Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Darenthul
SUPERIOR RESOURCES
16
|
Posted - 2012.12.04 17:55:00 -
[1] - Quote
This was brought up in another thread, and I thought it'd make some interesting discussion.
Where do people stand on the concept for them? Would you like to see them for combat ships to help alleviate cargo bay issues?
By extension, would these allow Crystals for Miners, Probes for Scouts, etc.?
We could also go as far as to say they guarantee 100% drops on Ammunition Bay loaded equipment potentially, making looting ammo off of destroyed foes for use to lob back at their allies a potential usage. |

Mathrin
Synthetic Solution Synthetic Systems
4
|
Posted - 2012.12.04 17:59:00 -
[2] - Quote
Needs to stay as is. Cargo bay balances. Laser boats have more room for cap charges. None laser boats fill that space with ammo instead. |

Darenthul
SUPERIOR RESOURCES
16
|
Posted - 2012.12.04 18:00:00 -
[3] - Quote
Mathrin wrote:Needs to stay as is. Cargo bay balances. Laser boats have my room for cap charges. No lasers fill that space with ammo instead.
I was just wondering, in my Maelstrom I actually hit issues because of my 8 guns constantly firing consuming so much ammo. In very prolonged missions I can actually run dry of one of my ammunition types.
Maybe its just a Minmatar thing, since we like to throw lead at stuff until it dies. |

Mathrin
Synthetic Solution Synthetic Systems
4
|
Posted - 2012.12.04 18:03:00 -
[4] - Quote
Darenthul wrote:Mathrin wrote:Needs to stay as is. Cargo bay balances. Laser boats have my room for cap charges. No lasers fill that space with ammo instead. I was just wondering, in my Maelstrom I actually hit issues because of my 8 guns constantly firing consuming so much ammo. In very prolonged missions I can actually run dry of one of my ammunition types. Maybe its just a Minmatar thing, since we like to throw lead at stuff until it dies.
I was thinking more pvp situations. I can see the issue in long missions but no way to improve without effecting the pvp side. I would think if you go thru a whole cargo of ammo in one mission you are doing something wrong anyway. |

Darenthul
SUPERIOR RESOURCES
16
|
Posted - 2012.12.04 18:04:00 -
[5] - Quote
Mathrin wrote:Darenthul wrote:Mathrin wrote:Needs to stay as is. Cargo bay balances. Laser boats have my room for cap charges. No lasers fill that space with ammo instead. I was just wondering, in my Maelstrom I actually hit issues because of my 8 guns constantly firing consuming so much ammo. In very prolonged missions I can actually run dry of one of my ammunition types. Maybe its just a Minmatar thing, since we like to throw lead at stuff until it dies. I was thinking more pvp situations. I can see the issue in long missions but no way to improve without effecting the pvp side. I would think if you go thru a whole cargo of ammo in one mission you are doing something wrong anyway.
Most likely ;) |
|

ISD LackOfFaith
ISD Community Communications Liaisons
68

|
Posted - 2012.12.04 18:28:00 -
[6] - Quote
Darenthul wrote: As a note, here's the math for my ship:
8 guns 12,500 bullets to fill my cargo hold to full Factoring in multiple ammunition types (2-3 types)
That's if I had zero room for looting at all. If I were to save, say, half my cargo space, we're talking 2,000 bullets of any given type at any time.
Maybe its just the Maelstrom that has the issue.
Go go math magic!
A 800mm Repeating Artillery II holds 120 bullets and fires at 3.25 seconds per shot (max skills, 3 Gyrostabilizer IIs). Therefore, it takes 390 seconds, or 6.5 minutes to empty your guns. Make that 6.666 minutes to account for reload time.
All 8 guns together hold a total of 960 bullets. If you were to only use half your cargo (6250 bullets' worth), you still have 6.5 reloads of ammo to go through. That means 43.4 minutes of continuous fire/reload.
I'm not a big mission runner myself (only ever run two level 4 missions in a badly fit T1-Drake before going and doing something else), but 43 minutes seems like an awfully long time to be running a single mission, especially for a Maelstrom.
Side note: why are you bringing multiple ammo types? Why not just bring the one most suited to the NPCs you'll encounter in the mission? ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

LHA Tarawa
Pator Tech School Minmatar Republic
89
|
Posted - 2012.12.04 18:29:00 -
[7] - Quote
Holds not big enough for lots of each type of ammo for my mach, and I got tired of having to dock to change ammo.. So, now I just throw a bunch of each type of ammo that I use in my PVE support orca.... fleet assist links AND mobile ammo hold. Nice place to dump the loot my noctis alts picks up as well.
|

