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Templatus
Royal Amarr Institute Amarr Empire
0
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Posted - 2011.10.05 11:22:00 -
[1] - Quote
For level 4 missions, would a 110.000 EHP shield tanked Nightmare with a shield regen rate of 150 DPS be sufficient when the ship is dishing out about 1050 DPS, or should I go for an active fit instead? Would it make a difference if the regen rate was 220 DPS? |
Lugalzagezi666
7
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Posted - 2011.10.05 11:34:00 -
[2] - Quote
For missions like blockade, wc, ea, damsel it wouldnt be enough. Go with active fit. |
vorneus
Hub2
1
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Posted - 2011.10.05 12:05:00 -
[3] - Quote
Lugalzagezi666 wrote:For missions like blockade, wc, ea, damsel it wouldnt be enough. Go with active fit.
What this guy said. Except I'd disagree with damsel, I run a buffer shield domi which does (marginally) less DPS and has less EHP and it is absolutely fine. You just need to watch your range and triggers.
That said, Nightmare might not fare as well with EM/Therm damage against Angels.
-Ed |
Cipher Jones
51
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Posted - 2011.10.05 15:29:00 -
[4] - Quote
I have seen people run a buffer machariel with no problems, but they were running teir 'native' missions. I think it would work in Amarr space, but that's a huge bet to take.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |
Templatus
Royal Amarr Institute Amarr Empire
0
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Posted - 2011.10.06 14:22:00 -
[5] - Quote
Yeah, I was only planning on using the Nightmare for Sansha/Blood missions, and perhaps Serpentis/Guristas as well. But for Angels, it would probably be a Sleipnir/Tengu active fit.
I guess it's not entirely impossible, judging on the responses. I'll try it out with a simple mission first to see how much damage actually gets through. |
Lugalzagezi666
9
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Posted - 2011.10.06 14:44:00 -
[6] - Quote
For the love of god, switch that megapulses to tachyons. |
grumpyguts1
Science and Trade Institute Caldari State
2
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Posted - 2011.10.06 20:47:00 -
[7] - Quote
Lugalzagezi666 wrote:For the love of god, switch that megapulses to tachyons.
Not all missions are suited for tachyons. I change guns depending on the range the rats will orbit/spawn at. Not point loosing dps by fitting tach's if the rats are all close. Its quick to swap them out, and with the NM's huge power and cpu grid you can switch between t2 tach's and T2 mega's without changing the rest of the fit...
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Versuvius Marii
Browncoats of Persephone
16
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Posted - 2011.10.06 23:57:00 -
[8] - Quote
Passive tanked laser ship. Passive shield tank killing cap regen, lasers suck cap.
Am I the only one who sees a problem here? As a Nightmare user myself, I am resisting the urge to *****-slap you for your stupidity. ACTIVE TANK THE THING AND LEARN TO MANAGE YOUR CAP/TANK PROPERLY FFS |
syphurous
Center for Advanced Studies Gallente Federation
6
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Posted - 2011.10.07 01:41:00 -
[9] - Quote
My Tachy fitted Paladin hits everything 110km down to 15km. If they make it under that range, they spawned there and will still die, all be it slower to my INMF and / or drones.
Only time I switch to Pulses is when I need to fit a Deadspace repper, which from memory is one mission I'd rather do in an Ishtar anyway.
If the Paladin didn't have crap sensor strength I would seriously consider PvP in one :) |
Headerman
Quovis Shadow of xXDEATHXx
165
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Posted - 2011.10.07 06:26:00 -
[10] - Quote
^^^ Don't forget conflag! And i think with the NMs tracking bonus, Angels + mega pulses could get through it well enough [img]http://i53.tinypic.com/bebnf8.jpg[/img] |
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Allzat
Nitrogen Narcosis.
4
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Posted - 2011.10.08 01:53:00 -
[11] - Quote
grumpyguts1 wrote:Lugalzagezi666 wrote:For the love of god, switch that megapulses to tachyons. Not all missions are suited for tachyons. I change guns depending on the range the rats will orbit/spawn at. Not point loosing dps by fitting tach's if the rats are all close. Its quick to swap them out, and with the NM's huge power and cpu grid you can switch between t2 tach's and T2 mega's without changing the rest of the fit...
You are doing it wrong. Fit tach's and never touch the setup again.
-Allzat- |
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