| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

James Amril-Kesh
RAZOR Alliance
1407
|
Posted - 2012.12.04 17:12:00 -
[1] - Quote
Changing capital remote armor reps so they're no longer affected by fleet boosting is something that should absolutely have been in the patch notes and discussed with players prior to deployment. However, neither was done.
Neither of these were done, however. The modules were nerfed without any mention of it whatsoever. This is absolutely unacceptable, CCP. You must reverse these changes. -áObjects in mirror are redder than they appear. |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
482
|
Posted - 2012.12.04 17:16:00 -
[2] - Quote
Maybe it's a bug? There's always tons of bugs in every expansion. |

James Amril-Kesh
RAZOR Alliance
1408
|
Posted - 2012.12.04 17:17:00 -
[3] - Quote
Jame Jarl Retief wrote:Maybe it's a bug? There's always tons of bugs in every expansion. Nope. -áObjects in mirror are redder than they appear. |

Tippia
Sunshine and Lollipops
10511
|
Posted - 2012.12.04 17:17:00 -
[4] - Quote
James Amril-Kesh wrote:You must reverse these changes. They might when they rejigger the way skills work and ensure that it works the same for shield transfers.
As it is, this just makes the two balanced.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |
|

ISD Praetoxx
ISD Community Communications Liaisons
734

|
Posted - 2012.12.04 17:17:00 -
[5] - Quote
Do you have any evidence to support your claim that this was a 'stealth nerf'? Maybe it is a bug that needs to be reported.
Regardless, I would recommend you file a petition stating your findings so that CCP can look into it and give you official confirmation.
- ISD Praetoxx ISD Praetoxx Lieutenant Community Communication Liasons (CCLs) Interstellar Service Department |
|

Ammzi
Infinite Covenant Tribal Band
1072
|
Posted - 2012.12.04 17:19:00 -
[6] - Quote
ISD Praetoxx wrote:Do you have any evidence to support your claim that this was a 'stealth nerf'? Maybe it is a bug that needs to be reported. Regardless, I would recommend you file a petition stating your findings so that CCP can look into it and give you official confirmation. - ISD Praetoxx
It's not a bug, he linked the "evidence". quote CCP Spitfire
"Hello Im Blue,"
|

James Amril-Kesh
RAZOR Alliance
1408
|
Posted - 2012.12.04 17:19:00 -
[7] - Quote
Tippia wrote:James Amril-Kesh wrote:You must reverse these changes. They might when they rejigger the way skills work and ensure that it works the same for shield transfers. As it is, this just makes the two balanced. Not really, because shield transfers repair as soon as the module is activated, whereas the remote armor repair only works at the end of the cycle. -áObjects in mirror are redder than they appear. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
724
|
Posted - 2012.12.04 17:21:00 -
[8] - Quote
James Amril-Kesh wrote:Tippia wrote:James Amril-Kesh wrote:You must reverse these changes. They might when they rejigger the way skills work and ensure that it works the same for shield transfers. As it is, this just makes the two balanced. Not really, because shield transfers repair as soon as the module is activated, whereas the remote armor repair only works at the end of the cycle.
This is always how armor and shield reps have worked though? |

batowarrior
Plausible Deniability.
0
|
Posted - 2012.12.04 17:22:00 -
[9] - Quote
Just need to learn to adjust. |

James Amril-Kesh
RAZOR Alliance
1408
|
Posted - 2012.12.04 17:23:00 -
[10] - Quote
Tiberious Thessalonia wrote:James Amril-Kesh wrote:Tippia wrote:James Amril-Kesh wrote:You must reverse these changes. They might when they rejigger the way skills work and ensure that it works the same for shield transfers. As it is, this just makes the two balanced. Not really, because shield transfers repair as soon as the module is activated, whereas the remote armor repair only works at the end of the cycle. This is always how armor and shield reps have worked though? I know that. My point is that the fleet boosting made up for this because it reduced cycle time. Now it takes longer for reps to land.
I get that the capital remote shield rep was broken. That doesn't mean that they should break the remote armor rep too before they could fix the shield. -áObjects in mirror are redder than they appear. |

Skippermonkey
Tactical Knightmare
1631
|
Posted - 2012.12.04 17:29:00 -
[11] - Quote
stop crying about overdue fixes
i think you should get used to the phrase 'working as intended' TK is recruiting |
|

ISD Praetoxx
ISD Community Communications Liaisons
734

|
Posted - 2012.12.04 17:29:00 -
[12] - Quote
I deleted my initial response as I had replied to the OP before the evidence was posted later on. After looking through the evidence I found this quote from CCP Fozzie.
CCP Fozzie wrote:Yup the implications of the change were not spelled out very clearly, we should have put a lot more explanation into the note. What it means is that no modules or skills will affect the capital remote assistance mods unless they are explicitly programmed to. So that applies to gang mods, rigs, implants, and skills.
It certainly seems that this change may have been missed off the patch notes.
I have edited the thread title to be more direct at what the OP is about. Hopefully a CCP Dev will respond to this.
-ISD Praetoxx ISD Praetoxx Lieutenant Community Communication Liasons (CCLs) Interstellar Service Department |
|

Akrasjel Lanate
Naquatech Conglomerate
811
|
Posted - 2012.12.04 17:30:00 -
[13] - Quote
Oh the tears  |
|

CCP Fozzie
C C P C C P Alliance
2580

|
Posted - 2012.12.04 17:52:00 -
[14] - Quote
Partially quoting my response to another thread about this topic:
CCP Fozzie wrote:So here's the deal.
The change was made as a defect response to a defect that contained incorrect information, and although I brought up some concerns when it was initially reported (as did the CSM, most notably Two Step), I did not dig deep enough and we let an imbalanced change hit TQ.
So what we're going to do is roll back this whole change as the first available patch opportunity and then go back to the drawing board to create a more complete plan to both make capital effects more understandable and ensure that the mechanics stay balanced and that we don't crush capital pilots.
We'll keep you updated, and once again I'm very sorry. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

fukier
Flatline.
216
|
Posted - 2012.12.04 17:58:00 -
[15] - Quote
James Amril-Kesh wrote:Changing capital remote armor reps so they're no longer affected by fleet boosting is something that should absolutely have been in the patch notes and discussed with players prior to deployment. However, neither was done.
Neither of these were done, however. The modules were nerfed without any mention of it whatsoever. This is absolutely unacceptable, CCP. You must reverse these changes.
You say this as if its a bad thing...
Cap armor ,rr is op anyways... Hopefully more sc will die now... At the end of the game both the pawn and the Queen go in the same box. |

fukier
Flatline.
216
|
Posted - 2012.12.04 18:00:00 -
[16] - Quote
CCP Fozzie wrote:Partially quoting my response to another thread about this topic: CCP Fozzie wrote:So here's the deal.
The change was made as a defect response to a defect that contained incorrect information, and although I brought up some concerns when it was initially reported (as did the CSM, most notably Two Step), I did not dig deep enough and we let an imbalanced change hit TQ.
So what we're going to do is roll back this whole change as the first available patch opportunity and then go back to the drawing board to create a more complete plan to both make capital effects more understandable and ensure that the mechanics stay balanced and that we don't crush capital pilots.
We'll keep you updated, and once again I'm very sorry.
Boo make all cap rr stack... Otherwise cap rr scales to efficiantly At the end of the game both the pawn and the Queen go in the same box. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
64
|
Posted - 2012.12.04 18:04:00 -
[17] - Quote
Still updating the client atm so can't check but hearing varied rumours on this and the affect of implants on capital RR modules... |

Korinne
The Partisan Brigade Republic Alliance
42
|
Posted - 2012.12.04 19:26:00 -
[18] - Quote
"First available patch opportunity" sounds like code for "sometime this decade". |

JagerJake
Legio Noviomagum
3
|
Posted - 2012.12.04 19:40:00 -
[19] - Quote
Korinne wrote:"First available patch opportunity" sounds like code for "sometime this decade".
or tomorrow :)
or incase of a major issue when they take it down |

James Amril-Kesh
RAZOR Alliance
1410
|
Posted - 2012.12.04 19:44:00 -
[20] - Quote
fukier wrote:James Amril-Kesh wrote:Changing capital remote armor reps so they're no longer affected by fleet boosting is something that should absolutely have been in the patch notes and discussed with players prior to deployment. However, neither was done.
Neither of these were done, however. The modules were nerfed without any mention of it whatsoever. This is absolutely unacceptable, CCP. You must reverse these changes. You say this as if its a bad thing... Cap armor ,rr is op anyways... Hopefully more sc will die now... Capital remote rep has nothing to do with why supercarriers aren't dying. -áObjects in mirror are redder than they appear. |

Korinne
The Partisan Brigade Republic Alliance
42
|
Posted - 2012.12.04 19:48:00 -
[21] - Quote
James Amril-Kesh wrote:
Capital remote rep has nothing to do with why supercarriers aren't dying.
Agreed, supercaps don't die because there is no reason to commit them to anything short of a massive gank. And given that you have factions like CFC, as well as the fact there is no reason to actually defend your sov in any realistic manner (thus creating gaps in your defense) you will never see most supercaps in any position to actually be killed short of sheer stupidity on the pilot's fault. |

Get Paid
Mjolnir Research
0
|
Posted - 2012.12.04 20:10:00 -
[22] - Quote
armor caps = slave set shield caps = lol what?
glad to see some balance is being worked in. |

Maggeridon Thoraz
Reconfiguration Nation Transmission Lost
32
|
Posted - 2012.12.04 20:25:00 -
[23] - Quote
Get Paid wrote:armor caps = slave set shield caps = lol what?
glad to see some balance is being worked in.
i think you missed the point, you should start over again what its about |

Korinne
The Partisan Brigade Republic Alliance
44
|
Posted - 2012.12.04 20:27:00 -
[24] - Quote
Accidental screwups due to lack of forethought and oversight do not constitute balance, though I'm sure someone is looking to spin it that way. "It is working as intended" |

Wacktopia
Noir. Noir. Mercenary Group
296
|
Posted - 2012.12.04 21:20:00 -
[25] - Quote
fukier wrote:James Amril-Kesh wrote:Changing capital remote armor reps so they're no longer affected by fleet boosting is something that should absolutely have been in the patch notes and discussed with players prior to deployment. However, neither was done.
Neither of these were done, however. The modules were nerfed without any mention of it whatsoever. This is absolutely unacceptable, CCP. You must reverse these changes. You say this as if its a bad thing... Cap armor ,rr is op anyways... Hopefully more sc will die now...
Don't forget triage carriers, which are a risky tool to use at the best oftimes and will suffer from this nerf. The bottom line is that now I have one of those annoying signatures. |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |