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Two step
Aperture Harmonics K162
2290
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Posted - 2012.11.28 16:22:00 -
[1] - Quote
ooohh, pretty pictures! CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Krell Kroenen
Miners In Possession Brothers of Apocrypha.
83
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Posted - 2012.11.28 18:03:00 -
[2] - Quote
More ship models like the Stabber = Good Ships like the Minmatar Destroyer = Bad
Mmm, kay? |
Warde Guildencrantz
TunDraGon
316
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Posted - 2012.11.28 18:52:00 -
[3] - Quote
redesign moa=now |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2143
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Posted - 2012.11.28 23:56:00 -
[4] - Quote
Do what you want with the noble Moa, but leave my Osprey alone
Symmetrical ships are ugly and boring. Day 0 advice for new players: Day 0 Advice for New Players |
Akirei Scytale
Test Alliance Please Ignore
2689
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Posted - 2012.12.01 13:34:00 -
[5] - Quote
Where's mah custom pink skin for all mah shipses? TEST Alliance BEST Alliance |
Aliventi
Southern Cross Trilogy Flying Dangerous
11
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Posted - 2012.12.01 18:05:00 -
[6] - Quote
V3 cap ships! My rev and Archon are looking a little old... |
Cyprus Black
No Flux Given
402
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Posted - 2012.12.02 06:01:00 -
[7] - Quote
More station environments has been mentioned before.
CCP needs to hold off on any art related to WiS until WiS actually has a purpose. The vast majority of EvE population has WiS turned off and station hanger as their default setting. It doesn't take 5 minutes to load.
As for other aspects of the game, more styles to each system would be nice. Every system pretty much looks just like every other system out there. There's almost nothing visually distinct from one system to the next. I'm not saying all systems need to look unique and different from one another, just more than none would be great. Fractured planets, planets still forming, binary stars, black holes, pulsars, and other stuff would do.
More color would help the game too in my opinion. Most of the game is either silver/gold, matrix green, grey and rust red. What about other colors of the spectrum? Of course having a pink thorax has bad idea written all over it, but the color scheme really needs a face lift.
Since we're on the topic of art and by dictionary definition music is considered art, how about a revamp to EvEs ingame music? It's dull. It's boring. Sometimes obnoxious. It never fits in to what's actually going on ingame. The music sounds so foreign and out of place that I wonder if the artist even knows what EvE Online is. Insert Witty Signature Here |
2manno Asp
The Imperial Fedaykin
32
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Posted - 2012.12.02 18:31:00 -
[8] - Quote
maniticore should be the poster child for the EVE ship art standards. |
Lloyd Roses
Blue-Fire Tribal Band
6
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Posted - 2012.12.04 10:39:00 -
[9] - Quote
As one of the people who fly ships partially for the looks of the given ship (my noob ratting-ship was an oracle oO), I totally agree of the work on the mega, stabber, tempest and the stealth-bombers without any second thoughts!
Especially this megathron is a quantum leap regarding the accentuation of the former, bulby hull. It's sharp now, not random -- looks way more 'wanted'. This new kronos is great, fed navy mega is well acceptable, but the new vindi... so great. Can't say if the vindicator or the vargur looks more bossy.
The new destroyers though, they are more on the questionable / you-will-get-used-to-this side of design. They are dairy, I think it's the term I'Ve been looking for. I really like the minmatar destroyer, looks like a rotten box spouting missiles, can't say the same about the other destroyers though. Maybe I'm just different for loving the one ship most people don't. Actually, that could be an indicator for good design. Seperating the opinions :D |
zero2espect
ZERO HEAVY INDUSTRIES
66
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Posted - 2012.12.04 15:48:00 -
[10] - Quote
tattoos. end.
maybe some more clothes. yes. again. |
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Mark Havoc
Open University of Celestial Hardship Art of War Alliance
0
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Posted - 2012.12.04 19:12:00 -
[11] - Quote
I know this is a pretty common suggestion, but it doesn't hurt to add it to the discussion again.
Ship skins, or decals based on corporation and alliance affiliations. Even something small like in World of Tanks for instance where your clan has a tag that is applied to each vehicle.
