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Dildus Maximus
Pator Tech School Minmatar Republic
0
|
Posted - 2012.12.02 05:48:00 -
[1] - Quote
pls. remove local from the low and null sec. only list/show players when they say something or if they are in same fleet/corp/alliance
in simple terms it ruins the immersion
/sign if you agree |

EvEa Deva
State War Academy Caldari State
139
|
Posted - 2012.12.02 06:18:00 -
[2] - Quote
no |

Jim Roebuck
Perkone Caldari State
21
|
Posted - 2012.12.02 07:34:00 -
[3] - Quote
Whine whine, ***** bitch, get out. "Black shadows hanging over his shoulders Black mark up against your name Your green eyes couldn't get any colder There's red poison flowing through your veins..." AC/DC, Evil Walks |

Opera Noir
Inglorious-Basterds The Bloody Ronin Syndicate
12
|
Posted - 2012.12.02 11:08:00 -
[4] - Quote
No, it is a silly idea. Especially in low-sec where you have no basis for an argument at all. |

Eternal Corrosion
Hole In The Space
0
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Posted - 2012.12.02 13:47:00 -
[5] - Quote
Get out I will always love LowSec |

Dan Carter Murray
237
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Posted - 2012.12.02 18:04:00 -
[6] - Quote
http://i.imgur.com/c6xGi.jpg THIS IS GOLD FLEET BROTHER. WE DON'T NEED NO ******* THRASHERS/SFIs/CANES. |

Darvaleth Sigma
Progressive State State Section 9
22
|
Posted - 2012.12.02 18:46:00 -
[7] - Quote
Dan Carter Murray wrote:http://i.imgur.com/c6xGi.jpg
Agree.
Get rid of Local? Ridiculous. Give a man a match and you warm him for a day.
Set a man on fire and he's warm for the rest of his life! |

Dildus Maximus
Pator Tech School Minmatar Republic
0
|
Posted - 2012.12.02 19:06:00 -
[8] - Quote
so you guys are saying is that you want everything handed out on a silver plate with cherry on top?
what?!
you afraid to miss out on a opportunity when you camping gate?
afraid that someone will ruin your day when they enter wormhole and you can't see them?
you feel threaten in case large fleet warps in to ruin your day on the other side?
or afk mining would about to go wrong, which one is it? pick you're poison.
do I smell carebears afraid to loose their pretty pixels?
give me good reason to stfu
|

2manno Asp
The Imperial Fedaykin
32
|
Posted - 2012.12.02 19:09:00 -
[9] - Quote
you should have to DSCAN for any local entities to show.
You don't see them, they don't see you.
You see them, they see you.
Will increase use of DSCAN and allow those that want to remain hidden, hidden. |

Eternal Corrosion
Hole In The Space
2
|
Posted - 2012.12.02 19:14:00 -
[10] - Quote
This feature only increases ganking, not pvp, nor better...
You can still kill afkers or ratters with local if you wait enough
You have a space called "WH Space" where there is "no-local", try your desired tactics there, its awesome
TL:DR Dont touch LowSec or NullSec I will always love LowSec |

2manno Asp
The Imperial Fedaykin
32
|
Posted - 2012.12.02 20:03:00 -
[11] - Quote
Eternal Corrosion wrote:This feature only increases ganking, not pvp, nor better...
You can still kill afkers or ratters with local if you wait enough
You have a space called "WH Space" where there is "no-local", try your desired tactics there, its awesome
TL:DR Dont touch LowSec or NullSec
whether you realize it or not, you've endorsed the idea. |

Morgan Torry
Arma Purgatorium Templis Dragonaors
4
|
Posted - 2012.12.02 21:14:00 -
[12] - Quote
Oh man, what a new and novel idea.
Seriously though, what is everyone's fixation with removing local from LS? I can understand w-space 100%, and to an extent I could understand nullsec, but a place which has security and empire control should have a local chat - which lowsec has. Arma Purgatorium - For the State, For the Corporation Faction Warfare, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png
|

Sura Sadiva
Entropic Tactical Crew
67
|
Posted - 2012.12.02 22:11:00 -
[13] - Quote
Dildus Maximus wrote:so you guys are saying is that you want everything handed out on a silver plate with cherry on top? you feel threaten in case large fleet warps in to ruin your day on the other side? or afk mining would about to go wrong, which one is it? pick you're poison. do I smell carebears afraid to loose their pretty pixels?
The no local feature is great in wormhole. It works fine cause WH are single system in some way "closed".
In Low and Null removing the local would simpy result in people almost never meeting. So wouldnt be more dangerous or risky, on the countrary: would be far more safe to travel and oeprate there, since you don't need to scan to find stations and gates :)
|

RavenPaine
RaVeN Alliance
207
|
Posted - 2012.12.02 22:34:00 -
[14] - Quote
Lo Sec is the first step OUT of High Sec. If your concern is immersion, you need players to go there in steps.
The general Idea is: Hi-sec Low-sec Null-sec WH
If you think that local chat affects immersion, you are wrong. |

