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Mag's
the united Negative Ten.
10733
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Posted - 2012.11.26 15:57:00 -
[1] - Quote
TharOkha wrote:0.6 - 0.4 - Medium security - concord response time 5-20s. you can evade concord but when they spawn, you cannot destroy them nor survive their superior DPS//scram/ECM/etc... also for evading concord there should be big sec status loss. 0.3 - 0.1 - Low security - gates and stations are the only "secure" space, (on asteroid fields there will be none concord spawns also no sec status loss). response time 30s-60s. No thanks.
Most of the fights in low sec occur on gates and stations, which makes your idea terrible. Let alone the idea of having concord in low, which is equally bad.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10733
|
Posted - 2012.11.26 16:01:00 -
[2] - Quote
Destination SkillQueue wrote:Shmoogle Kuni Osukami wrote:What would happen if CCP turned off God mode for CONCORD?
Like actually have them work more like sleepers rather than indestructible objects with 5000 death lazorz? Permanent camps in highsec, that would disrupt the game so badly, that eventually CCP would have to forcefully disperse them. This.
Although Concord is a pain, it's also a necessity.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10733
|
Posted - 2012.11.27 02:18:00 -
[3] - Quote
Darth Gustav wrote:TharOkha wrote:okay and how about this
1.0 - 0.6 - as it is now 0.5 - 0.4 - vulnerable (but powerfull) concord on gates/stations, sec status loss. On asteroid belts, plex etc, no concord, no sec status loss. 0.3 - 0.1 - as it is now, but without sec status loss
Again. This thread is about gap removal between 0.5 - 0.4 No it's not. It's pretty clearly about making low-sec almost as safe and sterile as high-sec was before CCP buffed CONCORD. This is more of the same, "I want less risk in Eve Online but for the same (or greater) payout." Just call it what it is and move on. Working as intended. This.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Mag's
the united Negative Ten.
10735
|
Posted - 2012.11.27 11:38:00 -
[4] - Quote
TharOkha wrote:baltec1 wrote: Given that most fights and traffic takes place at gates and stations this cant be seen as anything other than a nerf to the people of low sec.
This change would affect 0.4 and 0.5. So it is not "nerf to lowsec people" but hisec people too. Its a little bit of nerf/buff to both 0.4 and 0.5. Quote:With CONCORD on the gates and stations, it's not like that will really matter. And if you read it again you will find that it will affect 0.4 and 0.5 only and we would call it medium sec. 0.4 would be a slightly more secure and 0.5 would be a slightly less secure. You're basically nerfing mining and mission running in .5 and pirating in .4 systems. No thanks.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
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