An ideal solution would be customized corporation or alliance level paint schemes so that fleets look and feel united.
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C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
56
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Posted - 2012.12.05 09:26:00 -
[12] - Quote
Option in the game men++ to scale the level of the general brigthness.
I remember when v3'd ships and the new nebulae came out on test server things were dark where the sun don't shine. It looked really great but some people argued about the darkness (they weren't able to see their ships) so CCP increased the level of general brightness. It would be cool to be able to costumize this on our own dependening on our personal taste.
Also bubbles!! Almost all effects were redone in the past except bubbles and forcefields. And they are important part of the game's art because we can see it even if we are turning off effects and zooming out. Compairing to the rest of the game those seem a little bit outdated. |
Opaque Intent
Setenta Corp AL3XAND3R.
4
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Posted - 2012.12.06 02:28:00 -
[13] - Quote
A clear admission from CCP Art that the previously-organic Gallente stylings of the Brutix are being given to the Jove instead, and all further designs will be more like the Myrmidon and Talos (i.e. reminiscent of 1950s vehicles).
At least that would shut up a lot of haters. |
Oscha Esservic
EVE University Ivy League
4
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Posted - 2012.12.06 03:30:00 -
[14] - Quote
Ship skins? Or am I writing about a different topic... |
AndromacheDarkstar
Fiscal Fisting Inc. Imperial Protectorate
261
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Posted - 2012.12.07 16:03:00 -
[15] - Quote
Keep whoever desinged the Legion, Nemesis and New Gallente Destroyer (ill remember the name one day) remove everyone else and let those guys breed in a small room, acclerate the growing process of their offspring. Replace the childrens fingers with digital pens. Fiscal Fisting Inc.-áAmarr Militia Corp Recruiting EU TZ PVP pilots now Also Looking for EU PVP corps to join-áa growing-áAmarr-áFW-áalliance
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Liner Xiandra
Caldari State Reserve
39
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Posted - 2012.12.09 02:10:00 -
[16] - Quote
Mark Havoc wrote:I know this is a pretty common suggestion, but it doesn't hurt to add it to the discussion again.
Ship skins, or decals based on corporation and alliance affiliations. Even something small like in World of Tanks for instance where your clan has a tag that is applied to each vehicle.
An ideal solution would be customized corporation or alliance level paint schemes so that fleets look and feel united.
And an update to the available corp logo creator might be nice as well to tie in with that. We're in a sci-fi game with no recollection of Earth but our corp logo's show medieval imagery. Needs more abstract/otherworldly shapes.
Also - NPC stations to be corp-skinned if applicable, but I think they've mentioned this before in a video blog. Actually, just a peek at the v3/redesign roadmap would be welcome. I was kinda expecting something on that in the devblog that got pulled. |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
916
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Posted - 2012.12.09 03:17:00 -
[17] - Quote
Higher resolutions on the ship textures. Some of the new V3 ships suffer terrible texture blurring (Raven, anyone?), and we've already seen that CCP doesn't mind using higher resolutions for certain ships (Hyperion). |
Psihius
Anarchist Dawn U N K N O W N
20
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Posted - 2012.12.10 12:41:00 -
[18] - Quote
Capital ship models. As far as I know, there was a rumor that capital ship models require not just V3'ing, but some actual remodeling and a lot of work on the texture quality. As a cap ship pilot I should say that texture quality is bad on capital ships.
So the question is - when, what and what to expect? :) |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
223
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Posted - 2012.12.10 17:43:00 -
[19] - Quote
I think the most important thing in the moment is not WHAT you see, but HOW you see...
The camera tracking upgrade made my game looks 100x better during combats, and all the Art upgrade and sound upgrade were wondefull. but there is still a thing that botters me...
Wen I use the look at function to get a closser look at a ship, I want to see the turrets and the incoming fire on it, but I also want to see the details of it exploding, but in the last fraction of second, before I can see the details of the explosion the camera gets back to me.... and I became sad...
Also wen I use the look at function or when the camera goes back to my ship, Or I lose my ship and the camera focus the pod, it automatically changes the distance towards the ship. This is annoying and also remove totally the size notion... Ask them to remove this, so we could actually compare the sizes... ( in the moment a BS or a frigate seems to have the same size when you board them...) Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Liner Xiandra
Caldari State Reserve
47
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Posted - 2012.12.11 02:55:00 -
[20] - Quote
Someone on GD reminded me of something Torfi & players were talking about; The nebula we have now; There was talk of releasing an optional HD texture pack for those who arn't bothered with the extensive extra download.
(see: https://forums.eveonline.com/default.aspx?g=posts&t=39174 and the deblog+comments @ http://community.eveonline.com/devblog.asp?a=blog&nbid=3057 back in november 2011.)
Was this dismissed / fell off the radar, or is it actually now streamed in the client? Nebulas still look a bit pixelly in places. I was unsubbed during most of Crucible, and I couldn't find any followup on this issue. |
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Rytell Tybat
Kallocain Pharmaceuticals
33
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Posted - 2012.12.11 12:26:00 -
[21] - Quote
Looking forward to more new ship models. The work done on the new Megathron really is outstanding. Some ships still need a complete redesign, but these sort of refining of old designs really helps as well.
Also, ship skins with corporate logos, please. Even if it were as simple as using combinations of a limited color palatte on ships. This would make EVE even more visually interesting. Don't mind paying Aurum for this either. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
226
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Posted - 2012.12.11 12:47:00 -
[22] - Quote
There is also that Tesselation graphic upgrade ... how is this going? Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
engjin
The Konvergent League Sev3rance
25
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Posted - 2012.12.11 16:45:00 -
[23] - Quote
Update on directx 11 tessellation please |
Cyprus Black
Perkone Caldari State
445
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Posted - 2012.12.14 08:14:00 -
[24] - Quote
Going to chip in again. How about giving players WiS machinima tools so we can make our own movies. I liked the Clear Skies movies, but was disappointed that it was done mostly in Half Life 2. EvE now has avatars and we can walk around. Give us the tools to make something special. Insert Witty Signature Here |
Maelle LuzArdiden
University of Caille Gallente Federation
16
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Posted - 2012.12.14 10:31:00 -
[25] - Quote
Thank the Art team for wonderful, brilliant new destroyers and fantastic Mega redesign. Everybody I've spoken absolutely loves the Corax and Algos (it has railings! ...the whole retro bomber plane meets submarine theme is great, and it looks so graceful when it turns), and bought Megas just because it looks even bosser than before, which is awesome.
- station environments look extremely dated, and it would really add a lot to have many, many more different ones* - whole world is looking forward to redesigned Moa, Dominix, Imicus and Celestis hulls - new wormhole nebulas and effect visuals? - civilian orbital structures and added "world elements", in the vein of Customs Office traffic animations? You know, just little things to flesh out the non-capsuleer universe. Go crazy!
* The final, ideal goal for station environments would obviously be WiS, where you could walk inside a real ship hangar, among real player ships and admire them from human perspective in all their glory. Docking/undocking sequences, huge halls full of ships coming and going. Pretty please :)
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Oberine Noriepa
1051
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Posted - 2012.12.15 10:09:00 -
[26] - Quote
Liner Xiandra wrote:Someone on GD reminded me of something Torfi & players were talking about; The nebula we have now; There was talk of releasing an optional HD texture pack for those who arn't bothered with the extensive extra download. (see: https://forums.eveonline.com/default.aspx?g=posts&t=39174 and the deblog+comments @ http://community.eveonline.com/devblog.asp?a=blog&nbid=3057 back in november 2011.) Was this dismissed / fell off the radar, or is it actually now streamed in the client? Nebulas still look a bit pixelly in places. I was unsubbed during most of Crucible, and I couldn't find any followup on this issue. Considering the DX11 project will be underway once the V3 project completes, I think this is still on the table. There is definitely some developer interest in improving the nebulae, after all. One thing that needs to be addressed is the overly inner-spherical nature of the current skybox technology that's being used. It makes the nebulae wrap around, which isn't exactly realistic when you're observing a nebula from afar. It does, however, work very well when you're inside a nebula. |
Jada Maroo
Mysterium Astrometrics
931
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Posted - 2013.01.17 17:55:00 -
[27] - Quote
If ever there was a thread that was useless without pictures... |
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