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Nerji Bathana
Hedion University Amarr Empire
0
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Posted - 2012.11.28 20:48:00 -
[1] - Quote
As I'm walking through the tutorials on this new character I am reminded of some of the things I find very intriguing in EVE. Things such as invention and manufacturing as well as some of the stuff I was previously interested in such as logistics and scouting.
What do vets suggest as far as approaching the various disciplines? Should I focus on one for the time being and then months down the road look at another? In other MMOs I'd start up an alt and choose a profession on that character that is different from my main so I could do multiple things. I'd like to dabble in hacking/invention but also want to do
EVE is slightly different in that I can start an alt but I can't train anything on more than one character at a time. So I either focus on one character or get a second account (unless I am totally missing something). |

Jonesy777
the Forward Initiative The Aslyum
14
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Posted - 2012.11.28 21:13:00 -
[2] - Quote
Hey Mate on a side note I think the tutorials in eve are much to brief for they don't give enough information for someone to get truly started
However as a vet that has experienced much on learning eve by myself I can tell you that you should MOST DEFINITELY focus on one attribute on eve per character and make a separate account for other adventures of Eve. I made the mistake of training everything on one account and now my character is not worth a cent if i were to sell it due to the fact of its spread out training over shields and armour tanking and mining and combat skills. If I were to start again I would start by training For scanning first then progressing onto the dicipline of my choice whether that me industry or Combat. Why scanning? because many of the skills required for a fully t2 scanning ship branches off both into combat skills and industry AND its a great way to make isk when starting out. I suggest if you plan on doing everything in eve on having a minimum of two accounts a Combat count and a industrial account. dont make the same mistake as me because it takes months... literally months... to fix your mistake if you need any more help mate feel free to private message me for i check evegate all the time and also you can join my social chat Go. (include the period) for live help from me or any other of my friends/corpmates Jonesy |

Merouk Baas
17
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Posted - 2012.11.28 21:29:00 -
[3] - Quote
For combat:
Support skills (Engineering, Electronics, Mechanic, Navigation) will likely need to be trained for each character that you make, and there are quite a few skillpoints in each.
On the other hand, weapon systems (the various Gunnery skills, Missiles, Drones) go hand in hand with a race's ship lines, and you can definitely specialize in just 1 race, especially now that CCP is rebalancing the ships to be more equal and diversified.
For non-combat skills like Manufacturing, Mining, Invention, Trading, Refining, it's recommended that you have a separate character for that, BUT, you can train some of the lower level skills on all your toons, because they are useful. For example, Trade 2 and Retail 2 give you 29 orders on the market, useful for anyone. Being able to refine a bit better, useful. Being able to put up a few contracts, useful. And so on.
Separate characters are also useful for another reason: this is a PVP game, you get into a war or some fun PVP with your main character, and it's a blast, but there's no guarantee that the enemy will stop shooting when YOU need a break from PVP. In fact, they'll want revenge, and will consider your mining barge or freighter ship a nice target. So, often, if you want a break from a war, you can only get it if you log off and log into your anonymous industry alt that nobody knows about.
Regarding character sales, some people build characters with the intent to sell later. You can make some insta-billions that way, a few years down the road. But (and you'll realize this if you try to pay for your subscription with PLEX that you acquire via ISK), you're paying 500 mil ISK per month right now just to have a subscription. So in 2 years, you've paid 12 billion ISK, and you won't be able to sell even a perfect character for more than 4-6 billion. It's not really a profit thing.
I'd say make the character(s) you want. There are reasons to train multiple races's ships, and thus multiple weapons and support skills: they're nerfing drones, for example, or missiles. Or there's a best Interceptor and it's Minmatar, but a best Logistics Cruiser and it's Caldari, or a best fleet battleship and it's Amarr, and so on. |

J'Poll
KIngs of the Underground Side Effect.
568
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Posted - 2012.11.28 21:46:00 -
[4] - Quote
Nerji Bathana wrote:As I'm walking through the tutorials on this new character I am reminded of some of the things I find very intriguing in EVE. Things such as invention and manufacturing as well as some of the stuff I was previously interested in such as logistics and scouting.
What do vets suggest as far as approaching the various disciplines? Should I focus on one for the time being and then months down the road look at another? In other MMOs I'd start up an alt and choose a profession on that character that is different from my main so I could do multiple things. I'd like to dabble in hacking/invention but also want to do
EVE is slightly different in that I can start an alt but I can't train anything on more than one character at a time. So I either focus on one character or get a second account (unless I am totally missing something).
My opinion:
First do as much as you want (just to find out what you really like).
Then specify in the stuff you like, even if that is 2 or 3 different things. And if it's 3 things, try to give 1 the most priority though.
I started as a miner/hauler, then moved into production, back to mining, into PvP & PvE and now kind of jack-of-all-trades. That is with multiple characters (some of which are very focused) but the above line counts for J'Poll
And yes, for 2 training characters you need 2 accounts. 3 training = 3 accounts etc etc. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
140
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Posted - 2012.11.28 22:07:00 -
[5] - Quote
Another aproach is to find overlaps where training for 1 thing helps somewhere else, with a minimum amount of extra training
eg training weapon and tank skills for mission running will give you ships to fly in pvp
Mining & Refining Manufacturing, Invention & R&D all share some common ground too
the only standalone skillset i would say is the trade skills but they enhance just about every other profession too, so dont ignore/overlook them |

