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Mag's
the united Negative Ten.
10732
|
Posted - 2012.11.25 13:06:00 -
[1] - Quote
Does anyone know the timer on this?
Edit: nvm found it. 60 seconds. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10732
|
Posted - 2012.11.25 13:30:00 -
[2] - Quote
Marlona Sky wrote:No more ejecting and scooping your T3 with your Orca alt on high sec gate while pirating in low sec nerds. BUAHAHAHAHAHA!!!
*clears throat*
I mean, excellent change. If that was aimed at me, then your targeting skills are off. I'd tell you why, but I'd rather you guess. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10732
|
Posted - 2012.11.25 14:12:00 -
[3] - Quote
I think I know the answer, but can anyone answer this please?
If all parties have stopped firing and the victim is being help by a warp scram, can the victim still eject after 60 seconds? I'm thinking no, but would like clarification please.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10732
|
Posted - 2012.11.25 14:22:00 -
[4] - Quote
Tsubutai wrote:Mag's wrote:I think I know the answer, but can anyone answer this please?
If all parties have stopped firing and the victim is being help by a warp scram, can the victim still eject after 60 seconds? I'm thinking no, but would like clarification please.
This in in regards to all ship types, not solely related to T3. The weapons timer (which is what prevents ejection) is only affected by actions taken by the target and is independent of actions taken against them - it works in the same way as the current aggression timer does with respect to docking or using gates. In the case you described, the victim would be free to eject 60 seconds after they stopped aggressing despite being scrambled. Thank you. I guess you know why I asked. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
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