IbanezLaney
The Church of Awesome Caldari State Capturing
79
|
Posted - 2012.12.02 23:49:00 -
[15] - Quote
Dildus Maximus wrote:so you guys are saying is that you want everything handed out on a silver plate with cherry on top?
what?!
you afraid to miss out on a opportunity when you camping gate?
afraid that someone will ruin your day when they enter wormhole and you can't see them?
you feel threaten in case large fleet warps in to ruin your day on the other side?
or afk mining would about to go wrong, which one is it? pick you're poison.
do I smell carebears afraid to loose their pretty pixels?
give me good reason to stfu
They will still see the gate flash and you will still get ganked. No local would just lead to perma camped gates.
What did you lose that has made you so mad at local?
This is such a fail idea that you didn't even post it with your main.
Fix this **** See Sea Pea. |

Dildus Maximus
Pator Tech School Minmatar Republic
0
|
Posted - 2012.12.03 02:33:00 -
[16] - Quote
ok than.. seeing as nearly every poster disagrees with the idea lets try reverse engineering
what would you guys do to improve this and create more immerse feeling?
Can't just say its fine as or working as intended, thats just too easy.
Because obviously there is no magic unicorn in dead space and reveals every player as soon as they hop on the other side of the gate swings a magic horn and poof here you are in the locals.
Come on guys bring that intellectual wraith inside you and post some creativity |

Crosi Wesdo
Shadows Of The Federation Drunk 'n' Disorderly
377
|
Posted - 2012.12.03 02:34:00 -
[17] - Quote
Dildus Maximus wrote:pls. remove local from the low and null sec. only list/show players when they say something or if they are in same fleet/corp/alliance
in simple terms it ruins the immersion
/sign if you agree
In simple terms, minimise local. |

Substantia Nigra
Polaris Rising Gentlemen's Agreement
828
|
Posted - 2012.12.03 02:38:00 -
[18] - Quote
Fraid I am an unimaginative soul and see little merit in OPGÇÖs not-original request. I think that if OP is so desirous of no-local eve play then itGÇÖs much more appropriate for him to move to w-space than to whine-change the entire game dynamic of lowsec / nullsec to suit himself.
I lived for a couple of years in w-space before moving to nullsec. While I do see local as being cruisy mode, a real gem, I also see it as an entirely reasonable part of the greater hi-hi-sec, low-hi-sec, lowsec, nullsec, w-space progression continuum. Moving from w-space to nullsec, and finding a realtime GÇÿlocalGÇÖ, is a bit like moving from nullsec to lowsec and suddenly feeling entirely safe warping directly from gate to gate GǪ itGÇÖs just part of that continuum. A very reasonable part IMHO.
We can build and sell pretty much every ship. Check my bio for details. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |

IbanezLaney
The Church of Awesome Caldari State Capturing
79
|
Posted - 2012.12.03 04:20:00 -
[19] - Quote
Dildus Maximus wrote:ok than.. seeing as nearly every poster disagrees with the idea lets try reverse engineering
what would you guys do to improve this and create more immerse feeling?
Can't just say its fine as or working as intended, thats just too easy.
Because obviously there is no magic unicorn in dead space and reveals every player as soon as they hop on the other side of the gate swings a magic horn and poof here you are in the locals.
Come on guys bring that intellectual wraith inside you and post some creativity
Ok - I'll think outside the square and give an excellent answer that fixes the issue you have with those annoying people that keep appearing in YOUR multiplayer game.
Here it is - Instead of removing local you could find an empty system. Problem solved. Fix this **** See Sea Pea. |

David Devant
CTRL-Q Iron Oxide.
41
|
Posted - 2012.12.03 10:50:00 -
[20] - Quote
There should be a local in low and null sec because the gates 'remember' who's come and gone.
Having said that, covert cynos should allow you into a system without being registered in local. Now that's a feature.
|

Gunship
FATAL Warfare
7
|
Posted - 2012.12.03 12:19:00 -
[21] - Quote
tbh local is a **** scanner.
Better to have an instant better D-scan (30 AU for argument's sake, anything above this range could just as well be in another system) as you jump in , giving you 10 reds, 5 neutrals, 7 friendlies (example).
...then you could happily get rid of local.
Come join us for Amarr FW pvp-áaction. More info here:
https://forums.eveonline.com/default.aspx?g=posts&m=2145548&#post2145548
|

Morgan Torry
Arma Purgatorium Templis Dragonaors
5
|
Posted - 2012.12.03 14:19:00 -
[22] - Quote
Gunship wrote:tbh local is a **** scanner.
Better to have an instant better D-scan (30 AU for argument's sake, anything above this range could just as well be in another system) as you jump in , giving you 10 reds, 5 neutrals, 7 friendlies (example).
...then you could happily get rid of local.
No thanks. Arma Purgatorium - For the State, For the Corporation Faction Warfare, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png
|

Gibbo3771
AQUILA INC Verge of Collapse
282
|
Posted - 2012.12.03 15:48:00 -
[23] - Quote
2manno Asp wrote:you should have to DSCAN for any local entities to show.
You don't see them, they don't see you.
You see them, they see you.
Will increase use of DSCAN and allow those that want to remain hidden, hidden.
This guy is onto something.....what if you had to D-Scan to connect the concord local feed and had to be refreshed to see any new entrants or after someone leaves.
|

Cearain
Imperial Outlaws
685
|
Posted - 2012.12.03 22:35:00 -
[24] - Quote
Dildus Maximus wrote:ok than.. seeing as nearly every poster disagrees with the idea lets try reverse engineering
what would you guys do to improve this and create more immerse feeling?
Can't just say its fine as or working as intended, thats just too easy.
Because obviously there is no magic unicorn in dead space and reveals every player as soon as they hop on the other side of the gate swings a magic horn and poof here you are in the locals.
Come on guys bring that intellectual wraith inside you and post some creativity
People here mostly like to find fights not warping around for hours scanning.
If you like to warp around "hunting" in empty space then wormholes are for you. They just aren't that popular for people who like allot of good fights.
David gave you a role play reason if you need that. If you want to use a star gate or station then it needs to identify who you are and if you have aggression etc.
Unlike david, I would say the only way around local would be if you are in a ship that cant use stargates or dock.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

2manno Asp
The Imperial Fedaykin
32
|
Posted - 2012.12.04 01:48:00 -
[25] - Quote
well then idk why we can't compromise here.
if local is basically on OP scanner, and DSCAN is basically an UP local, make them work together.
perhaps what's needed is a better scanning system, one that shows ship locations on your solar system map, but only those ships within range, and you can't warp to them unless they're at a location.
or something like that. this way you usually find people with between 1-4 scans/system, and you'll see their location without having to do all the silly narrowing/scoping of your DSCAN (so easily fixed, that it's a silly waste of time for that reason).
this way you won't have a local showing everyone in a system anymore, but with a bit of scanning you'll find them.
|

Cearain
Imperial Outlaws
685
|
Posted - 2012.12.04 14:33:00 -
[26] - Quote
2manno Asp wrote:well then idk why we can't compromise here.
if local is basically on OP scanner, and DSCAN is basically an UP local, make them work together.
perhaps what's needed is a better scanning system, one that shows ship locations on your solar system map, but only those ships within range, and you can't warp to them unless they're at a location.
or something like that. this way you usually find people with between 1-4 scans/system, and you'll see their location without having to do all the silly narrowing/scoping of your DSCAN (so easily fixed, that it's a silly waste of time for that reason).
this way you won't have a local showing everyone in a system anymore, but with a bit of scanning you'll find them.
IMO Local is already a compromise. It tells you the basic information you need to guesstimate if there are more people there in a gang. But it doesn't give you shiptypes or location or even if people are docked.
Having to scan systems just to find out they are empty is not an improvement. Nor is having a bunch of people (you had no idea were there) decloak as soon as you attack someone.
No local creates more random risk. Local is a tool to help you figure out risks. Removing intel tools actually dumbs down the game. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Moonlit Raid
State War Academy Caldari State
47
|
Posted - 2012.12.04 17:37:00 -
[27] - Quote
Dildus Maximus wrote:so you guys are saying is that you want everything handed out on a silver plate with cherry on top?
what?!
you afraid to miss out on a opportunity when you camping gate?
afraid that someone will ruin your day when they enter wormhole and you can't see them?
you feel threaten in case large fleet warps in to ruin your day on the other side?
or afk mining would about to go wrong, which one is it? pick you're poison.
do I smell carebears afraid to loose their pretty pixels?
give me good reason to stfu
Oval er afraid to miss out on blowing up some pixels? |

Juliade
Purging Maelstrom Villore Accords
5
|
Posted - 2012.12.05 12:21:00 -
[28] - Quote
As much as we like to hate each other with the war on and all that, we actually want to fight each other. What better way than to quickly glance at local and deciding on a whim wether to move on or hunt the local gang (yes, hunt. Because knowing they are in local is only half the game).
Removing local makes finding interesting fights more tedious than it needs to be. We can argue about Covops ships since the surprise ********* from one of those might be an interesting addition (something along the lines of 10min cloak or using covert cyno = invisible in local until decloak). But for actually removing local, I tend to agree with the majority here. |

Hazzard
Imperial Guardians Tribal Band
10
|
Posted - 2012.12.05 12:43:00 -
[29] - Quote
Dildus Maximus wrote:pls. remove local from the low and null sec. only list/show players when they say something or if they are in same fleet/corp/alliance
in simple terms it ruins the immersion
/sign if you agree
That already exists, called WH space. |

Hidden Snake
Genco Fatal Ascension
161
|
Posted - 2012.12.05 14:06:00 -
[30] - Quote
David Devant wrote:There should be a local in low and null sec because the gates 'remember' who's come and gone.
Having said that, covert cynos should allow you into a system without being registered in local. Now that's a feature.
I am not roleplayer too much, but I like the idea ..... kinda IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |
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