Joe Risalo
State War Academy Caldari State
296
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Posted - 2012.11.28 19:14:00 -
[1] - Quote
One thing that I feel is going unnoticed is that in making the Ferox a brawler you're making it redundant.
Not only are you limiting its effectiveness to close range, but I also feel you're forgetting about the upcoming missile changes.
Hams are getting a nice buff, and they're going to be effected by guided missile precision.
Now, since hmls are getting a 25% range nerf, 10% damage nerf, 10% effectiveness nerf, and fury is being nerfed on all long range missile systems to precision range, this is going to make the drake almost purely focused on brawling.
The only thing I worry is that they're going to forget all about the hml nerfs when they go to balancing the drake and they're going to end up taking away the shield recharge rate forcing them to fit active tanks to be more succeptible to cap warfare.
That said though, the point still is that I think the Ferox is best suited with having the versatility of brawler or ranged.
However, I think it should be given a bonus in some way that gives it a plus at both long range and close range.
Maybe a sig radius bonus?
This would mean it's a small target at close range, but not as effective as a drake, and it would make a decent mid-long range sniper with low sig, but not near as effective or as high range as the Naga.
Basically, making it a brawler is redundant cause the drake will be mostly a brawler, and making it a sniper is redundant cause the Nage is a sniper, so why not make it both?
Oh, and I'm also in agreement with an extra mid slot for more utility |
Joe Risalo
State War Academy Caldari State
296
|
Posted - 2012.11.28 19:45:00 -
[2] - Quote
Harvey James wrote:well considering the drake will lose its resist bonus for a ROF most likely and less EHP and prob lose a mid i would say it won't be a brawler more of a kiter.
I don't think the drake will lose its resist bonus.
I feel that they'll just kill the shield recharge making them best suited as active tanks, and/or reducing their EHP and making them more of a buffer tank than a passive tank.
Point is, with the hml nerf, unless they're going to be giving the drake a nice damage and range buff, then the drake will be used mostly as a brawler.
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