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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP RealX
C C P C C P Alliance
21

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Posted - 2012.12.04 13:58:00 -
[1] - Quote
Siigari Kitawa wrote:Eve has sound?
Yes, it does. As a matter of fact those of you that play the game mute will not be able to appreciate the time the devs spent working on new weapon sounds.
So far from what I've heard, blasters sound pretty good. Interesting to note that the Ion Blaster Cannon is still my favorite sounding blaster, resembling a similarity to the old Neutron Blaster Cannon which had a very devastating feel to it.
At any rate, I tested out a variety of Pulse Lasers in particular, considering space laz0rz pew pew! I gotta admit I was very unimpressed with the sound, variety and flavors that came from the lasers. The visual effects are muted, the sounds are subdued and they just don't pack that A/V punch that they used to.
I am wondering if anybody agrees with me? CCP, what are your thoughts on the new sounds? Specifically asking people who do play with sound and care about it as a part of the game.
Thanks o/
I'm not impartial since I made the old sounds. I was never happy with the old weapon sound except the projectiles. But we will take a look into this if you are unhappy.
Also I'd appreciate more comments on the new weapon sounds so that we can make one big adjustment rather than many small ones.
Thank you for your thoughts on the matter. |
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CCP RealX
C C P C C P Alliance
38

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Posted - 2012.12.06 13:43:00 -
[2] - Quote
Horatius Caul wrote:A few expansions ago most sounds of note - guns, explosions, warp, etc - would send a pulse through my desk as the subwoofer on the floor tried to make an escape.
That doesn't happen anymore.
Yes, we reduced the bass in some sounds recently. |
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CCP RealX
C C P C C P Alliance
38

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Posted - 2012.12.06 13:45:00 -
[3] - Quote
K1netic wrote:i really like the sounds. just wish there was a hotkey to turn them off completely. Or maybe they could add an option to automatically disable sounds after the first client, that would be p. awesome.
not a fan of the skill training completion sounds or the weapon flag on/off. somehow i think they should be much shorter. a single small beep would be better imo.
Yes this has been mentioned to us. Like it is now, the sound settings are connected to each user I believe, but we are looking into making it per character, so you can choose which of your client emits which type of sounds, using the ESC-menu. |
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CCP RealX
C C P C C P Alliance
38

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Posted - 2012.12.06 13:48:00 -
[4] - Quote
Freya Montray wrote:The closest I can compare the new lasers sounds to the sound you got from 1980's movies like Flash Gordon or Blackhole. It may have sound good on a 1980's game console, but they are seriously silly now.
What was wrong with the old sounds? Nothing.
If only I'd have some links for you to forum posts with complaints about the old turret sounds. Through the years I've felt that to be the most common dislike with the audio in the game. I may be wrong. |
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CCP RealX
C C P C C P Alliance
38

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Posted - 2012.12.06 13:53:00 -
[5] - Quote
Katran Luftschreck wrote:CCP sound devs need to be locked in a small room with a $50,000 home entertainment center playing original Star Wars at top volume until their teeth start coming loose. Y'know, for inspiration?
Funny story. Back in 2001 or 2002 when I started on the old weapon sounds I had a discussion with the Art Director on how the lasers should sound. And the only directive he gave me was. "Not like Star Wars" |
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