Darenthul
SUPERIOR RESOURCES
16
|
Posted - 2012.12.04 18:32:00 -
[8] - Quote
ISD LackOfFaith wrote:Darenthul wrote: As a note, here's the math for my ship:
8 guns 12,500 bullets to fill my cargo hold to full Factoring in multiple ammunition types (2-3 types)
That's if I had zero room for looting at all. If I were to save, say, half my cargo space, we're talking 2,000 bullets of any given type at any time.
Maybe its just the Maelstrom that has the issue.
Go go math magic! A 800mm Repeating Artillery II holds 120 bullets and fires at 3.25 seconds per shot (max skills, 3 Gyrostabilizer IIs). Therefore, it takes 390 seconds, or 6.5 minutes to empty your guns. Make that 6.666 minutes to account for reload time. All 8 guns together hold a total of 960 bullets. If you were to only use half your cargo (6250 bullets' worth), you still have 6.5 reloads of ammo to go through. That means 43.4 minutes of continuous fire/reload. I'm not a big mission runner myself (only ever run two level 4 missions in a badly fit T1-Drake before going and doing something else), but 43 minutes seems like an awfully long time to be running a single mission, especially for a Maelstrom. Side note: why are you bringing multiple ammo types? Why not just bring the one most suited to the NPCs you'll encounter in the mission?
I think you may be my new best friend, yay math!
The more I got into the math, the more absurd I realized it is. I bring multiple times to save time mostly and logistical reasons (Oh hey I'm missing more X in my cargo hold instead of Y, I should buy more next time).
Some longer Level 4 missions I've run I have gotten close to running out of ammo, but I'm beginning to wonder if that's down to my skills or such at this point. |

Darenthul
SUPERIOR RESOURCES
16
|
Posted - 2012.12.04 18:32:00 -
[9] - Quote
LHA Tarawa wrote:Holds not big enough for lots of each type of ammo for my mach, and I got tired of having to dock to change ammo.. So, now I just throw a bunch of each type of ammo that I use in my PVE support orca.... fleet assist links AND mobile ammo hold. Nice place to dump the loot my noctis alts picks up as well.
That's actually a genius idea, I hadn't considered keeping a salvage ship in an Orca as well as more ammo and boost ability. |

LHA Tarawa
Pator Tech School Minmatar Republic
89
|
Posted - 2012.12.05 16:42:00 -
[10] - Quote
ISD LackOfFaith wrote:[quote=Darenthul] I'm not a big mission runner myself (only ever run two level 4 missions in a badly fit T1-Drake before going and doing something else), but 43 minutes seems like an awfully long time to be running a single mission, especially for a Maelstrom.
Side note: why are you bringing multiple ammo types? Why not just bring the one most suited to the NPCs you'll encounter in the mission?
1) Back before I parked the mach and went mining, I was farming 5-8 Angel Extravaganzas a day. That is, kill everything but the last guy that completes the mission and unlocks the bonus room. 30-35 mins to run, 18 million ISK in bounties, another 15 million ISK or so in base loot salvage, and then average maybe another 3 million in the implant (say, a 10M isk implant 1/4 of the time, 1 million 1/4th, and junk half the time).
I'd undock, run half a dozen, with my naotic alt bringing me extra ammo from the orca as he goes to drop off loot.
2) Why more than one ammo type? Once having farmed all my AE's, I'd be travel around between 6-8 systems seeing what missions I'd get offered. Pull several off 3 or 4 alts, then go run them. Wouldn't want to have to reload between running different missions against different rats.
A hard core missioner is not working out of one station, working for one agent, running whatever mission we're offered next. We're bouncing around between multiple accounts, visiting multiple stations in multiple systems, pulling just teh prime missions, and pulling them in batches so that as soon as the shooter finishes shooting, he warps right to the next mission with minimal travel time. Travel time is an isk/hour killer!
|
|
|

ISD LackOfFaith
ISD Community Communications Liaisons
72

|
Posted - 2012.12.05 17:03:00 -
[11] - Quote
LHA Tarawa wrote:Why more than one ammo type? Once having farmed all my AE's, I'd be travel around between 6-8 systems seeing what missions I'd get offered. Pull several off 3 or 4 alts, then go run them. Wouldn't want to have to reload between running different missions against different rats. That makes sense. Today I learned something new! ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |