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Ashterothi
Aideron Robotics
55
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Posted - 2012.11.27 18:21:00 -
[1] - Quote
I have resigned myself to the new AI changes, they are not going to revert them this far in. However, I do have one request.
We need to be able to see when our drones are actually being targeted.
I know that the entire drone interface is terrible, and they want to fix it, but I would ask that given the AI change, this particular fix is made a priority.
I also know that you can simply watch for aggro to leave your ship, but when you are with multiple people, or gaining initial aggro it isn't that simple. Only knowing that something is wrong when the drones start falling apart is no fun. You do not reward the diligent because by the time they are locked, some drones simply wont make it back in time to survive. It is no longer about keeping a watchful eye, it simply becomes a forgone conclusion.
Now, drone death could be considered a balancing factor to ammo expenditure, however I would argue that in a game where to be most effective you have to bring multiple kinds of drones, carrying backups becomes non-viable for some ship types.
All I am asking for is some sort of indicator that a drone is being targeted/aggressed. We live in a era of EVE where properly communicating information to the user is becoming a bigger and bigger priority, and this seems to fit in line with that concept.
Thank you for your time. |
Dilligafmofo
The Generic Pirate Corporation Fusion.
131
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Posted - 2012.11.28 10:09:00 -
[2] - Quote
You tell when your drones are being attacked by the red bars increasing, indicating damage. As a drone user you should already know this.
Embrace and adapt to the changes, turret users have had to with Ewar changes from NPCs.
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Federally
Tritan Industries
1
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Posted - 2012.11.28 12:26:00 -
[3] - Quote
I agree OP. There should be some way to notify us when our drones are being locked. |
Daniel Plain
Science and Trade Institute Caldari State
446
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Posted - 2012.11.28 15:11:00 -
[4] - Quote
Dilligafmofo wrote:You tell when your drones are being attacked by the red bars increasing, indicating damage. As a drone user you should already know this.
Embrace and adapt to the changes, turret users have had to with Ewar changes from NPCs.
...except OP was asking for a way to know when his drones are being targeted, not attacked.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Sister Lumi
Federal Navy Academy Gallente Federation
23
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Posted - 2012.11.28 15:17:00 -
[5] - Quote
First sensible whine about the new AI and drones.
Yes, supported. CCP please make this happen. Something as simple as the drones in the wretched excuse of a control window starting flashing a l+í watch list would do it.
Reducing sig radius of drones would also be appropriate. Ogres have over twice as big sig as combat frigates.
Also, just please please stop the recalled drone group from expanding, and make the launched group expand automatically. The current backasswards way simply makes no sense unless the purpose is to infuriate users. |
Daniel Plain
Science and Trade Institute Caldari State
446
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Posted - 2012.11.28 16:27:00 -
[6] - Quote
Sister Lumi wrote:[...] Ogres have over twice as big sig as combat frigates.[...] 25m3 volume, 100m sig radius. makes perfect sense.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Ashterothi
Aideron Robotics
74
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Posted - 2012.11.28 16:57:00 -
[7] - Quote
Dilligafmofo wrote:You tell when your drones are being attacked by the red bars increasing, indicating damage. As a drone user you should already know this.
Embrace and adapt to the changes, turret users have had to with Ewar changes from NPCs.
Two problems with this.
1) By the time the damage is being applied to your drones, they could already be webbed, and thus lost to you, and you will never know.
2) Once they take some damage and you re-release them, you get to play the "is that line actually moving" game. Which is not fun and goes against the current idea of making things more intelligible. |
Brewlar Kuvakei
Adeptio Gloriae
137
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Posted - 2012.11.28 18:23:00 -
[8] - Quote
Daniel Plain wrote:Sister Lumi wrote:[...] Ogres have over twice as big sig as combat frigates.[...] 25m3 volume, 100m sig radius. makes perfect sense.
Shields, they increase your sig radius so tit makes perfect sense for a drone too as they also have shields. Kugutsumen - My signature insures that my post is always read by an ISD or Dev, does yours? |
Sister Lumi
Federal Navy Academy Gallente Federation
27
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Posted - 2012.11.28 19:36:00 -
[9] - Quote
Scythe (cruiser): 89000m3, 100m sig radius
According to lore it's more like the electronic footprint afaik, but really it's just a balancing factor. And as such drones have too large sigs. This is very relevant in pvp, but now it will also start affecting bears.
Needs fixing imho. |
Derath Ellecon
Washburne Holdings Situation: Normal
459
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Posted - 2012.11.28 20:02:00 -
[10] - Quote
I'd also love to be able to see drone damage while in the drone bay. Its extra fun trying to figure out which drones were badly damaged when re-deploying. |
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Jame Jarl Retief
Murientor Tribe Defiant Legacy
449
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Posted - 2012.11.28 20:46:00 -
[11] - Quote
Brewlar Kuvakei wrote:Daniel Plain wrote:Sister Lumi wrote:[...] Ogres have over twice as big sig as combat frigates.[...] 25m3 volume, 100m sig radius. makes perfect sense. Shields, they increase your sig radius so tit makes perfect sense for a drone too as they also have shields.