Ronix Aideron
The Ugly Ass Kickers
10
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Posted - 2012.11.29 18:28:00 -
[6] - Quote
I would encourage you to try a little bit of everything. That does not mean train all the skills needed to level 5 but, most things (except for ships) you can try your luck at without a lot of time in training taken up.
You may find that you like one or two things then you can plan out your skills based on your priority to do something cheaper or faster. |

CowNoseTheCat
I Love Kitties
0
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Posted - 2012.11.30 01:52:00 -
[7] - Quote
Personally I find I'm somewhat unique in EVE in that I actually prefer to play the game as just one character. It is more difficult, it takes more patience, but ultimately it is rewarding and I really feel like my character is really coming into her own lately. So, go for it! If you want to just have one character that does it all, it's possible! That said there are some alts I plan on working on, but I still like having a diversified character with many options.
Anyone can specialize in EVE and become the best at something, vets just have the advantage of flexibility. |

Doddy
Excidium. Executive Outcomes
375
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Posted - 2012.11.30 12:23:00 -
[8] - Quote
Basically try out everything then focus in what you like. This applies equally to industry as it does to pvp. |

Dracones
Tarsis Inc
0
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Posted - 2012.11.30 14:25:00 -
[9] - Quote
Do new characters start off with remaps these days? If so, I'd recommend starting off with a bit of "do a little of everything" for a month or so until you really get a feel for what you want to do long term in the game. The nice thing about most parts of the game is you can get in and start doing things without a lot of skill training. The skill training, especially the V's that take forever to get which let you specialize, mostly just make you better at whatever you're doing.
Then once you spend some time and zone in on how you want to play, download EveMon and work out a long term skill plan that'll get you specialized how you want. Then optimize your attributes for the skill plan.
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Merouk Baas
21
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Posted - 2012.11.30 15:24:00 -
[10] - Quote
They start with even attributes, which is ok for "do a bit of everything to start with" and 2 remaps. Also, the tutorial missions and the career agents give them a ton of the "bit of everything" skills, and free ships, and ask them to mine, probe things down, trade, refine, tackle, webify, and lose their ship in a simulated gank situation. |

TheBlueMonkey
Don't Be a Menace
202
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Posted - 2012.11.30 16:10:00 -
[11] - Quote
dabble in many things until you get an idea of what you want to do.
Then follow my example and spend ages training loads of skills for mining\science\industry only to realise it's incredibly dull and then go all for the pvp skills. |

SmilingVagrant
GoonWaffe Goonswarm Federation
964
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Posted - 2012.11.30 18:44:00 -
[12] - Quote
Going to disagree with the people saying "Dabble" as for the most part your going to get nothing but disappointing results until you are relatively skilled at something.
We encourage our new players to read up on all the roles available and to pick one to specialize in early then branch out once they have gotten that role down.
The closest we come to a "Dabble phase" is telling people to train a days worth of salvaging/jamming skills so they can fly something not entirely useless until they get their feet under them. |

Count of MonteCylon
MonteCylon Money Acquisition and Demolition Ltd.
15
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Posted - 2012.12.01 02:53:00 -
[13] - Quote
I think it depends on how patient you are.
I went military and mining, mostly at the same time, so that I could buy my own ships at a good rate.
I was really bored when skilling up to mining barge, but the new mining frigate in Retribution is going to make this a lot more easy and profitable for new players to do than it was for me. Up until that comes out, you have to AFK mine veldspar in an industrial with 1 mining laser, it's hell. 
When I made it up to the cruiser level I could fly the osprey for mining and other cruisers for PvP and felt like a king, even though the osprey has a default cargohold of like 600...
But going all military is hard to afford unless you join a corp that will give you ships (which is actually very easy to do). But if you want to go solo because you are AFK a lot or busy with other things then I recommend military and mining dual training. |

Marc Callan
Interstellar Steel Templis Dragonaors
56
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Posted - 2012.12.01 08:21:00 -
[14] - Quote
If you're starting out, I'd personally say: first find a career you feel comfortable doing solo without it becoming a chore, then get yourself half-decent at it, then branch out from there. The reason behind that is that corporations and alliances can potentially come apart without warning, so if you've specialized in something fleet- or corp-related, you'll still have something to fall back on if things go sour. |
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