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LuckyQuarter
Lucky Galactic Expeditions
17
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Posted - 2012.12.04 13:40:00 -
[1] - Quote
Near as I can figure out, the items of note are: - safe logout at pos actually works? no warping off upon disconnect with slight chance of being scanned down and podded before ship being removed, instead one just has to wait 30 seconds. Does this also mean no warp in upon reconnect? - You can copy/paste dscan to chat channels and your corp/fleet members will be able to access as much info as your ship detected - new mining barge seems well targeted for wh gas mining, although there may be some reasons to still use BC's - if your using an orca to haul stuff to/from highsec, you should pay a little more attention to its tank. Corp hanger and general container changes too. - No more autopiloting viators in highsec (not that this was ever OK in the first place). - We all probably need to disable the new safety settings...or is this automatically disabled in wh space? - Missioners frustrated with difficulty of new npc ai might decide that if they have to put in the extra effort, they minus well move to w-space? Normal NPC's have joined the anti-drone bandwagon.
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Terrorfrodo
GNADE Inc.
262
|
Posted - 2012.12.04 13:46:00 -
[2] - Quote
Logout at POS was always safe because your ship does not emergency-warp when you log off inside a force-field. It just stays put until it despawns. Anyone with at least two accounts should know 
Green safety setting will not affect us because you cannot do anything illegal in space where there is no law you could possibly break. There's nothing you could do in w-space that would give you a suspect or criminal flag. . |

Paikis
Vapour Holdings
298
|
Posted - 2012.12.04 14:08:00 -
[3] - Quote
Safe logout still has you warp back in when you log in. |

Imustbecomfused
Fire f0r Effect
19
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Posted - 2012.12.04 16:20:00 -
[4] - Quote
LuckyQuarter wrote: - if your using an orca to haul stuff to/from highsec, you should pay a little more attention to its tank.
what do you mean? I dont see an difference in the patch notes here
http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=74000
maybe i overlooked it though. |

Matt Ellis
Infinity Engine
11
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Posted - 2012.12.04 16:27:00 -
[5] - Quote
Orca Corp Hangars(Now called something else isnt it?) will now appear on cargo scans, ergo no hiding valuables in orca bays... |

Imustbecomfused
Fire f0r Effect
19
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Posted - 2012.12.04 16:46:00 -
[6] - Quote
Matt Ellis wrote:Orca Corp Hangars(Now called something else isnt it?) will now appear on cargo scans, ergo no hiding valuables in orca bays...
Ahh now I thought there was a statistic change in the amount of hull or armor, mass, etc... rather than the corp hanger, which now I see where the OP was coming from. Thanks :)
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chris elliot
EG CORP Talocan United
54
|
Posted - 2012.12.04 17:22:00 -
[7] - Quote
Gang links and implants related to remote armor reps will no longer affect carriers in triage. Drugs will still work on local reps though. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
64
|
Posted - 2012.12.04 17:23:00 -
[8] - Quote
Terrorfrodo wrote:Logout at POS was always safe because your ship does not emergency-warp when you log off inside a force-field. It just stays put until it despawns. Anyone with at least two accounts should know 
Yeah - exception being if you ctrl+q in warp to POS - because then even if your ship lands in POS after you disconnected it still does an ewarp after landing :S something thats nearly got people I know killed a few times when they did it with aggro.
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Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
64
|
Posted - 2012.12.04 17:24:00 -
[9] - Quote
chris elliot wrote:Gang links and implants related to remote armor reps will no longer affect carriers in triage. Drugs will still work on local reps though.
Horrible horrible change :| especially as I have the +5% in to reduce capacitor needs of remote armor reps on my capital chars. One of those things that just didn't need to be changed. |

Ayeson
Hard Knocks Inc.
73
|
Posted - 2012.12.04 17:57:00 -
[10] - Quote
Its being rolled back
bad quoting Fozzie:
So what we're going to do is roll back this whole change as the first available patch opportunity and then go back to the drawing board to create a more complete plan to both make capital effects more understandable and ensure that the mechanics stay balanced and that we don't crush capital pilots.
Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |

chris elliot
EG CORP Talocan United
54
|
Posted - 2012.12.04 18:01:00 -
[11] - Quote
Ayeson wrote:Its being rolled back
bad quoting Fozzie:
So what we're going to do is roll back this whole change as the first available patch opportunity and then go back to the drawing board to create a more complete plan to both make capital effects more understandable and ensure that the mechanics stay balanced and that we don't crush capital pilots.
Baahhhh, he had not written that yet at the time of my posting.  |

DJ P0N-3
Table Flippendeavors
81
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Posted - 2012.12.04 19:27:00 -
[12] - Quote
CHA divisions now have a hard limit of 1000 stacks each. If you're already over, then you can't put anything in there or put back something you've taken out. Word on the street is that if one division is over, all divisions will refuse to accept new items, but I've only seen one post about that. |

Angsty Teenager
Broski North Black Legion.
72
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Posted - 2012.12.04 20:05:00 -
[13] - Quote
With regard the thread about the capital remote reps, I read there that local cap reps are not, and have never been affected by gang links. I was not aware of this, is it really true?
If it is, I guess I'm stupid for taking EFT at face value, ugh. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
64
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Posted - 2012.12.04 21:15:00 -
[14] - Quote
Local capital repair modules have never been affected by ganglinks no - but unless your using a very out-dated version of EFT it shows it right - the local defense goes up a bit because (the appropriate) ganglinks still increase the resists on a capital. |

Jack Miton
Aperture Harmonics K162
902
|
Posted - 2012.12.04 21:25:00 -
[15] - Quote
POS PWs do not clear on session change. best patch ever :) |

Angsty Teenager
Broski North Black Legion.
72
|
Posted - 2012.12.04 21:36:00 -
[16] - Quote
Rroff wrote:Local capital repair modules have never been affected by ganglinks no - but unless your using a very out-dated version of EFT it shows it right - the local defense goes up a bit because (the appropriate) ganglinks still increase the resists on a capital.
Yea you are right, I guess I just never noticed. |

Messoroz
AQUILA INC Verge of Collapse
315
|
Posted - 2012.12.04 22:58:00 -
[17] - Quote
LuckyQuarter wrote:Near as I can figure out, the items of note are: - You can copy/paste dscan to chat channels and your corp/fleet members will be able to access as much info as your ship detected
LOL, this has been implemented and ingame for the past 5 months. |

chris elliot
EG CORP Talocan United
55
|
Posted - 2012.12.05 09:20:00 -
[18] - Quote
Here is a fun one we figured out today.
When decloaking a hicter you must now wait 10 seconds before you can activate a bubble.
Dicters however suffer no such retardedness.
Before you could bubble up immediately on the hicters.
Side note, has anyone figure out how to turn off that fking beeping sound this crimewatch garbage makes all the damn time? Turning off the ridiculously distracting UI garbage wasn't too hard but the sound one eludes me still. |

Terrorfrodo
GNADE Inc.
267
|
Posted - 2012.12.05 10:29:00 -
[19] - Quote
chris elliot wrote:Here is a fun one we figured out today.
When decloaking a hicter you must now wait 10 seconds before you can activate a bubble. So is this a bug or another stealth nerf?
. |

Matt Ellis
Infinity Engine
13
|
Posted - 2012.12.05 10:46:00 -
[20] - Quote
Jack Miton wrote:POS PWs do not clear on session change. best patch ever :)
Not just session change.. On freaking Log Off too! Now for some REALLY random passwords that CANNOT be guessed! Haha Loving it!
Now, the test is whether it keeps said passwords after downtime... |

chris elliot
EG CORP Talocan United
56
|
Posted - 2012.12.05 20:04:00 -
[21] - Quote
Terrorfrodo wrote:chris elliot wrote:Here is a fun one we figured out today.
When decloaking a hicter you must now wait 10 seconds before you can activate a bubble. So is this a bug or another stealth nerf?
Both? It didn't used to be the case sooo. |

bubble trout
Sky Fighters Talocan United
18
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Posted - 2012.12.06 06:38:00 -
[22] - Quote
Jack Miton wrote:POS PWs do not clear on session change. best patch ever :)
It is nice, buuuuuuuuuuuuuuuuuuuuuuut no more launched carriers and the like.  |

Dorn Val
Probe Patrol Project Wildfire
87
|
Posted - 2012.12.07 08:44:00 -
[23] - Quote
Messoroz wrote:LuckyQuarter wrote:Near as I can figure out, the items of note are: - You can copy/paste dscan to chat channels and your corp/fleet members will be able to access as much info as your ship detected
LOL, this has been implemented and ingame for the past 5 months.
You can now drag and drop Dscan to chat \o/ Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate... |

Arox Dax
Posthuman Society
30
|
Posted - 2012.12.07 09:15:00 -
[24] - Quote
chris elliot wrote:Side note, has anyone figure out how to turn off that fking beeping sound this crimewatch garbage makes all the damn time? Turning off the ridiculously distracting UI garbage wasn't too hard but the sound one eludes me still.
I found pressing ESC > Audio & Chat > UI sound level, turning all the way down seems to get rid of that damn beeping
Dax |

chris elliot
EG CORP Talocan United
56
|
Posted - 2012.12.07 10:27:00 -
[25] - Quote
Arox Dax wrote:chris elliot wrote:Side note, has anyone figure out how to turn off that fking beeping sound this crimewatch garbage makes all the damn time? Turning off the ridiculously distracting UI garbage wasn't too hard but the sound one eludes me still. I found pressing ESC > Audio & Chat > UI sound level, turning all the way down seems to get rid of that damn beeping Dax
Guess I'll just live with it that way then.
cheers |

Axloth Okiah
Dark-Rising
6
|
Posted - 2012.12.07 10:28:00 -
[26] - Quote
chris elliot wrote:Terrorfrodo wrote:chris elliot wrote:Here is a fun one we figured out today.
When decloaking a hicter you must now wait 10 seconds before you can activate a bubble. So is this a bug or another stealth nerf? Both? It didn't used to be the case sooo. please be a bug, please be a bug.... |

Rek Seven
Probe Patrol Project Wildfire
499
|
Posted - 2012.12.07 13:42:00 -
[27] - Quote
I hear that you can no longer activate a HIC bubble immediately after de-cloaking... Can anyone confirm this?
If so  They see me trolling, they hating... |

Terrorfrodo
GNADE Inc.
283
|
Posted - 2012.12.07 13:52:00 -
[28] - Quote
It's confirmed.
Maybe we should file bug reports... it wasn't in the patch notes, so we can assume it's an unintentional side effect of some unrelated change until CCP says otherwise. . |
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