not like the Hammer of Dawn in GoW, where players must have line of sight to call in/designate a strike... rather they just select a point on the map, and call it in... So if you've got a fleet overhead, you could in theory just bombard the crap out of the entire map, just having all your players call in strikes at random points in enemy territory -Or "rolling strikes", where you have a line of strikes moving down the battlefield, with the ground forces following behind it... - One would assume that a larger fleet in orbit = more strikes, more often, available.
But I suspect this would be game breaking, and any battle where an EVE fleet intervenes is going to cause the other DUST side to just quite, rather than fight some *expletives* who just spam OB.
Of course, another option is to Nerf OB so hard, that it is a nigh useless gimmick (like only 1 OB per team per 5 minutes or something like that)
And another option, would be team specific designators (I'd hope for a Hammer of Dawn type designator in addition to the map based one, for faster and more precise bombardment of targets in your line of sight -ideally used with the laser based OB)
Basically, if the other team has a fleet in space, and is OBing you... if you kill someone designating OB strikes, you can run over to his body, pick up the designator, and start designating targets to kill your enemy - and the enemy team speak can be thrown into chaos, as they try to inform the EVE players about which targets they should ignore, because an enemy has one of their designators - if one side has a chance of using OB against the side with EVE ship support, then OB can be much more powerful without being game breaking. |

Roll Sizzle Beef
Space Mutiny
1681
|
Posted - 2012.11.24 10:21:00 -
[2] - Quote
Play Dust Try and call in OB. Find out there is no reason to worry. |

Verity Sovereign
Pator Tech School Minmatar Republic
246
|
Posted - 2012.11.24 10:22:00 -
[3] - Quote
So then.. as I said.. it is a nigh useless gimmick... perhaps I should have said pre-nerfed gimmick |

eddie valvetino
Snuff Box
68
|
Posted - 2012.11.24 11:32:00 -
[4] - Quote
the way i see it
it's a none issue.. OB will be in lowsec to start with.
You sit on a planet in low for any length of time, your OB fleet is gonna get attacked, either by your hostile's support or some asshate pirates
Speaking as an ASS HAT Pirate, I can confirm this
|

Lord Leftfield
The Society Calyxes
60
|
Posted - 2012.11.24 12:07:00 -
[5] - Quote
Eddie here knows what he is talking about. Every eve player that currently resides in the lowersec areas is waiting in anticipation for the wannabe orbital bombardment kids to log on. Thus the hunt shall start! It will be like the joy, when CCP changed posfuel to fuelblocks, or when they screwed up autopilot to not avoid lowsec. We will all warp into the districts at 100km with our Tier3 Battlecruiers and blow them up. Its going to be the biggest slaugther of new born eve avatars we all have seen in a long time! |

Verity Sovereign
Pator Tech School Minmatar Republic
246
|
Posted - 2012.11.24 12:16:00 -
[6] - Quote
Hmm, you may be right... I suppose even in Null sec when fighting for Sov, stealth bombers and covops will have new life hunting OB ships. With a bit of communication, the SBs will know right where to go... |

eddie valvetino
Snuff Box
71
|
Posted - 2012.11.25 12:38:00 -
[7] - Quote
Lord Leftfield wrote:Eddie here knows what he is talking about. Every eve player that currently resides in the lowersec areas is waiting in anticipation for the wannabe orbital bombardment kids to log on. Thus the hunt shall start! It will be like the joy, when CCP changed posfuel to fuelblocks, or when they screwed up autopilot to not avoid lowsec. We will all warp into the districts at 100km with our Tier3 Battlecruiers and blow them up. Its going to be the biggest slaugther of new born eve avatars we all have seen in a long time!
I'm moist at the thought.
If I'm really honest, I suspect that the threat of your OB fleet being ganked by pirates will be so great that OB in low sec will almost never happen.
At this point, I have yet to really look into the space side of the OB mechanic as I have only seen it with my Dust Bunny toon.
But the lack of gate guns on planets means, pirates will have a great pallet of ships to use, as frigs will now be usable. suddenly the 10s of millions of frig focused sp i have will become useful again.
There is of course quite a difference FW system control and Sov and unless system control becomes worthwhile in FW, which currently... it isn't. I can't see how dust will work at all. Sov however is a totally different ball game. It truly means something out there in 0.0 and I predict some epic battles, both in space and planet side when ccp roll that out.
I think CCP might be missing the end game... but I also having played eve for nearly a decade, I do have faith that ccp have though all this though. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
173
|
Posted - 2012.11.25 12:53:00 -
[8] - Quote
I think its going to depend on what ships you need to do OB, havent really looked at it so dont know if they locked it down yet.
If its open to smaller stuff what i think we'll end up with is people using ships like destroyers or fast cruisers to warp in, deliver the strike then GTFO immediatly drive by shooting style. Of course this needs good communications but hey thats par for the course for any succesful outfit these days.
If its down to only BS and Dreads then it becomes a lot more risky simply because of the time you have to sit over the target doing essentially nothing while the strike is set up and sieged dreads only basicly means it wont happen unless DUST deliberately targets systems with next to no pilots in space for its fights. Parking a dread over a planet purely to shoot dust bunnies is just an open invitation for us, eddies merry band or any one of a hundred other pirate groups to come take a nice long **** in your cheerios. |

Brendana Fortescue
Callide Vulpis Curatores Veritatis Alliance
0
|
Posted - 2012.11.25 16:25:00 -
[9] - Quote
Unless taking planets will have some game breaking impact on eve nobody will bother with DUST or BO. If you can kill a faction bs or marauder who wants to sit on planet and bomb it. for no fun.. First you will be not able to see what happens since only dust players can see direct effects and second there is no profit in it. There are thousands of planet that you can colonize with just command center. And additiona 10% hp to station doesnt matter in the age of supercapitals and titans. |

Verity Sovereign
Pator Tech School Minmatar Republic
246
|
Posted - 2012.11.25 17:37:00 -
[10] - Quote
Darek Castigatus wrote:I think its going to depend on what ships you need to do OB, havent really looked at it so dont know if they locked it down yet.
I suggest you check the ingame market browser more carefully... they've got a whole bunch of stuff for DUST up there being seeded by NPCs now... including BPs for "tactial"/"Orbital bombardment" ammunition... currently it only comes in one size- small
Projectile ammo- EMP - large blast radius, kills shields of DUSTies - if you have "armor tanked" dusties, you can call this in right on top of you when the enemy is using shields
Laser - shortest delay between when strike is called in and when it hits, smallest blast radius
Hyrbid - double the blast radius of the Laser, longer delay.
CCP has said they were thinking of giving destroyers an orbital bombardment role
Given that tanks (Heavy attack vehicles/HAVs) are being seeded for: 200k ISK for "standard" 1.22 million ISK for "marauders" 2.68 mill for "Black ops"
Standard dropships are going for 220k isk logi dropships for 462k isk... and some infantry suits 246k isk....
If you can wipe out some of those with an orbital strike... it is worth risking a destroyer
Just keep an eye on dscan, and be aligned for a warpout - unless there is more to it than loading this "tactical Hybrid/Laser/EMP S" ammo - such as a siege module If there isn't I can see coercers being really nice... due to the speed at which you can swap to actual damage dealing crystals, and presumably pwn a frig that lands on top of you.
- as to the incentive - maybe like KM whoring, you can get kill reports of how many infantry/HAVs/ etc you killed with your OBs |

Darek Castigatus
Immortalis Inc. Shadow Cartel
173
|
Posted - 2012.11.26 02:16:00 -
[11] - Quote
Verity Sovereign wrote:Darek Castigatus wrote:I think its going to depend on what ships you need to do OB, havent really looked at it so dont know if they locked it down yet. I suggest you check the ingame market browser more carefully... they've got a whole bunch of stuff for DUST up there being seeded by NPCs now... including BPs for "tactial"/"Orbital bombardment" ammunition... currently it only comes in one size- small Projectile ammo- EMP - large blast radius, kills shields of DUSTies - if you have "armor tanked" dusties, you can call this in right on top of you when the enemy is using shields Laser - shortest delay between when strike is called in and when it hits, smallest blast radius Hyrbid - double the blast radius of the Laser, longer delay. CCP has said they were thinking of giving destroyers an orbital bombardment role Given that tanks (Heavy attack vehicles/HAVs) are being seeded for: 200k ISK for "standard" 1.22 million ISK for "marauders" 2.68 mill for "Black ops" Standard dropships are going for 220k isk logi dropships for 462k isk... and some infantry suits 246k isk.... If you can wipe out some of those with an orbital strike... it is worth risking a destroyer Just keep an eye on dscan, and be aligned for a warpout - unless there is more to it than loading this "tactical Hybrid/Laser/EMP S" ammo - such as a siege module If there isn't I can see coercers being really nice... due to the speed at which you can swap to actual damage dealing crystals, and presumably pwn a frig that lands on top of you. - as to the incentive - maybe like KM whoring, you can get kill reports of how many infantry/HAVs/ etc you killed with your OBs
Very interesting, I saw the dust equipment but didnt realise they'd put up OB ammo as well. Thanks for letting me know that :) |