Except Ogres (Gallente Drones) are armor tanked, which is why they're so slow (slowest in the game?). There shouldn't be any sig bloom from shields on them. |
Akuma Tsukai
24th Imperial Crusade Amarr Empire
13
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Posted - 2012.11.28 23:49:00 -
[12] - Quote
TL:DR version of the whole thread: Dear CCP idiots. Before you mess with the drones, fix your horrible drone UI, thanks. P.S. Good thing i have perfect caldari ships skills im gonna need them after 4th. |
Oblivion Maximus
I.RAGE
8
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Posted - 2012.11.29 03:36:00 -
[13] - Quote
YES! this needs to happen.. I wont ***** about the changes but this needs to happen to allow active players to control their drones in a smart manner.
Hey CCP why dont you listen to this thread it is a great idea.... Fix your .... |
Lilan Kahn
The Littlest Hobos En Garde
44
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Posted - 2012.11.29 06:21:00 -
[14] - Quote
buhu get over it. |
Oblivion Maximus
I.RAGE
8
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Posted - 2012.11.29 16:16:00 -
[15] - Quote
Lilan Kahn wrote:buhu get over it.
You say that because it doesnt effect you but I assure you we could look through your forum post and find you crying about something like a bee otch... So arent you big and bad ...
In general this is a great idea which can be applied to pvp/pve... |
Ashterothi
Aideron Robotics
78
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Posted - 2012.11.29 16:34:00 -
[16] - Quote
There is a giant difference between constructive feedback, and "buhu"ing.
I am not threatening to quit anything. I am attempting to make sure something doesn't get lost in all the shuffle. What I suggest doesn't make things "better" for one side while making it "worse" for another. Drones are one of those useful things almost every single person uses, and everyone loves information. My suggestion also fits in the current design dynamic of making things clear and easier to understand. |
Oblivion Maximus
I.RAGE
8
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Posted - 2012.11.29 16:37:00 -
[17] - Quote
Its no secret drone interface is terrible even ccp has agreed with this.. The problem is redueing drones half ass.... like most stuff ccp puts out.. which will later require another overhaul years from now.. like T1 crusier right now and bounty system... Same deal |
Ashterothi
Aideron Robotics
78
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Posted - 2012.11.29 16:42:00 -
[18] - Quote
Oh I agree, I would like to see the drone interface improved and feel like a natural extension of your ship, not a tacked on afterthought. However, right now is when they are starting to think about the "next thing". I may be optimistic, but I hope drone interface is part of that, so I wanted to get this idea in there early. |
Fco
Radioactive Bandits
0
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Posted - 2012.12.01 12:57:00 -
[19] - Quote
lv4 rats are going to attack my drones? :S |
Ronan Connor
6
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Posted - 2012.12.01 13:04:00 -
[20] - Quote
I think the drone overview should work similar to the regular overview.
Drone beeing targeted blinks yellow, drone beeing locked red framed.
No big deal. |
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Mathrin
Synthetic Solution Synthetic Systems
4
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Posted - 2012.12.01 16:16:00 -
[21] - Quote
Supported. |
Derath Ellecon
Washburne Holdings Situation: Normal
473
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Posted - 2012.12.01 16:41:00 -
[22] - Quote
Ronan Connor wrote:I think the drone overview should work similar to the regular overview.
Drone beeing targeted blinks yellow, drone beeing locked red framed.
No big deal.
Something like this would work. If they could make the drone window show
1. Target status (yellow boxing, red boxing) 2. Shield,armor, hull status while in the drone bay.
Just these 2 things would help a huge amount. |
Jame Jarl Retief
Murientor Tribe Defiant Legacy
462
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Posted - 2012.12.02 14:35:00 -
[23] - Quote
Derath Ellecon wrote:Ronan Connor wrote:I think the drone overview should work similar to the regular overview.
Drone beeing targeted blinks yellow, drone beeing locked red framed.
No big deal. Something like this would work. If they could make the drone window show 1. Target status (yellow boxing, red boxing) 2. Shield,armor, hull status while in the drone bay. Just these 2 things would help a huge amount.
They need to tone down the number of clicks/keypresses it takes to deploy drones and get them to attack too. It's just not practical, currently, that it takes between 4-5 clicks to get drones operational.
First click, you open the "drones in bay" to see which group you want to deploy. Second click is a right-click to open context menu. Third click is to click "launch drones" Fourth, either click or hotkey, to get the drones to engage the target, if it is already shooting at you. Fifth click is to see the drones' HP by opening up "drones in space".
This is insane. It takes way too long, compared to other ships where you press F1 and 100% of your DPS starts going to target. WAY faster than 4-5 clicks, plus travel time. Not to mention most drone boats also have turrets, like Algos/Vexor/Domi/etc., so you still have to press F1 too. So that's 6 clicks/keypresses vs 1? How is that even remotely reasonable? And CCP knows this.
There's a lot they need to do with drones before they're even remotely usable. |
Hazen Koraka
HK Enterprises
77
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Posted - 2012.12.03 13:29:00 -
[24] - Quote
+1 I endorse this product and/or service.
Especially gonna be a problem for long range drone boats - try reeling in mediums that are 80km away or lights - they' iz gonna get chewed up pretty bad if you can get em back in safe. |
Ilnaurk Sithdogron
Omni Galactic Resource Excavation Inc. Tri-Star Galactic Industries
95
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Posted - 2012.12.03 16:23:00 -
[25] - Quote
Supported. I'm not a big drone user, but I'm still afraid of what the new update will do to my Warriors. http://eve-sojourn.blogspot.com/ |
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