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Styth spiting
Ion Corp. NightSong Directorate
102
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Posted - 2012.11.30 20:08:00 -
[1] - Quote
Beckie DeLey wrote:If someone brings a freighter into a belt, he'd better have his mining permit ready or it might just happen that he won't leave it again 
A freighter costs less then an Orca + mining foremen mindlink implant, and this is a pretty common setup for any mining op.
For ore mining I can't really see this being very useful. Sure if you have a mining op with 10 + miners you can easily keep your orca boosting in belt and just have a frighter sitting beside it scopping out of the corp hangar (if this is allowed now too) or have the orca tractor in and the freighter scoop up.
But with ice mining? Man, that is going to be pretty nice. The level of laziness this will offer is amazing. You'll be able to go like 5 hours without having to do anything besides drag from mackinaw to a jetcan with 1 ammo in it (to keep it spawned in place) and then drag from jetcan to freighter.
20 Mackinaws sitting around a freighter getting orca boosts will fill up the frighter every 40 minutes, and only requiring you to drag / drop ice to a jetcan every what, 28 minutes? This will also yield around 170m isk/hour. Every 20 minutes drag / drop. every 40 minutes, haul to station, fly back to belt.
The big multi boxing miners are going to love this. Bots even more. |

Styth spiting
Ion Corp. NightSong Directorate
102
|
Posted - 2012.11.30 21:17:00 -
[2] - Quote
Having re-read though the dev blog it would seem everyone (including myself) missed this very important line in the dev blog.
Quote:Freighters and jump freighters have been upgraded with a jettison tube and can freely jettison, scoop and move items between containers. They are still not able to load or scoop assembled containers into their cargo hold, except freight containers.
So they cannot scoop up "assembled containers" (not sure if jet cans fall into this category or not) but they CAN jettison a freighter container, which according to the wiki General Freight Container is 120,000m3 containers.
So a freighter can fly out the mining op (ice or ore) unload a few 120,000m3 containers and warp out. Once they are full it flies back in and scoops them up.
And yes obviously you have to worry about can flippers (27,500m3 every 2 minutes) but this is only an issue if you mine where this type of thing is a problem. The ability to lay out 850,000m3 + of cans to mine into is going to make big mining ops very interesting. |

Styth spiting
Ion Corp. NightSong Directorate
102
|
Posted - 2012.12.01 01:18:00 -
[3] - Quote
Ireland VonVicious wrote:Frieghters being able to pick up jet cans will not matter at all for serious mining ops as far as high sec goes.
If you have a fleet of hulks one of them is very likely to be able to fly an orca. (( 12 man mining fleet )) You have that hulk pilot bring second orca to leave in station. When main orca with best boost is about full this hulk pilot goes and picks up the max cargo orca to come pick up the goods from the boosting orca and come back in hulk and continue mining.
Now for groups with rorqual active in belt this could be a game changer. This would be for big wh corps mainly but deep 0.0 or well defended home terf might see more rorquals doing this as they have dropped in price a lot over the years and have the ablity to have freighter do the hauling might push this toward the stander of the larger groups.
In short: For high sec this is just shy of useless. It is yet unknown if this will effect 0.4 and under security.
You didn't read my post explaining that the great part of the update is the ability for freighters to jettison freighter containers allowing you to deploy 120,000m3 containers that you can then pick up later. |
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