eddie valvetino
Snuff Box
76
|
Posted - 2012.11.29 16:06:00 -
[12] - Quote
Verity Sovereign wrote:Darek Castigatus wrote:I think its going to depend on what ships you need to do OB, havent really looked at it so dont know if they locked it down yet. I suggest you check the ingame market browser more carefully... they've got a whole bunch of stuff for DUST up there being seeded by NPCs now... including BPs for "tactial"/"Orbital bombardment" ammunition... currently it only comes in one size- small Projectile ammo- EMP - large blast radius, kills shields of DUSTies - if you have "armor tanked" dusties, you can call this in right on top of you when the enemy is using shields Laser - shortest delay between when strike is called in and when it hits, smallest blast radius Hyrbid - double the blast radius of the Laser, longer delay. CCP has said they were thinking of giving destroyers an orbital bombardment role Given that tanks (Heavy attack vehicles/HAVs) are being seeded for: 200k ISK for "standard" 1.22 million ISK for "marauders" 2.68 mill for "Black ops" Standard dropships are going for 220k isk logi dropships for 462k isk... and some infantry suits 246k isk.... If you can wipe out some of those with an orbital strike... it is worth risking a destroyer Just keep an eye on dscan, and be aligned for a warpout - unless there is more to it than loading this "tactical Hybrid/Laser/EMP S" ammo - such as a siege module If there isn't I can see coercers being really nice... due to the speed at which you can swap to actual damage dealing crystals, and presumably pwn a frig that lands on top of you. - as to the incentive - maybe like KM whoring, you can get kill reports of how many infantry/HAVs/ etc you killed with your OBs
I believe that it requires an "OB" module, which I hope is some sort of Seige style thing. So you may find you have to enter an "OB" Cycle.
if it does come to destroys only, then, I'm not sure I'll be that bothered. still might be a chuckle running about in a couple of Nado's alpha'ing dessies. |

Redout Utama
Research Science Institute
0
|
Posted - 2012.11.30 01:42:00 -
[13] - Quote
"if you kill someone designating OB strikes, you can run over to his body, pick up the designator". Is there a loot drop chance in DUST? I think that would ruin the market , since players can respawn faster than what Ships in Eve can be made.
Friendly fire isn't .... never has , never will be. But having that ability would be sweet. The Bounty Hunter may stay busy for a while as the OB strike dude was "Just playing" and nuked blues surface side. And has a price attached to his head!  |

Verity Sovereign
Pator Tech School Minmatar Republic
246
|
Posted - 2012.11.30 07:11:00 -
[14] - Quote
How would it ruin the market... if it works like eve, and every thing has a 50% chance of dropping... then it simply means the destruction of items (aside from dropsuits, which would always destroyed on death, like ship hulls) proceeds at half speed (assuming people pick up all the drops.. unlikely, although maybe all equipment remaining on the field at the end is given to the victor) |

Darek Castigatus
Immortalis Inc. Shadow Cartel
185
|
Posted - 2012.12.03 22:02:00 -
[15] - Quote
Verity Sovereign wrote:How would it ruin the market... if it works like eve, and every thing has a 50% chance of dropping... then it simply means the destruction of items (aside from dropsuits, which would always destroyed on death, like ship hulls) proceeds at half speed (assuming people pick up all the drops.. unlikely, although maybe all equipment remaining on the field at the end is given to the victor)
I think I recall hearing that you'd need a module to give you orbital bombardment capabilities, ie allow you to target a planetary district.... It would be nice to have details.... does it kill you scan res (compensated by giving plantary targets a huge/effectively infinit sig radius?), your mobility, your tracking? How long is the cycle time?.. does it use stront (since OB ammo uses morph), cap, or both... etc....
A destroyer that is immobilized for 30 seconds would be an easy target... but if it just has poor scan res and tracking, you're probably just going to scare them off (assuming they watch D scan, and are aligned out..
Thats kind of what im thinking of, either they can run when we come for them so Bombardments happen or they cant so they dont.
Might even be fun to do a few of our own, for the right price of course  |

Xindi Kraid
The Night Wardens Viro Mors Non Est
50
|
Posted - 2012.12.07 04:10:00 -
[16] - Quote
I would be interested to see ninja bombardment: flying into a hostile area and dropping a few shells on the dust bunnies and running off.
The other thing to bear in mind, it will certainly be possible for there to be an ongoing battle in space while there's a battle going on planetside, so both sides will be able to shell bunnies to start, and the people in orbit need to be wary of return fire. |
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